Commit graph

  • 6a9281c195 Add more to "dug" behavior and add "breakAnimation" behavior DemiPixel 2015-11-23 16:12:51 -0800
  • c01c0b9cb4 Items now stack C109 2015-11-23 18:21:13 -0500
  • 565309846b Fix packages, add catch to commands DemiPixel 2015-11-23 13:54:23 -0800
  • a68b10bfa0 Change to async emits DemiPixel 2015-11-23 11:23:50 -0800
  • fa99c91551 Small fixes DemiPixel 2015-11-23 09:25:59 -0800
  • 06eda4e2fc More skeletal code C109 2015-11-23 11:00:09 -0500
  • c1571c1bd3 Skeletal code for survival inventory clicks C109 2015-11-23 10:22:15 -0500
  • de59be23ad Trying to fix sound, no success so far DemiPixel 2015-11-22 19:31:00 -0800
  • 93ab42152c Add behaviors, edit docs a TON (YOU'RE WELCOME) DemiPixel 2015-11-22 18:34:54 -0800
  • 3ba46f0e97 Adding behaviors DemiPixel 2015-11-22 16:06:59 -0800
  • 00244db976 Merge pull request #114 from 109C/master Romain Beaumont 2015-11-23 03:18:45 +0100
  • 44f96dde73 Fixed sending malformed items, that caused the client to have visual bugs C109 2015-11-22 21:03:00 -0500
  • c9ef10b223 Merge pull request #112 from 109C/master Use mineflayer's window classes in player's inventory Romain Beaumont 2015-11-23 00:48:28 +0100
  • 28343dc3d3 Implement player inventory using prismarine-windows and prismarine-item * player can collect item C109 2015-11-22 09:49:51 -0500
  • 6f7e7618ca add a plugins section in the README Romain Beaumont 2015-11-22 23:45:40 +0100
  • 844c360163 Merge pull request #110 from demipixel/newplugins Romain Beaumont 2015-11-22 20:44:02 +0100
  • cb88a5cbbb Lots and lots and lots of changes... Plugins begin again! DemiPixel 2015-11-21 14:30:16 -0800
  • 808b5a0149 remove player specific updateAndSpawn since this is already happening for all entities Romain Beaumont 2015-11-21 00:02:41 +0100
  • 4d267adb48 Merge pull request #108 from demipixel/behaviors Romain Beaumont 2015-11-20 23:44:29 +0100
  • 4d7f000b61 Last fixes DemiPixel 2015-11-20 14:38:05 -0800
  • 8215985f7f Fix a lot of communication things, added lots of semicolons, started on entity knockback (hehe, doesn't work well, needs improvement) DemiPixel 2015-11-20 13:52:19 -0800
  • 2a376626e6 Fix stuff, add a small implementation of picking up blocks (doesn't go into inventory) DemiPixel 2015-11-19 21:16:27 -0800
  • a02983c2bd Fixing metadata, almost done! DemiPixel 2015-11-19 17:46:54 -0800
  • 180799e045 Attempting to convert Player into Entity DemiPixel 2015-11-19 17:14:39 -0800
  • 8d7523a995 fix /help <command> Romain Beaumont 2015-11-20 00:48:36 +0100
  • f4a168cffb fix block drop in node 0.10 : itemCount is not optional Romain Beaumont 2015-11-20 00:23:22 +0100
  • da2457eae4 fix setBlock Romain Beaumont 2015-11-19 23:50:36 +0100
  • 79e7d040b5 improve ticking, fix #101 Romain Beaumont 2015-11-19 23:46:03 +0100
  • 3f7853c95b update to nmp 0.16.2 Romain Beaumont 2015-11-19 23:41:29 +0100
  • 5282dd84a4 makes diamond_square a bit more rough Romain Beaumont 2015-11-19 23:10:17 +0100
  • 6ea69796fb add a check in block_place : only place a block if you are holding a block, fix #104 Romain Beaumont 2015-11-19 23:06:52 +0100
  • 477d5ff3b1 properly build Vec3 from block_dig location, fix #103 Romain Beaumont 2015-11-19 21:55:54 +0100
  • b25036a10a mark block dropping and entity basics as done Romain Beaumont 2015-11-17 13:42:50 +0100
  • 5530f7b1de get ticking back to server plugin (more efficient not to listen lot of time on an event) Romain Beaumont 2015-11-17 00:56:32 +0100
  • 4cefdedf75 improve entity movement a little bit Romain Beaumont 2015-11-17 00:42:39 +0100
  • ebed98d85f fix respawn Romain Beaumont 2015-11-17 00:32:05 +0100
  • 4cfcfe9277 fix missing serv in chat.js Romain Beaumont 2015-11-16 23:55:44 +0100
  • 3b46fc348f add /spawnObject <id> Romain Beaumont 2015-11-16 23:48:49 +0100
  • d87e9a3a31 add /summon <entity_name> command Romain Beaumont 2015-11-16 23:26:31 +0100
  • f522dfac97 use Vec3 correctly + move commands in the related plugins Romain Beaumont 2015-11-16 22:22:58 +0100
  • 9bcbb991bb serv, player -> player,serv because serv is often not needed Romain Beaumont 2015-11-16 21:24:19 +0100
  • a1a260c1da move some of entities.js in other files Romain Beaumont 2015-11-16 21:11:20 +0100
  • 94a11951f4 entity plugins Romain Beaumont 2015-11-16 20:57:38 +0100
  • 39dc37f94d put together player plugins and server plugins Romain Beaumont 2015-11-16 20:23:09 +0100
  • 15350791df Merge pull request #95 from mhsjlw/update_nmp Romain Beaumont 2015-11-16 19:53:30 +0100
  • 2a64559dc2 Merge pull request #94 from demipixel/blockdrop Entities and Physics Romain Beaumont 2015-11-16 19:50:43 +0100
  • 78149b646e fix changing world Romain Beaumont 2015-11-16 19:50:33 +0100
  • 500616283d update to nmp 0.16 Romain Beaumont 2015-11-12 02:28:17 +0100
  • 738ac51ce2 Merge pull request #2 from rom1504/fix_blockdrop demipixel 2015-11-11 12:41:26 -0800
  • 47b6e00d5e fix block drop (use currentlyDugBlock instead of getting air) Romain Beaumont 2015-11-11 11:37:06 +0100
  • f0c17d38b4 Almost done with entities, needs some more finishing touches DemiPixel 2015-11-10 21:12:53 -0800
  • 9c61b7b009 Trying to work on sending entities, fair amount of broken stuff DemiPixel 2015-11-09 13:25:42 -0800
  • 687b8b971f Remove debugging, fix flying blocks DemiPixel 2015-11-08 14:46:56 -0800
  • cc072e2464 Add cool sounds, remove some debugging DemiPixel 2015-11-08 09:06:37 -0800
  • 0684ff481f Added mobs, /spawn, fixed bugs, added many more DemiPixel 2015-11-07 23:17:38 -0800
  • 573c0e4200 Adding lots of cool stuff (spawnObject, entity physics, etc) DemiPixel 2015-11-07 17:49:52 -0800
  • 3134633a87 properly implement gamemode change, make gamemode3 (spectator) work Romain Beaumont 2015-11-07 20:43:23 +0100
  • 5a7eae3b1d Merge pull request #93 from demipixel/todo mhsjlw 2015-11-06 21:35:00 -0500
  • 4ad8d3e675 Every little detail DemiPixel 2015-11-06 17:52:17 -0800
  • af9f7f1de8 How did I mess this up DemiPixel 2015-11-06 17:50:31 -0800
  • aed13b8c41 Updating this bad boy DemiPixel 2015-11-06 17:49:33 -0800
  • 12620716e7 only wait between each chunk after the initial map was sent Romain Beaumont 2015-11-06 22:11:52 +0100
  • 591a4ed8df implement skins (player properties) Romain Beaumont 2015-11-06 21:40:18 +0100
  • d7aa0bca83 handle player set view distance, fix #76 Romain Beaumont 2015-11-06 20:50:29 +0100
  • 6b86cf5e9a send rest of the map only when the player has logged, fix #88 Romain Beaumont 2015-11-06 20:36:41 +0100
  • a647e34078 fix respawning : fix #91 Romain Beaumont 2015-11-06 19:17:52 +0100
  • 010cda5c6e use destructuring in more commands Romain Beaumont 2015-11-06 19:07:05 +0100
  • 41811c79b5 improve code of new commands : do the parsing in parse and use destructuring Romain Beaumont 2015-11-06 18:39:29 +0100
  • 6c5a392b2b Merge pull request #89 from demipixel/sound Romain Beaumont 2015-11-06 03:04:21 +0100
  • 17ad68dced I love my docs DemiPixel 2015-11-05 17:58:49 -0800
  • 446dfa64d0 Lots of stuff. DemiPixel 2015-11-05 17:41:16 -0800
  • 2955c5bcfd Support sound basics DemiPixel 2015-11-02 19:04:09 -0800
  • 84369016a1 Release 0.2.0 Romain Beaumont 2015-11-01 18:58:17 +0100
  • cbf04f1c01 update prismarine-world : now doesn't error when a region file doesn't exist Romain Beaumont 2015-11-01 17:19:37 +0100
  • 20ff77bc1d listen on server 'connection' to listen to non-PLAY errors, try to fix #85 Romain Beaumont 2015-10-26 22:33:52 +0100
  • 07b8eaf58c update setBlock doc Romain Beaumont 2015-10-26 21:40:06 +0100
  • 81d6cca4f1 add metadata when placing a block, progress on #9 Romain Beaumont 2015-10-26 21:32:31 +0100
  • f0808b36e1 Some things got done in the roadmap Romain Beaumont 2015-10-26 18:33:54 +0100
  • ae0faf757f delete doc/README.md Romain Beaumont 2015-10-26 18:31:24 +0100
  • 767a3bfba1 fix test Romain Beaumont 2015-10-26 03:10:16 +0100
  • 73a18ef863 use an es6 class for the player Romain Beaumont 2015-10-26 02:59:37 +0100
  • 733ca45a46 use a class for MCServer Romain Beaumont 2015-10-26 02:55:08 +0100
  • 888fa21b7b some more es6 arrows Romain Beaumont 2015-10-26 02:40:23 +0100
  • accb742c7f add back server.setBlock Romain Beaumont 2015-10-26 02:28:07 +0100
  • 53c2bc776d use an es6 class for diamond_square generation Romain Beaumont 2015-10-26 02:03:32 +0100
  • 1a58da904c more es6 refactoring : use destructing and more arrow functions Romain Beaumont 2015-10-26 01:53:07 +0100
  • a50642967b use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it Romain Beaumont 2015-10-26 01:15:21 +0100
  • 69819b880e proper /changeworld overworld|nether command implemented Romain Beaumont 2015-10-25 23:58:30 +0100
  • 939a404050 fix grass in diamond_square Romain Beaumont 2015-10-25 23:33:12 +0100
  • 2a3b8a157b add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far Romain Beaumont 2015-10-25 23:26:04 +0100
  • c2b1424743 serv.setBlock -> player.setBlock Romain Beaumont 2015-10-25 21:24:37 +0100
  • e3b7ad569b fix stuff related to changeWorld * use writeOthersNearby everywhere * create player.playerViewDistance * put toFixedPosition in vec3 prototype * fix changeWorld (use the same function than in login) * use entity_destroy in changeWorld * sendPosition, not setPosition * disable pregenWorld : it just makes everything slow Romain Beaumont 2015-10-25 21:03:02 +0100
  • 7ac4653ea2 Maybe this works DemiPixel 2015-10-24 21:22:20 -0700
  • f0cce9fadb Added lots of communication stuff DemiPixel 2015-10-24 21:02:26 -0700
  • bb80bd7c44 Changed stuff, added seeds, etc DemiPixel 2015-10-24 19:41:21 -0700
  • c48dc8c2c0 Fail DemiPixel 2015-10-24 18:47:02 -0700
  • afb75e4bea Update docs, small fix DemiPixel 2015-10-24 18:39:59 -0700
  • 1b739c3391 NOT FINAL VERSION, stuff still broken but some more fixes DemiPixel 2015-10-24 00:58:06 -0700
  • cfa690efb3 Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. DemiPixel 2015-10-13 23:17:01 -0700
  • 1917165caf Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. DemiPixel 2015-10-13 23:17:01 -0700