mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-19 14:31:17 +00:00
Added mobs, /spawn, fixed bugs, added many more
This commit is contained in:
parent
573c0e4200
commit
0684ff481f
7 changed files with 204 additions and 93 deletions
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@ -32,7 +32,7 @@
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"prismarine-block": "0.1.0",
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"prismarine-chunk": "0.2.1",
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"prismarine-entity": "0.1.0",
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"prismarine-world": "0.3.1",
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"prismarine-world": "0.3.3",
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"prismarine-world-sync": "0.1.0",
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"random-seed": "^0.2.0",
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"request-promise": "^0.4.3",
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@ -307,6 +307,24 @@ function inject(serv, player) {
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}
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});
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base.add({
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base: 'spawn',
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info: 'Spawn an entity',
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usage: '/spawn <entity_id>',
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parse(str) {
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var results=str.match(/(\d+)/);
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if (!results) return false;
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return {
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id: parseInt(results[1])
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}
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},
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action({id}) {
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serv.spawnMob(id, player.world, player.entity.position.scaled(1/32), {
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velocity: Vec3((Math.random() - 0.5) * 5 + 5, Math.random()*10 + 10, (Math.random() - 0.5) * 5 + 5)
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});
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}
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})
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serv.commands = base;
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player.handleCommand = (str) => {
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@ -90,9 +90,12 @@ function inject(serv,player)
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{
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var vec = Vec3(location.x, location.y, location.z);
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var id = await player.world.getBlockType(vec);
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var damage = await player.world.getBlockData(vec);
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console.log('meh',id,damage);
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serv.spawnObject(2, player.world, vec.clone().add(Vec3(0.5, 0.5, 0.5)), {
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data: 0,
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velocity: Vec3(Math.random()*4 - 2, Math.random()*2 + 2, Math.random()*4 - 2)
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velocity: Vec3(Math.random()*4 - 2, Math.random()*2 + 2 + 20, Math.random()*4 - 2),
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itemId: id,
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itemDamage: damage
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});
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return player.changeBlock(location,0,0);
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}
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@ -14,8 +14,9 @@ function inject(serv, player)
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function attackEntity(entityId)
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{
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if (!serv.entities[entityId]) return; // ?????
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var attackedPlayer = serv.entities[entityId].player;
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if(attackedPlayer.gameMode!=0 || !attackedPlayer) return;
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if(!attackedPlayer || attackedPlayer.gameMode!=0) return;
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attackedPlayer.updateHealth(attackedPlayer.entity.health - 1);
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serv.playSound('game.player.hurt', player.world, attackedPlayer.entity.position.scaled(1/32));
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@ -47,7 +47,7 @@ function inject(serv,player)
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function sendRelativePositionChange(newPosition, onGround) {
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if (player.entity.position.distanceTo(new vec3(0, 0, 0)) != 0) {
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var diff = newPosition.minus(player.entity.position);
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var diff = newPosition.scaled(1/32).scaled(32).minus(player.entity.position.scaled(1/32).scaled(32));
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if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
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{
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player._writeOthersNearby('entity_teleport', {
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@ -1,59 +1,197 @@
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var Entity=require("prismarine-entity");
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var blocks=require("minecraft-data")(require("../version")).blocks;
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var mobs=require("minecraft-data")(require("../version")).entitiesByName;
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var vec3 = require("vec3");
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module.exports = inject;
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function inject(serv) {
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serv.initEntity = (type, entityType, world, position) => {
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serv.entityMaxId++;
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var entity = new Entity(serv.entityMaxId);
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console.log('Spawn entity',entity.id);
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entity.type = type;
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entity.entityType = entityType;
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entity.world = world;
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entity.position = position;
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entity.bornTime = Date.now();
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serv.entities[entity.id] = entity;
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entity.setMetadata = (data) => {
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serv._writeNearby('entity_metadata', {
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entityId: entity.id,
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metadata: data
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}, entity);
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}
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entity.destroy = () => {
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serv.destroyEntity(entity);
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}
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entity.calculatePhysics = async (delta) => {
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if (entity.gravity) {
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addGravity(entity, 'x', delta);
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addGravity(entity, 'y', delta);
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addGravity(entity, 'z', delta);
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}
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var vSign = getSign(entity.velocity);
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var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
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var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
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var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
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var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
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//console.log(xVec, yVec, zVec);
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//console.log(entity.velocity);
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// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
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var xBlock = blocks[await entity.world.getBlockType(xVec)].boundingBox == 'block';
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var yBlock = yVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(yVec)].boundingBox == 'block';
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var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(zVec)].boundingBox == 'block');
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var old = entity.position.clone();
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if (xBlock || yBlock || zBlock) {
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entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
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entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
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}
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//console.log('afterfric',entity.velocity);
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var oldPos = entity.position.clone();
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entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
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entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
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entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
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//console.log(entity.position, old);
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serv.emitParticle(30, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
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return { oldPos: oldPos, onGround: yBlock}
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}
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entity.sendPosition = ({oldPos,onGround}) => {
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var diff = entity.position.minus(oldPos);
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if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
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serv._writeNearby('entity_teleport', {
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entityId: entity.id,
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x: entity.position.x,
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y: entity.position.y,
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z: entity.position.z,
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yaw: entity.yaw,
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pitch: entity.pitch,
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onGround: onGround
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});
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else serv._writeNearby('rel_entity_move', {
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entityId: entity.id,
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dX: diff.x,
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dY: diff.y,
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dZ: diff.z,
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onGround: onGround
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}, entity);
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}
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return entity;
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}
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serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=1,itemId,itemDamage=0}={}) => {
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var object = serv.initEntity('object', type, world, position.scaled(32).floored());
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object.data = data;
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object.velocity = velocity.scaled(32).floored();
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object.pitch = pitch;
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object.yaw = yaw;
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object.gravity = vec3(0, -20*32, 0);
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object.terminalvelocity = vec3(27*32, 27*32, 27*32);
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object.friction = vec3(10*32, 0, 10*32).floored();
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object.size = vec3(0.25*32, 0.25*32, 0.25*32); // Hardcoded, will be dependent on type!
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object.deathTime = 60*1000; // 60 seconds
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var scaledVelocity = object.velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
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serv._writeNearby('spawn_entity', {
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entityId: object.id,
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type: object.entityType,
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x: object.position.x,
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y: object.position.y,
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z: object.position.z,
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pitch: object.pitch,
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yaw: object.yaw,
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objectData: {
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intField: data,
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velocityX: scaledVelocity.x,
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velocityY: scaledVelocity.y,
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velocityZ: scaledVelocity.z
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}
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}, object);
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if (typeof itemId != 'undefined') {
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console.log(itemId, itemDamage);
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object.setMetadata([{
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"key": 10,
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"type": 5,
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"value": {
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blockId: itemId,
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itemDamage: itemDamage
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}
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}]);
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}
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}
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serv.spawnMob = (type, world, position, {pitch=0,yaw=0,headPitch=0,velocity=vec3(0,0,0),metadata=[]}={}) => {
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var mob = serv.initEntity('mob', type, world, position.scaled(32).floored());
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mob.velocity = velocity.scaled(32).floored();
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mob.pitch = pitch;
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mob.headPitch = headPitch;
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mob.yaw = yaw;
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mob.gravity = vec3(0, -20*32, 0);
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mob.terminalvelocity = vec3(27*32, 27*32, 27*32);
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mob.friction = vec3(10*32, 0, 10*32);
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mob.size = vec3(0.75, 1.75, 0.75);
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mob.metadata = metadata;
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var scaledVelocity = mob.velocity.scaled(8000/32/20).floored();
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serv._writeNearby('spawn_entity_living', {
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entityId: mob.id,
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type: mob.entityType,
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x: mob.position.x,
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y: mob.position.y,
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z: mob.position.z,
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yaw: mob.yaw,
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pitch: mob.pitch,
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headPitch: mob.headPitch,
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velocityX: scaledVelocity.x,
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velocityY: scaledVelocity.y,
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velocityZ: scaledVelocity.z,
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metadata: mob.metadata
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}, mob);
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}
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serv.on('tick', function(delta) {
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Promise.all(
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Object.keys(serv.entities).map(async (id) => {
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var entity = serv.entities[id];
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if (entity.deathTime && Date.now() - entity.bornTime >= entity.deathTime) {
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entity.destroy();
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return;
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}
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if (!entity.velocity || !entity.size) return;
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if (entity.gravity) {
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addGravity(entity, 'x', delta);
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addGravity(entity, 'y', delta);
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addGravity(entity, 'z', delta);
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}
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var vSign = getSign(entity.velocity);
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var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
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var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
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var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
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var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
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//console.log(xVec, yVec, zVec);
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//console.log(entity.velocity);
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// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
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var xBlock = (await entity.world.getBlockType(xVec)) != 0;
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var yBlock = yVec.equals(xVec) ? xBlock : (await entity.world.getBlockType(yVec)) != 0;
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var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : (await entity.world.getBlockType(zVec)) != 0);
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var old = entity.position.clone();
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if (xBlock || yBlock || zBlock) {
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entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
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entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
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}
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//console.log('afterfric',entity.velocity);
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entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
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entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
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entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
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//console.log(entity.position, old);
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serv.emitParticle(23, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
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var oldPosAndOnGround = await entity.calculatePhysics(delta);
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if (entity.type == 'mob') entity.sendPosition(oldPosAndOnGround);
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})
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).catch((err)=> setTimeout(() => {throw err;},0));
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});
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serv.destroyEntity = entity => {
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console.log('Destroying');
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serv._writeNearby('entity_destroy', {
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entityIds: [entity.id]
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}, entity.position);
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}, {
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position: entity.position,
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world: entity.world
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});
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delete serv.entities[entity.id];
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}
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}
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@ -1,49 +0,0 @@
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var Entity=require("prismarine-entity");
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var vec3 = require("vec3");
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module.exports = inject;
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function inject(serv) {
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serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=0}={}) => {
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serv.entityMaxId++;
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var object = new Entity(serv.entityMaxId);
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object.type = 'object';
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object.entityType = type;
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object.data = data;
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object.velocity = velocity.scaled(32).floored();
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object.pitch = pitch;
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object.yaw = yaw;
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object.world = world;
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object.gravity = vec3(0, -20*32, 0);
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object.terminalvelocity = vec3(27*32, 27*32, 27*32);
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object.friction = vec3(0.91*32, 0, 0.91*32).floored();
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object.position = position.scaled(32).floored();
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object.size = vec3(0.25*32, 0.25*32, 0.25*32); // Hardcoded, will be dependent on type!
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serv.entities[object.id] = object;
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var scaledVelocity = object.velocity.scaled(250/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
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serv._writeNearby('spawn_entity', {
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entityId: object.id,
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type: object.entityType,
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x: object.position.x,
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y: object.position.y,
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z: object.position.z,
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pitch: object.pitch,
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yaw: object.yaw,
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objectData: {
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intField: data,
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velocityX: scaledVelocity.x,
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velocityY: scaledVelocity.y,
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velocityZ: scaledVelocity.z
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}
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}, {
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world: world,
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position: object.position
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});
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setTimeout(() => {
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serv.destroyEntity(object);
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}, 1000*10);
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}
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}
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