Maybe this works

This commit is contained in:
DemiPixel 2015-10-24 21:22:20 -07:00
parent f0cce9fadb
commit 7ac4653ea2
3 changed files with 6 additions and 6 deletions

View file

@ -9,7 +9,7 @@ function inject(serv,player)
};
player._writeOthersNearby = function(packetName, packetFields) {
serv._writeArray(packetName, packetFields, player.getNearby();
serv._writeArray(packetName, packetFields, player.getNearby());
}
player.getOthers = function() {
@ -22,7 +22,7 @@ function inject(serv,player)
return serv.getNearby({
world: player.world,
position: player.entity.position,
radius: 150
}).filter((p => p != player));
radius: 150*32
}).filter((p) => p != player);
}
}

View file

@ -19,8 +19,8 @@ function inject(serv,settings)
}
serv.getNearby=function(loc) {
serv.players.filter(function(player) {
return serv.players.filter(function(player) {
return player.world == loc.world && player.entity.position.distanceTo(loc.position) <= loc.radius;
})
});
}
}

View file

@ -123,7 +123,7 @@ function generation({seed,worldHeight=80,waterline=20}={}) {
else if (y < level) block = 1; // Set stone inbetween
else if (y == level) block = surfaceblock; // Set surface sand/grass
else if (y <= waterline) block = 9; // Set the water
else if (y == level+1 && level >= waterline && seedRand.rand(1) < 0.1) { // 1/10 chance of grass
else if (y == level+1 && level >= waterline && seedRand(1) < 0.1) { // 1/10 chance of grass
block = 31;
data = 1;
}