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NOT FINAL VERSION, stuff still broken but some more fixes
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@ -102,8 +102,8 @@ function inject(serv, player) {
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gamemode: opt.gamemode || player.gameMode,
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levelType:'default'
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});
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player.emit('change_world');
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player.setPosition(opt.position || player.spawnPoint, { yaw: opt.yaw || 0, pitch: opt.pitch || 0 }); // Automatically sends chunks around players
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player.emit('change_world');
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}
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player.spawn = spawn;
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