mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-18 14:01:13 +00:00
more es6 refactoring : use destructing and more arrow functions
This commit is contained in:
parent
a50642967b
commit
1a58da904c
27 changed files with 118 additions and 173 deletions
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@ -67,9 +67,7 @@ class Command {
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}
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add(params) {
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var command = new Command(params, this);
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return command;
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return new Command(params, this);
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}
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space(end) {
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@ -2,12 +2,11 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on("arm_animation", function(packet) {
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player._client.on("arm_animation", () =>
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player._writeOthersNearby("animation", {
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entityId: player.entity.id,
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animation: 0
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});
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});
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}));
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function setMetadata(metadata)
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{
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@ -18,15 +17,15 @@ function inject(serv, player)
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});
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}
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player._client.on("entity_action", function(packet) {
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if(packet.actionId == 3) {
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player._client.on("entity_action", ({actionId} = {}) => {
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if(actionId == 3) {
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setMetadata([{"key":0,"type":0,"value": 0x08}]);
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} else if(packet.actionId == 4) {
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} else if(actionId == 4) {
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setMetadata([{"key":0,"type":0,"value": 0x00}]);
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} else if(packet.actionId == 0) {
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} else if(actionId == 0) {
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setMetadata([{"key":0,"type":0,"value": 0x02}]);
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player.entity.crouching = true;
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} else if(packet.actionId == 1) {
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} else if(actionId == 1) {
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setMetadata([{"key":0,"type":0,"value": 0x00}]);
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player.entity.crouching = false;
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}
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@ -19,9 +19,10 @@ function inject(serv,player)
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player.setBlock = (position,blockType) =>
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{
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serv.players.filter(p => p.world==player.world).forEach(function(player){
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player.sendBlock(position, blockType);
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});
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serv.players
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.filter(p => p.world==player.world)
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.forEach(player => player.sendBlock(position, blockType));
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return player.world.setBlockType(position,blockType);
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};
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}
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@ -2,14 +2,14 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on('chat', function (packet) {
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if(packet.message[0]=="/") {
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var command = packet.message.slice(1);
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player._client.on('chat', ({message} = {}) => {
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if(message[0]=="/") {
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var command = message.slice(1);
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player.handleCommand(command);
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}
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else {
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serv.broadcast('<' + player.username + '>' + ' ' + packet.message);
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player.emit("chat",packet.message);
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serv.broadcast('<' + player.username + '>' + ' ' + message);
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player.emit("chat",message);
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}
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});
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@ -4,8 +4,8 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on('block_place', async function (packet) {
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var referencePosition=new vec3(packet.location.x,packet.location.y,packet.location.z);
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player._client.on('block_place', async ({location} = {}) => {
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var referencePosition=new vec3(location.x,location.y,location.z);
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if (player.entity.crouching) return;
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try {
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var id = await player.world.getBlockType(referencePosition);
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@ -2,27 +2,21 @@ module.exports=inject;
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function inject(serv,player)
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{
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player._writeOthers= (packetName, packetFields) => {
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player.getOthers().forEach(function (otherPlayer) {
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otherPlayer._client.write(packetName, packetFields);
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});
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};
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player._writeOthers= (packetName, packetFields) =>
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player
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.getOthers()
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.forEach((otherPlayer) => otherPlayer._client.write(packetName, packetFields));
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player._writeOthersNearby = (packetName, packetFields) => {
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player._writeOthersNearby = (packetName, packetFields) =>
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serv._writeArray(packetName, packetFields, player.nearbyPlayers);
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};
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player.getOthers = () => {
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return serv.players.filter(function (otherPlayer) {
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return otherPlayer != player;
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});
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};
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player.getOthers = () => serv.players.filter((otherPlayer) => otherPlayer != player);
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player.getNearby = () => {
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return serv.getNearby({
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player.getNearby = () => serv
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.getNearby({
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world: player.world,
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position: player.entity.position,
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radius: player.playerViewDistance*32
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}).filter((p) => p != player);
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}
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})
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.filter((p) => p != player);
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}
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@ -4,19 +4,19 @@ module.exports=inject;
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function inject(serv,player)
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{
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player._client.on("block_dig",function(packet){
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var pos=new Vec3(packet.location);
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player._client.on("block_dig",({location,status} = {}) => {
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var pos=new Vec3(location);
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player.world.getBlock(pos)
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.then(block => {
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currentlyDugBlock=block;
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if(currentlyDugBlock.type==0) return;
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if(packet.status==0 && player.gameMode!=1)
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if(status==0 && player.gameMode!=1)
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startDigging(pos);
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else if(packet.status==2)
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else if(status==2)
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completeDigging(pos);
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else if(packet.status==1)
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else if(status==1)
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cancelDigging(pos);
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else if(packet.status==0 && player.gameMode==1)
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else if(status==0 && player.gameMode==1)
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creativeDigging(pos);
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})
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.catch((err)=> setTimeout(function(){throw err;},0));
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@ -2,12 +2,11 @@
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function inject(serv, player)
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{
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player.playerlistUpdateText = (header, footer) => {
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player.playerlistUpdateText = (header, footer) =>
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player._client.write('playerlist_header', {
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header: JSON.stringify(header),
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footer: JSON.stringify(footer)
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});
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};
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player.playerlistUpdateText("Flying squid", "Test server");
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}
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@ -6,8 +6,8 @@ function inject(serv, player)
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player.heldItem=0;
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player.inventory=new Array(44);
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player._client.on("held_item_slot", function (packet) {
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player.heldItemSlot = packet.slotId;
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player._client.on("held_item_slot", ({slotId} = {}) => {
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player.heldItemSlot = slotId;
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if(player.inventory[36+player.heldItemSlot]===undefined){
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player.inventory[36+player.heldItemSlot]={
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blockId:-1
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@ -21,37 +21,37 @@ function inject(serv, player)
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});
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});
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player._client.on("set_creative_slot", function (packet) {
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player.inventory[packet.slot]=packet.item;
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if (packet.slot==36)
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player._client.on("set_creative_slot", ({slot,item} ={}) => {
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player.inventory[slot]=item;
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if (slot==36)
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:0,
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item:packet.item
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item:item
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});
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if (packet.slot==5)
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if (slot==5)
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:4,
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item:packet.item
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item:item
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});
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if (packet.slot==6)
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if (slot==6)
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:3,
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item:packet.item
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item:item
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});
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if (packet.slot==7)
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if (slot==7)
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:2,
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item:packet.item
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item:item
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});
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if (packet.slot==8)
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if (slot==8)
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:1,
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item:packet.item
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item:item
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});
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});
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@ -3,29 +3,17 @@ module.exports=inject;
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function inject(serv,player)
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{
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player.on("connected",function(){
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serv.log("[INFO]: " + player.username + ' connected');
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});
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player.on("connected",() => serv.log("[INFO]: " + player.username + ' connected'));
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player.on("spawned",function(){
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serv.log("[INFO]: position written, player spawning...");
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});
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player.on("spawned",() => serv.log("[INFO]: position written, player spawning..."));
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player.on("disconnected",function(){
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serv.log("[INFO]: " + player.username + ' disconnected');
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});
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player.on("disconnected",() => serv.log("[INFO]: " + player.username + ' disconnected'));
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player.on("error",function(error){
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serv.log('[ERR]: Client: ' + error.stack);
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});
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player.on("error", error => serv.log('[ERR]: Client: ' + error.stack));
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player.on("chat",function(message){
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message = '<' + player.username + '>' + ' ' + message;
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serv.log("[INFO] " + message);
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});
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player.on("chat", message => serv.log("[INFO] " + '<' + player.username + '>' + ' ' + message));
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player.on("kicked",function(kicker,reason){
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serv.log(kicker.username + " kicked " + player.username + (reason ? " (" + reason + ")" : ""));
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})
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player.on("kicked",(kicker,reason) =>
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serv.log(kicker.username + " kicked " + player.username + (reason ? " (" + reason + ")" : "")));
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}
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@ -43,7 +43,7 @@ function inject(serv,player)
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function sendPlayersWhenMove()
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{
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player.on("positionChanged",function(){
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player.on("positionChanged",() => {
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if(player.entity.position.distanceTo(player.lastPositionPlayersUpdated)>2*32)
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player.updateAndSpawnNearbyPlayers();
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});
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@ -66,7 +66,7 @@ function inject(serv,player)
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function sendChunkWhenMove()
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{
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player.on("positionChanged",function(){
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player.on("positionChanged", () => {
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if(!player.sendingChunks && player.entity.position.distanceTo(player.lastPositionChunkUpdated)>16*32)
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player.sendRestMap();
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});
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@ -8,7 +8,7 @@ function inject(serv,player)
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});
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};
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player._client.on('end', function () {
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player._client.on('end', () => {
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if(player.entity) {
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serv.broadcast(player.username + ' quit the game.', "yellow");
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player._writeOthers('player_info', {
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@ -29,7 +29,5 @@ function inject(serv,player)
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});
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player._client.on('error', function (error) {
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player.emit('error',error);
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});
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player._client.on('error', error => player.emit('error',error));
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}
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@ -18,8 +18,5 @@ function inject(serv,player)
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serv.ban(uuid, reason);
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};
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player.pardon = () => {
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var uuid=player._client.uuid;
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return serv.pardon(uuid);
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};
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player.pardon = () => serv.pardon(player._client.uuid);
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}
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@ -4,14 +4,14 @@ module.exports=inject;
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function inject(serv,player)
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{
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player._client.on("block_place",function(packet){
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if(packet.direction==-1 || packet.heldItem.blockId==-1) return;
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var referencePosition=new vec3(packet.location.x,packet.location.y,packet.location.z);
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var directionVector=directionToVector[packet.direction];
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player._client.on("block_place",({direction,heldItem,location} = {}) => {
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if(direction==-1 || heldItem.blockId==-1) return;
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var referencePosition=new vec3(location.x,location.y,location.z);
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var directionVector=directionToVector[direction];
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var placedPosition=referencePosition.plus(directionVector);
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if(packet.heldItem.blockId!=323){
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player.changeBlock(placedPosition,packet.heldItem.blockId);
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}else if(packet.direction==1){
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if(heldItem.blockId!=323){
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player.changeBlock(placedPosition,heldItem.blockId);
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}else if(direction==1){
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player.setBlock(placedPosition, 63);
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player._client.write('open_sign_entity', {
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location:placedPosition
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@ -30,10 +30,9 @@ function inject(serv, player)
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});
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}
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player._client.on("use_entity", function(packet) {
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if(packet.mouse == 1) {
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attackEntity(packet.target);
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}
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player._client.on("use_entity", ({mouse,target} = {}) => {
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if(mouse == 1)
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attackEntity(target);
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});
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}
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@ -2,8 +2,8 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on("client_command", function(packet) {
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if(packet.payload == 0) {
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player._client.on("client_command", ({payload}) => {
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if(payload == 0) {
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player._client.write("respawn",{
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dimension:0,
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difficulty:0,
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@ -2,8 +2,8 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on('client_command', function (packet) {
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if(packet.payload==1){
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player._client.on('client_command', ({payload} = {}) => {
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if(payload==1){
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//WIP: dummy
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player.system ("WIP, press ESC");
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}
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@ -8,9 +8,7 @@ vec3.Vec3.prototype.toFixedPosition=function() {
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function inject(serv,player)
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{
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player._client.on('look', function(packet) {
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sendLook(packet.yaw,packet.pitch,packet.onGround)
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});
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player._client.on('look', ({yaw,pitch,onGround} = {}) => sendLook(yaw,pitch,onGround));
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// float (degrees) --> byte (1/256 "degrees")
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function conv(f){
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@ -39,17 +37,12 @@ function inject(serv,player)
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});
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}
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player._client.on('position', function (packet) {
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var position = new vec3(packet.x, packet.y, packet.z);
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var onGround = packet.onGround;
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sendRelativePositionChange(position.toFixedPosition(), onGround);
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});
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player._client.on('position', ({x,y,z,onGround} = {}) =>
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sendRelativePositionChange((new vec3(x, y, z)).toFixedPosition(), onGround));
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player._client.on('position_look', function (packet) {
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var position = new vec3(packet.x, packet.y, packet.z);
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var onGround = packet.onGround;
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sendRelativePositionChange(position.toFixedPosition(), onGround);
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sendLook(packet.yaw,packet.pitch,packet.onGround);
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player._client.on('position_look', ({x,y,z,onGround,yaw,pitch} = {}) => {
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sendRelativePositionChange((new vec3(x, y, z)).toFixedPosition(), onGround);
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sendLook(yaw,pitch,onGround);
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});
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function sendRelativePositionChange(newPosition, onGround) {
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@ -17,7 +17,7 @@ function inject(serv, player) {
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currentItem: 0,
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metadata: spawnedPlayer.entity.metadata
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});
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}
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};
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player.sendChunk = (chunkX,chunkZ,column) =>
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{
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@ -2,13 +2,9 @@ module.exports=inject;
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function inject(serv)
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{
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serv.broadcast = (message, color) => {
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serv.players.forEach(function(player){
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var msg = {
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"text": message,
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"color": color
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};
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player.chat(msg);
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});
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};
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serv.broadcast = (message, color) =>
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serv.players.forEach(player => player.chat({
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"text": message,
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"color": color
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}));
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}
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@ -2,25 +2,17 @@ module.exports=inject;
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function inject(serv,settings)
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{
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serv._writeAll= (packetName, packetFields) => {
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serv.players.forEach(function (player) {
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player._client.write(packetName, packetFields);
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});
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};
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serv._writeAll= (packetName, packetFields) =>
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serv.players.forEach((player) => player._client.write(packetName, packetFields));
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serv._writeArray= (packetName, packetFields, players) => {
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players.forEach(function(player) {
|
||||
player._client.write(packetName, packetFields);
|
||||
});
|
||||
};
|
||||
serv._writeArray= (packetName, packetFields, players) =>
|
||||
players.forEach((player) =>player._client.write(packetName, packetFields));
|
||||
|
||||
serv._writeNearby= (packetName, packetFields, loc) => {
|
||||
serv._writeNearby= (packetName, packetFields, loc) =>
|
||||
serv._writeArray(packetName, packetFields, serv.getNearby(loc));
|
||||
};
|
||||
|
||||
serv.getNearby= loc => {
|
||||
return serv.players.filter(function(player) {
|
||||
return player.world == loc.world && player.entity.position.distanceTo(loc.position) <= loc.radius;
|
||||
});
|
||||
};
|
||||
serv.getNearby= loc => serv.players.filter( player =>
|
||||
player.world == loc.world &&
|
||||
player.entity.position.distanceTo(loc.position) <= loc.radius
|
||||
);
|
||||
}
|
||||
|
|
@ -14,7 +14,7 @@ function inject(serv, settings) {
|
|||
|
||||
serv.time = 0;
|
||||
|
||||
serv.on('tick', function(count) {
|
||||
serv.on('tick', (count) => {
|
||||
if (!serv.doDaylightCycle) return;
|
||||
if (count % 20 == 0) {
|
||||
serv.setTime((serv.time + 20) % 24000); // Vanilla only does it every second
|
||||
|
|
|
|||
|
|
@ -8,21 +8,14 @@ module.exports=inject;
|
|||
|
||||
function inject(serv,settings)
|
||||
{
|
||||
serv.on("error",function(error){
|
||||
serv.log('[ERR]: Server: '+error.stack);
|
||||
});
|
||||
serv.on("error", error => serv.log('[ERR]: Server: '+error.stack));
|
||||
|
||||
serv.on("listening",function(port){
|
||||
serv.log('[INFO]: Server listening on port '+port);
|
||||
});
|
||||
serv.on("listening", port => serv.log('[INFO]: Server listening on port '+port));
|
||||
|
||||
serv.on("banned",function(banner,bannedUsername,reason){
|
||||
serv.log(banner.username + " banned " + bannedUsername + (reason ? " (" + reason + ")" : ""));
|
||||
});
|
||||
serv.on("banned", (banner,bannedUsername,reason) =>
|
||||
serv.log(banner.username + " banned " + bannedUsername + (reason ? " (" + reason + ")" : "")));
|
||||
|
||||
serv.on("seed",function(seed){
|
||||
serv.log("seed: "+seed);
|
||||
});
|
||||
serv.on("seed", (seed) => serv.log("seed: "+seed));
|
||||
|
||||
var logFile=path.join("logs",timeStarted + ".log");
|
||||
|
||||
|
|
@ -30,14 +23,14 @@ function inject(serv,settings)
|
|||
message=moment().format('MMMM Do YYYY, HH:mm:ss')+" "+message;
|
||||
console.log(message);
|
||||
if (!settings.logging) return;
|
||||
fs.appendFile(logFile, message + "\n",function(err){
|
||||
fs.appendFile(logFile, message + "\n", (err) => {
|
||||
if (err) console.log(err);
|
||||
});
|
||||
};
|
||||
|
||||
serv.createLog = () => {
|
||||
if (!settings.logging) return;
|
||||
mkdirp("logs", function(err) {
|
||||
mkdirp("logs", (err) => {
|
||||
if(err)
|
||||
{
|
||||
console.log(err);
|
||||
|
|
@ -45,7 +38,7 @@ function inject(serv,settings)
|
|||
}
|
||||
|
||||
fs.writeFile(logFile, "[INFO]: Started logging...\n",
|
||||
function (err) {
|
||||
(err) => {
|
||||
if (err) console.log(err);
|
||||
});
|
||||
});
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ module.exports = inject;
|
|||
|
||||
function inject(serv,options)
|
||||
{
|
||||
serv._server.on('login', async function (client) {
|
||||
serv._server.on('login', async (client) => {
|
||||
if(!options["online-mode"])
|
||||
client.uuid=UUID.v3({
|
||||
namespace: UUID.namespace.dns,
|
||||
|
|
@ -18,15 +18,15 @@ function inject(serv,options)
|
|||
client.compressionThreshold = 256;
|
||||
var player=new Player();
|
||||
player._client=client;
|
||||
for(var pluginName in playerPlugins) {
|
||||
playerPlugins[pluginName](serv, player, options);
|
||||
}
|
||||
Object.keys(playerPlugins)
|
||||
.forEach(pluginName => playerPlugins[pluginName](serv, player, options));
|
||||
|
||||
serv.emit("newPlayer",player);
|
||||
try {
|
||||
await player.login();
|
||||
}
|
||||
catch(err){
|
||||
setTimeout(function(){throw err;},0)
|
||||
setTimeout(() => {throw err;},0)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -11,7 +11,5 @@ function inject(serv,settings)
|
|||
{
|
||||
serv.gameMode=settings.gameMode;
|
||||
|
||||
serv.getSpawnPoint = () => {
|
||||
return new vec3(randomInt(5,20),81,randomInt(5,20));
|
||||
};
|
||||
serv.getSpawnPoint = () => new vec3(randomInt(5,20),81,randomInt(5,20));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ function inject(serv, settings) {
|
|||
serv.setTickInterval = ticksPerSecond => {
|
||||
serv.stopTickInterval();
|
||||
|
||||
serv.tickInterval = setInterval(function() {
|
||||
serv.tickInterval = setInterval(() => {
|
||||
serv.tickCount++;
|
||||
serv.emit('tick', serv.tickCount);
|
||||
}, 1000/ticksPerSecond);
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ function DiamondSquare(size, roughness, seed) {
|
|||
var opCount = 0;
|
||||
|
||||
// private field
|
||||
var data = new Array();
|
||||
var data = [];
|
||||
|
||||
// public methods
|
||||
this.value = function(x, y, v) {
|
||||
|
|
@ -20,16 +20,16 @@ function DiamondSquare(size, roughness, seed) {
|
|||
val(x, y, v);
|
||||
else
|
||||
return val(x, y);
|
||||
}
|
||||
};
|
||||
this.clear = function() {
|
||||
data = new Array();
|
||||
}
|
||||
data = [];
|
||||
};
|
||||
this.opCount = function(v) {
|
||||
if (typeof(v) != 'undefined')
|
||||
opCount = v;
|
||||
else
|
||||
return opCount;
|
||||
}
|
||||
};
|
||||
|
||||
// private methods
|
||||
function val(x, y, v) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue