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https://github.com/danbulant/flying-squid
synced 2026-06-20 23:11:21 +00:00
Adding lots of cool stuff (spawnObject, entity physics, etc)
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5a7eae3b1d
commit
573c0e4200
8 changed files with 158 additions and 9 deletions
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@ -86,8 +86,14 @@ function inject(serv,player)
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}
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function creativeDigging(location)
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async function creativeDigging(location)
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{
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var vec = Vec3(location.x, location.y, location.z);
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var id = await player.world.getBlockType(vec);
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serv.spawnObject(2, player.world, vec.clone().add(Vec3(0.5, 0.5, 0.5)), {
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data: 0,
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velocity: Vec3(Math.random()*4 - 2, Math.random()*2 + 2, Math.random()*4 - 2)
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});
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return player.changeBlock(location,0,0);
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}
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@ -15,7 +15,7 @@ function inject(serv, player)
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function attackEntity(entityId)
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{
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var attackedPlayer = serv.entities[entityId].player;
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if(attackedPlayer.gameMode!=0) return;
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if(attackedPlayer.gameMode!=0 || !attackedPlayer) return;
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attackedPlayer.updateHealth(attackedPlayer.entity.health - 1);
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serv.playSound('game.player.hurt', player.world, attackedPlayer.entity.position.scaled(1/32));
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@ -12,10 +12,10 @@ function inject(serv,player)
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// float (degrees) --> byte (1/256 "degrees")
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function conv(f){
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var b = (f % 360) * 256 / 360;
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var b = Math.floor((f % 360) * 256 / 360);
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if (b < -128) b += 256;
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else if (b > 127) b -= 256;
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return Math.floor(b);
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return b;
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}
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function sendLook(yaw,pitch,onGround)
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{
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@ -11,8 +11,8 @@ function inject(serv,settings)
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serv._writeNearby= (packetName, packetFields, loc) =>
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serv._writeArray(packetName, packetFields, serv.getNearby(loc));
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serv.getNearby= loc => serv.players.filter( player =>
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player.world == loc.world &&
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player.entity.position.distanceTo(loc.position) <= loc.radius
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serv.getNearby= ({world,position,radius=8*16*32}) => serv.players.filter( player =>
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player.world == world &&
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player.entity.position.distanceTo(position) <= radius
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);
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}
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@ -14,7 +14,7 @@ function inject(serv, settings) {
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serv.time = 0;
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serv.on('tick', (count) => {
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serv.on('tick', (delta,count) => {
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if (!serv.doDaylightCycle) return;
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if (count % 20 == 0) {
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serv.setTime((serv.time + 20) % 24000); // Vanilla only does it every second
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90
src/lib/serverPlugins/entities.js
Normal file
90
src/lib/serverPlugins/entities.js
Normal file
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@ -0,0 +1,90 @@
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var vec3 = require("vec3");
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module.exports = inject;
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function inject(serv) {
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serv.on('tick', function(delta) {
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Promise.all(
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Object.keys(serv.entities).map(async (id) => {
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var entity = serv.entities[id];
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if (!entity.velocity || !entity.size) return;
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if (entity.gravity) {
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addGravity(entity, 'x', delta);
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addGravity(entity, 'y', delta);
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addGravity(entity, 'z', delta);
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}
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var vSign = getSign(entity.velocity);
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var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
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var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
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var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
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var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
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//console.log(xVec, yVec, zVec);
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//console.log(entity.velocity);
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// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
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var xBlock = (await entity.world.getBlockType(xVec)) != 0;
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var yBlock = yVec.equals(xVec) ? xBlock : (await entity.world.getBlockType(yVec)) != 0;
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var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : (await entity.world.getBlockType(zVec)) != 0);
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var old = entity.position.clone();
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if (xBlock || yBlock || zBlock) {
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entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
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entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
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}
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//console.log('afterfric',entity.velocity);
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entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
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entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
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entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
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//console.log(entity.position, old);
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serv.emitParticle(23, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
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})
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).catch((err)=> setTimeout(() => {throw err;},0));
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});
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serv.destroyEntity = entity => {
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console.log('Destroying');
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serv._writeNearby('entity_destroy', {
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entityIds: [entity.id]
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}, entity.position);
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delete serv.entities[entity.id];
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}
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}
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function getMoveAmount(dir, block, entity, delta, sizeSigned) {
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if (block) {
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entity.velocity[dir] = 0;
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return Math.floor(-1 * (entity.position[dir] + sizeSigned/2 - floorInDirection(entity.position[dir], -sizeSigned)));
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} else {
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return Math.floor(entity.velocity[dir] * delta);
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}
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}
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function getSign(vec) {
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return vec3(Math.sign(vec.x), Math.sign(vec.y), Math.sign(vec.z));
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}
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function floorInDirection(a, b) {
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return b < 0 ? Math.floor(a) : Math.ceil(a);
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}
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function addGravity(entity, dir, delta) {
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if (entity.velocity[dir] < entity.terminalvelocity[dir] && entity.velocity[dir] > -entity.terminalvelocity[dir]) {
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entity.velocity[dir] = clamp(-entity.terminalvelocity[dir], entity.velocity[dir] + entity.gravity[dir] * delta, entity.terminalvelocity[dir]);
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}
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}
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function getFriction(vel, fric, delta) {
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return vel > 0 ? Math.max(0, vel - fric*delta) : Math.min(0, vel + fric*delta);
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}
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function clamp(a, b, c) {
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return Math.max(a, Math.min(b, c));
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}
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49
src/lib/serverPlugins/objects.js
Normal file
49
src/lib/serverPlugins/objects.js
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@ -0,0 +1,49 @@
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var Entity=require("prismarine-entity");
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var vec3 = require("vec3");
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module.exports = inject;
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function inject(serv) {
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serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=0}={}) => {
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serv.entityMaxId++;
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var object = new Entity(serv.entityMaxId);
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object.type = 'object';
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object.entityType = type;
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object.data = data;
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object.velocity = velocity.scaled(32).floored();
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object.pitch = pitch;
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object.yaw = yaw;
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object.world = world;
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object.gravity = vec3(0, -20*32, 0);
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object.terminalvelocity = vec3(27*32, 27*32, 27*32);
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object.friction = vec3(0.91*32, 0, 0.91*32).floored();
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object.position = position.scaled(32).floored();
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object.size = vec3(0.25*32, 0.25*32, 0.25*32); // Hardcoded, will be dependent on type!
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serv.entities[object.id] = object;
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var scaledVelocity = object.velocity.scaled(250/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
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serv._writeNearby('spawn_entity', {
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entityId: object.id,
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type: object.entityType,
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x: object.position.x,
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y: object.position.y,
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z: object.position.z,
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pitch: object.pitch,
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yaw: object.yaw,
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objectData: {
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intField: data,
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velocityX: scaledVelocity.x,
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velocityY: scaledVelocity.y,
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velocityZ: scaledVelocity.z
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}
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}, {
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world: world,
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position: object.position
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});
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setTimeout(() => {
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serv.destroyEntity(object);
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}, 1000*10);
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}
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}
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@ -3,6 +3,7 @@ module.exports = inject;
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function inject(serv, settings) {
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serv.tickCount = 0;
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serv.lastTickTime = 0;
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serv.setTickInterval = ticksPerSecond => {
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@ -10,7 +11,10 @@ function inject(serv, settings) {
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serv.tickInterval = setInterval(() => {
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serv.tickCount++;
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serv.emit('tick', serv.tickCount);
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var time = (Date.now() - serv.lastTickTime) / 1000;
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if (time > 100) time = 0;
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serv.emit('tick', time, serv.tickCount);
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serv.lastTickTime = Date.now();
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}, 1000/ticksPerSecond);
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};
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