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makes diamond_square a bit more rough
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@ -90,7 +90,7 @@ class DiamondSquare {
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function generation({seed,worldHeight=80,waterline=20}={}) {
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// Selected empirically
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var size = 10000000;
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var space = new DiamondSquare(size, size / 1000, seed);
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var space = new DiamondSquare(size, size / 500, seed);
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function generateSimpleChunk(chunkX, chunkZ) {
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var chunk = new Chunk();
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