mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-17 21:41:06 +00:00
proper /changeworld overworld|nether command implemented
This commit is contained in:
parent
939a404050
commit
69819b880e
3 changed files with 11 additions and 14 deletions
|
|
@ -363,10 +363,6 @@ The world object which the player is in (use serv.overworld, serv.netherworld, s
|
|||
- gamemode: Gamemode of the world (Default is player gamemode)
|
||||
- difficulty: Difficulty of world. Default is 0 (easiest)
|
||||
- dimension: Dimension of world. 0 is Overworld, -1 is Nether, 1 is End (Default is 0)
|
||||
- position: Position player spawns, default is their default spawn point
|
||||
- yaw: Yaw in which they spawn, default is 0
|
||||
- pitch: Pitch in which they spawn, default is 0
|
||||
|
||||
|
||||
#### player.spawnAPlayer(spawnedPlayer)
|
||||
|
||||
|
|
|
|||
|
|
@ -263,6 +263,16 @@ function inject(serv, player) {
|
|||
}
|
||||
});
|
||||
|
||||
base.add({
|
||||
base: 'changeworld',
|
||||
info: 'to change world',
|
||||
usage: '/changeworld overworld|nether',
|
||||
action(world) {
|
||||
if(world=="nether") player.changeWorld(serv.netherworld, {dimension: -1});
|
||||
if(world=="overworld") player.changeWorld(serv.overworld, {dimension: 0});
|
||||
}
|
||||
});
|
||||
|
||||
serv.commands = base;
|
||||
|
||||
player.handleCommand = function(str) {
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ function inject(serv, player) {
|
|||
}
|
||||
|
||||
async function changeWorld(world, opt) {
|
||||
|
||||
if(player.world == world) return Promise.resolve();
|
||||
opt = opt || {};
|
||||
player.world = world;
|
||||
player.loadedChunks={};
|
||||
|
|
@ -121,13 +121,4 @@ function inject(serv, player) {
|
|||
player.sendRestMap = sendRestMap;
|
||||
player.sendSpawnPosition = sendSpawnPosition;
|
||||
player.spawnAPlayer = spawnAPlayer;
|
||||
|
||||
player.on('chat', function(message) {
|
||||
if (message == 'world') {
|
||||
player.changeWorld(serv.netherworld, {
|
||||
position: new vec3(0, 60, 0),
|
||||
dimension: -1
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
Loading…
Reference in a new issue