use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it

This commit is contained in:
Romain Beaumont 2015-10-26 01:15:21 +01:00
parent 69819b880e
commit a50642967b
21 changed files with 96 additions and 138 deletions

View file

@ -2,31 +2,26 @@ module.exports=inject;
function inject(serv,player)
{
async function changeBlock(position,blockType)
player.changeBlock=async (position,blockType) =>
{
serv.players.filter(p => p.world==player.world).forEach(function(p) {
p.sendBlock(position, blockType);
});
return await player.world.setBlockType(position,blockType);
}
};
function sendBlock(position, blockType) { // Call from player.setBlock unless you want "local" fake blocks
player.sendBlock = (position, blockType) => { // Call from player.setBlock unless you want "local" fake blocks
player._client.write("block_change",{
location:position,
type:blockType<<4
});
}
};
function setBlock(position,blockType)
player.setBlock = (position,blockType) =>
{
serv.players.filter(p => p.world==player.world).forEach(function(player){
player.sendBlock(position, blockType);
});
return player.world.setBlockType(position,blockType);
}
player.setBlock = setBlock;
player.changeBlock=changeBlock;
player.sendBlock=sendBlock;
};
}

View file

@ -13,13 +13,11 @@ function inject(serv, player)
}
});
function chat(message) {
player.chat = message => {
player._client.write('chat', { message: JSON.stringify(message), position: 0 });
}
function system(message) {
};
player.system = message => {
player._client.write('chat', { message: JSON.stringify(message), position: 2 });
}
player.chat=chat;
player.system=system;
};
}

View file

@ -275,7 +275,7 @@ function inject(serv, player) {
serv.commands = base;
player.handleCommand = function(str) {
player.handleCommand = (str) => {
var res = base.use(str);
if(res) player.chat('' + res);
};

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@ -2,23 +2,23 @@ module.exports=inject;
function inject(serv,player)
{
player._writeOthers=function(packetName, packetFields) {
player._writeOthers= (packetName, packetFields) => {
player.getOthers().forEach(function (otherPlayer) {
otherPlayer._client.write(packetName, packetFields);
});
};
player._writeOthersNearby = function(packetName, packetFields) {
player._writeOthersNearby = (packetName, packetFields) => {
serv._writeArray(packetName, packetFields, player.nearbyPlayers);
};
player.getOthers = function() {
player.getOthers = () => {
return serv.players.filter(function (otherPlayer) {
return otherPlayer != player;
});
};
player.getNearby = function() {
player.getNearby = () => {
return serv.getNearby({
world: player.world,
position: player.entity.position,

View file

@ -2,14 +2,12 @@
function inject(serv, player)
{
function playerlistUpdateText(header, footer) {
player.playerlistUpdateText = (header, footer) => {
player._client.write('playerlist_header', {
header: JSON.stringify(header),
footer: JSON.stringify(footer)
});
}
};
playerlistUpdateText("Flying squid", "Test server")
player.playerlistUpdateText=playerlistUpdateText;
player.playerlistUpdateText("Flying squid", "Test server");
}

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@ -23,7 +23,7 @@ function inject(serv,player)
player.nearbyPlayers=[];
}
function updateAndSpawnNearbyPlayers()
player.updateAndSpawnNearbyPlayers = () =>
{
player.lastPositionPlayersUpdated=player.entity.position;
var updatedPlayers=player.getNearby();
@ -39,7 +39,7 @@ function inject(serv,player)
player.nearbyPlayers=updatedPlayers;
}
};
function sendPlayersWhenMove()
{
@ -80,14 +80,14 @@ function inject(serv,player)
});
}
function setGameMode(gameMode)
player.setGameMode = gameMode =>
{
player._client.write('game_state_change', {
reason: 3,
gameMode: gameMode
});
player.gameMode=gameMode;
}
};
function fillTabList()
{
@ -120,7 +120,7 @@ function inject(serv,player)
player.emit("connected");
}
async function login()
player.login = async () =>
{
if (serv.uuidToPlayer[player._client.uuid]) {
player._client.end("You are already connected");
@ -140,7 +140,7 @@ function inject(serv,player)
updateTime();
setGameMode(player.gameMode);
player.setGameMode(player.gameMode);
fillTabList();
player.updateAndSpawnNearbyPlayers();
@ -149,9 +149,5 @@ function inject(serv,player)
sendPlayersWhenMove();
setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
}
player.setGameMode=setGameMode;
player.login=login;
player.updateAndSpawnNearbyPlayers=updateAndSpawnNearbyPlayers;
};
}

View file

@ -2,11 +2,11 @@ module.exports=inject;
function inject(serv,player)
{
function despawnPlayers(despawnedPlayers) {
player.despawnPlayers = despawnedPlayers => {
player._client.write('entity_destroy', {
'entityIds': despawnedPlayers.map(p => p.entity.id)
});
}
};
player._client.on('end', function () {
if(player.entity) {
@ -32,6 +32,4 @@ function inject(serv,player)
player._client.on('error', function (error) {
player.emit('error',error);
});
player.despawnPlayers=despawnPlayers;
}

View file

@ -4,26 +4,22 @@ module.exports=inject;
function inject(serv,player)
{
function kick(reason)
player.kick = reason =>
{
player._client.write('kick_disconnect', {
reason: reason ? JSON.stringify(reason) : '"You were kicked!"'
});
}
};
function ban(reason) {
player.ban = reason => {
reason = reason || "You were banned!";
player.kick(reason);
var uuid=player._client.uuid;
serv.ban(uuid, reason);
}
};
function pardon() {
player.pardon = () => {
var uuid=player._client.uuid;
return serv.pardon(uuid);
}
player.kick=kick;
player.ban=ban;
player.pardon=pardon;
};
}

View file

@ -3,14 +3,14 @@ module.exports=inject;
function inject(serv, player)
{
function updateHealth(health) {
player.updateHealth = (health) => {
player.entity.health = health;
player._client.write('update_health', {
food: player.entity.food,
foodSaturation: 0.0,
health: player.entity.health
});
}
};
function attackEntity(entityId)
{
@ -36,6 +36,4 @@ function inject(serv, player)
}
});
player.updateHealth = updateHealth;
}

View file

@ -82,7 +82,7 @@ function inject(serv,player)
player.emit("positionChanged");
}
function sendPosition() {
player.sendPosition = () => {
player._client.write('position', {
x: player.entity.position.x/32,
y: player.entity.position.y/32,
@ -91,6 +91,5 @@ function inject(serv,player)
pitch: player.entity.pitch,
flags: 0x00
});
}
player.sendPosition = sendPosition;
};
}

View file

@ -5,7 +5,7 @@ module.exports = inject;
function inject(serv, player) {
function spawnAPlayer(spawnedPlayer) {
player.spawnAPlayer = spawnedPlayer => {
player._client.write('named_entity_spawn', {
entityId: spawnedPlayer.entity.id,
playerUUID: spawnedPlayer._client.uuid,
@ -19,7 +19,7 @@ function inject(serv, player) {
});
}
function sendChunk(chunkX,chunkZ,column)
player.sendChunk = (chunkX,chunkZ,column) =>
{
player._client.write('map_chunk', {
x: chunkX,
@ -29,7 +29,7 @@ function inject(serv, player) {
chunkData: column.dump()
});
return Promise.resolve();
}
};
function spiral(arr)
{
@ -40,7 +40,7 @@ function inject(serv, player) {
return t;
}
function sendNearbyChunks(view)
player.sendNearbyChunks = view =>
{
player.lastPositionChunkUpdated=player.entity.position;
var playerChunkX=Math.floor(player.entity.position.x/16/32);
@ -63,35 +63,35 @@ function inject(serv, player) {
.then(() => player.world.getColumn(chunkX,chunkZ))
.then((column) => player.sendChunk(chunkX,chunkZ,column))
,Promise.resolve());
}
};
function sleep(ms = 0) {
return new Promise(r => setTimeout(r, ms));
}
function sendMap()
player.sendMap = () =>
{
return player.sendNearbyChunks(3)
.catch((err) => setTimeout(function() { throw err; }), 0);
}
};
function sendRestMap()
player.sendRestMap = () =>
{
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
}
};
function sendSpawnPosition()
player.sendSpawnPosition = () =>
{
console.log("setting spawn at "+player.spawnPoint);
player._client.write('spawn_position',{
"location":player.spawnPoint
});
}
};
async function changeWorld(world, opt) {
player.changeWorld = async (world, opt) => {
if(player.world == world) return Promise.resolve();
opt = opt || {};
player.world = world;
@ -112,13 +112,5 @@ function inject(serv, player) {
player.sendPosition();
player.emit('change_world');
}
player.sendNearbyChunks = sendNearbyChunks;
player.changeWorld = changeWorld;
player.sendChunk = sendChunk;
player.sendMap = sendMap;
player.sendRestMap = sendRestMap;
player.sendSpawnPosition = sendSpawnPosition;
player.spawnAPlayer = spawnAPlayer;
};
}

View file

@ -2,7 +2,7 @@ module.exports=inject;
function inject(serv)
{
function broadcast(message, color) {
serv.broadcast = (message, color) => {
serv.players.forEach(function(player){
var msg = {
"text": message,
@ -10,7 +10,5 @@ function inject(serv)
};
player.chat(msg);
});
}
serv.broadcast=broadcast;
};
}

View file

@ -2,23 +2,23 @@ module.exports=inject;
function inject(serv,settings)
{
serv._writeAll=function(packetName, packetFields) {
serv._writeAll= (packetName, packetFields) => {
serv.players.forEach(function (player) {
player._client.write(packetName, packetFields);
});
};
serv._writeArray=function(packetName, packetFields, players) {
serv._writeArray= (packetName, packetFields, players) => {
players.forEach(function(player) {
player._client.write(packetName, packetFields);
});
};
serv._writeNearby=function(packetName, packetFields, loc) {
serv._writeNearby= (packetName, packetFields, loc) => {
serv._writeArray(packetName, packetFields, serv.getNearby(loc));
};
serv.getNearby=function(loc) {
serv.getNearby= loc => {
return serv.players.filter(function(player) {
return player.world == loc.world && player.entity.position.distanceTo(loc.position) <= loc.radius;
});

View file

@ -2,13 +2,13 @@
module.exports = inject;
function inject(serv, settings) {
serv.setTime = function(time) {
serv.setTime = (time) => {
serv.time = time;
serv._writeAll('update_time', {
age: [0, 0], // TODO
time: [0, serv.time]
});
}
};
serv.doDaylightCycle = true;

View file

@ -9,11 +9,11 @@ module.exports=inject;
function inject(serv,settings)
{
serv.on("error",function(error){
log('[ERR]: Server: '+error.stack);
serv.log('[ERR]: Server: '+error.stack);
});
serv.on("listening",function(port){
log('[INFO]: Server listening on port '+port);
serv.log('[INFO]: Server listening on port '+port);
});
serv.on("banned",function(banner,bannedUsername,reason){
@ -26,16 +26,16 @@ function inject(serv,settings)
var logFile=path.join("logs",timeStarted + ".log");
function log(message) {
serv.log = message => {
message=moment().format('MMMM Do YYYY, HH:mm:ss')+" "+message;
console.log(message);
if (!settings.logging) return;
fs.appendFile(logFile, message + "\n",function(err){
if (err) console.log(err);
});
}
};
function createLog() {
serv.createLog = () => {
if (!settings.logging) return;
mkdirp("logs", function(err) {
if(err)
@ -49,8 +49,5 @@ function inject(serv,settings)
if (err) console.log(err);
});
});
}
serv.log=log;
serv.createLog=createLog;
};
}

View file

@ -7,36 +7,36 @@ module.exports = inject;
function inject(serv)
{
function ban(uuid, reason) {
serv.ban = (uuid, reason) => {
serv.bannedPlayers[uuid] = {
time: +moment(),
reason: reason || "You are banned!"
};
}
};
function uuidInParts(plainUUID)
{
return nodeUuid.unparse(nodeUuid.parse(plainUUID));
}
function getUUIDFromUsername(username) {
serv.getUUIDFromUsername = username => {
return rp('https://api.mojang.com/users/profiles/minecraft/' + username)
.then((body) => {
if(!body) throw new Error("username not found");
return uuidInParts(JSON.parse(body).id)
})
.catch(err => {throw new Error("username not found");});
}
};
function banUsername(username, reason, cb) {
serv.banUsername = (username, reason, cb) => {
return serv.getUUIDFromUsername(username)
.then(uuid => serv.ban(uuid, reason));
}
};
function pardonUsername(username, cb) {
serv.pardonUsername = (username, cb) => {
return serv.getUUIDFromUsername(username)
.then(pardon);
}
};
function pardon(uuid) {
if (serv.bannedPlayers[uuid]) {
@ -47,8 +47,4 @@ function inject(serv)
}
serv.bannedPlayers = {};
serv.ban = ban;
serv.banUsername = banUsername;
serv.pardonUsername = pardonUsername;
serv.getUUIDFromUsername = getUUIDFromUsername;
}

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@ -7,12 +7,10 @@ function inject(serv)
serv.uuidToPlayer={};
serv.entities={};
function getPlayer(username) {
serv.getPlayer = username => {
for (var p in serv.players) {
if (serv.players[p].username == username) return serv.players[p]
}
return null;
}
serv.getPlayer = getPlayer;
};
}

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@ -11,7 +11,7 @@ function inject(serv,settings)
{
serv.gameMode=settings.gameMode;
serv.getSpawnPoint = function() {
serv.getSpawnPoint = () => {
return new vec3(randomInt(5,20),81,randomInt(5,20));
}
};
}

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@ -2,24 +2,24 @@
module.exports = inject;
function inject(serv, settings) {
serv.setTickInterval = setTickInterval;
serv.stopTickInterval = stopTickInterval;
serv.tickCount = 0;
serv.setTickInterval = ticksPerSecond => {
serv.stopTickInterval();
serv.tickInterval = setInterval(function() {
serv.tickCount++;
serv.emit('tick', serv.tickCount);
}, 1000/ticksPerSecond);
};
serv.stopTickInterval = () => {
if (serv.tickInterval) clearInterval(serv.tickInterval);
serv.tickInterval = null;
};
serv.setTickInterval(20);
}
function setTickInterval(ticksPerSecond) {
var serv = this;
serv.stopTickInterval();
serv.tickInterval = setInterval(function() {
serv.tickCount++;
serv.emit('tick', serv.tickCount);
}, 1000/ticksPerSecond);
}
function stopTickInterval() {
if (this.tickInterval) clearInterval(serv.tickInterval);
this.tickInterval = null;
}

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@ -22,7 +22,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
serv._worldSync=new WorldSync(serv.overworld);
function pregenWorld(world, size=10) {
serv.pregenWorld = (world, size=10) => {
var promises = [];
for (var x = -size; x < size; x++) {
for (var z = -size; z < size; z++) {
@ -30,8 +30,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
}
}
return Promise.all(promises);
}
serv.pregenWorld = pregenWorld;
};
//serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));

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@ -6,7 +6,7 @@ var boot = require('../app').boot,
return true;
});
describe("Server", function() {
if("Is running", function(done) {
it("Is running", function(done) {
var client = net.Socket();
client.connect(25565, '127.0.0.1', function() {
client.close(); // or whatever the method to close the socket;