mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-14 03:51:07 +00:00
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it
This commit is contained in:
parent
69819b880e
commit
a50642967b
21 changed files with 96 additions and 138 deletions
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@ -2,31 +2,26 @@ module.exports=inject;
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function inject(serv,player)
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{
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async function changeBlock(position,blockType)
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player.changeBlock=async (position,blockType) =>
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{
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serv.players.filter(p => p.world==player.world).forEach(function(p) {
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p.sendBlock(position, blockType);
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});
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return await player.world.setBlockType(position,blockType);
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}
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};
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function sendBlock(position, blockType) { // Call from player.setBlock unless you want "local" fake blocks
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player.sendBlock = (position, blockType) => { // Call from player.setBlock unless you want "local" fake blocks
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player._client.write("block_change",{
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location:position,
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type:blockType<<4
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});
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}
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};
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function setBlock(position,blockType)
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player.setBlock = (position,blockType) =>
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{
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serv.players.filter(p => p.world==player.world).forEach(function(player){
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player.sendBlock(position, blockType);
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});
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return player.world.setBlockType(position,blockType);
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}
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player.setBlock = setBlock;
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player.changeBlock=changeBlock;
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player.sendBlock=sendBlock;
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};
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}
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@ -13,13 +13,11 @@ function inject(serv, player)
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}
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});
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function chat(message) {
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player.chat = message => {
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player._client.write('chat', { message: JSON.stringify(message), position: 0 });
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}
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function system(message) {
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};
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player.system = message => {
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player._client.write('chat', { message: JSON.stringify(message), position: 2 });
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}
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player.chat=chat;
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player.system=system;
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};
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}
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@ -275,7 +275,7 @@ function inject(serv, player) {
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serv.commands = base;
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player.handleCommand = function(str) {
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player.handleCommand = (str) => {
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var res = base.use(str);
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if(res) player.chat('' + res);
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};
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@ -2,23 +2,23 @@ module.exports=inject;
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function inject(serv,player)
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{
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player._writeOthers=function(packetName, packetFields) {
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player._writeOthers= (packetName, packetFields) => {
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player.getOthers().forEach(function (otherPlayer) {
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otherPlayer._client.write(packetName, packetFields);
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});
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};
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player._writeOthersNearby = function(packetName, packetFields) {
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player._writeOthersNearby = (packetName, packetFields) => {
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serv._writeArray(packetName, packetFields, player.nearbyPlayers);
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};
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player.getOthers = function() {
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player.getOthers = () => {
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return serv.players.filter(function (otherPlayer) {
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return otherPlayer != player;
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});
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};
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player.getNearby = function() {
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player.getNearby = () => {
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return serv.getNearby({
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world: player.world,
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position: player.entity.position,
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@ -2,14 +2,12 @@
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function inject(serv, player)
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{
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function playerlistUpdateText(header, footer) {
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player.playerlistUpdateText = (header, footer) => {
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player._client.write('playerlist_header', {
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header: JSON.stringify(header),
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footer: JSON.stringify(footer)
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});
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}
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};
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playerlistUpdateText("Flying squid", "Test server")
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player.playerlistUpdateText=playerlistUpdateText;
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player.playerlistUpdateText("Flying squid", "Test server");
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}
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@ -23,7 +23,7 @@ function inject(serv,player)
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player.nearbyPlayers=[];
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}
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function updateAndSpawnNearbyPlayers()
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player.updateAndSpawnNearbyPlayers = () =>
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{
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player.lastPositionPlayersUpdated=player.entity.position;
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var updatedPlayers=player.getNearby();
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@ -39,7 +39,7 @@ function inject(serv,player)
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player.nearbyPlayers=updatedPlayers;
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}
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};
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function sendPlayersWhenMove()
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{
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@ -80,14 +80,14 @@ function inject(serv,player)
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});
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}
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function setGameMode(gameMode)
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player.setGameMode = gameMode =>
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{
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player._client.write('game_state_change', {
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reason: 3,
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gameMode: gameMode
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});
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player.gameMode=gameMode;
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}
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};
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function fillTabList()
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{
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@ -120,7 +120,7 @@ function inject(serv,player)
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player.emit("connected");
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}
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async function login()
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player.login = async () =>
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{
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if (serv.uuidToPlayer[player._client.uuid]) {
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player._client.end("You are already connected");
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@ -140,7 +140,7 @@ function inject(serv,player)
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updateTime();
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setGameMode(player.gameMode);
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player.setGameMode(player.gameMode);
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fillTabList();
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player.updateAndSpawnNearbyPlayers();
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@ -149,9 +149,5 @@ function inject(serv,player)
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sendPlayersWhenMove();
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setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
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}
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player.setGameMode=setGameMode;
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player.login=login;
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player.updateAndSpawnNearbyPlayers=updateAndSpawnNearbyPlayers;
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};
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}
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@ -2,11 +2,11 @@ module.exports=inject;
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function inject(serv,player)
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{
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function despawnPlayers(despawnedPlayers) {
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player.despawnPlayers = despawnedPlayers => {
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player._client.write('entity_destroy', {
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'entityIds': despawnedPlayers.map(p => p.entity.id)
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});
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}
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};
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player._client.on('end', function () {
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if(player.entity) {
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@ -32,6 +32,4 @@ function inject(serv,player)
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player._client.on('error', function (error) {
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player.emit('error',error);
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});
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player.despawnPlayers=despawnPlayers;
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}
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@ -4,26 +4,22 @@ module.exports=inject;
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function inject(serv,player)
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{
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function kick(reason)
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player.kick = reason =>
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{
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player._client.write('kick_disconnect', {
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reason: reason ? JSON.stringify(reason) : '"You were kicked!"'
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});
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}
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};
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function ban(reason) {
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player.ban = reason => {
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reason = reason || "You were banned!";
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player.kick(reason);
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var uuid=player._client.uuid;
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serv.ban(uuid, reason);
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}
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};
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function pardon() {
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player.pardon = () => {
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var uuid=player._client.uuid;
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return serv.pardon(uuid);
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}
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player.kick=kick;
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player.ban=ban;
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player.pardon=pardon;
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};
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}
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@ -3,14 +3,14 @@ module.exports=inject;
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function inject(serv, player)
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{
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function updateHealth(health) {
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player.updateHealth = (health) => {
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player.entity.health = health;
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player._client.write('update_health', {
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food: player.entity.food,
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foodSaturation: 0.0,
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health: player.entity.health
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});
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}
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};
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function attackEntity(entityId)
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{
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@ -36,6 +36,4 @@ function inject(serv, player)
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}
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});
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player.updateHealth = updateHealth;
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}
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@ -82,7 +82,7 @@ function inject(serv,player)
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player.emit("positionChanged");
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}
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function sendPosition() {
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player.sendPosition = () => {
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player._client.write('position', {
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x: player.entity.position.x/32,
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y: player.entity.position.y/32,
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@ -91,6 +91,5 @@ function inject(serv,player)
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pitch: player.entity.pitch,
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flags: 0x00
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});
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}
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player.sendPosition = sendPosition;
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};
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}
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@ -5,7 +5,7 @@ module.exports = inject;
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function inject(serv, player) {
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function spawnAPlayer(spawnedPlayer) {
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player.spawnAPlayer = spawnedPlayer => {
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player._client.write('named_entity_spawn', {
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entityId: spawnedPlayer.entity.id,
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playerUUID: spawnedPlayer._client.uuid,
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@ -19,7 +19,7 @@ function inject(serv, player) {
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});
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}
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function sendChunk(chunkX,chunkZ,column)
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player.sendChunk = (chunkX,chunkZ,column) =>
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{
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player._client.write('map_chunk', {
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x: chunkX,
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@ -29,7 +29,7 @@ function inject(serv, player) {
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chunkData: column.dump()
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});
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return Promise.resolve();
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}
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};
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function spiral(arr)
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{
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@ -40,7 +40,7 @@ function inject(serv, player) {
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return t;
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}
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function sendNearbyChunks(view)
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player.sendNearbyChunks = view =>
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{
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player.lastPositionChunkUpdated=player.entity.position;
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var playerChunkX=Math.floor(player.entity.position.x/16/32);
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@ -63,35 +63,35 @@ function inject(serv, player) {
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.then(() => player.world.getColumn(chunkX,chunkZ))
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.then((column) => player.sendChunk(chunkX,chunkZ,column))
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,Promise.resolve());
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}
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};
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function sleep(ms = 0) {
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return new Promise(r => setTimeout(r, ms));
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}
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function sendMap()
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player.sendMap = () =>
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{
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return player.sendNearbyChunks(3)
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.catch((err) => setTimeout(function() { throw err; }), 0);
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}
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};
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function sendRestMap()
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player.sendRestMap = () =>
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{
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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}
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};
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function sendSpawnPosition()
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player.sendSpawnPosition = () =>
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{
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console.log("setting spawn at "+player.spawnPoint);
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player._client.write('spawn_position',{
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"location":player.spawnPoint
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});
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}
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};
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async function changeWorld(world, opt) {
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player.changeWorld = async (world, opt) => {
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if(player.world == world) return Promise.resolve();
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opt = opt || {};
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player.world = world;
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@ -112,13 +112,5 @@ function inject(serv, player) {
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player.sendPosition();
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player.emit('change_world');
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}
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player.sendNearbyChunks = sendNearbyChunks;
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player.changeWorld = changeWorld;
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player.sendChunk = sendChunk;
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player.sendMap = sendMap;
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player.sendRestMap = sendRestMap;
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player.sendSpawnPosition = sendSpawnPosition;
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player.spawnAPlayer = spawnAPlayer;
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};
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}
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@ -2,7 +2,7 @@ module.exports=inject;
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function inject(serv)
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{
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function broadcast(message, color) {
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serv.broadcast = (message, color) => {
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serv.players.forEach(function(player){
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var msg = {
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"text": message,
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@ -10,7 +10,5 @@ function inject(serv)
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};
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player.chat(msg);
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});
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}
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serv.broadcast=broadcast;
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};
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}
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@ -2,23 +2,23 @@ module.exports=inject;
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function inject(serv,settings)
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{
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serv._writeAll=function(packetName, packetFields) {
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serv._writeAll= (packetName, packetFields) => {
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serv.players.forEach(function (player) {
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player._client.write(packetName, packetFields);
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});
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};
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serv._writeArray=function(packetName, packetFields, players) {
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serv._writeArray= (packetName, packetFields, players) => {
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players.forEach(function(player) {
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player._client.write(packetName, packetFields);
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});
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};
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serv._writeNearby=function(packetName, packetFields, loc) {
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serv._writeNearby= (packetName, packetFields, loc) => {
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serv._writeArray(packetName, packetFields, serv.getNearby(loc));
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};
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serv.getNearby=function(loc) {
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serv.getNearby= loc => {
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return serv.players.filter(function(player) {
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return player.world == loc.world && player.entity.position.distanceTo(loc.position) <= loc.radius;
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});
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@ -2,13 +2,13 @@
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module.exports = inject;
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function inject(serv, settings) {
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serv.setTime = function(time) {
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serv.setTime = (time) => {
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serv.time = time;
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serv._writeAll('update_time', {
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age: [0, 0], // TODO
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time: [0, serv.time]
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});
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}
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};
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serv.doDaylightCycle = true;
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@ -9,11 +9,11 @@ module.exports=inject;
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function inject(serv,settings)
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{
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serv.on("error",function(error){
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log('[ERR]: Server: '+error.stack);
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serv.log('[ERR]: Server: '+error.stack);
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});
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serv.on("listening",function(port){
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log('[INFO]: Server listening on port '+port);
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serv.log('[INFO]: Server listening on port '+port);
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});
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serv.on("banned",function(banner,bannedUsername,reason){
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@ -26,16 +26,16 @@ function inject(serv,settings)
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var logFile=path.join("logs",timeStarted + ".log");
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function log(message) {
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serv.log = message => {
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message=moment().format('MMMM Do YYYY, HH:mm:ss')+" "+message;
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console.log(message);
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if (!settings.logging) return;
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fs.appendFile(logFile, message + "\n",function(err){
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if (err) console.log(err);
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});
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}
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};
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function createLog() {
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serv.createLog = () => {
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if (!settings.logging) return;
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mkdirp("logs", function(err) {
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if(err)
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@ -49,8 +49,5 @@ function inject(serv,settings)
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if (err) console.log(err);
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});
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});
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}
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serv.log=log;
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serv.createLog=createLog;
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};
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}
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@ -7,36 +7,36 @@ module.exports = inject;
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function inject(serv)
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{
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function ban(uuid, reason) {
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serv.ban = (uuid, reason) => {
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serv.bannedPlayers[uuid] = {
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time: +moment(),
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reason: reason || "You are banned!"
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};
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}
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};
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function uuidInParts(plainUUID)
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{
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return nodeUuid.unparse(nodeUuid.parse(plainUUID));
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}
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function getUUIDFromUsername(username) {
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serv.getUUIDFromUsername = username => {
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return rp('https://api.mojang.com/users/profiles/minecraft/' + username)
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.then((body) => {
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if(!body) throw new Error("username not found");
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return uuidInParts(JSON.parse(body).id)
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})
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.catch(err => {throw new Error("username not found");});
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}
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};
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function banUsername(username, reason, cb) {
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serv.banUsername = (username, reason, cb) => {
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return serv.getUUIDFromUsername(username)
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.then(uuid => serv.ban(uuid, reason));
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}
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};
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function pardonUsername(username, cb) {
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||||
serv.pardonUsername = (username, cb) => {
|
||||
return serv.getUUIDFromUsername(username)
|
||||
.then(pardon);
|
||||
}
|
||||
};
|
||||
|
||||
function pardon(uuid) {
|
||||
if (serv.bannedPlayers[uuid]) {
|
||||
|
|
@ -47,8 +47,4 @@ function inject(serv)
|
|||
}
|
||||
|
||||
serv.bannedPlayers = {};
|
||||
serv.ban = ban;
|
||||
serv.banUsername = banUsername;
|
||||
serv.pardonUsername = pardonUsername;
|
||||
serv.getUUIDFromUsername = getUUIDFromUsername;
|
||||
}
|
||||
|
|
@ -7,12 +7,10 @@ function inject(serv)
|
|||
serv.uuidToPlayer={};
|
||||
serv.entities={};
|
||||
|
||||
function getPlayer(username) {
|
||||
serv.getPlayer = username => {
|
||||
for (var p in serv.players) {
|
||||
if (serv.players[p].username == username) return serv.players[p]
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
serv.getPlayer = getPlayer;
|
||||
};
|
||||
}
|
||||
|
|
@ -11,7 +11,7 @@ function inject(serv,settings)
|
|||
{
|
||||
serv.gameMode=settings.gameMode;
|
||||
|
||||
serv.getSpawnPoint = function() {
|
||||
serv.getSpawnPoint = () => {
|
||||
return new vec3(randomInt(5,20),81,randomInt(5,20));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,24 +2,24 @@
|
|||
module.exports = inject;
|
||||
|
||||
function inject(serv, settings) {
|
||||
serv.setTickInterval = setTickInterval;
|
||||
serv.stopTickInterval = stopTickInterval;
|
||||
serv.tickCount = 0;
|
||||
|
||||
|
||||
serv.setTickInterval = ticksPerSecond => {
|
||||
serv.stopTickInterval();
|
||||
|
||||
serv.tickInterval = setInterval(function() {
|
||||
serv.tickCount++;
|
||||
serv.emit('tick', serv.tickCount);
|
||||
}, 1000/ticksPerSecond);
|
||||
};
|
||||
|
||||
serv.stopTickInterval = () => {
|
||||
if (serv.tickInterval) clearInterval(serv.tickInterval);
|
||||
serv.tickInterval = null;
|
||||
};
|
||||
|
||||
|
||||
serv.setTickInterval(20);
|
||||
}
|
||||
|
||||
function setTickInterval(ticksPerSecond) {
|
||||
var serv = this;
|
||||
serv.stopTickInterval();
|
||||
|
||||
serv.tickInterval = setInterval(function() {
|
||||
serv.tickCount++;
|
||||
serv.emit('tick', serv.tickCount);
|
||||
}, 1000/ticksPerSecond);
|
||||
}
|
||||
|
||||
function stopTickInterval() {
|
||||
if (this.tickInterval) clearInterval(serv.tickInterval);
|
||||
this.tickInterval = null;
|
||||
}
|
||||
|
|
@ -22,7 +22,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
|
|||
|
||||
serv._worldSync=new WorldSync(serv.overworld);
|
||||
|
||||
function pregenWorld(world, size=10) {
|
||||
serv.pregenWorld = (world, size=10) => {
|
||||
var promises = [];
|
||||
for (var x = -size; x < size; x++) {
|
||||
for (var z = -size; z < size; z++) {
|
||||
|
|
@ -30,8 +30,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
|
|||
}
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
serv.pregenWorld = pregenWorld;
|
||||
};
|
||||
|
||||
//serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
|
||||
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ var boot = require('../app').boot,
|
|||
return true;
|
||||
});
|
||||
describe("Server", function() {
|
||||
if("Is running", function(done) {
|
||||
it("Is running", function(done) {
|
||||
var client = net.Socket();
|
||||
client.connect(25565, '127.0.0.1', function() {
|
||||
client.close(); // or whatever the method to close the socket;
|
||||
|
|
|
|||
Loading…
Reference in a new issue