fix stuff related to changeWorld

* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
This commit is contained in:
Romain Beaumont 2015-10-25 21:03:02 +01:00
parent 7ac4653ea2
commit e3b7ad569b
12 changed files with 77 additions and 97 deletions

View file

@ -57,7 +57,6 @@
- ["chat" (message)](#chat-message)
- ["kicked" (kicker,reason)](#kicked-kickerreason)
- ["positionChanged"](#positionchanged)
- ["teleport"](#teleport)
- [Methods](#methods-1)
- [player.login()](#playerlogin)
- [player.ban(reason)](#playerbanreason)
@ -71,7 +70,6 @@
- [player.setGameMode(gameMode)](#playersetgamemodegamemode)
- [player.handleCommand(command)](#playerhandlecommandcommand)
- [player.updateHealth(health)](#playerupdatehealthhealth)
- [player.sendPosition(position, opt)](#playersendpositionposition-opt)
- [player.changeWorld(world, opt)](#playerchangeworldworld-opt)
- [Low level properties](#low-level-properties)
- [player._client](#player_client)
@ -300,10 +298,6 @@ Fires when the player says `message`.
fires when the position changes in small amounts (walking, running, or flying)
#### "teleport"
fires when the position changes in larger amounts (player's position set by `player.sendPosition()`)
### Methods
#### player.login()
@ -359,13 +353,6 @@ handle `command`
update the player health.
#### player.sendPosition(position, opt)
Teleport the player to any `position` in the same world. Use `player.changeWorld` to teleport to any world. Options:
- yaw: Set the yaw, default is the current yaw of the player
- pitch: Set the pitch, default is the current pitch of the player
#### player.changeWorld(world, opt)
The world object which the player is in (use serv.overworld, serv.netherworld, serv.endworld, or a custom world). Options:

View file

@ -3,7 +3,7 @@ module.exports=inject;
function inject(serv, player)
{
player._client.on("arm_animation", function(packet) {
player._writeOthers("animation", {
player._writeOthersNearby("animation", {
entityId: player.entity.id,
animation: 0
});
@ -12,7 +12,7 @@ function inject(serv, player)
function setMetadata(metadata)
{
player.entity.metadata = metadata;
player._writeOthers("entity_metadata", {
player._writeOthersNearby("entity_metadata", {
entityId: player.entity.id,
metadata: player.entity.metadata
});

View file

@ -4,8 +4,7 @@ function inject(serv,player)
{
async function changeBlock(position,blockType)
{
player.getOthers().forEach(function(p) {
if (p.world != player.world) return;
player.getNearby().forEach(function(p) {
p.sendBlock(position, blockType);
});
return await player.world.setBlockType(position,blockType);

View file

@ -10,7 +10,7 @@ function inject(serv,player)
player._writeOthersNearby = function(packetName, packetFields) {
serv._writeArray(packetName, packetFields, player.getNearby());
}
};
player.getOthers = function() {
return serv.players.filter(function (otherPlayer) {
@ -22,7 +22,7 @@ function inject(serv,player)
return serv.getNearby({
world: player.world,
position: player.entity.position,
radius: 150*32
radius: player.playerViewDistance*32
}).filter((p) => p != player);
}
}

View file

@ -51,7 +51,7 @@ function inject(serv,player)
if(newDestroyState!=lastDestroyState)
{
lastDestroyState=newDestroyState;
player._writeOthers("block_break_animation",{
player._writeOthersNearby("block_break_animation",{
"entityId":currentAnimationId,
"location":location,
"destroyStage":newDestroyState
@ -63,7 +63,7 @@ function inject(serv,player)
function cancelDigging(location)
{
clearInterval(animationInterval);
player._writeOthers("block_break_animation",{
player._writeOthersNearby("block_break_animation",{
"entityId":currentAnimationId,
"location":location,
"destroyStage":-1

View file

@ -14,7 +14,7 @@ function inject(serv, player)
};
}
player.heldItem = player.inventory[36+player.heldItemSlot];
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:0,
item:player.heldItem
@ -24,31 +24,31 @@ function inject(serv, player)
player._client.on("set_creative_slot", function (packet) {
player.inventory[packet.slot]=packet.item;
if (packet.slot==36)
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:0,
item:packet.item
});
if (packet.slot==5)
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:4,
item:packet.item
});
if (packet.slot==6)
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:3,
item:packet.item
});
if (packet.slot==7)
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:2,
item:packet.item
});
if (packet.slot==8)
player._writeOthers("entity_equipment",{
player._writeOthersNearby("entity_equipment",{
entityId:player.entity.id,
slot:1,
item:packet.item

View file

@ -13,6 +13,7 @@ function inject(serv,player)
player.entity.player=player;
player.entity.health = 20;
player.entity.food = 20;
player.playerViewDistance = 150;
player.view=8;
player.world=serv.overworld;
player.username=player._client.username;
@ -21,10 +22,6 @@ function inject(serv,player)
player.loadedChunks={};
}
function toFixedPosition(p)
{
return p.scaled(32).floored();
}
function sendLogin()
{
// send init data so client will start rendering world
@ -37,44 +34,14 @@ function inject(serv,player)
reducedDebugInfo: false,
maxPlayers: serv._server.maxPlayers
});
player.entity.position=toFixedPosition(player.spawnPoint);
player.entity.position=player.spawnPoint.toFixedPosition();
}
function sendMap()
function sendChunkWhenMove()
{
return player.sendNearbyChunks(3)
.catch((err) => setTimeout(function() { throw err; }), 0);
}
function sendRestMap()
{
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
player.on("positionChanged",function(){
if(!player.sendingChunks && player.entity.position.distanceTo(player.lastPositionChunkUpdated)>16*32)
{
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
}
});
player.on("teleport", function() {
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
});
}
function sendSpawnPosition()
{
console.log("setting spawn at "+player.spawnPoint);
player._client.write('spawn_position',{
"location":player.spawnPoint
player.sendMap();
});
}
@ -139,20 +106,22 @@ function inject(serv,player)
addPlayer();
sendLogin();
await sendMap();
sendSpawnPosition();
await player.sendMap();
player.sendSpawnPosition();
player.updateHealth(player.entity.health);
player.emit("spawned");
updateTime();
setGameMode(player.gameMode);
fillTabList();
player.spawnForOthers();
player.sendNearbyPlayers();
player.spawn();
announceJoin();
player.emit("spawned");
setTimeout(sendRestMap,100);
setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
}
player.setGameMode=setGameMode;

View file

@ -11,7 +11,7 @@ function inject(serv,player)
UUID: player._client.uuid
}]
});
player._writeOthers('entity_destroy', {'entityIds': [player.entity.id]});
player._writeOthersNearby('entity_destroy', {'entityIds': [player.entity.id]});
delete serv.entities[player.entity.id];
player.emit('disconnected');
var index = serv.players.indexOf(player);

View file

@ -2,10 +2,9 @@ var vec3 = require("vec3");
module.exports=inject;
function toFixedPosition(p)
{
return p.scaled(32).floored();
}
vec3.Vec3.prototype.toFixedPosition=function() {
return this.scaled(32).floored();
};
function inject(serv,player)
{
@ -25,7 +24,7 @@ function inject(serv,player)
var convYaw=conv(yaw);
var convPitch=conv(pitch);
if (convYaw == player.entity.yaw && convPitch == player.entity.pitch) return;
player._writeOthers("entity_look", {
player._writeOthersNearby("entity_look", {
entityId: player.entity.id,
yaw: convYaw,
pitch: convPitch,
@ -34,7 +33,7 @@ function inject(serv,player)
player.entity.yaw = convYaw;
player.entity.pitch = convPitch;
player.entity.onGround = onGround;
player._writeOthers("entity_head_rotation", {
player._writeOthersNearby("entity_head_rotation", {
entityId: player.entity.id,
headYaw: convYaw
});
@ -43,13 +42,13 @@ function inject(serv,player)
player._client.on('position', function (packet) {
var position = new vec3(packet.x, packet.y, packet.z);
var onGround = packet.onGround;
sendRelativePositionChange(toFixedPosition(position), onGround);
sendRelativePositionChange(position.toFixedPosition(), onGround);
});
player._client.on('position_look', function (packet) {
var position = new vec3(packet.x, packet.y, packet.z);
var onGround = packet.onGround;
sendRelativePositionChange(toFixedPosition(position), onGround);
sendRelativePositionChange(position.toFixedPosition(), onGround);
sendLook(packet.yaw,packet.pitch,packet.onGround);
});
@ -58,7 +57,7 @@ function inject(serv,player)
var diff = newPosition.minus(player.entity.position);
if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
{
player._writeOthers('entity_teleport', {
player._writeOthersNearby('entity_teleport', {
entityId:player.entity.id,
x: newPosition.x,
y: newPosition.y,
@ -69,7 +68,7 @@ function inject(serv,player)
});
}
else if (diff.distanceTo(new vec3(0, 0, 0)) != 0) {
player._writeOthers('rel_entity_move', {
player._writeOthersNearby('rel_entity_move', {
entityId: player.entity.id,
dX: diff.x,
dY: diff.y,
@ -83,12 +82,7 @@ function inject(serv,player)
player.emit("positionChanged");
}
function setPosition(pos, opt) {
opt = opt || {};
if (pos) player.entity.position = toFixedPosition(pos);
if (typeof opt.yaw != 'undefined') player.entity.yaw=opt.yaw;
if (typeof opt.pitch != 'undefined') player.entity.pitch=opt.pitch;
function sendPosition() {
player._client.write('position', {
x: player.entity.position.x/32,
y: player.entity.position.y/32,
@ -97,9 +91,6 @@ function inject(serv,player)
pitch: player.entity.pitch,
flags: 0x00
});
player.spawnForOthers();
player.sendNearbyPlayers();
player.emit('teleport');
}
player.setPosition = setPosition;
player.sendPosition = sendPosition;
}

View file

@ -5,7 +5,7 @@ module.exports = inject;
function inject(serv, player) {
function spawn() {
player.setPosition(player.spawnPoint, { yaw: 0, pitch: 0, exact: true });
player.sendPosition();
}
function spawnForOthers() {
@ -89,7 +89,30 @@ function inject(serv, player) {
return new Promise(r => setTimeout(r, ms));
}
function changeWorld(world, opt) {
function sendMap()
{
return player.sendNearbyChunks(3)
.catch((err) => setTimeout(function() { throw err; }), 0);
}
function sendRestMap()
{
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
}
function sendSpawnPosition()
{
console.log("setting spawn at "+player.spawnPoint);
player._client.write('spawn_position',{
"location":player.spawnPoint
});
}
async function changeWorld(world, opt) {
player._writeOthersNearby('entity_destroy', {'entityIds': [player.entity.id]});
opt = opt || {};
player.world = world;
@ -101,7 +124,15 @@ function inject(serv, player) {
gamemode: opt.gamemode || player.gameMode,
levelType:'default'
});
player.setPosition(opt.position || player.spawnPoint, { yaw: opt.yaw || 0, pitch: opt.pitch || 0 }); // Automatically sends chunks around players
player.entity.position=player.spawnPoint.toFixedPosition();
player.sendSpawnPosition();
player.spawnForOthers();
player.sendNearbyPlayers();
await player.sendMap();
setTimeout(player.sendRestMap,100);
player.sendPosition();
player.emit('change_world');
}
@ -111,6 +142,9 @@ function inject(serv, player) {
player.sendNearbyChunks = sendNearbyChunks;
player.changeWorld = changeWorld;
player.sendChunk = sendChunk;
player.sendMap = sendMap;
player.sendRestMap = sendRestMap;
player.sendSpawnPosition = sendSpawnPosition;
player.on('chat', function(message) {
if (message == 'world') {

View file

@ -12,11 +12,11 @@ function inject(serv,settings)
players.forEach(function(player) {
player._client.write(packetName, packetFields);
});
}
};
serv._writeNearby=function(packetName, packetFields, loc) {
serv._writeArray(packetName, packetFields, serv.getNearby(loc));
}
};
serv.getNearby=function(loc) {
return serv.players.filter(function(player) {

View file

@ -23,7 +23,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
serv._worldSync=new WorldSync(serv.overworld);
function pregenWorld(world, size=10) {
var promises = Array();
var promises = [];
for (var x = -size; x < size; x++) {
for (var z = -size; z < size; z++) {
promises.push(world.getColumn(x, z));
@ -33,6 +33,6 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
}
serv.pregenWorld = pregenWorld;
serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
//serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
}