mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-18 05:51:12 +00:00
fix stuff related to changeWorld
* use writeOthersNearby everywhere * create player.playerViewDistance * put toFixedPosition in vec3 prototype * fix changeWorld (use the same function than in login) * use entity_destroy in changeWorld * sendPosition, not setPosition * disable pregenWorld : it just makes everything slow
This commit is contained in:
parent
7ac4653ea2
commit
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12 changed files with 77 additions and 97 deletions
13
doc/api.md
13
doc/api.md
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@ -57,7 +57,6 @@
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- ["chat" (message)](#chat-message)
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- ["kicked" (kicker,reason)](#kicked-kickerreason)
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- ["positionChanged"](#positionchanged)
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- ["teleport"](#teleport)
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- [Methods](#methods-1)
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- [player.login()](#playerlogin)
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- [player.ban(reason)](#playerbanreason)
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@ -71,7 +70,6 @@
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- [player.setGameMode(gameMode)](#playersetgamemodegamemode)
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- [player.handleCommand(command)](#playerhandlecommandcommand)
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- [player.updateHealth(health)](#playerupdatehealthhealth)
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- [player.sendPosition(position, opt)](#playersendpositionposition-opt)
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- [player.changeWorld(world, opt)](#playerchangeworldworld-opt)
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- [Low level properties](#low-level-properties)
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- [player._client](#player_client)
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@ -300,10 +298,6 @@ Fires when the player says `message`.
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fires when the position changes in small amounts (walking, running, or flying)
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#### "teleport"
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fires when the position changes in larger amounts (player's position set by `player.sendPosition()`)
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### Methods
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#### player.login()
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@ -359,13 +353,6 @@ handle `command`
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update the player health.
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#### player.sendPosition(position, opt)
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Teleport the player to any `position` in the same world. Use `player.changeWorld` to teleport to any world. Options:
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- yaw: Set the yaw, default is the current yaw of the player
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- pitch: Set the pitch, default is the current pitch of the player
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#### player.changeWorld(world, opt)
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The world object which the player is in (use serv.overworld, serv.netherworld, serv.endworld, or a custom world). Options:
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@ -3,7 +3,7 @@ module.exports=inject;
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function inject(serv, player)
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{
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player._client.on("arm_animation", function(packet) {
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player._writeOthers("animation", {
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player._writeOthersNearby("animation", {
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entityId: player.entity.id,
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animation: 0
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});
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@ -12,7 +12,7 @@ function inject(serv, player)
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function setMetadata(metadata)
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{
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player.entity.metadata = metadata;
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player._writeOthers("entity_metadata", {
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player._writeOthersNearby("entity_metadata", {
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entityId: player.entity.id,
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metadata: player.entity.metadata
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});
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@ -4,8 +4,7 @@ function inject(serv,player)
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{
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async function changeBlock(position,blockType)
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{
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player.getOthers().forEach(function(p) {
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if (p.world != player.world) return;
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player.getNearby().forEach(function(p) {
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p.sendBlock(position, blockType);
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});
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return await player.world.setBlockType(position,blockType);
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@ -10,7 +10,7 @@ function inject(serv,player)
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player._writeOthersNearby = function(packetName, packetFields) {
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serv._writeArray(packetName, packetFields, player.getNearby());
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}
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};
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player.getOthers = function() {
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return serv.players.filter(function (otherPlayer) {
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@ -22,7 +22,7 @@ function inject(serv,player)
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return serv.getNearby({
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world: player.world,
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position: player.entity.position,
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radius: 150*32
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radius: player.playerViewDistance*32
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}).filter((p) => p != player);
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}
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}
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@ -51,7 +51,7 @@ function inject(serv,player)
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if(newDestroyState!=lastDestroyState)
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{
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lastDestroyState=newDestroyState;
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player._writeOthers("block_break_animation",{
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player._writeOthersNearby("block_break_animation",{
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"entityId":currentAnimationId,
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"location":location,
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"destroyStage":newDestroyState
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@ -63,7 +63,7 @@ function inject(serv,player)
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function cancelDigging(location)
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{
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clearInterval(animationInterval);
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player._writeOthers("block_break_animation",{
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player._writeOthersNearby("block_break_animation",{
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"entityId":currentAnimationId,
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"location":location,
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"destroyStage":-1
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@ -14,7 +14,7 @@ function inject(serv, player)
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};
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}
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player.heldItem = player.inventory[36+player.heldItemSlot];
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:0,
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item:player.heldItem
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@ -24,31 +24,31 @@ function inject(serv, player)
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player._client.on("set_creative_slot", function (packet) {
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player.inventory[packet.slot]=packet.item;
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if (packet.slot==36)
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:0,
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item:packet.item
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});
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if (packet.slot==5)
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:4,
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item:packet.item
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});
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if (packet.slot==6)
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:3,
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item:packet.item
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});
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if (packet.slot==7)
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:2,
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item:packet.item
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});
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if (packet.slot==8)
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player._writeOthers("entity_equipment",{
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player._writeOthersNearby("entity_equipment",{
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entityId:player.entity.id,
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slot:1,
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item:packet.item
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@ -13,6 +13,7 @@ function inject(serv,player)
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player.entity.player=player;
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player.entity.health = 20;
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player.entity.food = 20;
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player.playerViewDistance = 150;
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player.view=8;
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player.world=serv.overworld;
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player.username=player._client.username;
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@ -21,10 +22,6 @@ function inject(serv,player)
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player.loadedChunks={};
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}
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function toFixedPosition(p)
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{
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return p.scaled(32).floored();
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}
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function sendLogin()
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{
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// send init data so client will start rendering world
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@ -37,44 +34,14 @@ function inject(serv,player)
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reducedDebugInfo: false,
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maxPlayers: serv._server.maxPlayers
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});
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player.entity.position=toFixedPosition(player.spawnPoint);
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player.entity.position=player.spawnPoint.toFixedPosition();
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}
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function sendMap()
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function sendChunkWhenMove()
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{
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return player.sendNearbyChunks(3)
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.catch((err) => setTimeout(function() { throw err; }), 0);
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}
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function sendRestMap()
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{
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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player.on("positionChanged",function(){
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if(!player.sendingChunks && player.entity.position.distanceTo(player.lastPositionChunkUpdated)>16*32)
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{
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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}
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});
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player.on("teleport", function() {
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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});
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}
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function sendSpawnPosition()
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{
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console.log("setting spawn at "+player.spawnPoint);
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player._client.write('spawn_position',{
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"location":player.spawnPoint
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player.sendMap();
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});
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}
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@ -139,20 +106,22 @@ function inject(serv,player)
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addPlayer();
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sendLogin();
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await sendMap();
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sendSpawnPosition();
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await player.sendMap();
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player.sendSpawnPosition();
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player.updateHealth(player.entity.health);
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player.emit("spawned");
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updateTime();
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setGameMode(player.gameMode);
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fillTabList();
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player.spawnForOthers();
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player.sendNearbyPlayers();
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player.spawn();
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announceJoin();
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player.emit("spawned");
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setTimeout(sendRestMap,100);
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setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
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}
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player.setGameMode=setGameMode;
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@ -11,7 +11,7 @@ function inject(serv,player)
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UUID: player._client.uuid
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}]
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});
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player._writeOthers('entity_destroy', {'entityIds': [player.entity.id]});
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player._writeOthersNearby('entity_destroy', {'entityIds': [player.entity.id]});
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delete serv.entities[player.entity.id];
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player.emit('disconnected');
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var index = serv.players.indexOf(player);
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@ -2,10 +2,9 @@ var vec3 = require("vec3");
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module.exports=inject;
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function toFixedPosition(p)
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{
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return p.scaled(32).floored();
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}
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vec3.Vec3.prototype.toFixedPosition=function() {
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return this.scaled(32).floored();
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};
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function inject(serv,player)
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{
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@ -25,7 +24,7 @@ function inject(serv,player)
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var convYaw=conv(yaw);
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var convPitch=conv(pitch);
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if (convYaw == player.entity.yaw && convPitch == player.entity.pitch) return;
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player._writeOthers("entity_look", {
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player._writeOthersNearby("entity_look", {
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entityId: player.entity.id,
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yaw: convYaw,
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pitch: convPitch,
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@ -34,7 +33,7 @@ function inject(serv,player)
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player.entity.yaw = convYaw;
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player.entity.pitch = convPitch;
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player.entity.onGround = onGround;
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player._writeOthers("entity_head_rotation", {
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player._writeOthersNearby("entity_head_rotation", {
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entityId: player.entity.id,
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headYaw: convYaw
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});
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@ -43,13 +42,13 @@ function inject(serv,player)
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player._client.on('position', function (packet) {
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var position = new vec3(packet.x, packet.y, packet.z);
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var onGround = packet.onGround;
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sendRelativePositionChange(toFixedPosition(position), onGround);
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sendRelativePositionChange(position.toFixedPosition(), onGround);
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});
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player._client.on('position_look', function (packet) {
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var position = new vec3(packet.x, packet.y, packet.z);
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var onGround = packet.onGround;
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sendRelativePositionChange(toFixedPosition(position), onGround);
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sendRelativePositionChange(position.toFixedPosition(), onGround);
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sendLook(packet.yaw,packet.pitch,packet.onGround);
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});
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@ -58,7 +57,7 @@ function inject(serv,player)
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var diff = newPosition.minus(player.entity.position);
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if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
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{
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player._writeOthers('entity_teleport', {
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player._writeOthersNearby('entity_teleport', {
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entityId:player.entity.id,
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x: newPosition.x,
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y: newPosition.y,
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@ -69,7 +68,7 @@ function inject(serv,player)
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});
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}
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else if (diff.distanceTo(new vec3(0, 0, 0)) != 0) {
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player._writeOthers('rel_entity_move', {
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player._writeOthersNearby('rel_entity_move', {
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entityId: player.entity.id,
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dX: diff.x,
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dY: diff.y,
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@ -83,12 +82,7 @@ function inject(serv,player)
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player.emit("positionChanged");
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}
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function setPosition(pos, opt) {
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opt = opt || {};
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if (pos) player.entity.position = toFixedPosition(pos);
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if (typeof opt.yaw != 'undefined') player.entity.yaw=opt.yaw;
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if (typeof opt.pitch != 'undefined') player.entity.pitch=opt.pitch;
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function sendPosition() {
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player._client.write('position', {
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x: player.entity.position.x/32,
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y: player.entity.position.y/32,
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@ -97,9 +91,6 @@ function inject(serv,player)
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pitch: player.entity.pitch,
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flags: 0x00
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});
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player.spawnForOthers();
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player.sendNearbyPlayers();
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player.emit('teleport');
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}
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player.setPosition = setPosition;
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player.sendPosition = sendPosition;
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}
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@ -5,7 +5,7 @@ module.exports = inject;
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function inject(serv, player) {
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function spawn() {
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player.setPosition(player.spawnPoint, { yaw: 0, pitch: 0, exact: true });
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player.sendPosition();
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}
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function spawnForOthers() {
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@ -89,7 +89,30 @@ function inject(serv, player) {
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return new Promise(r => setTimeout(r, ms));
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}
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function changeWorld(world, opt) {
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function sendMap()
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{
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return player.sendNearbyChunks(3)
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.catch((err) => setTimeout(function() { throw err; }), 0);
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}
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function sendRestMap()
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{
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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}
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function sendSpawnPosition()
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{
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console.log("setting spawn at "+player.spawnPoint);
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player._client.write('spawn_position',{
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"location":player.spawnPoint
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});
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}
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async function changeWorld(world, opt) {
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player._writeOthersNearby('entity_destroy', {'entityIds': [player.entity.id]});
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opt = opt || {};
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player.world = world;
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@ -101,7 +124,15 @@ function inject(serv, player) {
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gamemode: opt.gamemode || player.gameMode,
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levelType:'default'
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});
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player.setPosition(opt.position || player.spawnPoint, { yaw: opt.yaw || 0, pitch: opt.pitch || 0 }); // Automatically sends chunks around players
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player.entity.position=player.spawnPoint.toFixedPosition();
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player.sendSpawnPosition();
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player.spawnForOthers();
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player.sendNearbyPlayers();
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await player.sendMap();
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setTimeout(player.sendRestMap,100);
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player.sendPosition();
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player.emit('change_world');
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}
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@ -111,6 +142,9 @@ function inject(serv, player) {
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player.sendNearbyChunks = sendNearbyChunks;
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player.changeWorld = changeWorld;
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player.sendChunk = sendChunk;
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player.sendMap = sendMap;
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player.sendRestMap = sendRestMap;
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player.sendSpawnPosition = sendSpawnPosition;
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player.on('chat', function(message) {
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if (message == 'world') {
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@ -12,11 +12,11 @@ function inject(serv,settings)
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players.forEach(function(player) {
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player._client.write(packetName, packetFields);
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});
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}
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};
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serv._writeNearby=function(packetName, packetFields, loc) {
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serv._writeArray(packetName, packetFields, serv.getNearby(loc));
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}
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};
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serv.getNearby=function(loc) {
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return serv.players.filter(function(player) {
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@ -23,7 +23,7 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
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serv._worldSync=new WorldSync(serv.overworld);
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function pregenWorld(world, size=10) {
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var promises = Array();
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var promises = [];
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for (var x = -size; x < size; x++) {
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for (var z = -size; z < size; z++) {
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promises.push(world.getColumn(x, z));
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@ -33,6 +33,6 @@ function inject(serv,{regionFolder,generation={"name":"diamond_square","options"
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}
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serv.pregenWorld = pregenWorld;
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serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
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serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
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//serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
|
||||
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
|
||||
}
|
||||
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Reference in a new issue