entity plugins

This commit is contained in:
Romain Beaumont 2015-11-16 20:57:38 +01:00
parent 39dc37f94d
commit 94a11951f4

View file

@ -1,191 +1,32 @@
var Entity=require("prismarine-entity");
var util = require('util');
var EventEmitter = require('events').EventEmitter;
util.inherits(Entity, EventEmitter);
var blocks=require("minecraft-data")(require("../version")).blocks;
var mobs=require("minecraft-data")(require("../version")).entitiesByName;
var vec3 = require("vec3");
var EventEmitter = require('events').EventEmitter;
var util = require('util');
module.exports.server=function(serv) {
var path = require('path');
var requireIndex = require('requireindex');
var plugins = requireIndex(path.join(__dirname,'..', 'plugins'));
util.inherits(Entity, EventEmitter);
module.exports.server=function(serv,options) {
serv.initEntity = (type, entityType, world, position) => {
serv.entityMaxId++;
var entity = new Entity(serv.entityMaxId);
EventEmitter.call(entity);
entity.type = type;
entity.spawnPacketName = '';
entity.entityType = entityType;
entity.world = world;
entity.position = position;
entity.lastPositionPlayersUpdated = entity.position.clone();
entity.nearbyEntities = [];
entity.viewDistance = 150;
entity.bornTime = Date.now();
serv.entities[entity.id] = entity;
Object.keys(plugins)
.filter(pluginName => plugins[pluginName].entity!=undefined)
.forEach(pluginName => plugins[pluginName].entity(serv, entity, options));
if (entity.type == 'player') entity.spawnPacketName = 'named_entity_spawn';
else if (entity.type == 'object') entity.spawnPacketName = 'spawn_entity';
else if (entity.type == 'mob') entity.spawnPacketName = 'spawn_entity_living';
entity.initEntity(type, entityType, world, position);
entity.on("positionChanged",() => {
if(entity.position.distanceTo(entity.lastPositionPlayersUpdated)>2*32)
entity.updateAndSpawn();
});
entity.setMetadata = (data) => {
serv._writeNearby('entity_metadata', {
entityId: entity.id,
metadata: data
}, entity);
};
entity.destroy = () => {
serv.destroyEntity(entity);
};
entity.calculatePhysics = async (delta) => {
if (entity.gravity) {
addGravity(entity, 'x', delta);
addGravity(entity, 'y', delta);
addGravity(entity, 'z', delta);
}
var vSign = getSign(entity.velocity);
var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
var xBlock = blocks[await entity.world.getBlockType(xVec)].boundingBox == 'block';
var yBlock = yVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(yVec)].boundingBox == 'block';
var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(zVec)].boundingBox == 'block');
var old = entity.position.clone();
if (xBlock || yBlock || zBlock) {
entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
}
var oldPos = entity.position.clone();
entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
//serv.emitParticle(30, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
return { oldPos: oldPos, onGround: yBlock}
};
entity.sendPosition = ({oldPos,onGround}) => {
var diff = entity.position.minus(oldPos);
if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
serv._writeNearby('entity_teleport', {
entityId: entity.id,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
onGround: onGround
}, entity);
else serv._writeNearby('rel_entity_move', {
entityId: entity.id,
dX: diff.x,
dY: diff.y,
dZ: diff.z,
onGround: onGround
}, entity);
entity.emit('positionChanged', oldPos);
}
entity.getSpawnPacket = () => {
var scaledVelocity = entity.velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
if (entity.type == 'player') {
return {
entityId: entity.id,
playerUUID: entity.player._client.uuid,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
currentItem: 0,
metadata: entity.metadata
}
} else if (entity.type == 'object') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
pitch: entity.pitch,
yaw: entity.yaw,
objectData: {
intField: entity.data,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z
}
}
} else if (entity.type == 'mob') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
headPitch: entity.headPitch,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z,
metadata: entity.metadata
}
}
};
entity.getNearby = () => serv
.getNearbyEntities({
world: entity.world,
position: entity.position,
radius: entity.viewDistance*32
})
.filter((e) => e != entity);
entity.updateAndSpawn = () => {
var updatedEntities=entity.getNearby();
var entitiesToAdd=updatedEntities.filter(e => entity.nearbyEntities.indexOf(e)==-1);
var entitiesToRemove=entity.nearbyEntities.filter(e => updatedEntities.indexOf(e)==-1);
if (entity.type == 'player') {
entity.player.despawnEntities(entitiesToRemove);
entitiesToAdd.forEach(entity.player.spawnEntity);
entity.player.lastPositionPlayersUpdated=entity.position.clone();
} else {
entity.lastPositionPlayersUpdated=entity.position.clone();
}
var playersToAdd = entitiesToAdd.filter(e => e.type == 'player').map(e => e.player);
var playersToRemove = entitiesToRemove.filter(e => e.type == 'player').map(e => e.player);
playersToRemove.forEach(p => p.despawnEntities([entity]));
playersToRemove.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
playersToAdd.forEach(p => p.spawnEntity(entity));
playersToAdd.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
entity.nearbyEntities=updatedEntities;
};
serv.emit("newEntity",entity);
return entity;
}
};
serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=1,itemId,itemDamage=0}={}) => {
var object = serv.initEntity('object', type, world, position.scaled(32).floored());
@ -202,7 +43,7 @@ module.exports.server=function(serv) {
object.itemDamage = itemDamage;
object.updateAndSpawn();
}
};
serv.spawnMob = (type, world, position, {pitch=0,yaw=0,headPitch=0,velocity=vec3(0,0,0),metadata=[]}={}) => {
var mob = serv.initEntity('mob', type, world, position.scaled(32).floored());
@ -217,7 +58,7 @@ module.exports.server=function(serv) {
mob.metadata = metadata;
mob.updateAndSpawn();
}
};
serv.on('tick', function(delta) {
Promise.all(
@ -244,35 +85,215 @@ module.exports.server=function(serv) {
});
delete serv.entities[entity.id];
}
}
};
function getMoveAmount(dir, block, entity, delta, sizeSigned) {
if (block) {
entity.velocity[dir] = 0;
return Math.floor(-1 * (entity.position[dir] + sizeSigned/2 - floorInDirection(entity.position[dir], -sizeSigned)));
} else {
return Math.floor(entity.velocity[dir] * delta);
module.exports.entity=function(serv,entity){
entity.initEntity=(type, entityType, world, position)=>{
entity.type = type;
entity.spawnPacketName = '';
entity.entityType = entityType;
entity.world = world;
entity.position = position;
entity.lastPositionPlayersUpdated = entity.position.clone();
entity.nearbyEntities = [];
entity.viewDistance = 150;
entity.bornTime = Date.now();
serv.entities[entity.id] = entity;
if (entity.type == 'player') entity.spawnPacketName = 'named_entity_spawn';
else if (entity.type == 'object') entity.spawnPacketName = 'spawn_entity';
else if (entity.type == 'mob') entity.spawnPacketName = 'spawn_entity_living';
};
entity.on("positionChanged",() => {
if(entity.position.distanceTo(entity.lastPositionPlayersUpdated)>2*32)
entity.updateAndSpawn();
});
entity.setMetadata = (data) => {
serv._writeNearby('entity_metadata', {
entityId: entity.id,
metadata: data
}, entity);
};
entity.destroy = () => {
serv.destroyEntity(entity);
};
entity.calculatePhysics = async (delta) => {
if (entity.gravity) {
addGravity(entity, 'x', delta);
addGravity(entity, 'y', delta);
addGravity(entity, 'z', delta);
}
var vSign = getSign(entity.velocity);
var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
var xBlock = blocks[await entity.world.getBlockType(xVec)].boundingBox == 'block';
var yBlock = yVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(yVec)].boundingBox == 'block';
var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(zVec)].boundingBox == 'block');
var old = entity.position.clone();
if (xBlock || yBlock || zBlock) {
entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
}
var oldPos = entity.position.clone();
entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
//serv.emitParticle(30, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
return { oldPos: oldPos, onGround: yBlock}
};
entity.sendPosition = ({oldPos,onGround}) => {
var diff = entity.position.minus(oldPos);
if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
serv._writeNearby('entity_teleport', {
entityId: entity.id,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
onGround: onGround
}, entity);
else serv._writeNearby('rel_entity_move', {
entityId: entity.id,
dX: diff.x,
dY: diff.y,
dZ: diff.z,
onGround: onGround
}, entity);
entity.emit('positionChanged', oldPos);
};
entity.getSpawnPacket = () => {
var scaledVelocity = entity.velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
if (entity.type == 'player') {
return {
entityId: entity.id,
playerUUID: entity.player._client.uuid,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
currentItem: 0,
metadata: entity.metadata
}
} else if (entity.type == 'object') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
pitch: entity.pitch,
yaw: entity.yaw,
objectData: {
intField: entity.data,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z
}
}
} else if (entity.type == 'mob') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
headPitch: entity.headPitch,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z,
metadata: entity.metadata
}
}
};
entity.getNearby = () => serv
.getNearbyEntities({
world: entity.world,
position: entity.position,
radius: entity.viewDistance*32
})
.filter((e) => e != entity);
entity.updateAndSpawn = () => {
var updatedEntities=entity.getNearby();
var entitiesToAdd=updatedEntities.filter(e => entity.nearbyEntities.indexOf(e)==-1);
var entitiesToRemove=entity.nearbyEntities.filter(e => updatedEntities.indexOf(e)==-1);
if (entity.type == 'player') {
entity.player.despawnEntities(entitiesToRemove);
entitiesToAdd.forEach(entity.player.spawnEntity);
entity.player.lastPositionPlayersUpdated=entity.position.clone();
} else {
entity.lastPositionPlayersUpdated=entity.position.clone();
}
var playersToAdd = entitiesToAdd.filter(e => e.type == 'player').map(e => e.player);
var playersToRemove = entitiesToRemove.filter(e => e.type == 'player').map(e => e.player);
playersToRemove.forEach(p => p.despawnEntities([entity]));
playersToRemove.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
playersToAdd.forEach(p => p.spawnEntity(entity));
playersToAdd.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
entity.nearbyEntities=updatedEntities;
};
function getMoveAmount(dir, block, entity, delta, sizeSigned) {
if (block) {
entity.velocity[dir] = 0;
return Math.floor(-1 * (entity.position[dir] + sizeSigned/2 - floorInDirection(entity.position[dir], -sizeSigned)));
} else {
return Math.floor(entity.velocity[dir] * delta);
}
}
}
function getSign(vec) {
return vec3(Math.sign(vec.x), Math.sign(vec.y), Math.sign(vec.z));
}
function floorInDirection(a, b) {
return b < 0 ? Math.floor(a) : Math.ceil(a);
}
function addGravity(entity, dir, delta) {
if (entity.velocity[dir] < entity.terminalvelocity[dir] && entity.velocity[dir] > -entity.terminalvelocity[dir]) {
entity.velocity[dir] = clamp(-entity.terminalvelocity[dir], entity.velocity[dir] + entity.gravity[dir] * delta, entity.terminalvelocity[dir]);
function getSign(vec) {
return vec3(Math.sign(vec.x), Math.sign(vec.y), Math.sign(vec.z));
}
}
function getFriction(vel, fric, delta) {
return vel > 0 ? Math.max(0, vel - fric*delta) : Math.min(0, vel + fric*delta);
}
function clamp(a, b, c) {
return Math.max(a, Math.min(b, c));
}
function floorInDirection(a, b) {
return b < 0 ? Math.floor(a) : Math.ceil(a);
}
function addGravity(entity, dir, delta) {
if (entity.velocity[dir] < entity.terminalvelocity[dir] && entity.velocity[dir] > -entity.terminalvelocity[dir]) {
entity.velocity[dir] = clamp(-entity.terminalvelocity[dir], entity.velocity[dir] + entity.gravity[dir] * delta, entity.terminalvelocity[dir]);
}
}
function getFriction(vel, fric, delta) {
return vel > 0 ? Math.max(0, vel - fric*delta) : Math.min(0, vel + fric*delta);
}
function clamp(a, b, c) {
return Math.max(a, Math.min(b, c));
}
};