mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-11 18:41:31 +00:00
commit
2a64559dc2
14 changed files with 376 additions and 59 deletions
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@ -32,7 +32,7 @@
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"prismarine-block": "0.1.0",
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"prismarine-chunk": "0.2.1",
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"prismarine-entity": "0.1.0",
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"prismarine-world": "0.3.1",
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"prismarine-world": "0.3.3",
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"prismarine-world-sync": "0.1.0",
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"random-seed": "^0.2.0",
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"request-promise": "^0.4.3",
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@ -307,6 +307,24 @@ function inject(serv, player) {
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}
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});
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base.add({
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base: 'spawn',
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info: 'Spawn an entity',
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usage: '/spawn <entity_id>',
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parse(str) {
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var results=str.match(/(\d+)/);
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if (!results) return false;
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return {
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id: parseInt(results[1])
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}
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},
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action({id}) {
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serv.spawnMob(id, player.world, player.entity.position.scaled(1/32), {
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velocity: Vec3((Math.random() - 0.5) * 10, Math.random()*10 + 10, (Math.random() - 0.5) * 10)
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});
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}
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})
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serv.commands = base;
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player.handleCommand = (str) => {
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@ -8,15 +8,17 @@ function inject(serv,player)
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.forEach((otherPlayer) => otherPlayer._client.write(packetName, packetFields));
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player._writeOthersNearby = (packetName, packetFields) =>
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serv._writeArray(packetName, packetFields, player.nearbyPlayers);
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serv._writeArray(packetName, packetFields, player.nearbyPlayers());
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player.getOthers = () => serv.players.filter((otherPlayer) => otherPlayer != player);
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player.getNearby = () => serv
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.getNearby({
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world: player.world,
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position: player.entity.position,
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radius: player.playerViewDistance*32
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})
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.filter((p) => p != player);
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player.getNearbyPlayers = (radius=player.entity.viewDistance*32) => serv.getNearby({
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world: player.world,
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position: player.position,
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radius: radius
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});
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player.nearbyPlayers = (radius=player.entity.viewDistance*32) => player.entity.nearbyEntities
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.filter(e => e.type == 'player')
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.map(e => e.player);
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}
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@ -70,12 +70,19 @@ function inject(serv,player)
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});
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}
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function completeDigging(location)
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async function completeDigging(location)
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{
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clearInterval(animationInterval);
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var diggingTime=new Date()-startDiggingTime;
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if(expectedDiggingTime-diggingTime<100)
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if(expectedDiggingTime-diggingTime<100) {
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player.changeBlock(location,0,0);
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// Drop block
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serv.spawnObject(2, player.world, location.offset(0.5, 0.5, 0.5), {
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velocity: Vec3(Math.random()*4 - 2, Math.random()*2 + 2, Math.random()*4 - 2),
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itemId: currentlyDugBlock.type,
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itemDamage: currentlyDugBlock.metadata
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});
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}
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else
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{
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player._client.write("block_change",{
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@ -7,46 +7,25 @@ function inject(serv,player)
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{
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function addPlayer()
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{
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serv.entityMaxId++;
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player.entity=new Entity(serv.entityMaxId);
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serv.entities[player.entity.id]=player.entity;
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player.entity=serv.initEntity('player', null, serv.overworld, Vec3(0,0,0));
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player.entity.type = 'player';
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player.entity.player=player;
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player.entity.health = 20;
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player.entity.food = 20;
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player.entity.crouching = false; // Needs added in prismarine-entity later
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player.playerViewDistance = 150;
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player.view=10;
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player.world=serv.overworld;
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player.username=player._client.username;
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serv.players.push(player);
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serv.uuidToPlayer[player._client.uuid] = player;
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player.loadedChunks={};
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player.nearbyPlayers=[];
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}
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player.updateAndSpawnNearbyPlayers = () =>
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{
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player.lastPositionPlayersUpdated=player.entity.position;
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var updatedPlayers=player.getNearby();
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var playersToAdd=updatedPlayers.filter(p => player.nearbyPlayers.indexOf(p)==-1);
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var playersToRemove=player.nearbyPlayers.filter(p => updatedPlayers.indexOf(p)==-1);
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player.despawnPlayers(playersToRemove);
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playersToAdd.forEach(player.spawnAPlayer);
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playersToRemove.forEach(p => p.despawnPlayers([player]));
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playersToRemove.forEach(p => p.nearbyPlayers=p.getNearby());
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playersToAdd.forEach(p => p.spawnAPlayer(player));
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playersToAdd.forEach(p => p.nearbyPlayers=p.getNearby());
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player.nearbyPlayers=updatedPlayers;
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};
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function sendPlayersWhenMove()
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{
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player.on("positionChanged",() => {
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if(player.entity.position.distanceTo(player.lastPositionPlayersUpdated)>2*32)
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player.updateAndSpawnNearbyPlayers();
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player.entity.updateAndSpawn();
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});
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}
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@ -173,7 +152,7 @@ function inject(serv,player)
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updateTime();
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fillTabList();
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player.updateAndSpawnNearbyPlayers();
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player.entity.updateAndSpawn();
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announceJoin();
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player.emit("spawned");
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@ -8,6 +8,10 @@ function inject(serv,player)
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});
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};
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player.despawnEntities = entities => player._client.write('entity_destroy', {
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'entityIds': entities.map(e => e.id)
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});
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player._client.on('end', () => {
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if(player.entity) {
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serv.broadcast(player.username + ' quit the game.', "yellow");
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@ -17,7 +21,7 @@ function inject(serv,player)
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UUID: player._client.uuid
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}]
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});
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player.nearbyPlayers.forEach(otherPlayer => otherPlayer.despawnPlayers([player]));
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player.nearbyPlayers().forEach(otherPlayer => otherPlayer.despawnPlayers([player]));
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delete serv.entities[player.entity.id];
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player.emit('disconnected');
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var index = serv.players.indexOf(player);
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@ -1,5 +1,16 @@
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var blocks=require("minecraft-data")(require("../version")).blocks;
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var vec3 = require("vec3");
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var materialToSound = {
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undefined: 'stone',
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'rock': 'stone',
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'dirt': 'grass',
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'plant': 'grass',
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'wool': 'cloth',
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'web': 'cloth',
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'wood': 'wood'
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}
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module.exports=inject;
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function inject(serv,player)
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@ -11,7 +22,10 @@ function inject(serv,player)
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var placedPosition=referencePosition.plus(directionVector);
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player.world.getBlockType(referencePosition).then((id) => {
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if([25].indexOf(id) != -1) return;
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serv.playSound('random.click', player.world, placedPosition.clone().add(vec3(0.5, 0.5, 0.5)));
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var sound = 'dig.' + (materialToSound[blocks[heldItem.blockId].material] || 'stone');
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serv.playSound(sound, player.world, placedPosition.clone().add(vec3(0.5, 0.5, 0.5)), {
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pitch: 0.8
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});
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if(heldItem.blockId!=323){
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player.changeBlock(placedPosition,heldItem.blockId,heldItem.itemDamage);
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}else if(direction==1){
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@ -14,8 +14,9 @@ function inject(serv, player)
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function attackEntity(entityId)
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{
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if (!serv.entities[entityId]) return; // ?????
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var attackedPlayer = serv.entities[entityId].player;
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if(attackedPlayer.gameMode!=0) return;
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if(!attackedPlayer || attackedPlayer.gameMode!=0) return;
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attackedPlayer.updateHealth(attackedPlayer.entity.health - 1);
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serv.playSound('game.player.hurt', player.world, attackedPlayer.entity.position.scaled(1/32));
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@ -12,10 +12,10 @@ function inject(serv,player)
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// float (degrees) --> byte (1/256 "degrees")
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function conv(f){
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var b = (f % 360) * 256 / 360;
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var b = Math.floor((f % 360) * 256 / 360);
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if (b < -128) b += 256;
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else if (b > 127) b -= 256;
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return Math.floor(b);
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return b;
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}
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function sendLook(yaw,pitch,onGround)
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{
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@ -5,18 +5,18 @@ module.exports = inject;
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function inject(serv, player) {
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player.spawnAPlayer = spawnedPlayer => {
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player._client.write('named_entity_spawn', {
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entityId: spawnedPlayer.entity.id,
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playerUUID: spawnedPlayer._client.uuid,
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x: spawnedPlayer.entity.position.x,
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y: spawnedPlayer.entity.position.y,
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z: spawnedPlayer.entity.position.z,
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yaw: spawnedPlayer.entity.yaw,
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pitch: spawnedPlayer.entity.pitch,
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currentItem: 0,
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metadata: spawnedPlayer.entity.metadata
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});
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player.spawnEntity = entity => {
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player._client.write(entity.spawnPacketName, entity.getSpawnPacket());
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if (typeof entity.itemId != 'undefined') {
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entity.setMetadata([{
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"key": 10,
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"type": 5,
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"value": {
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blockId: entity.itemId,
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itemDamage: entity.itemDamage
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}
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}]);
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}
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};
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player.sendChunk = (chunkX,chunkZ,column) =>
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@ -96,6 +96,7 @@ function inject(serv, player) {
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if(player.world == world) return Promise.resolve();
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opt = opt || {};
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player.world = world;
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player.entity.world = world;
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player.loadedChunks={};
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if (typeof opt.gamemode != 'undefined') player.gameMode = opt.gamemode;
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player._client.write("respawn",{
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@ -106,7 +107,7 @@ function inject(serv, player) {
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});
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player.entity.position=player.spawnPoint.toFixedPosition();
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player.sendSpawnPosition();
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player.updateAndSpawnNearbyPlayers();
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player.entity.updateAndSpawn();
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await player.sendMap();
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@ -11,8 +11,15 @@ function inject(serv,settings)
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serv._writeNearby= (packetName, packetFields, loc) =>
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serv._writeArray(packetName, packetFields, serv.getNearby(loc));
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serv.getNearby= loc => serv.players.filter( player =>
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player.world == loc.world &&
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player.entity.position.distanceTo(loc.position) <= loc.radius
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serv.getNearby= ({world,position,radius=8*16*32}) => serv.players.filter( player =>
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player.world == world &&
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player.entity.position.distanceTo(position) <= radius
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);
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serv.getNearbyEntities= ({world,position,radius=8*16*32}) => Object.keys(serv.entities)
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.map(eId => serv.entities[eId])
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.filter(entity =>
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entity.world == world &&
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entity.position.distanceTo(position) <= radius
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);
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}
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@ -14,7 +14,7 @@ function inject(serv, settings) {
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serv.time = 0;
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serv.on('tick', (count) => {
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serv.on('tick', (delta,count) => {
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if (!serv.doDaylightCycle) return;
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if (count % 20 == 0) {
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serv.setTime((serv.time + 20) % 24000); // Vanilla only does it every second
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280
src/lib/serverPlugins/entities.js
Normal file
280
src/lib/serverPlugins/entities.js
Normal file
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@ -0,0 +1,280 @@
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var Entity=require("prismarine-entity");
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var blocks=require("minecraft-data")(require("../version")).blocks;
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var mobs=require("minecraft-data")(require("../version")).entitiesByName;
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var vec3 = require("vec3");
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var EventEmitter = require('events').EventEmitter;
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var util = require('util');
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module.exports = inject;
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function inject(serv) {
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util.inherits(Entity, EventEmitter);
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serv.initEntity = (type, entityType, world, position) => {
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serv.entityMaxId++;
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var entity = new Entity(serv.entityMaxId);
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EventEmitter.call(entity);
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entity.type = type;
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entity.spawnPacketName = '';
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entity.entityType = entityType;
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entity.world = world;
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entity.position = position;
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entity.lastPositionPlayersUpdated = entity.position.clone();
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entity.nearbyEntities = [];
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entity.viewDistance = 150;
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entity.bornTime = Date.now();
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serv.entities[entity.id] = entity;
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if (entity.type == 'player') entity.spawnPacketName = 'named_entity_spawn';
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else if (entity.type == 'object') entity.spawnPacketName = 'spawn_entity';
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else if (entity.type == 'mob') entity.spawnPacketName = 'spawn_entity_living';
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entity.on("positionChanged",() => {
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if(entity.position.distanceTo(entity.lastPositionPlayersUpdated)>2*32)
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entity.updateAndSpawn();
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});
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entity.setMetadata = (data) => {
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serv._writeNearby('entity_metadata', {
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entityId: entity.id,
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metadata: data
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}, entity);
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};
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entity.destroy = () => {
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serv.destroyEntity(entity);
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};
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entity.calculatePhysics = async (delta) => {
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if (entity.gravity) {
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addGravity(entity, 'x', delta);
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addGravity(entity, 'y', delta);
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addGravity(entity, 'z', delta);
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}
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var vSign = getSign(entity.velocity);
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var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
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var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
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var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
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var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
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// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
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var xBlock = blocks[await entity.world.getBlockType(xVec)].boundingBox == 'block';
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var yBlock = yVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(yVec)].boundingBox == 'block';
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var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(zVec)].boundingBox == 'block');
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var old = entity.position.clone();
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if (xBlock || yBlock || zBlock) {
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entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
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entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
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}
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var oldPos = entity.position.clone();
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entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
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entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
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entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
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//serv.emitParticle(30, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
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return { oldPos: oldPos, onGround: yBlock}
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};
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entity.sendPosition = ({oldPos,onGround}) => {
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var diff = entity.position.minus(oldPos);
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if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
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serv._writeNearby('entity_teleport', {
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entityId: entity.id,
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x: entity.position.x,
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y: entity.position.y,
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z: entity.position.z,
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yaw: entity.yaw,
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pitch: entity.pitch,
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onGround: onGround
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}, entity);
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else serv._writeNearby('rel_entity_move', {
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entityId: entity.id,
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dX: diff.x,
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dY: diff.y,
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dZ: diff.z,
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onGround: onGround
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}, entity);
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entity.emit('positionChanged', oldPos);
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}
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entity.getSpawnPacket = () => {
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var scaledVelocity = entity.velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
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if (entity.type == 'player') {
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return {
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entityId: entity.id,
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playerUUID: entity.player._client.uuid,
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x: entity.position.x,
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y: entity.position.y,
|
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z: entity.position.z,
|
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yaw: entity.yaw,
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pitch: entity.pitch,
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currentItem: 0,
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metadata: entity.metadata
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}
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} else if (entity.type == 'object') {
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return {
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entityId: entity.id,
|
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type: entity.entityType,
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x: entity.position.x,
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y: entity.position.y,
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z: entity.position.z,
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pitch: entity.pitch,
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yaw: entity.yaw,
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objectData: {
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intField: entity.data,
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velocityX: scaledVelocity.x,
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velocityY: scaledVelocity.y,
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velocityZ: scaledVelocity.z
|
||||
}
|
||||
}
|
||||
} else if (entity.type == 'mob') {
|
||||
return {
|
||||
entityId: entity.id,
|
||||
type: entity.entityType,
|
||||
x: entity.position.x,
|
||||
y: entity.position.y,
|
||||
z: entity.position.z,
|
||||
yaw: entity.yaw,
|
||||
pitch: entity.pitch,
|
||||
headPitch: entity.headPitch,
|
||||
velocityX: scaledVelocity.x,
|
||||
velocityY: scaledVelocity.y,
|
||||
velocityZ: scaledVelocity.z,
|
||||
metadata: entity.metadata
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
entity.getNearby = () => serv
|
||||
.getNearbyEntities({
|
||||
world: entity.world,
|
||||
position: entity.position,
|
||||
radius: entity.viewDistance*32
|
||||
})
|
||||
.filter((e) => e != entity);
|
||||
|
||||
entity.updateAndSpawn = () => {
|
||||
var updatedEntities=entity.getNearby();
|
||||
var entitiesToAdd=updatedEntities.filter(e => entity.nearbyEntities.indexOf(e)==-1);
|
||||
var entitiesToRemove=entity.nearbyEntities.filter(e => updatedEntities.indexOf(e)==-1);
|
||||
if (entity.type == 'player') {
|
||||
entity.player.despawnEntities(entitiesToRemove);
|
||||
entitiesToAdd.forEach(entity.player.spawnEntity);
|
||||
entity.player.lastPositionPlayersUpdated=entity.position.clone();
|
||||
} else {
|
||||
entity.lastPositionPlayersUpdated=entity.position.clone();
|
||||
}
|
||||
|
||||
var playersToAdd = entitiesToAdd.filter(e => e.type == 'player').map(e => e.player);
|
||||
var playersToRemove = entitiesToRemove.filter(e => e.type == 'player').map(e => e.player);
|
||||
|
||||
playersToRemove.forEach(p => p.despawnEntities([entity]));
|
||||
playersToRemove.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
|
||||
playersToAdd.forEach(p => p.spawnEntity(entity));
|
||||
playersToAdd.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
|
||||
|
||||
entity.nearbyEntities=updatedEntities;
|
||||
};
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=1,itemId,itemDamage=0}={}) => {
|
||||
var object = serv.initEntity('object', type, world, position.scaled(32).floored());
|
||||
object.data = data;
|
||||
object.velocity = velocity.scaled(32).floored();
|
||||
object.pitch = pitch;
|
||||
object.yaw = yaw;
|
||||
object.gravity = vec3(0, -20*32, 0);
|
||||
object.terminalvelocity = vec3(27*32, 27*32, 27*32);
|
||||
object.friction = vec3(10*32, 0, 10*32).floored();
|
||||
object.size = vec3(0.25*32, 0.25*32, 0.25*32); // Hardcoded, will be dependent on type!
|
||||
object.deathTime = 60*1000; // 60 seconds
|
||||
object.itemId = itemId;
|
||||
object.itemDamage = itemDamage;
|
||||
|
||||
object.updateAndSpawn();
|
||||
}
|
||||
|
||||
serv.spawnMob = (type, world, position, {pitch=0,yaw=0,headPitch=0,velocity=vec3(0,0,0),metadata=[]}={}) => {
|
||||
var mob = serv.initEntity('mob', type, world, position.scaled(32).floored());
|
||||
mob.velocity = velocity.scaled(32).floored();
|
||||
mob.pitch = pitch;
|
||||
mob.headPitch = headPitch;
|
||||
mob.yaw = yaw;
|
||||
mob.gravity = vec3(0, -20*32, 0);
|
||||
mob.terminalvelocity = vec3(27*32, 27*32, 27*32);
|
||||
mob.friction = vec3(10*32, 0, 10*32);
|
||||
mob.size = vec3(0.75, 1.75, 0.75);
|
||||
mob.metadata = metadata;
|
||||
|
||||
mob.updateAndSpawn();
|
||||
}
|
||||
|
||||
serv.on('tick', function(delta) {
|
||||
Promise.all(
|
||||
Object.keys(serv.entities).map(async (id) => {
|
||||
var entity = serv.entities[id];
|
||||
if (entity.deathTime && Date.now() - entity.bornTime >= entity.deathTime) {
|
||||
entity.destroy();
|
||||
return;
|
||||
}
|
||||
if (!entity.velocity || !entity.size) return;
|
||||
var oldPosAndOnGround = await entity.calculatePhysics(delta);
|
||||
if (!oldPosAndOnGround.oldPos.equals(vec3(0,0,0)))
|
||||
if (entity.type == 'mob') entity.sendPosition(oldPosAndOnGround);
|
||||
})
|
||||
).catch((err)=> setTimeout(() => {throw err;},0));
|
||||
});
|
||||
|
||||
serv.destroyEntity = entity => {
|
||||
serv._writeNearby('entity_destroy', {
|
||||
entityIds: [entity.id]
|
||||
}, {
|
||||
position: entity.position,
|
||||
world: entity.world
|
||||
});
|
||||
delete serv.entities[entity.id];
|
||||
}
|
||||
}
|
||||
|
||||
function getMoveAmount(dir, block, entity, delta, sizeSigned) {
|
||||
if (block) {
|
||||
entity.velocity[dir] = 0;
|
||||
return Math.floor(-1 * (entity.position[dir] + sizeSigned/2 - floorInDirection(entity.position[dir], -sizeSigned)));
|
||||
} else {
|
||||
return Math.floor(entity.velocity[dir] * delta);
|
||||
}
|
||||
}
|
||||
|
||||
function getSign(vec) {
|
||||
return vec3(Math.sign(vec.x), Math.sign(vec.y), Math.sign(vec.z));
|
||||
}
|
||||
|
||||
function floorInDirection(a, b) {
|
||||
return b < 0 ? Math.floor(a) : Math.ceil(a);
|
||||
}
|
||||
|
||||
function addGravity(entity, dir, delta) {
|
||||
if (entity.velocity[dir] < entity.terminalvelocity[dir] && entity.velocity[dir] > -entity.terminalvelocity[dir]) {
|
||||
entity.velocity[dir] = clamp(-entity.terminalvelocity[dir], entity.velocity[dir] + entity.gravity[dir] * delta, entity.terminalvelocity[dir]);
|
||||
}
|
||||
}
|
||||
|
||||
function getFriction(vel, fric, delta) {
|
||||
return vel > 0 ? Math.max(0, vel - fric*delta) : Math.min(0, vel + fric*delta);
|
||||
}
|
||||
|
||||
function clamp(a, b, c) {
|
||||
return Math.max(a, Math.min(b, c));
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@ module.exports = inject;
|
|||
|
||||
function inject(serv, settings) {
|
||||
serv.tickCount = 0;
|
||||
serv.lastTickTime = 0;
|
||||
|
||||
|
||||
serv.setTickInterval = ticksPerSecond => {
|
||||
|
|
@ -10,7 +11,10 @@ function inject(serv, settings) {
|
|||
|
||||
serv.tickInterval = setInterval(() => {
|
||||
serv.tickCount++;
|
||||
serv.emit('tick', serv.tickCount);
|
||||
var time = (Date.now() - serv.lastTickTime) / 1000;
|
||||
if (time > 100) time = 0;
|
||||
serv.emit('tick', time, serv.tickCount);
|
||||
serv.lastTickTime = Date.now();
|
||||
}, 1000/ticksPerSecond);
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue