Merge pull request #94 from demipixel/blockdrop

Entities and Physics
This commit is contained in:
Romain Beaumont 2015-11-16 19:50:43 +01:00
commit 2a64559dc2
14 changed files with 376 additions and 59 deletions

View file

@ -32,7 +32,7 @@
"prismarine-block": "0.1.0",
"prismarine-chunk": "0.2.1",
"prismarine-entity": "0.1.0",
"prismarine-world": "0.3.1",
"prismarine-world": "0.3.3",
"prismarine-world-sync": "0.1.0",
"random-seed": "^0.2.0",
"request-promise": "^0.4.3",

View file

@ -307,6 +307,24 @@ function inject(serv, player) {
}
});
base.add({
base: 'spawn',
info: 'Spawn an entity',
usage: '/spawn <entity_id>',
parse(str) {
var results=str.match(/(\d+)/);
if (!results) return false;
return {
id: parseInt(results[1])
}
},
action({id}) {
serv.spawnMob(id, player.world, player.entity.position.scaled(1/32), {
velocity: Vec3((Math.random() - 0.5) * 10, Math.random()*10 + 10, (Math.random() - 0.5) * 10)
});
}
})
serv.commands = base;
player.handleCommand = (str) => {

View file

@ -8,15 +8,17 @@ function inject(serv,player)
.forEach((otherPlayer) => otherPlayer._client.write(packetName, packetFields));
player._writeOthersNearby = (packetName, packetFields) =>
serv._writeArray(packetName, packetFields, player.nearbyPlayers);
serv._writeArray(packetName, packetFields, player.nearbyPlayers());
player.getOthers = () => serv.players.filter((otherPlayer) => otherPlayer != player);
player.getNearby = () => serv
.getNearby({
world: player.world,
position: player.entity.position,
radius: player.playerViewDistance*32
})
.filter((p) => p != player);
player.getNearbyPlayers = (radius=player.entity.viewDistance*32) => serv.getNearby({
world: player.world,
position: player.position,
radius: radius
});
player.nearbyPlayers = (radius=player.entity.viewDistance*32) => player.entity.nearbyEntities
.filter(e => e.type == 'player')
.map(e => e.player);
}

View file

@ -70,12 +70,19 @@ function inject(serv,player)
});
}
function completeDigging(location)
async function completeDigging(location)
{
clearInterval(animationInterval);
var diggingTime=new Date()-startDiggingTime;
if(expectedDiggingTime-diggingTime<100)
if(expectedDiggingTime-diggingTime<100) {
player.changeBlock(location,0,0);
// Drop block
serv.spawnObject(2, player.world, location.offset(0.5, 0.5, 0.5), {
velocity: Vec3(Math.random()*4 - 2, Math.random()*2 + 2, Math.random()*4 - 2),
itemId: currentlyDugBlock.type,
itemDamage: currentlyDugBlock.metadata
});
}
else
{
player._client.write("block_change",{

View file

@ -7,46 +7,25 @@ function inject(serv,player)
{
function addPlayer()
{
serv.entityMaxId++;
player.entity=new Entity(serv.entityMaxId);
serv.entities[player.entity.id]=player.entity;
player.entity=serv.initEntity('player', null, serv.overworld, Vec3(0,0,0));
player.entity.type = 'player';
player.entity.player=player;
player.entity.health = 20;
player.entity.food = 20;
player.entity.crouching = false; // Needs added in prismarine-entity later
player.playerViewDistance = 150;
player.view=10;
player.world=serv.overworld;
player.username=player._client.username;
serv.players.push(player);
serv.uuidToPlayer[player._client.uuid] = player;
player.loadedChunks={};
player.nearbyPlayers=[];
}
player.updateAndSpawnNearbyPlayers = () =>
{
player.lastPositionPlayersUpdated=player.entity.position;
var updatedPlayers=player.getNearby();
var playersToAdd=updatedPlayers.filter(p => player.nearbyPlayers.indexOf(p)==-1);
var playersToRemove=player.nearbyPlayers.filter(p => updatedPlayers.indexOf(p)==-1);
player.despawnPlayers(playersToRemove);
playersToAdd.forEach(player.spawnAPlayer);
playersToRemove.forEach(p => p.despawnPlayers([player]));
playersToRemove.forEach(p => p.nearbyPlayers=p.getNearby());
playersToAdd.forEach(p => p.spawnAPlayer(player));
playersToAdd.forEach(p => p.nearbyPlayers=p.getNearby());
player.nearbyPlayers=updatedPlayers;
};
function sendPlayersWhenMove()
{
player.on("positionChanged",() => {
if(player.entity.position.distanceTo(player.lastPositionPlayersUpdated)>2*32)
player.updateAndSpawnNearbyPlayers();
player.entity.updateAndSpawn();
});
}
@ -173,7 +152,7 @@ function inject(serv,player)
updateTime();
fillTabList();
player.updateAndSpawnNearbyPlayers();
player.entity.updateAndSpawn();
announceJoin();
player.emit("spawned");

View file

@ -8,6 +8,10 @@ function inject(serv,player)
});
};
player.despawnEntities = entities => player._client.write('entity_destroy', {
'entityIds': entities.map(e => e.id)
});
player._client.on('end', () => {
if(player.entity) {
serv.broadcast(player.username + ' quit the game.', "yellow");
@ -17,7 +21,7 @@ function inject(serv,player)
UUID: player._client.uuid
}]
});
player.nearbyPlayers.forEach(otherPlayer => otherPlayer.despawnPlayers([player]));
player.nearbyPlayers().forEach(otherPlayer => otherPlayer.despawnPlayers([player]));
delete serv.entities[player.entity.id];
player.emit('disconnected');
var index = serv.players.indexOf(player);

View file

@ -1,5 +1,16 @@
var blocks=require("minecraft-data")(require("../version")).blocks;
var vec3 = require("vec3");
var materialToSound = {
undefined: 'stone',
'rock': 'stone',
'dirt': 'grass',
'plant': 'grass',
'wool': 'cloth',
'web': 'cloth',
'wood': 'wood'
}
module.exports=inject;
function inject(serv,player)
@ -11,7 +22,10 @@ function inject(serv,player)
var placedPosition=referencePosition.plus(directionVector);
player.world.getBlockType(referencePosition).then((id) => {
if([25].indexOf(id) != -1) return;
serv.playSound('random.click', player.world, placedPosition.clone().add(vec3(0.5, 0.5, 0.5)));
var sound = 'dig.' + (materialToSound[blocks[heldItem.blockId].material] || 'stone');
serv.playSound(sound, player.world, placedPosition.clone().add(vec3(0.5, 0.5, 0.5)), {
pitch: 0.8
});
if(heldItem.blockId!=323){
player.changeBlock(placedPosition,heldItem.blockId,heldItem.itemDamage);
}else if(direction==1){

View file

@ -14,8 +14,9 @@ function inject(serv, player)
function attackEntity(entityId)
{
if (!serv.entities[entityId]) return; // ?????
var attackedPlayer = serv.entities[entityId].player;
if(attackedPlayer.gameMode!=0) return;
if(!attackedPlayer || attackedPlayer.gameMode!=0) return;
attackedPlayer.updateHealth(attackedPlayer.entity.health - 1);
serv.playSound('game.player.hurt', player.world, attackedPlayer.entity.position.scaled(1/32));

View file

@ -12,10 +12,10 @@ function inject(serv,player)
// float (degrees) --> byte (1/256 "degrees")
function conv(f){
var b = (f % 360) * 256 / 360;
var b = Math.floor((f % 360) * 256 / 360);
if (b < -128) b += 256;
else if (b > 127) b -= 256;
return Math.floor(b);
return b;
}
function sendLook(yaw,pitch,onGround)
{

View file

@ -5,18 +5,18 @@ module.exports = inject;
function inject(serv, player) {
player.spawnAPlayer = spawnedPlayer => {
player._client.write('named_entity_spawn', {
entityId: spawnedPlayer.entity.id,
playerUUID: spawnedPlayer._client.uuid,
x: spawnedPlayer.entity.position.x,
y: spawnedPlayer.entity.position.y,
z: spawnedPlayer.entity.position.z,
yaw: spawnedPlayer.entity.yaw,
pitch: spawnedPlayer.entity.pitch,
currentItem: 0,
metadata: spawnedPlayer.entity.metadata
});
player.spawnEntity = entity => {
player._client.write(entity.spawnPacketName, entity.getSpawnPacket());
if (typeof entity.itemId != 'undefined') {
entity.setMetadata([{
"key": 10,
"type": 5,
"value": {
blockId: entity.itemId,
itemDamage: entity.itemDamage
}
}]);
}
};
player.sendChunk = (chunkX,chunkZ,column) =>
@ -96,6 +96,7 @@ function inject(serv, player) {
if(player.world == world) return Promise.resolve();
opt = opt || {};
player.world = world;
player.entity.world = world;
player.loadedChunks={};
if (typeof opt.gamemode != 'undefined') player.gameMode = opt.gamemode;
player._client.write("respawn",{
@ -106,7 +107,7 @@ function inject(serv, player) {
});
player.entity.position=player.spawnPoint.toFixedPosition();
player.sendSpawnPosition();
player.updateAndSpawnNearbyPlayers();
player.entity.updateAndSpawn();
await player.sendMap();

View file

@ -11,8 +11,15 @@ function inject(serv,settings)
serv._writeNearby= (packetName, packetFields, loc) =>
serv._writeArray(packetName, packetFields, serv.getNearby(loc));
serv.getNearby= loc => serv.players.filter( player =>
player.world == loc.world &&
player.entity.position.distanceTo(loc.position) <= loc.radius
serv.getNearby= ({world,position,radius=8*16*32}) => serv.players.filter( player =>
player.world == world &&
player.entity.position.distanceTo(position) <= radius
);
serv.getNearbyEntities= ({world,position,radius=8*16*32}) => Object.keys(serv.entities)
.map(eId => serv.entities[eId])
.filter(entity =>
entity.world == world &&
entity.position.distanceTo(position) <= radius
);
}

View file

@ -14,7 +14,7 @@ function inject(serv, settings) {
serv.time = 0;
serv.on('tick', (count) => {
serv.on('tick', (delta,count) => {
if (!serv.doDaylightCycle) return;
if (count % 20 == 0) {
serv.setTime((serv.time + 20) % 24000); // Vanilla only does it every second

View file

@ -0,0 +1,280 @@
var Entity=require("prismarine-entity");
var blocks=require("minecraft-data")(require("../version")).blocks;
var mobs=require("minecraft-data")(require("../version")).entitiesByName;
var vec3 = require("vec3");
var EventEmitter = require('events').EventEmitter;
var util = require('util');
module.exports = inject;
function inject(serv) {
util.inherits(Entity, EventEmitter);
serv.initEntity = (type, entityType, world, position) => {
serv.entityMaxId++;
var entity = new Entity(serv.entityMaxId);
EventEmitter.call(entity);
entity.type = type;
entity.spawnPacketName = '';
entity.entityType = entityType;
entity.world = world;
entity.position = position;
entity.lastPositionPlayersUpdated = entity.position.clone();
entity.nearbyEntities = [];
entity.viewDistance = 150;
entity.bornTime = Date.now();
serv.entities[entity.id] = entity;
if (entity.type == 'player') entity.spawnPacketName = 'named_entity_spawn';
else if (entity.type == 'object') entity.spawnPacketName = 'spawn_entity';
else if (entity.type == 'mob') entity.spawnPacketName = 'spawn_entity_living';
entity.on("positionChanged",() => {
if(entity.position.distanceTo(entity.lastPositionPlayersUpdated)>2*32)
entity.updateAndSpawn();
});
entity.setMetadata = (data) => {
serv._writeNearby('entity_metadata', {
entityId: entity.id,
metadata: data
}, entity);
};
entity.destroy = () => {
serv.destroyEntity(entity);
};
entity.calculatePhysics = async (delta) => {
if (entity.gravity) {
addGravity(entity, 'x', delta);
addGravity(entity, 'y', delta);
addGravity(entity, 'z', delta);
}
var vSign = getSign(entity.velocity);
var sizeSigned = vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z);
var xVec = entity.position.offset(entity.velocity.x*delta + sizeSigned.x/2, 0, 0).scaled(1/32).floored();
var yVec = entity.position.offset(0, entity.velocity.y*delta + sizeSigned.y/2, 0).scaled(1/32).floored();
var zVec = entity.position.offset(0, 0, entity.velocity.z*delta + sizeSigned.z/2).scaled(1/32).floored();
// Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
var xBlock = blocks[await entity.world.getBlockType(xVec)].boundingBox == 'block';
var yBlock = yVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(yVec)].boundingBox == 'block';
var zBlock = zVec.equals(yVec) ? yBlock : (zVec.equals(xVec) ? xBlock : blocks[await entity.world.getBlockType(zVec)].boundingBox == 'block');
var old = entity.position.clone();
if (xBlock || yBlock || zBlock) {
entity.velocity.x = getFriction(entity.velocity.x, entity.friction.x, delta);
entity.velocity.z = getFriction(entity.velocity.x, entity.friction.x, delta);
}
var oldPos = entity.position.clone();
entity.position.x += getMoveAmount('x', xBlock, entity, delta, sizeSigned.x);
entity.position.y += getMoveAmount('y', yBlock, entity, delta, sizeSigned.y);
entity.position.z += getMoveAmount('z', zBlock, entity, delta, sizeSigned.z);
//serv.emitParticle(30, serv.overworld, entity.position.scaled(1/32), { size: vec3(0, 0, 0) });
return { oldPos: oldPos, onGround: yBlock}
};
entity.sendPosition = ({oldPos,onGround}) => {
var diff = entity.position.minus(oldPos);
if(diff.abs().x>127 || diff.abs().y>127 || diff.abs().z>127)
serv._writeNearby('entity_teleport', {
entityId: entity.id,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
onGround: onGround
}, entity);
else serv._writeNearby('rel_entity_move', {
entityId: entity.id,
dX: diff.x,
dY: diff.y,
dZ: diff.z,
onGround: onGround
}, entity);
entity.emit('positionChanged', oldPos);
}
entity.getSpawnPacket = () => {
var scaledVelocity = entity.velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
if (entity.type == 'player') {
return {
entityId: entity.id,
playerUUID: entity.player._client.uuid,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
currentItem: 0,
metadata: entity.metadata
}
} else if (entity.type == 'object') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
pitch: entity.pitch,
yaw: entity.yaw,
objectData: {
intField: entity.data,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z
}
}
} else if (entity.type == 'mob') {
return {
entityId: entity.id,
type: entity.entityType,
x: entity.position.x,
y: entity.position.y,
z: entity.position.z,
yaw: entity.yaw,
pitch: entity.pitch,
headPitch: entity.headPitch,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z,
metadata: entity.metadata
}
}
};
entity.getNearby = () => serv
.getNearbyEntities({
world: entity.world,
position: entity.position,
radius: entity.viewDistance*32
})
.filter((e) => e != entity);
entity.updateAndSpawn = () => {
var updatedEntities=entity.getNearby();
var entitiesToAdd=updatedEntities.filter(e => entity.nearbyEntities.indexOf(e)==-1);
var entitiesToRemove=entity.nearbyEntities.filter(e => updatedEntities.indexOf(e)==-1);
if (entity.type == 'player') {
entity.player.despawnEntities(entitiesToRemove);
entitiesToAdd.forEach(entity.player.spawnEntity);
entity.player.lastPositionPlayersUpdated=entity.position.clone();
} else {
entity.lastPositionPlayersUpdated=entity.position.clone();
}
var playersToAdd = entitiesToAdd.filter(e => e.type == 'player').map(e => e.player);
var playersToRemove = entitiesToRemove.filter(e => e.type == 'player').map(e => e.player);
playersToRemove.forEach(p => p.despawnEntities([entity]));
playersToRemove.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
playersToAdd.forEach(p => p.spawnEntity(entity));
playersToAdd.forEach(p => p.entity.nearbyEntities=p.entity.getNearby());
entity.nearbyEntities=updatedEntities;
};
return entity;
}
serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=vec3(0,0,0),data=1,itemId,itemDamage=0}={}) => {
var object = serv.initEntity('object', type, world, position.scaled(32).floored());
object.data = data;
object.velocity = velocity.scaled(32).floored();
object.pitch = pitch;
object.yaw = yaw;
object.gravity = vec3(0, -20*32, 0);
object.terminalvelocity = vec3(27*32, 27*32, 27*32);
object.friction = vec3(10*32, 0, 10*32).floored();
object.size = vec3(0.25*32, 0.25*32, 0.25*32); // Hardcoded, will be dependent on type!
object.deathTime = 60*1000; // 60 seconds
object.itemId = itemId;
object.itemDamage = itemDamage;
object.updateAndSpawn();
}
serv.spawnMob = (type, world, position, {pitch=0,yaw=0,headPitch=0,velocity=vec3(0,0,0),metadata=[]}={}) => {
var mob = serv.initEntity('mob', type, world, position.scaled(32).floored());
mob.velocity = velocity.scaled(32).floored();
mob.pitch = pitch;
mob.headPitch = headPitch;
mob.yaw = yaw;
mob.gravity = vec3(0, -20*32, 0);
mob.terminalvelocity = vec3(27*32, 27*32, 27*32);
mob.friction = vec3(10*32, 0, 10*32);
mob.size = vec3(0.75, 1.75, 0.75);
mob.metadata = metadata;
mob.updateAndSpawn();
}
serv.on('tick', function(delta) {
Promise.all(
Object.keys(serv.entities).map(async (id) => {
var entity = serv.entities[id];
if (entity.deathTime && Date.now() - entity.bornTime >= entity.deathTime) {
entity.destroy();
return;
}
if (!entity.velocity || !entity.size) return;
var oldPosAndOnGround = await entity.calculatePhysics(delta);
if (!oldPosAndOnGround.oldPos.equals(vec3(0,0,0)))
if (entity.type == 'mob') entity.sendPosition(oldPosAndOnGround);
})
).catch((err)=> setTimeout(() => {throw err;},0));
});
serv.destroyEntity = entity => {
serv._writeNearby('entity_destroy', {
entityIds: [entity.id]
}, {
position: entity.position,
world: entity.world
});
delete serv.entities[entity.id];
}
}
function getMoveAmount(dir, block, entity, delta, sizeSigned) {
if (block) {
entity.velocity[dir] = 0;
return Math.floor(-1 * (entity.position[dir] + sizeSigned/2 - floorInDirection(entity.position[dir], -sizeSigned)));
} else {
return Math.floor(entity.velocity[dir] * delta);
}
}
function getSign(vec) {
return vec3(Math.sign(vec.x), Math.sign(vec.y), Math.sign(vec.z));
}
function floorInDirection(a, b) {
return b < 0 ? Math.floor(a) : Math.ceil(a);
}
function addGravity(entity, dir, delta) {
if (entity.velocity[dir] < entity.terminalvelocity[dir] && entity.velocity[dir] > -entity.terminalvelocity[dir]) {
entity.velocity[dir] = clamp(-entity.terminalvelocity[dir], entity.velocity[dir] + entity.gravity[dir] * delta, entity.terminalvelocity[dir]);
}
}
function getFriction(vel, fric, delta) {
return vel > 0 ? Math.max(0, vel - fric*delta) : Math.min(0, vel + fric*delta);
}
function clamp(a, b, c) {
return Math.max(a, Math.min(b, c));
}

View file

@ -3,6 +3,7 @@ module.exports = inject;
function inject(serv, settings) {
serv.tickCount = 0;
serv.lastTickTime = 0;
serv.setTickInterval = ticksPerSecond => {
@ -10,7 +11,10 @@ function inject(serv, settings) {
serv.tickInterval = setInterval(() => {
serv.tickCount++;
serv.emit('tick', serv.tickCount);
var time = (Date.now() - serv.lastTickTime) / 1000;
if (time > 100) time = 0;
serv.emit('tick', time, serv.tickCount);
serv.lastTickTime = Date.now();
}, 1000/ticksPerSecond);
};