some more es6 arrows

This commit is contained in:
Romain Beaumont 2015-10-26 02:40:23 +01:00
parent accb742c7f
commit 888fa21b7b
6 changed files with 12 additions and 12 deletions

View file

@ -4,18 +4,18 @@ function inject(serv,player)
{
player.changeBlock=async (position,blockType) =>
{
serv.players.filter(p => p.world==player.world).forEach(function(p) {
p.sendBlock(position, blockType);
});
serv.players
.filter(p => p.world==player.world)
.forEach(p => p.sendBlock(position, blockType));
return await player.world.setBlockType(position,blockType);
};
player.sendBlock = (position, blockType) => { // Call from player.setBlock unless you want "local" fake blocks
player.sendBlock = (position, blockType) => // Call from player.setBlock unless you want "local" fake blocks
player._client.write("block_change",{
location:position,
type:blockType<<4
});
};
player.setBlock = (position,blockType) => serv.setBlock(player.world,position,blockType);
}

View file

@ -23,7 +23,7 @@ function inject(serv, player)
}
}
catch(err) {
setTimeout(function(){throw err;},0);
setTimeout(() =>{throw err;},0);
}
});

View file

@ -65,7 +65,7 @@ function inject(serv, player) {
else return results;
},
action(params) {
var res = params.map(function (num, i) { // parseInt paramaters
var res = params.map((num, i) => { // parseInt paramaters
if (num.indexOf('~') == 0) {
return (player.entity.position[['', 'x', 'y', 'z'][i]] >> 5) + parseInt(num.slice(1) || 0);
} else {

View file

@ -19,7 +19,7 @@ function inject(serv,player)
else if(status==0 && player.gameMode==1)
creativeDigging(pos);
})
.catch((err)=> setTimeout(function(){throw err;},0));
.catch((err)=> setTimeout(() => {throw err;},0));
});
function diggingTime(location)

View file

@ -148,6 +148,6 @@ function inject(serv,player)
player.emit("spawned");
sendPlayersWhenMove();
setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
setTimeout(() => {player.sendRestMap();sendChunkWhenMove();},100);
};
}

View file

@ -34,7 +34,7 @@ function inject(serv, player) {
function spiral(arr)
{
var t=[];
spiralloop(arr,function(x,z){
spiralloop(arr,(x,z) => {
t.push([x,z]);
});
return t;
@ -72,7 +72,7 @@ function inject(serv, player) {
player.sendMap = () =>
{
return player.sendNearbyChunks(3)
.catch((err) => setTimeout(function() { throw err; }), 0);
.catch((err) => setTimeout(() => { throw err; }), 0);
};
player.sendRestMap = () =>
@ -80,7 +80,7 @@ function inject(serv, player) {
player.sendingChunks=true;
player.sendNearbyChunks(player.view)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(function(){throw err;},0));
.catch((err)=> setTimeout(() => {throw err;},0));
};
player.sendSpawnPosition = () =>