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https://github.com/danbulant/flying-squid
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some more es6 arrows
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parent
accb742c7f
commit
888fa21b7b
6 changed files with 12 additions and 12 deletions
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@ -4,18 +4,18 @@ function inject(serv,player)
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{
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player.changeBlock=async (position,blockType) =>
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{
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serv.players.filter(p => p.world==player.world).forEach(function(p) {
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p.sendBlock(position, blockType);
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});
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serv.players
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.filter(p => p.world==player.world)
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.forEach(p => p.sendBlock(position, blockType));
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return await player.world.setBlockType(position,blockType);
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};
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player.sendBlock = (position, blockType) => { // Call from player.setBlock unless you want "local" fake blocks
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player.sendBlock = (position, blockType) => // Call from player.setBlock unless you want "local" fake blocks
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player._client.write("block_change",{
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location:position,
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type:blockType<<4
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});
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};
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player.setBlock = (position,blockType) => serv.setBlock(player.world,position,blockType);
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}
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@ -23,7 +23,7 @@ function inject(serv, player)
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}
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}
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catch(err) {
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setTimeout(function(){throw err;},0);
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setTimeout(() =>{throw err;},0);
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}
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});
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@ -65,7 +65,7 @@ function inject(serv, player) {
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else return results;
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},
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action(params) {
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var res = params.map(function (num, i) { // parseInt paramaters
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var res = params.map((num, i) => { // parseInt paramaters
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if (num.indexOf('~') == 0) {
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return (player.entity.position[['', 'x', 'y', 'z'][i]] >> 5) + parseInt(num.slice(1) || 0);
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} else {
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@ -19,7 +19,7 @@ function inject(serv,player)
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else if(status==0 && player.gameMode==1)
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creativeDigging(pos);
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})
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.catch((err)=> setTimeout(function(){throw err;},0));
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.catch((err)=> setTimeout(() => {throw err;},0));
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});
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function diggingTime(location)
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@ -148,6 +148,6 @@ function inject(serv,player)
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player.emit("spawned");
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sendPlayersWhenMove();
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setTimeout(function(){player.sendRestMap();sendChunkWhenMove();},100);
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setTimeout(() => {player.sendRestMap();sendChunkWhenMove();},100);
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};
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}
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@ -34,7 +34,7 @@ function inject(serv, player) {
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function spiral(arr)
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{
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var t=[];
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spiralloop(arr,function(x,z){
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spiralloop(arr,(x,z) => {
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t.push([x,z]);
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});
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return t;
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@ -72,7 +72,7 @@ function inject(serv, player) {
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player.sendMap = () =>
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{
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return player.sendNearbyChunks(3)
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.catch((err) => setTimeout(function() { throw err; }), 0);
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.catch((err) => setTimeout(() => { throw err; }), 0);
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};
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player.sendRestMap = () =>
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@ -80,7 +80,7 @@ function inject(serv, player) {
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player.sendingChunks=true;
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player.sendNearbyChunks(player.view)
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.then(() => player.sendingChunks=false)
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.catch((err)=> setTimeout(function(){throw err;},0));
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.catch((err)=> setTimeout(() => {throw err;},0));
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};
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player.sendSpawnPosition = () =>
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