Romain Beaumont
f522dfac97
use Vec3 correctly + move commands in the related plugins
2015-11-16 22:22:58 +01:00
Romain Beaumont
9bcbb991bb
serv, player -> player,serv because serv is often not needed
2015-11-16 21:24:19 +01:00
Romain Beaumont
a1a260c1da
move some of entities.js in other files
2015-11-16 21:11:20 +01:00
Romain Beaumont
94a11951f4
entity plugins
2015-11-16 20:57:38 +01:00
Romain Beaumont
39dc37f94d
put together player plugins and server plugins
2015-11-16 20:23:09 +01:00
Romain Beaumont
15350791df
Merge pull request #95 from mhsjlw/update_nmp
...
update to nmp 0.16
2015-11-16 19:53:30 +01:00
Romain Beaumont
2a64559dc2
Merge pull request #94 from demipixel/blockdrop
...
Entities and Physics
2015-11-16 19:50:43 +01:00
Romain Beaumont
78149b646e
fix changing world
2015-11-16 19:50:33 +01:00
Romain Beaumont
500616283d
update to nmp 0.16
2015-11-12 02:28:17 +01:00
Romain Beaumont
47b6e00d5e
fix block drop (use currentlyDugBlock instead of getting air)
2015-11-11 11:37:06 +01:00
DemiPixel
f0c17d38b4
Almost done with entities, needs some more finishing touches
2015-11-10 21:12:53 -08:00
DemiPixel
9c61b7b009
Trying to work on sending entities, fair amount of broken stuff
2015-11-09 13:25:42 -08:00
DemiPixel
687b8b971f
Remove debugging, fix flying blocks
2015-11-08 14:46:56 -08:00
DemiPixel
cc072e2464
Add cool sounds, remove some debugging
2015-11-08 09:06:37 -08:00
DemiPixel
0684ff481f
Added mobs, /spawn, fixed bugs, added many more
2015-11-07 23:17:38 -08:00
DemiPixel
573c0e4200
Adding lots of cool stuff (spawnObject, entity physics, etc)
2015-11-07 17:49:52 -08:00
Romain Beaumont
3134633a87
properly implement gamemode change, make gamemode3 (spectator) work
2015-11-07 20:43:34 +01:00
Romain Beaumont
12620716e7
only wait between each chunk after the initial map was sent
2015-11-06 22:11:52 +01:00
Romain Beaumont
591a4ed8df
implement skins (player properties)
2015-11-06 21:40:18 +01:00
Romain Beaumont
d7aa0bca83
handle player set view distance, fix #76
2015-11-06 20:50:29 +01:00
Romain Beaumont
6b86cf5e9a
send rest of the map only when the player has logged, fix #88
2015-11-06 20:36:41 +01:00
Romain Beaumont
a647e34078
fix respawning : fix #91
2015-11-06 19:17:52 +01:00
Romain Beaumont
010cda5c6e
use destructuring in more commands
2015-11-06 19:07:05 +01:00
Romain Beaumont
41811c79b5
improve code of new commands : do the parsing in parse and use destructuring
2015-11-06 18:39:29 +01:00
DemiPixel
446dfa64d0
Lots of stuff.
2015-11-05 17:41:16 -08:00
DemiPixel
2955c5bcfd
Support sound basics
2015-11-02 19:04:09 -08:00
Romain Beaumont
20ff77bc1d
listen on server 'connection' to listen to non-PLAY errors, try to fix #85
2015-10-26 22:33:52 +01:00
Romain Beaumont
81d6cca4f1
add metadata when placing a block, progress on #9
2015-10-26 21:32:53 +01:00
Romain Beaumont
73a18ef863
use an es6 class for the player
2015-10-26 02:59:37 +01:00
Romain Beaumont
733ca45a46
use a class for MCServer
2015-10-26 02:55:08 +01:00
Romain Beaumont
888fa21b7b
some more es6 arrows
2015-10-26 02:40:23 +01:00
Romain Beaumont
accb742c7f
add back server.setBlock
2015-10-26 02:28:07 +01:00
Romain Beaumont
53c2bc776d
use an es6 class for diamond_square generation
2015-10-26 02:03:32 +01:00
Romain Beaumont
1a58da904c
more es6 refactoring : use destructing and more arrow functions
2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it
2015-10-26 01:15:21 +01:00
Romain Beaumont
69819b880e
proper /changeworld overworld|nether command implemented
2015-10-25 23:58:30 +01:00
Romain Beaumont
939a404050
fix grass in diamond_square
2015-10-25 23:33:12 +01:00
Romain Beaumont
2a3b8a157b
add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far
2015-10-25 23:26:04 +01:00
Romain Beaumont
c2b1424743
serv.setBlock -> player.setBlock
2015-10-25 21:24:37 +01:00
Romain Beaumont
e3b7ad569b
fix stuff related to changeWorld
...
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
7ac4653ea2
Maybe this works
2015-10-24 21:22:20 -07:00
DemiPixel
f0cce9fadb
Added lots of communication stuff
2015-10-24 21:02:26 -07:00
DemiPixel
bb80bd7c44
Changed stuff, added seeds, etc
2015-10-24 19:41:21 -07:00
DemiPixel
c48dc8c2c0
Fail
2015-10-24 18:47:02 -07:00
DemiPixel
afb75e4bea
Update docs, small fix
2015-10-24 18:39:59 -07:00
DemiPixel
1b739c3391
NOT FINAL VERSION, stuff still broken but some more fixes
2015-10-24 17:15:04 -07:00
DemiPixel
cfa690efb3
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
2015-10-24 17:10:43 -07:00
DemiPixel
1917165caf
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
2015-10-24 16:56:28 -07:00
Romain Beaumont
24370e9d0f
make the program crash in case of errors
2015-10-24 22:12:11 +02:00
Romain Beaumont
17b65f5021
crash when there is an error during login
2015-10-24 21:44:30 +02:00