Romain Beaumont
2a64559dc2
Merge pull request #94 from demipixel/blockdrop
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Entities and Physics
2015-11-16 19:50:43 +01:00
Romain Beaumont
78149b646e
fix changing world
2015-11-16 19:50:33 +01:00
demipixel
738ac51ce2
Merge pull request #2 from rom1504/fix_blockdrop
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fix block drop (use currentlyDugBlock instead of getting air)
2015-11-11 12:41:26 -08:00
Romain Beaumont
47b6e00d5e
fix block drop (use currentlyDugBlock instead of getting air)
2015-11-11 11:37:06 +01:00
DemiPixel
f0c17d38b4
Almost done with entities, needs some more finishing touches
2015-11-10 21:12:53 -08:00
DemiPixel
9c61b7b009
Trying to work on sending entities, fair amount of broken stuff
2015-11-09 13:25:42 -08:00
DemiPixel
687b8b971f
Remove debugging, fix flying blocks
2015-11-08 14:46:56 -08:00
DemiPixel
cc072e2464
Add cool sounds, remove some debugging
2015-11-08 09:06:37 -08:00
DemiPixel
0684ff481f
Added mobs, /spawn, fixed bugs, added many more
2015-11-07 23:17:38 -08:00
DemiPixel
573c0e4200
Adding lots of cool stuff (spawnObject, entity physics, etc)
2015-11-07 17:49:52 -08:00
Romain Beaumont
3134633a87
properly implement gamemode change, make gamemode3 (spectator) work
2015-11-07 20:43:34 +01:00
mhsjlw
5a7eae3b1d
Merge pull request #93 from demipixel/todo
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Add stuff to TODO
2015-11-06 21:35:00 -05:00
DemiPixel
4ad8d3e675
Every little detail
2015-11-06 17:52:17 -08:00
DemiPixel
af9f7f1de8
How did I mess this up
2015-11-06 17:50:31 -08:00
DemiPixel
aed13b8c41
Updating this bad boy
2015-11-06 17:49:33 -08:00
Romain Beaumont
12620716e7
only wait between each chunk after the initial map was sent
2015-11-06 22:11:52 +01:00
Romain Beaumont
591a4ed8df
implement skins (player properties)
2015-11-06 21:40:18 +01:00
Romain Beaumont
d7aa0bca83
handle player set view distance, fix #76
2015-11-06 20:50:29 +01:00
Romain Beaumont
6b86cf5e9a
send rest of the map only when the player has logged, fix #88
2015-11-06 20:36:41 +01:00
Romain Beaumont
a647e34078
fix respawning : fix #91
2015-11-06 19:17:52 +01:00
Romain Beaumont
010cda5c6e
use destructuring in more commands
2015-11-06 19:07:05 +01:00
Romain Beaumont
41811c79b5
improve code of new commands : do the parsing in parse and use destructuring
2015-11-06 18:39:29 +01:00
Romain Beaumont
6c5a392b2b
Merge pull request #89 from demipixel/sound
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Sound and Particles!
2015-11-06 03:04:21 +01:00
DemiPixel
17ad68dced
I love my docs
2015-11-05 17:58:49 -08:00
DemiPixel
446dfa64d0
Lots of stuff.
2015-11-05 17:41:16 -08:00
DemiPixel
2955c5bcfd
Support sound basics
2015-11-02 19:04:09 -08:00
Romain Beaumont
84369016a1
Release 0.2.0
2015-11-01 18:58:17 +01:00
Romain Beaumont
cbf04f1c01
update prismarine-world : now doesn't error when a region file doesn't exist
2015-11-01 17:19:37 +01:00
Romain Beaumont
20ff77bc1d
listen on server 'connection' to listen to non-PLAY errors, try to fix #85
2015-10-26 22:33:52 +01:00
Romain Beaumont
07b8eaf58c
update setBlock doc
2015-10-26 21:40:06 +01:00
Romain Beaumont
81d6cca4f1
add metadata when placing a block, progress on #9
2015-10-26 21:32:53 +01:00
Romain Beaumont
f0808b36e1
Some things got done in the roadmap
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I wouldn't say other dimensions or world generation are finished, but basic functionality is there.
2015-10-26 18:33:54 +01:00
Romain Beaumont
ae0faf757f
delete doc/README.md
2015-10-26 18:31:24 +01:00
Romain Beaumont
767a3bfba1
fix test
2015-10-26 03:10:16 +01:00
Romain Beaumont
73a18ef863
use an es6 class for the player
2015-10-26 02:59:37 +01:00
Romain Beaumont
733ca45a46
use a class for MCServer
2015-10-26 02:55:08 +01:00
Romain Beaumont
888fa21b7b
some more es6 arrows
2015-10-26 02:40:23 +01:00
Romain Beaumont
accb742c7f
add back server.setBlock
2015-10-26 02:28:07 +01:00
Romain Beaumont
53c2bc776d
use an es6 class for diamond_square generation
2015-10-26 02:03:32 +01:00
Romain Beaumont
1a58da904c
more es6 refactoring : use destructing and more arrow functions
2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it
2015-10-26 01:15:21 +01:00
Romain Beaumont
69819b880e
proper /changeworld overworld|nether command implemented
2015-10-25 23:58:30 +01:00
Romain Beaumont
939a404050
fix grass in diamond_square
2015-10-25 23:33:12 +01:00
Romain Beaumont
2a3b8a157b
add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far
2015-10-25 23:26:04 +01:00
Romain Beaumont
c2b1424743
serv.setBlock -> player.setBlock
2015-10-25 21:24:37 +01:00
Romain Beaumont
e3b7ad569b
fix stuff related to changeWorld
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* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
7ac4653ea2
Maybe this works
2015-10-24 21:22:20 -07:00
DemiPixel
f0cce9fadb
Added lots of communication stuff
2015-10-24 21:02:26 -07:00
DemiPixel
bb80bd7c44
Changed stuff, added seeds, etc
2015-10-24 19:41:21 -07:00
DemiPixel
c48dc8c2c0
Fail
2015-10-24 18:47:02 -07:00