Commit graph

67 commits

Author SHA1 Message Date
Romain Beaumont
accb742c7f add back server.setBlock 2015-10-26 02:28:07 +01:00
Romain Beaumont
53c2bc776d use an es6 class for diamond_square generation 2015-10-26 02:03:32 +01:00
Romain Beaumont
1a58da904c more es6 refactoring : use destructing and more arrow functions 2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it 2015-10-26 01:15:21 +01:00
Romain Beaumont
69819b880e proper /changeworld overworld|nether command implemented 2015-10-25 23:58:30 +01:00
Romain Beaumont
939a404050 fix grass in diamond_square 2015-10-25 23:33:12 +01:00
Romain Beaumont
2a3b8a157b add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far 2015-10-25 23:26:04 +01:00
Romain Beaumont
c2b1424743 serv.setBlock -> player.setBlock 2015-10-25 21:24:37 +01:00
Romain Beaumont
e3b7ad569b fix stuff related to changeWorld
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
7ac4653ea2 Maybe this works 2015-10-24 21:22:20 -07:00
DemiPixel
f0cce9fadb Added lots of communication stuff 2015-10-24 21:02:26 -07:00
DemiPixel
bb80bd7c44 Changed stuff, added seeds, etc 2015-10-24 19:41:21 -07:00
DemiPixel
c48dc8c2c0 Fail 2015-10-24 18:47:02 -07:00
DemiPixel
afb75e4bea Update docs, small fix 2015-10-24 18:39:59 -07:00
DemiPixel
1b739c3391 NOT FINAL VERSION, stuff still broken but some more fixes 2015-10-24 17:15:04 -07:00
DemiPixel
cfa690efb3 Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. 2015-10-24 17:10:43 -07:00
DemiPixel
1917165caf Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. 2015-10-24 16:56:28 -07:00
Romain Beaumont
24370e9d0f make the program crash in case of errors 2015-10-24 22:12:11 +02:00
Romain Beaumont
17b65f5021 crash when there is an error during login 2015-10-24 21:44:30 +02:00
Romain Beaumont
8a93ffbdd9 anvil loading 2015-10-23 17:26:25 +02:00
Romain Beaumont
cf7b1e8fe5 send only one player_info packet, now that the problem has been solved: don't send the displayName 2015-10-14 18:58:28 +02:00
Romain Beaumont
892199e4a3 Merge pull request #72 from JWo1F/commands
fix #42
2015-10-13 00:17:55 +02:00
Romain Beaumont
c89c9e722e move Command class to its own file, fix bugs in commands and improve info 2015-10-13 00:17:38 +02:00
Romain Beaumont
82353ad13c actually fix displayName by not putting it (the vanilla server does that) 2015-10-12 23:01:27 +02:00
Romain Beaumont
57a253565f display name is a json chat 2015-10-12 22:53:09 +02:00
Romain Beaumont
7b93432d7f disable broken world border 2015-10-12 22:36:10 +02:00
Romain Beaumont
50785a9e5e improve spawn point 2015-10-12 21:59:13 +02:00
Romain Beaumont
c26b11bb74 fix 2 bugs in login : send the update health packet + send named_entity_spawn as fixed point 2015-10-12 21:46:55 +02:00
Romain Beaumont
06770fc23f force compression 2015-10-12 18:59:57 +02:00
Romain Beaumont
0c738d1b74 make map sending a bit more lazy, that way it's always instant to login in the game, even if some chunks are missing 2015-10-12 18:08:20 +02:00
Romain Beaumont
86b83e4e8d fix basic.js, fix #74 2015-10-11 14:25:47 +02:00
JWo1F
b51519e138 fixes 2015-10-11 07:32:49 +03:00
JWo1F
19b5c9a9cc move code to inject section 2015-10-11 07:11:36 +03:00
JWo1F
75f974ecc8 ping! 2015-10-11 06:42:46 +03:00
JWo1F
0f5ce49610 commands 2015-10-11 06:11:03 +03:00
Romain Beaumont
82067d1424 add try catch for the modpe commands to avoid crashes 2015-10-10 19:07:00 +02:00
Romain Beaumont
316ed6b49b add _worldSync to implement modpe api 2015-10-10 18:54:21 +02:00
Romain Beaumont
32c1368107 add all_the_blocks generation 2015-10-10 16:15:33 +02:00
Romain Beaumont
54e9e6b979 Merge pull request #67 from demipixel/mini-worldgen-change
Mini worldgen change
2015-10-10 16:02:37 +02:00
Romain Beaumont
51148036e4 put modpe in its own command namespace (/modpe <command>), add the same /time command that minecraft has 2015-10-10 15:56:47 +02:00
DemiPixel
7fd8e56d3e Of course it breaks 2015-10-09 17:33:29 -07:00
DemiPixel
7a028e7193 Quick fixes, adding everything to api.md 2015-10-09 17:30:10 -07:00
DemiPixel
e062e4d6a9 Start of ticks, added daycycle, fixed inventory + chest things 2015-10-09 17:18:13 -07:00
Romain Beaumont
012f6e7c30 fix lines in modpe.js 2015-10-09 20:17:37 +02:00
Romain Beaumont
3f0c099c42 generate an uuidv3 in offline mode, fix #68 2015-10-09 19:46:14 +02:00
DemiPixel
c72452da79 Added waterline + dirt/bedrock height 2015-10-09 10:29:40 -07:00
Romain Beaumont
36465cf00d fix modpe dir 2015-10-09 18:07:33 +02:00
Romain Beaumont
0e3ce375a6 fix metadata (nmp 0.15) 2015-10-09 18:07:33 +02:00
Romain Beaumont
cd3434b8ea move back files where they should have been (in src/) 2015-10-09 18:07:33 +02:00
Ubuntu
a4cae0c143 Modpe support is merged, added flag for enabling modpe, added world edit 2015-10-09 18:07:33 +02:00