Commit graph

283 commits

Author SHA1 Message Date
Romain Beaumont
029c31fad6 add player-list-text config option, and add missing options in the api.md, fix #180 2016-01-14 01:09:07 +01:00
Romain Beaumont
c861ac14b9 fix posFromString 2016-01-08 22:27:14 +01:00
Romain Beaumont
95b5b57e72 implement latency 2015-12-22 00:28:50 +01:00
Romain Beaumont
8a5fb267ab fix plugin loading logging 2015-12-18 15:36:18 +01:00
Romain Beaumont
baca95c070 a small fix 2015-12-18 14:58:32 +01:00
Romain Beaumont
1d882c4af9 some webstorm found fixes 2015-12-18 14:27:36 +01:00
Romain Beaumont
8dc3087d65 mhsjlw -> PrismarineJS 2015-12-18 13:32:04 +01:00
Romain Beaumont
8c4406804e use const and let instead of var
see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/const and https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let
2015-12-17 11:36:43 +01:00
Romain Beaumont
a03bb7c901 implement all spawn eggs 2015-12-15 01:37:14 +01:00
Romain Beaumont
a999bbdda1 fix an async problem with portal generation, check huge portals work 2015-12-15 00:20:15 +01:00
Romain Beaumont
067128e8c9 fix a small thing in digging 2015-12-15 00:06:01 +01:00
Romain Beaumont
6b6a6764ae update fire placing/destroying, fix #171 2015-12-14 23:59:26 +01:00
Romain Beaumont
0fd80dcb7c fix spawning not in water, fix #63 2015-12-14 23:23:13 +01:00
Romain Beaumont
894760ac36 fix /portal for direction=z 2015-12-14 22:47:08 +01:00
Romain Beaumont
e792f5d671 fix destroying multiple portal at the same time, add /portal command to create a portal, expose various portal generation function 2015-12-14 22:36:15 +01:00
Romain Beaumont
6cb2bba019 destroy the portal when an obsidian block is dug 2015-12-14 21:22:48 +01:00
Romain Beaumont
d49fd8b775 store portal and destroy the whole portal when destroying one portal block, progress on #79 2015-12-14 21:12:56 +01:00
Romain Beaumont
0ea7fcf40d don't spawn in water, fix #63 2015-12-14 20:40:42 +01:00
DemiPixel
aeb5f888df Small fixes to commands/tp 2015-12-14 19:37:17 +01:00
DemiPixel
e49daf1fcd Fixes, make errors red 2015-12-14 19:37:17 +01:00
DemiPixel
14811552ff Added stuff to chat 2015-12-14 19:37:17 +01:00
DemiPixel
c13c901279 Added colors, made some fixes to command.js 2015-12-14 19:37:17 +01:00
Romain Beaumont
08015d3bac Merge pull request #160 from demipixel/fx
FX
2015-12-14 19:25:49 +01:00
DemiPixel
d269b0a49d Fix a few things for FX 2015-12-13 19:35:13 -08:00
Romain Beaumont
d9eb820e3f cactus -> portal 2015-12-14 04:01:55 +01:00
Romain Beaumont
3d6dd9faec doesn't detect portal if there is air in it, add test to check that 2015-12-14 02:58:00 +01:00
DemiPixel
7d062ad169 Make effects ends, screw player abilities 2015-12-13 16:20:38 -08:00
DemiPixel
0adfc20a1f Continuing attempt to implement abilities 2015-12-13 16:20:38 -08:00
DemiPixel
0092af247e Start of implementing player abilities 2015-12-13 16:20:37 -08:00
DemiPixel
f8c5eac2fb Begin implementing effects 2015-12-13 16:20:37 -08:00
Romain Beaumont
703b42abea some fixes in findBorder, add more tests 2015-12-14 00:45:08 +01:00
Romain Beaumont
539b9c1314 implement portal detection and use it when flint and steel is used
currently places cactus instead of nether block because nether block seems to require the multi block change packet

lot of tests are already there, but some more need to be added, it seems some cases don't work (when the portal have edges it seems)
2015-12-12 06:45:39 +01:00
Romain Beaumont
addec7252d fix place block test and improve lot of awaiting in the tests, only send min(3,view) chunks initially 2015-12-11 16:52:48 +01:00
Romain Beaumont
5f96ff3581 remove a forgotten console.log 2015-12-11 15:51:35 +01:00
Romain Beaumont
f5884caf1f fix player.kick (just use player._client.end), add serv.quit(reason), wait for login messages in mineflayer test 2015-12-11 15:33:48 +01:00
Romain Beaumont
72c91c50e0 make tests independent : do beforeEach instead of before to initialize the server/bots 2015-12-11 13:49:03 +01:00
Romain Beaumont
47c75671c4 create an entity.attach, some more selector fixes, and add a fun /pile <entities> command (that will go in a plugin later) 2015-12-11 05:20:10 +01:00
Romain Beaumont
ce1ffe9c4f fix error handling in /kill and disable /kill test until we figure out whether the server should send the despawn packet or not when the entity dies 2015-12-11 04:32:33 +01:00
Romain Beaumont
9366c1b9a7 make /attach use the selectors, fix UserError, check /tp has one target
see http://stackoverflow.com/a/32749533 for UserError
2015-12-11 04:14:41 +01:00
Romain Beaumont
3bea548f82 node 0.10 doesn't have listenerCount, don't use it 2015-12-11 02:57:32 +01:00
Romain Beaumont
567b82c61c don't login if the client is already ended, fix #113 2015-12-11 02:37:11 +01:00
Romain Beaumont
c3bef15214 UserError.js -> user_error.js (js style) 2015-12-11 02:11:14 +01:00
Romain Beaumont
6207010a02 don't force entities to despawn when they die, the client figures out when to do that itself, fix #156 2015-12-11 01:14:39 +01:00
Romain Beaumont
fcce925032 fix first page of help 2015-12-11 00:59:31 +01:00
Romain Beaumont
71a85c0f48 page length to 7 like vanilla 2015-12-11 00:23:49 +01:00
DemiPixel
cd646972f7 Fix help 2015-12-10 15:06:47 -08:00
DemiPixel
b7aea8251f Fix tp, updatePosition, and tests 2015-12-10 11:20:17 -08:00
DemiPixel
9b0970b291 Fix tp, implement entity.selectorString 2015-12-10 09:06:20 -08:00
DemiPixel
f38ea36c55 Make UserError in index.js 2015-12-10 00:14:29 -08:00
DemiPixel
cbb2068454 Made /help not shit 2015-12-09 23:04:57 -08:00
DemiPixel
fe2f220f10 Big changes to player/entity.sendPosition and entity/player.teleport. Not fully working yet. 2015-12-09 23:04:57 -08:00
DemiPixel
67af4a8144 Fix tp and setblock, implement relative position function, throw errors instead of returning, catch errors and display error 2015-12-09 23:04:57 -08:00
Romain Beaumont
ad7253d36d put experience pure functions in a lib and adapt the doc 2015-12-10 01:47:57 +01:00
Romain Beaumont
865327b482 use require-self for better consistency with external plugins
require("flying-squid").someLib instead of require("../someLib")
2015-12-10 01:25:33 +01:00
Romain Beaumont
a770046407 properly implement /kill using selectors 2015-12-09 01:12:04 +01:00
Romain Beaumont
31a8d18aa0 Merge branch 'selector' : #149 2015-12-09 01:03:48 +01:00
Romain Beaumont
5d0d9ceb11 fix @e[type=Zombie] selector 2015-12-09 01:03:32 +01:00
DemiPixel
e151d6958e Finish basic implementation of selectors 2015-12-07 15:59:56 -08:00
Romain Beaumont
de202f5faa fix commands to support /ban-ip , add /pardon-ip 2015-12-07 23:47:53 +01:00
C109
e5ff8eae7e Added IP ban command 2015-12-07 11:50:52 -05:00
DemiPixel
843fa1ffa2 Starting selectors (incomplete) 2015-12-07 01:21:45 -08:00
DemiPixel
05be3c4e89 Basic XP implementation 2015-12-06 14:44:10 -08:00
Romain Beaumont
ae6d9887fd fix bug in /tp and add regression tests 2015-12-06 18:31:25 +01:00
DemiPixel
b4b90c01ed Add /op and /deop 2015-12-05 22:08:00 -08:00
DemiPixel
f17f54fe92 Adding op 'n stuff 2015-12-05 21:52:46 -08:00
DemiPixel
127ef3c777 Add ~ tp /tp, small fixes 2015-12-05 21:24:38 -08:00
Romain Beaumont
6ab320e3bc sendRelativePositionChange needs to be async because of behavior use
not sure if that behavior thingy has its place in that function, I think 'move' is not really a behavior at all.
'letPlayerMove' would be a normal behavior and it would be in sendRelativePositionChange.
Making plugins able to break function is not at all a good idea imho.
2015-12-06 04:39:09 +01:00
azastrael
bb75c6c1a0 Gona kill myself . . . 2015-12-06 04:19:15 +01:00
azastrael
d334fc486c Crying right now . . . 2015-12-06 04:17:19 +01:00
azastrael
3849de3aa3 Try number 42. 2015-12-06 04:13:30 +01:00
azastrael
284cdc73fa Please ... love me whatever stupid things i do =( 2015-12-06 03:57:30 +01:00
azastrael
844558dd89 The magic of 32. 2015-12-06 03:48:16 +01:00
azastrael
b850d23496 Fix a very bad bug. 2015-12-06 03:44:21 +01:00
azastrael
01e0162d59 Add teleport ( aka. tp ) command. 2015-12-06 03:24:48 +01:00
C109
46f1000bcf Fixed friction bug 2015-12-01 11:35:20 -05:00
Romain Beaumont
04ab50b7d8 add /attach <carrierId> <attachedId> to attach an entity on an other one
will be used to make a attach function and in vanilla uses later
2015-11-30 02:51:25 +01:00
Romain Beaumont
57ff06a805 map 7 dragon parts to dragon when attacking the dragon, fix #109 2015-11-29 22:03:42 +01:00
Romain Beaumont
64c1a5921d entity should despawn even if animation=false 2015-11-29 20:35:58 +01:00
Romain Beaumont
c34ebb1f5e fix entity dying, add /killall commands, add entity.takeDamage method, remove despawnPlayers (same as despawnEntities) 2015-11-29 20:08:42 +01:00
Romain Beaumont
959100ef7d stop extending prismarine-entity and add license field 2015-11-28 22:38:08 +01:00
Romain Beaumont
e7952f386f send equipment during spawn and fix some code style issues 2015-11-28 21:54:49 +01:00
Romain Beaumont
c8ce897013 start fixing inventory equipments 2015-11-28 21:40:09 +01:00
Romain Beaumont
b5d22e57f9 improve code with webstorm suggestion + split entities.js into spawn.js and other files 2015-11-28 18:23:26 +01:00
mhsjlw
96ef26a21b Update README.md 2015-11-28 07:26:36 -05:00
Romain Beaumont
f2889dd674 fix /command help message 2015-11-28 02:16:23 +01:00
Romain Beaumont
23094fd152 try/catch acceptClick until everything is implemented 2015-11-28 01:53:35 +01:00
Romain Beaumont
af3cfeda51 fix place lime wool bug (use Item.fromNotch) 2015-11-28 01:48:54 +01:00
Romain Beaumont
6d098deb23 convert coords to int, fix chunk unload bug (on node 0.10) 2015-11-26 18:04:13 +01:00
Romain Beaumont
7f47dacc60 add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks
I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanilla server
progress on #127
2015-11-26 01:32:35 +01:00
Romain Beaumont
fb5450e3ca unload chunks, progress on #127 2015-11-26 01:08:10 +01:00
Romain Beaumont
ddd38e148a fix settings, cleanup logs (fix #125) 2015-11-25 19:49:38 +01:00
Romain Beaumont
82dbd722fd most objects don't despawn and don't get picked up, fix #121 2015-11-25 00:52:49 +01:00
Romain Beaumont
f250e4b2a4 fix chunk sending, fix #124 2015-11-25 00:46:56 +01:00
Romain Beaumont
804ddee7c1 Merge pull request #123 from 109C/master
Disable shift clicking
2015-11-25 00:12:07 +01:00
C109
69379d75e4 Not even shift clicking works... 2015-11-24 18:09:55 -05:00
Romain Beaumont
77b326ffee Merge pull request #122 from 109C/master
No more crashes when using uniplemented windows.js features
2015-11-25 00:06:22 +01:00
C109
d5a8acbe3b No more crashes 2015-11-24 18:02:32 -05:00
Romain Beaumont
58193cb37e Merge pull request #116 from 109C/master
Add survival inventory handling for players
2015-11-24 23:43:02 +01:00
DemiPixel
8d9eb32073 Fix crashing for module plugins 2015-11-24 14:35:07 -08:00
DemiPixel
483269db4c Added forceCancelDig and some other stuff 2015-11-23 19:27:35 -08:00