Finish basic implementation of selectors

This commit is contained in:
DemiPixel 2015-12-07 15:59:56 -08:00
parent 843fa1ffa2
commit e151d6958e
2 changed files with 111 additions and 17 deletions

View file

@ -1,4 +1,6 @@
module.exports.player=function(player) {
var Vec3 = require("vec3").Vec3;
module.exports.player=function(player, serv) {
player.commands.add({
base: 'help',
@ -73,6 +75,22 @@ module.exports.player=function(player) {
}
});
player.commands.add({
base: 'selector',
info: 'Get array from selector',
usage: '/selector <selector>',
op: true,
parse(str) {
return str || false;
},
action(sel) {
var arr = serv.selectorString(sel, player.position.scaled(1/32), player.world);
if (arr instanceof Error) return arr.toString();
else if (arr == null) return 'Could not find player';
else player.chat(JSON.stringify(arr.map(a => a.id)));
}
})
player.handleCommand = async (str) => {
try {
@ -86,6 +104,28 @@ module.exports.player=function(player) {
};
module.exports.server = function(serv) {
function shuffleArray(array) {
var currentIndex = array.length, temporaryValue, randomIndex ;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
var notudf = i => typeof i != 'undefined';
serv.selector = (type, opt) => {
if (['all', 'random', 'near', 'entity'].indexOf(type) == -1)
return new Error('serv.selector(): type must be either [all, random, near, or entity]');
@ -96,10 +136,11 @@ module.exports.server = function(serv) {
var pos = opt.pos;
var sample;
if (type == 'all') sample = serv.players;
else if (type == 'random' || type == 'near') sample.players.filter(p => p.health != 0);
else if (type == 'random' || type == 'near') sample = serv.players.filter(p => p.health != 0);
else if (type == 'entity') sample = Object.keys(serv.entities).map(k => serv.entities[k]);
var checkOption = (val, compare) => {
if (!val) return true;
var not = val[0] == '!';
var v = val;
if (not) v = v.slice(1, v.length);
@ -108,29 +149,73 @@ module.exports.server = function(serv) {
return true;
}
sample.filter(s => {
if ((opt.radius && s.position.distanceTo(pos) > opt.radius) ||
(opt.minRadius && s.position.distanceTo(pos) < opt.minRadius) ||
(opt.gameMode && s.gameMode != opt.gameMode) ||
(opt.level && s.level > opt.level) ||
(opt.minLevel && s.level < opt.minLevel) ||
(opt.yaw && s.yaw > opt.yaw) ||
(opt.minYaw && s.yaw < opt.minYaw) ||
(opt.pitch && s.pitch > opt.pitch) ||
(opt.minPitch && s.pitch < opt.minPitch))
var scores = {
max: [],
min: []
};
Object.keys(opt).forEach(o => {
if (o.indexOf('score_') != 0) return;
var score = o.replace('score_', '');
if (score.indexOf('_min') == score.length - 1) {
scores.min.push({
score: score.replace('_min' ,''),
val: opt[o]
});
} else {
scores.max.push({
score: score,
val: opt[o]
});
}
});
sample = sample.filter(s => {
if ((notudf(opt.radius) && s.position.scaled(1/32).distanceTo(pos) > opt.radius) ||
(notudf(opt.minRadius) && s.position.scaled(1/32).distanceTo(pos) < opt.minRadius) ||
(notudf(opt.gameMode) && s.gameMode != opt.gameMode) ||
(notudf(opt.level) && s.level > opt.level) ||
(notudf(opt.minLevel) && s.level < opt.minLevel) ||
(notudf(opt.yaw) && s.yaw > opt.yaw) ||
(notudf(opt.minYaw) && s.yaw < opt.minYaw) ||
(notudf(opt.pitch) && s.pitch > opt.pitch) ||
(notudf(opt.minPitch) && s.pitch < opt.minPitch))
return false;
if (!checkOption(opt.team, s.team)) return false;
if (!checkOption(opt.name, s.username)) return false;
if (!checkOption(opt.type, s.type)) return false; // "type" option of selector needs fixing
var fail = false;
scores.max.forEach(m => {
if (fail) return;
if (!notudf(s.scores[m.score])) fail = true;
else if (s.scores[m] > m.val) fail = true;
});
if (fail) return false;
scores.min.forEach(m => {
if (fail) return;
if (!notudf(s.scores[m.score])) faii = true;
else if (s.scores[m] < m.val) fail = true;
});
if (fail) return false;
return true;
});
if (type == 'near') sample.sort((a,b) => a.position.distanceTo(opt.pos) > b.position.distanceTo(opt.pos));
else if (type == 'random') sample = shuffleArray(sample);
else sample = sample.reverse(); // Front = newest
if (count > 0) return sample.slice(0, count);
else return sample.slice(count); // Negative, returns from end
}
serv.selectorString = (str, pos) => {
serv.selectorString = (str, pos, world) => {
pos = pos.clone();
var player = serv.getPlayer(str);
if (!player && str[0] != '@') return null;
var match = str.match(/^@([a,r,p,e])(\[[^\]]+\])?$/);
var match = str.match(/^@([a,r,p,e])(?:\[([^\]]+)\])?$/);
if (match == null) return new Error('Invalid selector format');
var typeConversion = {
a: 'all',
@ -139,7 +224,7 @@ module.exports.server = function(serv) {
e: 'entity'
};
var type = typeConversion[match[1]];
var opt = match[2].split(',');
var opt = match[2] ? match[2].split(',') : [];
var optPair = [];
var err;
opt.forEach(o => {
@ -164,18 +249,26 @@ module.exports.server = function(serv) {
ry: 'pitch',
rym: 'minPitch'
};
var convertInt = ['r', 'rm', 'm', 'c', 'l', 'lm', 'rx', 'rxm', 'ry', 'rym'];
var data = {
pos: pos
pos: pos,
world: world,
scores: [],
minScores: []
};
optPair.forEach(({key,val}) => {
if (['x', 'y', 'z'].indexOf(key) != -1) pos[key] = val;
else if (!optConversion[key]) {
data[key] = val;
}
else {
if (convertInt.indexOf(key) != -1) val = parseInt(val);
data[optConversion[key]] = val;
}
});
return serv.selector(data);
return serv.selector(type, data);
}
}

View file

@ -182,6 +182,7 @@ module.exports.entity=function(entity,serv) {
entity.lastPositionPlayersUpdated = entity.position.clone();
entity.nearbyEntities = [];
entity.viewDistance = 150;
entity.score = {};
entity.bornTime = Date.now();
serv.entities[entity.id] = entity;