most objects don't despawn and don't get picked up, fix #121

This commit is contained in:
Romain Beaumont 2015-11-25 00:52:49 +01:00
parent f250e4b2a4
commit 82dbd722fd
2 changed files with 1 additions and 2 deletions

View file

@ -118,7 +118,6 @@ module.exports.player=function(player,serv)
blockDropDeath: 60*5*1000
}, (data) => {
player.changeBlock(data.position,0,0);
console.log('dropping',data.dropBlock);
if (data.dropBlock) dropBlock(data);
}, cancelDig)
}

View file

@ -25,7 +25,7 @@ module.exports.server=function(serv,options) {
return entity;
};
serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=new Vec3(0,0,0),data=1,itemId,itemDamage=0,pickupTime=500,deathTime=60*1000}={}) => {
serv.spawnObject = (type, world, position, {pitch=0,yaw=0,velocity=new Vec3(0,0,0),data=1,itemId,itemDamage=0,pickupTime=undefined,deathTime=undefined}) => {
var object = serv.initEntity('object', type, world, position.scaled(32).floored());
object.data = data;
object.velocity = velocity.scaled(32).floored();