fix destroying multiple portal at the same time, add /portal command to create a portal, expose various portal generation function

This commit is contained in:
Romain Beaumont 2015-12-14 22:36:15 +01:00
parent 6cb2bba019
commit e792f5d671
4 changed files with 121 additions and 80 deletions

72
src/lib/plugins/portal.js Normal file
View file

@ -0,0 +1,72 @@
var {detectFrame,generatePortal,addPortalToWorld}=require("flying-squid").portal_detector;
var Vec3 = require("vec3").Vec3;
var UserError=require("flying-squid").UserError;
module.exports.player=function(player,serv) {
player.use_flint_and_steel=async (referencePosition,direction) => {
let block=await player.world.getBlock(referencePosition);
if(block.name=="obsidian")
{
var frames=await detectFrame(player.world,referencePosition,direction);
if(frames.length==0)
return;
var air=frames[0].air;
air.forEach(pos => player.setBlock(pos,90,(frames[0].bottom[0].x-frames[0].bottom[1].x)!=0 ? 1 : 2));
player.world.portals.push(frames[0]);
}
};
player.on("dug",({position,block}) => {
function destroyPortal(portal,positionAlreadyDone=null)
{
player.world.portals=player.world.portals.splice(player.world.portals.indexOf(portal),1);
portal
.air
.filter(ap => positionAlreadyDone==null || !ap.equals(positionAlreadyDone))
.forEach(ap => serv.setBlock(player.world,ap,0,0));
}
if(block.name=="obsidian")
{
const p=player.world.portals.filter(({bottom,top,left,right}) =>
[].concat.apply([], [bottom, left, right,top])
.reduce((acc,pos) => acc || pos.equals(position),false));
p.forEach(portal => destroyPortal(portal,position));
}
if(block.name=="portal")
{
const p=player.world.portals.filter(({air}) => air.reduce((acc,pos) => acc || pos.equals(position),false));
p.forEach(portal => destroyPortal(portal,position));
}
});
player.commands.add({
base: 'portal',
info: 'Create a portal frame',
usage: '/portal <bottomLeft:<x> <y> <z>> <direction:x|z> <width> <height>',
op: true,
parse(str) {
var pars=str.split(' ');
if(pars.length!=6)
return false;
let [x,y,z,direction,width,height]=pars;
[x,y,z] = [x,y,z].map((val, i) => serv.posFromString(val, player.position[['x','y','z'][i]] / 32));
const bottomLeft=new Vec3(x,y,z);
if(direction!="x" && direction!="z")
throw new UserError('Wrong Direction');
direction=direction=='x' ? new Vec3(1,0,0) : Vec3(0,0,1);
return {bottomLeft,direction,width,height};
},
async action({bottomLeft,direction,width,height}) {
var portal=generatePortal(bottomLeft,direction,width,height);
await addPortalToWorld(player.world,portal,[],[],(pos,type) => {
serv.setBlock(player.world,pos,type,0);
});
}
});
};

View file

@ -1,6 +1,5 @@
var items=require("minecraft-data")(require("flying-squid").version).items;
var Vec3 = require("vec3").Vec3;
var {detectFrame,getAir}=require("flying-squid").portal_detector;
module.exports.player=function(player,serv)
{
@ -14,46 +13,5 @@ module.exports.player=function(player,serv)
if(item.name=="flint_and_steel")
player.use_flint_and_steel(referencePosition,directionVector);
});
player.use_flint_and_steel=async (referencePosition,direction) => {
let block=await player.world.getBlock(referencePosition);
if(block.name=="obsidian")
{
var frames=await detectFrame(player.world,referencePosition,direction);
if(frames.length==0)
return;
var air=frames[0].air;
air.forEach(pos => player.setBlock(pos,90,(frames[0].bottom[0].x-frames[0].bottom[1].x)!=0 ? 1 : 2));
player.world.portals.push(frames[0]);
}
};
player.on("dug",({position,block}) => {
function destroyPortal(portal,positionAlreadyDone=null)
{
portal
.air
.filter(ap => positionAlreadyDone==null || !ap.equals(positionAlreadyDone))
.forEach(ap => serv.setBlock(player.world,ap,0,0));
player.world.portals=player.world.portals.splice(player.world.portals.indexOf(portal),1);
}
if(block.name=="obsidian")
{
const p=player.world.portals.filter(({bottom,top,left,right}) =>
[].concat.apply([], [bottom, left, right,top])
.reduce((acc,pos) => acc || pos.equals(position),false));
if(p.length>0)
destroyPortal(p[0],position);
}
if(block.name=="portal")
{
const p=player.world.portals.filter(({air}) => air.reduce((acc,pos) => acc || pos.equals(position),false));
if(p.length>0)
destroyPortal(p[0],position);
}
});
};
var directionToVector=[new Vec3(0,-1,0),new Vec3(0,1,0),new Vec3(0,0,-1),new Vec3(0,0,1),new Vec3(-1,0,0),new Vec3(1,0,0)];

View file

@ -3,7 +3,7 @@ var assert = require('assert');
var flatMap = require('flatmap');
var range = require('range').range;
module.exports={detectFrame,findPotentialLines,findBorder,getAir};
module.exports={detectFrame,findPotentialLines,findBorder,getAir,generateLine,generatePortal,addPortalToWorld,makeWorldWithPortal};
async function findLineInDirection(world,startingPoint,type,direction,directionV)
{
@ -105,4 +105,51 @@ function getAir(border)
{
var {bottom,top}=border;
return flatMap(bottom,pos => range(1,top[0].y-bottom[0].y).map(i => pos.offset(0,i,0)));
}
var World = require('prismarine-world');
var Chunk = require('prismarine-chunk')(require("./version"));
function generateLine(startingPoint,direction,length) {
return range(0,length).map(i => startingPoint.plus(direction.scaled(i)));
}
function generatePortal(bottomLeft,direction,width,height){
var directionV=new Vec3(0,1,0);
return {
bottom:generateLine(bottomLeft.plus(direction),direction,width-2),
left:generateLine(bottomLeft.plus(directionV),directionV,height-2),
right:generateLine(bottomLeft.plus(direction.scaled(width-1)).plus(directionV),directionV,height-2),
top:generateLine(bottomLeft.plus(directionV.scaled(height-1).plus(direction)),direction,width-2),
air:flatMap(generateLine(bottomLeft.plus(direction).plus(directionV),direction,width-2),
p => generateLine(p,directionV,height-2))
}
}
function addPortalToWorld(world,portal,additionalAir,additionalObsidian,setBlockType=null)
{
if(setBlockType==null)
setBlockType=world.setBlockType.bind(world);
let {bottom,left,right,top,air}=portal;
var p=flatMap([bottom,left,right,top],border => border.map(pos => setBlockType(pos,49)));
p.push(air.map(pos => setBlockType(pos,0)));
p.push(additionalAir.map(pos => setBlockType(pos,0)));
p.push(additionalObsidian.map(pos => setBlockType(pos,49)));
return Promise.all(p);
}
async function makeWorldWithPortal(portal,additionalAir,additionalObsidian)
{
var world=new World();
var chunk=new Chunk();
await world.setColumn(0,0,chunk);
await addPortalToWorld(world,portal,additionalAir,additionalObsidian);
return world;
}

View file

@ -1,44 +1,8 @@
var {detectFrame,findPotentialLines,findBorder,getAir}=require("flying-squid").portal_detector;
var World = require('prismarine-world');
var Chunk = require('prismarine-chunk')(require("flying-squid").version);
var {detectFrame,findPotentialLines,findBorder,getAir,generateLine,generatePortal,addPortalToWorld,makeWorldWithPortal}=require("flying-squid").portal_detector;
var Vec3 = require("vec3").Vec3;
var assert = require('chai').assert;
var range = require('range').range;
var flatMap = require('flatmap');
function generateLine(startingPoint,direction,length) {
return range(0,length).map(i => startingPoint.plus(direction.scaled(i)));
}
function generatePortal(bottomLeft,direction,width,height){
var directionV=new Vec3(0,1,0);
return {
bottom:generateLine(bottomLeft.plus(direction),direction,width-2),
left:generateLine(bottomLeft.plus(directionV),directionV,height-2),
right:generateLine(bottomLeft.plus(direction.scaled(width-1)).plus(directionV),directionV,height-2),
top:generateLine(bottomLeft.plus(directionV.scaled(height-1).plus(direction)),direction,width-2),
air:flatMap(generateLine(bottomLeft.plus(direction).plus(directionV),direction,width-2),
p => generateLine(p,directionV,height-2))
}
}
async function makeWorldWithPortal(portal,additionalAir,additionalObsidian)
{
var {bottom,left,right,top,air}=portal;
var world=new World();
var chunk=new Chunk();
[bottom,left,right,top].forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
air.forEach(pos => chunk.setBlockType(pos,0));
additionalAir.forEach(pos => chunk.setBlockType(pos,0));
additionalObsidian.forEach(pos => chunk.setBlockType(pos,49));
await world.setColumn(0,0,chunk);
return world;
}
describe("Generate portal",function(){
it("generate a line",() => {