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https://github.com/danbulant/flying-squid
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Merge branch 'selector' : #149
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commit
31a8d18aa0
3 changed files with 197 additions and 1 deletions
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@ -60,6 +60,7 @@
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- [entity.world](#entityworld)
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- [entity.type](#entitytype)
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- [entity.entityType](#entityentitytype)
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- [entity.name](#entityname)
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- [entity.nearbyEntities](#entitynearbyentities)
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- [entity.viewDistance](#entityviewdistance)
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- [entity.health](#entityhealth)
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@ -424,6 +425,10 @@ Either "player", "mob", or "object" (currently)
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#### entity.entityType
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Numerical type of the entity.
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#### entity.name
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Sub-category of entity. For mobs, this is which mob (Zombie/Skeleton, etc). For objects, this is which object (Arrow/Dropped item, etc)
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#### entity.nearbyEntities
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@ -1,4 +1,6 @@
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module.exports.player=function(player) {
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var Vec3 = require("vec3").Vec3;
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module.exports.player=function(player, serv) {
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player.commands.add({
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base: 'help',
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@ -73,6 +75,22 @@ module.exports.player=function(player) {
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}
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});
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player.commands.add({
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base: 'selector',
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info: 'Get array from selector',
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usage: '/selector <selector>',
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op: true,
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parse(str) {
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return str || false;
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},
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action(sel) {
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var arr = serv.selectorString(sel, player.position.scaled(1/32), player.world);
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if (arr instanceof Error) return arr.toString();
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else if (arr == null) return 'Could not find player';
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else player.chat(JSON.stringify(arr.map(a => a.id)));
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}
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})
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player.handleCommand = async (str) => {
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try {
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@ -84,3 +102,173 @@ module.exports.player=function(player) {
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}
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}
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};
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module.exports.server = function(serv) {
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function shuffleArray(array) {
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var currentIndex = array.length, temporaryValue, randomIndex ;
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// While there remain elements to shuffle...
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while (0 !== currentIndex) {
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// Pick a remaining element...
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex -= 1;
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// And swap it with the current element.
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temporaryValue = array[currentIndex];
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array[currentIndex] = array[randomIndex];
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array[randomIndex] = temporaryValue;
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}
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return array;
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}
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var notudf = i => typeof i != 'undefined';
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serv.selector = (type, opt) => {
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if (['all', 'random', 'near', 'entity'].indexOf(type) == -1)
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return new Error('serv.selector(): type must be either [all, random, near, or entity]');
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var count = typeof opt.count != 'undefined' ?
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count :
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(type == 'all' || type == 'entity' ?serv.entities.length : 1);
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var pos = opt.pos;
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var sample;
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if (type == 'all') sample = serv.players;
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else if (type == 'random' || type == 'near') sample = serv.players.filter(p => p.health != 0);
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else if (type == 'entity') sample = Object.keys(serv.entities).map(k => serv.entities[k]);
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var checkOption = (val, compare) => {
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if (!val) return true;
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var not = val[0] == '!';
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var v = val;
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if (not) v = v.slice(1, v.length);
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if (not && compare == v) return false;
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if (!not && compare != v) return false;
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return true;
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}
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var scores = {
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max: [],
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min: []
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};
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Object.keys(opt).forEach(o => {
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if (o.indexOf('score_') != 0) return;
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var score = o.replace('score_', '');
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if (score.indexOf('_min') == score.length - 1) {
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scores.min.push({
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score: score.replace('_min' ,''),
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val: opt[o]
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});
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} else {
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scores.max.push({
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score: score,
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val: opt[o]
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});
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}
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});
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sample = sample.filter(s => {
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if ((notudf(opt.radius) && s.position.scaled(1/32).distanceTo(pos) > opt.radius) ||
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(notudf(opt.minRadius) && s.position.scaled(1/32).distanceTo(pos) < opt.minRadius) ||
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(notudf(opt.gameMode) && s.gameMode != opt.gameMode) ||
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(notudf(opt.level) && s.level > opt.level) ||
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(notudf(opt.minLevel) && s.level < opt.minLevel) ||
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(notudf(opt.yaw) && s.yaw > opt.yaw) ||
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(notudf(opt.minYaw) && s.yaw < opt.minYaw) ||
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(notudf(opt.pitch) && s.pitch > opt.pitch) ||
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(notudf(opt.minPitch) && s.pitch < opt.minPitch))
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return false;
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if (!checkOption(opt.team, s.team)) return false;
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if (!checkOption(opt.name, s.username)) return false;
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if (!checkOption(opt.type, s.name)) return false;
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var fail = false;
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scores.max.forEach(m => {
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if (fail) return;
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if (!notudf(s.scores[m.score])) fail = true;
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else if (s.scores[m] > m.val) fail = true;
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});
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if (fail) return false;
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scores.min.forEach(m => {
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if (fail) return;
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if (!notudf(s.scores[m.score])) faii = true;
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else if (s.scores[m] < m.val) fail = true;
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});
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if (fail) return false;
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return true;
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});
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if (type == 'near') sample.sort((a,b) => a.position.distanceTo(opt.pos) > b.position.distanceTo(opt.pos));
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else if (type == 'random') sample = shuffleArray(sample);
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else sample = sample.reverse(); // Front = newest
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if (count > 0) return sample.slice(0, count);
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else return sample.slice(count); // Negative, returns from end
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}
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serv.selectorString = (str, pos, world) => {
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pos = pos.clone();
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var player = serv.getPlayer(str);
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if (!player && str[0] != '@') return null;
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var match = str.match(/^@([a,r,p,e])(?:\[([^\]]+)\])?$/);
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if (match == null) return new Error('Invalid selector format');
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var typeConversion = {
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a: 'all',
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r: 'random',
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p: 'near',
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e: 'entity'
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};
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var type = typeConversion[match[1]];
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var opt = match[2] ? match[2].split(',') : [];
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var optPair = [];
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var err;
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opt.forEach(o => {
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var match = o.match(/^([^=]+)=([^=]+)$/);
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if (match == null) err = new Error('Invalid selector option format: "' + o + '"');
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else optPair.push({key: match[1], val: match[2]});
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});
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if (err) return err;
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var optConversion = {
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type: 'type',
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r: 'radius',
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rm: 'minRadius',
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m: 'gameMode',
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c: 'count',
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l: 'level',
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lm: 'minLevel',
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team: 'team',
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name: 'name',
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rx: 'yaw',
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rxm: 'minYaw',
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ry: 'pitch',
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rym: 'minPitch'
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};
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var convertInt = ['r', 'rm', 'm', 'c', 'l', 'lm', 'rx', 'rxm', 'ry', 'rym'];
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var data = {
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pos: pos,
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world: world,
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scores: [],
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minScores: []
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};
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optPair.forEach(({key,val}) => {
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if (['x', 'y', 'z'].indexOf(key) != -1) pos[key] = val;
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else if (!optConversion[key]) {
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data[key] = val;
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}
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else {
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if (convertInt.indexOf(key) != -1) val = parseInt(val);
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data[optConversion[key]] = val;
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}
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});
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return serv.selector(type, data);
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}
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}
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@ -1,5 +1,6 @@
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var version = require("../version");
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var entitiesByName=require("minecraft-data")(version).entitiesByName;
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var entitiesById=require("minecraft-data")(version).entities;
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var Entity = require("prismarine-entity");
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var path = require('path');
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var requireIndex = require('requireindex');
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@ -44,6 +45,7 @@ module.exports.server=function(serv,options) {
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serv.spawnMob = (type, world, position, {pitch=0,yaw=0,headPitch=0,velocity=new Vec3(0,0,0),metadata=[]}={}) => {
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var mob = serv.initEntity('mob', type, world, position.scaled(32).floored());
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mob.name=entitiesById[type].name;
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mob.velocity = velocity.scaled(32).floored();
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mob.pitch = pitch;
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mob.headPitch = headPitch;
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@ -182,6 +184,7 @@ module.exports.entity=function(entity,serv) {
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entity.lastPositionPlayersUpdated = entity.position.clone();
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entity.nearbyEntities = [];
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entity.viewDistance = 150;
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entity.score = {};
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entity.bornTime = Date.now();
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serv.entities[entity.id] = entity;
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