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don't login if the client is already ended, fix #113
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@ -12,6 +12,7 @@ module.exports.server=function(serv,options)
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client.on('error',error => serv.emit('clientError',client,error)));
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serv._server.on('login', async (client) => {
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if(client.socket.listenerCount('end')==0) return; // TODO: should be fixed properly in nmp instead
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try {
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var player = serv.initEntity('player', null, serv.overworld, new Vec3(0,0,0));
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player._client=client;
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