Merge pull request #160 from demipixel/fx

FX
This commit is contained in:
Romain Beaumont 2015-12-14 19:25:49 +01:00
commit 08015d3bac
8 changed files with 164 additions and 34 deletions

View file

@ -840,7 +840,7 @@ Emitted when a player places a block
- position: Position they're attempting to place the block
- id: Id of block being placed
- damage: Data of block being placed
- reference (u): Reference block that was placed on
- reference (u): Reference block (position) that was placed on
- direction (u): Direction vector from reference to position
- playSound: Which sound to play (Default: true)
- sound: Sound to play (Default: default sound for that material)

View file

@ -2,13 +2,13 @@ var Vec3 = require("vec3").Vec3;
module.exports.player=function(player)
{
player._client.on('block_place', async ({location} = {}) => {
var referencePosition=new Vec3(location.x,location.y,location.z);
player.on('placeBlock_cancel', async (opt, cancel) => {
if (player.crouching) return;
try {
var id = await player.world.getBlockType(referencePosition);
var blockAbove = await player.world.getBlockType(referencePosition.clone().add(new Vec3(0, 1, 0)));
var id = await player.world.getBlockType(opt.reference);
var blockAbove = await player.world.getBlockType(opt.reference.plus(new Vec3(0, 1, 0)));
if (id == 54) {
opt.playSound = false;
if (blockAbove) {
return;
}
@ -18,6 +18,7 @@ module.exports.player=function(player)
windowTitle: JSON.stringify("Chest"),
slotCount: 9 * 3 + 8 // 3 rows, make nicer later
});
cancel();
}
}
catch(err) {

View file

@ -48,4 +48,7 @@ module.exports.entity=function(entity,serv)
entity._writeOthersNearby = (packetName, packetFields) =>
serv._writeArray(packetName, packetFields, entity.getNearbyPlayers());
entity._writeNearby = (packetName, packetFields) =>
serv._writeArray(packetName, packetFields, entity.getNearbyPlayers().concat(entity.type == 'player' ? [entity] : []));
};

91
src/lib/plugins/effects.js vendored Normal file
View file

@ -0,0 +1,91 @@
module.exports.entity = function(entity, serv) {
entity.effects = {};
for (var i = 1; i <= 23; i++) { // 23 in 1.8, 27 in 1.9
entity.effects[i] = null; // Just so we know it's a real potion and not undefined/not existant
}
entity.sendEffect = (effectId, {amplifier=0,duration=30*20,particles=true,whitelist,blacklist=[]}={}) => {
if (!whitelist) whitelist = serv.getNearby(entity);
if (entity.type == 'player' && [1].indexOf(effectId) != -1) entity.sendAbilities();
var sendTo = whitelist.filter(p => blacklist.indexOf(p) == -1);
var data = {
entityId: entity.id,
effectId: effectId,
amplifier: amplifier,
duration: duration,
hideParticles: !particles
};
serv._writeArray('entity_effect', data, sendTo);
};
entity.sendRemoveEffect = (effectId, {whitelist,blacklist=[]}={}) => {
if (!whitelist) whitelist = serv.getNearby(entity);
var sendTo = whitelist.filter(p => blacklist.indexOf(p) == -1);
serv._writeArray('remove_entity_effect', {
entityId: entity.id,
effectId: effectId
}, sendTo);
};
entity.addEffect = (effectId, opt={}) => {
var amp = typeof opt.amplifier == 'undefined' ? 0 : opt.amplifier;
if (!entity.effects[effectId] || opt.override || amp < entity.effects[effectId].amplifier) {
entity.effects[effectId] = {
amplifier: opt.amplifier || 0,
duration: opt.duration || 30*20,
particles: opt.particles || true,
end: Date.now() + (opt.duration || 30*20)*1000/20 // 1000/20 == convert from ticks to milliseconds
};
entity.sendEffect(effectId, opt);
return true;
} else return false;
}
entity.removeEffect = (effectId, opt) => {
entity.effects[effectId] = null;
entity.sendRemoveEffect(effectId, opt);
};
serv.on('tick', () => {
Object.keys(entity.effects).forEach(effectId => {
var e = entity.effects[effectId];
if (e && e.end <= Date.now()) entity.removeEffect(effectId);
});
});
};
module.exports.player = function(player, serv) {
player.commands.add({
base: 'effect',
info: 'Give player an effect',
usage: '/effect <player> <effect> [seconds] [amplifier] [hideParticles]',
parse(str) {
return str.match(/(.+?) (\d+)(?: (\d+))?(?: (\d+))?(?: (true|false))?|.*? clear/) || false;
},
action(params) {
var targets = player.selectorString(params[1]);
if (params[2] == 'clear') {
targets.forEach(e => Object.keys(e.effects).forEach(effectId => {
if (e.effects[effectId] != null) e.removeEffect(effectId);
}));
} else {
targets.forEach(e => {
var effId = parseInt(params[2]);
if (e.effects[effId]) {
e.removeEffect(effId);
}
e.addEffect(effId, {
amplifier: parseInt(params[4]) || 0,
duration: parseInt(params[3]) * 20 || 30 * 20,
particles: params[5] != 'true' // hidesParticles vs particles (i.e. "showParticles")
});
});
}
var chatSelect = (targets.length == 1 ? (targets[0].type == 'player' ? targets[0].username : 'entity') : 'entities');
if (params[2] == 'clear') player.chat('Remove all effects from ' + chatSelect + '.' );
else player.chat('Gave ' + chatSelect + ' effect ' + params[2] + '(' + (params[4] || 0) + ') for ' +
(parseInt(params[3]) || 30) + ' seconds');
}
});
}

View file

@ -94,6 +94,7 @@ module.exports.player=function(player,serv)
gamemode: player.gameMode
}]
});
player.sendAbilities();
};
function fillTabList()
@ -161,6 +162,7 @@ module.exports.player=function(player,serv)
player.sendSpawnPosition();
player.sendSelfPosition();
player.updateHealth(player.health);
player.sendAbilities();
updateTime();

View file

@ -37,6 +37,22 @@ module.exports.entity=function(entity){
return { position: newPos, onGround: yBlock}
};
entity.sendVelocity = (vel, maxVel) => {
var velocity = vel.scaled(32).floored(); // Make fixed point
var maxVelocity = maxVel.scaled(32).floored();
var scaledVelocity = velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
entity._writeNearby('entity_velocity', {
entityId: entity.id,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z
});
if (entity.type != 'player') {
if (maxVelocity) entity.velocity = addVelocityWithMax(entity.velocity, velocity, maxVelocity);
else entity.velocity.add(velocity);
}
};
function getMoveAmount(dir, block, entity, delta, sizeSigned) {
if (block) {
@ -70,4 +86,32 @@ module.exports.entity=function(entity){
function clamp(a, b, c) {
return Math.max(a, Math.min(b, c));
}
};
function addVelocityWithMax(current, newVel, max) {
var x, y, z;
if (current.x > max.x || current.x < -max.x) x = current.x;
else x = Math.max(-max.x, Math.min(max.x, current.x + newVel.x));
if (current.y > max.y || current.y < -max.y) y = current.y;
else y = Math.max(-max.y, Math.min(max.y, current.y + newVel.y));
if (current.z > max.z || current.z < -max.z) z = current.z;
else z = Math.max(-max.z, Math.min(max.z, current.z + newVel.z));
return new Vec3(x, y, z);
}
};
module.exports.player = function(player, serv) {
player.commands.add({
base: 'velocity',
info: 'Push velocity on player(s)',
usage: '/velocity <player> <x> <y> <z>',
op: true,
parse(str) {
return str.match(/(.+?) (\d+) (\d+) (\d+)/) || false;
},
action(params) {
var selector = player.selectorString(params[1]);
var vec = new Vec3(parseInt(params[2]), parseInt(params[3]), parseInt(params[4]));
selector.forEach(e => e.sendVelocity(vec, vec.scaled(5)));
}
});
}

View file

@ -45,7 +45,7 @@ module.exports.player=function(player,serv)
return str || false;
},
action(sel) {
var arr = serv.selectorString(sel, player.position.scaled(1/32), player.world);
var arr = player.selectorString(sel);
if (arr.length==0) throw new UserError('Could not find player');
arr.map(entity => entity.takeDamage({damage:20}));

View file

@ -67,6 +67,22 @@ module.exports.player=function(player)
var notCancelled = await player.sendPosition(position.scaled(32).floored(), false, true);
if (notCancelled) player.sendSelfPosition();
}
player.sendAbilities = () => { // TODO: Fix all of this...
var godmode = player.gameMode == 1 || player.gameMode == 3;
var canFly = player.gameMode == 1 || player.gameMode == 3;
var isFlying = !player.onGround && canFly;
var creativeMode = player.gameMode == 1;
var f = (+godmode*8) + (+canFly*4) + (+isFlying*2) + (+creativeMode*1);
var walkingSpeed = 0.2 * (1 + (player.effects[1] != null ? (player.effects[1].amplifier + 1) : 0) * 0.2)
var flyingSpeed = 0.1;
/*console.log(walkingSpeed, flyingSpeed);
player._client.write('abilities', { // FIIIIXXXXXXX
flags: f,
walkingSpeed: walkingSpeed,
flyingSpeed: flyingSpeed
});*/
}
};
module.exports.entity=function(entity,serv){
@ -104,34 +120,7 @@ module.exports.entity=function(entity,serv){
});
};
entity.sendVelocity = (vel, maxVel) => {
var velocity = vel.scaled(32).floored(); // Make fixed point
var maxVelocity = maxVel.scaled(32).floored();
var scaledVelocity = velocity.scaled(8000/32/20).floored(); // from fixed-position/second to unit => 1/8000 blocks per tick
entity._writeOthersNearby('entity_velocity', {
entityId: entity.id,
velocityX: scaledVelocity.x,
velocityY: scaledVelocity.y,
velocityZ: scaledVelocity.z
});
if (entity.type != 'player') {
if (maxVelocity) entity.velocity = addVelocityWithMax(entity.velocity, velocity, maxVelocity);
else entity.velocity.add(velocity);
}
};
entity.teleport = (pos) => { // Overwritten in players inject above
entity.sendPosition(pos.scaled(32), false, true);
}
function addVelocityWithMax(current, newVel, max) {
var x, y, z;
if (current.x > max.x || current.x < -max.x) x = current.x;
else x = Math.max(-max.x, Math.min(max.x, current.x + newVel.x));
if (current.y > max.y || current.y < -max.y) y = current.y;
else y = Math.max(-max.y, Math.min(max.y, current.y + newVel.y));
if (current.z > max.z || current.z < -max.z) z = current.z;
else z = Math.max(-max.z, Math.min(max.z, current.z + newVel.z));
return new Vec3(x, y, z);
}
};