Romain Beaumont
39dc37f94d
put together player plugins and server plugins
2015-11-16 20:23:09 +01:00
Romain Beaumont
78149b646e
fix changing world
2015-11-16 19:50:33 +01:00
DemiPixel
f0c17d38b4
Almost done with entities, needs some more finishing touches
2015-11-10 21:12:53 -08:00
DemiPixel
9c61b7b009
Trying to work on sending entities, fair amount of broken stuff
2015-11-09 13:25:42 -08:00
Romain Beaumont
12620716e7
only wait between each chunk after the initial map was sent
2015-11-06 22:11:52 +01:00
Romain Beaumont
6b86cf5e9a
send rest of the map only when the player has logged, fix #88
2015-11-06 20:36:41 +01:00
Romain Beaumont
888fa21b7b
some more es6 arrows
2015-10-26 02:40:23 +01:00
Romain Beaumont
1a58da904c
more es6 refactoring : use destructing and more arrow functions
2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it
2015-10-26 01:15:21 +01:00
Romain Beaumont
69819b880e
proper /changeworld overworld|nether command implemented
2015-10-25 23:58:30 +01:00
Romain Beaumont
2a3b8a157b
add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far
2015-10-25 23:26:04 +01:00
Romain Beaumont
e3b7ad569b
fix stuff related to changeWorld
...
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
f0cce9fadb
Added lots of communication stuff
2015-10-24 21:02:26 -07:00
DemiPixel
bb80bd7c44
Changed stuff, added seeds, etc
2015-10-24 19:41:21 -07:00
DemiPixel
1b739c3391
NOT FINAL VERSION, stuff still broken but some more fixes
2015-10-24 17:15:04 -07:00
DemiPixel
1917165caf
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
2015-10-24 16:56:28 -07:00