## Break Changes
- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.
### TableDelegate
- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.
```diff
- fn cols_count(&self, _: &App) -> usize
+ fn columns_count(&self, _: &App) -> usize
```
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.
### TableEvent
```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
Continue #984
- Fixes there may Scrollbar size not match the content size. Close#979
- Improved Table scrollbar to only render at scrollable area when there
have fixed columns.
<img width="850" alt="image"
src="https://github.com/user-attachments/assets/84f54515-e61a-484f-b2b4-ea5abb98ddb8"
/>
## Break Changes
- The `Scrollbar` has been removed `entity_id` and `scroll_size`
argument from new method, it will get that value from `scroll_handle`.
- There still have a `scroll_size` optional method, if you want to give
your own.
- Also changed the `scroll_state`, `scroll_handle` to receive a ref.
```diff
- Scrollbar::vertical(entity_id, scroll_state, scroll_handle, scroll_size);
+ Scrollbar::vertical(&scroll_state, &scroll_handle);
+ Scrollbar::vertical(&scroll_state, &scroll_handle).scroll_size(scroll_size);
```
```
thread 'main' panicked at gpui-component-f2cfc37a601d48ab/dffb419/crates/ui/src/[table.rs:1562](http://table.rs:1562/):45:
attempt to subtract with overflow
stack backtrace:
```
- Improve to not calc extra rows if `stripe` not enable.
- Improve to not change offset, when scrollbar drag changed less than
1px.
- Improve render cells to use `Vec::with_capacity` to prepare enough
space.
```bash
ZED_MEASUREMENTS=1 MTL_HUD_ENABLED=1 cargo run --release --example table
```
- Add `loading` method to `ListDelegate` and `TableDelegate` to control
loading view display.
## Break Changes
- Remove `loading`, `set_loading` method from List and Table, use
`loading` method in delegate instead.
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.
## Break Changes
- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
Ref #513#542
Add this to ability to render some custom view on top of the table, but
below of the scrollbar.
## Break changes
- table: Renamed `scrollbar_state` to `vertical_scrollbar_state`.
- table: Removed `scroll_handle` and `horizontal_scroll_handle` method,
there have a pub `vertical_scroll_handle` and `horizontal_scroll_handle`
prop.
Vistual List for render a large number of differently sized
rows/columns.
> NOTE: This must ensure each column width or row height.
Unlike the `uniform_list`, the each item can have different size. This
is useful for more complex layout, for example, a table with different
row height.
This change to make Table to only render visible range columns.
With the example table story case:
- 32 columns
## Before
- Normally fast scroll: 80~90 FPS
- Drag fast scroll: 60 FPS
## After
- Normally fast scroll: 120 FPS
- Drag fast scroll: 90~100 FPS
