scrollbar: Refactor ScrollbarState to have Cell inside. (#959)
## Break Change - Now we added `Rc<Cell<>>` inside the ScrollbarState. ```diff - scroll_state: Rc<Cell<ScrollbarState>>, + scroll_state: ScrollbarState, ```
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769c0990a4
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61283a71f0
9 changed files with 50 additions and 50 deletions
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@ -1,4 +1,3 @@
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use std::cell::Cell;
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use std::rc::Rc;
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use gpui::{
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@ -18,7 +17,7 @@ pub struct ScrollableStory {
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focus_handle: gpui::FocusHandle,
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scroll_handle: ScrollHandle,
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scroll_size: gpui::Size<Pixels>,
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scroll_state: Rc<Cell<ScrollbarState>>,
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scroll_state: ScrollbarState,
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items: Vec<String>,
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item_sizes: Rc<Vec<Size<Pixels>>>,
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test_width: Pixels,
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@ -41,7 +40,7 @@ impl ScrollableStory {
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Self {
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focus_handle: cx.focus_handle(),
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scroll_handle: ScrollHandle::new(),
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scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
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scroll_state: ScrollbarState::default(),
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scroll_size: gpui::Size::default(),
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items,
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item_sizes: Rc::new(item_sizes),
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@ -80,7 +79,7 @@ impl ScrollableStory {
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.map(|_| size(self.test_width, ITEM_HEIGHT))
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.collect::<Vec<_>>()
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.into();
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self.scroll_state.set(ScrollbarState::default());
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self.scroll_state = ScrollbarState::default();
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cx.notify();
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}
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@ -1,8 +1,6 @@
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use std::{
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any::Any,
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cell::Cell,
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fmt::{Debug, Formatter},
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rc::Rc,
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sync::Arc,
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};
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@ -139,7 +137,7 @@ pub struct Tiles {
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resizing_drag_data: Option<ResizeDrag>,
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bounds: Bounds<Pixels>,
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history: History<TileChange>,
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scroll_state: Rc<Cell<ScrollbarState>>,
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scroll_state: ScrollbarState,
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scroll_handle: ScrollHandle,
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}
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@ -193,7 +191,7 @@ impl Tiles {
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resizing_drag_data: None,
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bounds: Bounds::default(),
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history: History::new().group_interval(std::time::Duration::from_millis(100)),
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scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
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scroll_state: ScrollbarState::default(),
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scroll_handle: ScrollHandle::default(),
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}
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}
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@ -4,7 +4,7 @@
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//! https://github.com/zed-industries/zed/blob/main/crates/gpui/examples/input.rs
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use serde::Deserialize;
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use smallvec::SmallVec;
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use std::cell::{Cell, RefCell};
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use std::cell::RefCell;
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use std::ops::{Deref, Range};
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use std::rc::Rc;
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use unicode_segmentation::*;
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@ -260,7 +260,7 @@ pub struct InputState {
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pub(super) pattern: Option<regex::Regex>,
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pub(super) validate: Option<Box<dyn Fn(&str) -> bool + 'static>>,
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pub(crate) scroll_handle: ScrollHandle,
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pub(super) scrollbar_state: Rc<Cell<ScrollbarState>>,
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pub(super) scroll_state: ScrollbarState,
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/// The size of the scrollable content.
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pub(crate) scroll_size: gpui::Size<Pixels>,
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pub(crate) line_number_width: Pixels,
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@ -337,7 +337,7 @@ impl InputState {
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last_line_height: px(20.),
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last_cursor_offset: None,
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scroll_handle: ScrollHandle::new(),
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scrollbar_state: Rc::new(Cell::new(ScrollbarState::default())),
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scroll_state: ScrollbarState::default(),
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scroll_size: gpui::size(px(0.), px(0.)),
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preferred_x_offset: None,
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line_number_width: px(0.),
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@ -7,7 +7,7 @@ use gpui::{
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use crate::button::{Button, ButtonVariants as _};
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use crate::indicator::Indicator;
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use crate::input::clear_button;
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use crate::scroll::{Scrollbar, ScrollbarAxis};
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use crate::scroll::Scrollbar;
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use crate::ActiveTheme;
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use crate::{h_flex, StyledExt};
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use crate::{IconName, Size};
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@ -308,15 +308,12 @@ impl RenderOnce for TextInput {
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.left_0()
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.right(px(1.))
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.bottom_0()
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.child(
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Scrollbar::vertical(
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entity_id,
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state.scrollbar_state.clone(),
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state.scroll_handle.clone(),
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scroll_size,
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)
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.axis(ScrollbarAxis::Vertical),
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),
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.child(Scrollbar::vertical(
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entity_id,
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state.scroll_state.clone(),
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state.scroll_handle.clone(),
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scroll_size,
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)),
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)
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} else {
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this
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@ -1,6 +1,5 @@
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use std::ops::Range;
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use std::time::Duration;
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use std::{cell::Cell, rc::Rc};
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use crate::actions::{Cancel, Confirm, SelectNext, SelectPrev};
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use crate::input::InputState;
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@ -161,7 +160,7 @@ pub struct List<D: ListDelegate> {
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querying: bool,
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scrollbar_visible: bool,
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vertical_scroll_handle: UniformListScrollHandle,
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scrollbar_state: Rc<Cell<ScrollbarState>>,
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scroll_state: ScrollbarState,
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pub(crate) size: Size,
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selected_index: Option<usize>,
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right_clicked_index: Option<usize>,
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@ -193,7 +192,7 @@ where
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selected_index: None,
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right_clicked_index: None,
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vertical_scroll_handle: UniformListScrollHandle::new(),
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scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())),
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scroll_state: ScrollbarState::default(),
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max_height: None,
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scrollbar_visible: true,
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selectable: true,
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@ -295,7 +294,7 @@ where
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Some(Scrollbar::uniform_scroll(
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cx.entity().entity_id(),
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self.scrollbar_state.clone(),
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self.scroll_state.clone(),
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self.vertical_scroll_handle.clone(),
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))
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}
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@ -12,7 +12,6 @@ use gpui::{
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SharedString, StatefulInteractiveElement, Styled, WeakEntity, Window,
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};
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use gpui::{MouseDownEvent, Subscription};
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use std::cell::Cell;
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use std::ops::Deref;
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use std::rc::Rc;
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@ -109,7 +108,7 @@ pub struct PopupMenu {
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scrollable: bool,
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external_link_icon: bool,
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scroll_handle: ScrollHandle,
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scroll_state: Rc<Cell<ScrollbarState>>,
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scroll_state: ScrollbarState,
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previous_focus_handle: Option<FocusHandle>,
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_subscriptions: Vec<Subscription>,
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@ -144,7 +143,7 @@ impl PopupMenu {
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bounds: Bounds::default(),
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scrollable: false,
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scroll_handle: ScrollHandle::default(),
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scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
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scroll_state: ScrollbarState::default(),
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external_link_icon: true,
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_subscriptions,
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};
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@ -75,7 +75,7 @@ where
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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handle: ScrollHandle,
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}
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@ -84,7 +84,7 @@ impl Default for ScrollViewState {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: Rc::new(Cell::new(ScrollbarState::default())),
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state: ScrollbarState::default(),
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}
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}
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}
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@ -1,5 +1,6 @@
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use std::{
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cell::Cell,
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ops::Deref,
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rc::Rc,
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time::{Duration, Instant},
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};
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@ -79,8 +80,11 @@ impl ScrollHandleOffsetable for UniformListScrollHandle {
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}
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}
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#[derive(Debug, Clone)]
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pub struct ScrollbarState(Rc<Cell<ScrollbarStateInner>>);
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#[derive(Debug, Clone, Copy)]
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pub struct ScrollbarState {
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pub struct ScrollbarStateInner {
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hovered_axis: Option<ScrollbarAxis>,
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hovered_on_thumb: Option<ScrollbarAxis>,
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dragged_axis: Option<ScrollbarAxis>,
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@ -93,7 +97,7 @@ pub struct ScrollbarState {
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impl Default for ScrollbarState {
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fn default() -> Self {
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Self {
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Self(Rc::new(Cell::new(ScrollbarStateInner {
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hovered_axis: None,
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hovered_on_thumb: None,
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dragged_axis: None,
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@ -101,15 +105,19 @@ impl Default for ScrollbarState {
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last_scroll_offset: point(px(0.), px(0.)),
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last_scroll_time: None,
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last_update: Instant::now(),
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}
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})))
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}
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}
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impl ScrollbarState {
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pub fn new() -> Self {
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Self::default()
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}
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impl Deref for ScrollbarState {
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type Target = Rc<Cell<ScrollbarStateInner>>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl ScrollbarStateInner {
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fn with_drag_pos(&self, axis: ScrollbarAxis, pos: Point<Pixels>) -> Self {
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let mut state = *self;
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if axis.is_vertical() {
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@ -232,7 +240,7 @@ pub struct Scrollbar {
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axis: ScrollbarAxis,
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scroll_handle: Rc<Box<dyn ScrollHandleOffsetable>>,
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scroll_size: gpui::Size<Pixels>,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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/// Maximum frames per second for scrolling by drag. Default is 120 FPS.
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///
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/// This is used to limit the update rate of the scrollbar when it is
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@ -243,7 +251,7 @@ pub struct Scrollbar {
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impl Scrollbar {
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fn new(
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view_id: EntityId,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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axis: ScrollbarAxis,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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@ -261,7 +269,7 @@ impl Scrollbar {
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/// Create with vertical and horizontal scrollbar.
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pub fn both(
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view_id: EntityId,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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) -> Self {
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@ -277,7 +285,7 @@ impl Scrollbar {
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/// Create with horizontal scrollbar.
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pub fn horizontal(
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view_id: EntityId,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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) -> Self {
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@ -293,7 +301,7 @@ impl Scrollbar {
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/// Create with vertical scrollbar.
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pub fn vertical(
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view_id: EntityId,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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) -> Self {
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@ -309,7 +317,7 @@ impl Scrollbar {
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/// Create vertical scrollbar for uniform list.
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pub fn uniform_scroll(
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view_id: EntityId,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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scroll_handle: UniformListScrollHandle,
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) -> Self {
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let scroll_size = scroll_handle
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@ -1,4 +1,4 @@
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use std::{cell::Cell, ops::Range, rc::Rc, time::Duration};
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use std::{ops::Range, rc::Rc, time::Duration};
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use crate::{
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actions::{Cancel, SelectNext, SelectPrev},
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@ -147,9 +147,9 @@ pub struct Table<D: TableDelegate> {
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fixed_cols: FixedCols,
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pub vertical_scroll_handle: UniformListScrollHandle,
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pub vertical_scrollbar_state: Rc<Cell<ScrollbarState>>,
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pub vertical_scroll_state: ScrollbarState,
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pub horizontal_scroll_handle: ScrollHandle,
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pub horizontal_scrollbar_state: Rc<Cell<ScrollbarState>>,
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pub horizontal_scroll_state: ScrollbarState,
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scrollbar_visible: Edges<bool>,
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selected_row: Option<usize>,
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@ -391,8 +391,8 @@ where
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fixed_cols: FixedCols::default(),
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horizontal_scroll_handle: ScrollHandle::new(),
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vertical_scroll_handle: UniformListScrollHandle::new(),
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vertical_scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())),
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horizontal_scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())),
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vertical_scroll_state: ScrollbarState::default(),
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horizontal_scroll_state: ScrollbarState::default(),
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selection_state: SelectionState::Row,
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selected_row: None,
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right_clicked_row: None,
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@ -867,7 +867,7 @@ where
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_: &mut Window,
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cx: &mut Context<Self>,
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) -> Option<impl IntoElement> {
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let state = self.vertical_scrollbar_state.clone();
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let state = self.vertical_scroll_state.clone();
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Some(
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div()
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@ -896,7 +896,7 @@ where
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_: &mut Window,
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cx: &mut Context<Self>,
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) -> impl IntoElement {
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let state = self.horizontal_scrollbar_state.clone();
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let state = self.horizontal_scroll_state.clone();
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div()
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.occlude()
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