virtual_list: Add VirtualList (#495)
Vistual List for render a large number of differently sized rows/columns. > NOTE: This must ensure each column width or row height. Unlike the `uniform_list`, the each item can have different size. This is useful for more complex layout, for example, a table with different row height.
This commit is contained in:
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8260b5f6a0
commit
4f7ca4bb9a
5 changed files with 619 additions and 389 deletions
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@ -2,14 +2,16 @@ use std::cell::Cell;
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use std::rc::Rc;
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use gpui::{
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canvas, div, px, Entity, InteractiveElement, ParentElement, Pixels, Render, ScrollHandle,
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StatefulInteractiveElement as _, Styled, View, ViewContext, VisualContext, WindowContext,
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div, px, size, Entity, InteractiveElement, ParentElement, Pixels, Render, ScrollHandle,
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SharedString, Size, StatefulInteractiveElement as _, Styled, View, ViewContext, VisualContext,
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WindowContext,
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};
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use ui::button::Button;
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use ui::divider::Divider;
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use ui::label::Label;
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use ui::scroll::{Scrollbar, ScrollbarAxis, ScrollbarState};
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use ui::theme::ActiveTheme;
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use ui::{h_flex, v_flex, StyledExt as _};
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use ui::{h_flex, v_flex, v_virtual_list, StyledExt as _};
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pub struct ScrollableStory {
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focus_handle: gpui::FocusHandle,
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@ -17,20 +19,33 @@ pub struct ScrollableStory {
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scroll_size: gpui::Size<Pixels>,
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scroll_state: Rc<Cell<ScrollbarState>>,
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items: Vec<String>,
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item_sizes: Rc<Vec<Size<Pixels>>>,
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test_width: Pixels,
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axis: ScrollbarAxis,
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message: SharedString,
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}
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const ITEM_HEIGHT: Pixels = px(30.);
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impl ScrollableStory {
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fn new(cx: &mut ViewContext<Self>) -> Self {
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let items = (0..5000).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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let test_width = px(3000.);
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let item_sizes = items
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.iter()
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.map(|_| size(test_width, ITEM_HEIGHT))
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.collect::<Vec<_>>();
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Self {
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focus_handle: cx.focus_handle(),
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scroll_handle: ScrollHandle::new(),
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scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
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scroll_size: gpui::Size::default(),
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items: (0..500).map(|i| format!("Item {}", i)).collect::<Vec<_>>(),
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test_width: px(3000.),
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items,
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item_sizes: Rc::new(item_sizes),
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test_width,
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axis: ScrollbarAxis::Both,
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message: SharedString::default(),
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}
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}
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@ -40,18 +55,27 @@ impl ScrollableStory {
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pub fn change_test_cases(&mut self, n: usize, cx: &mut ViewContext<Self>) {
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if n == 0 {
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self.items = (0..500).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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self.items = (0..5000).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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self.test_width = px(3000.);
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} else if n == 1 {
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self.items = (0..100).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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self.test_width = px(10000.);
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} else if n == 2 {
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self.items = (0..500).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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self.items = (0..500000)
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.map(|i| format!("Item {}", i))
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.collect::<Vec<_>>();
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self.test_width = px(10000.);
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} else {
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self.items = (0..5).map(|i| format!("Item {}", i)).collect::<Vec<_>>();
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self.test_width = px(10000.);
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}
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self.item_sizes = self
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.items
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.iter()
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.map(|_| size(self.test_width, ITEM_HEIGHT))
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.collect::<Vec<_>>()
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.into();
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self.scroll_state.set(ScrollbarState::default());
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cx.notify();
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}
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@ -60,6 +84,11 @@ impl ScrollableStory {
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self.axis = axis;
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cx.notify();
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}
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fn set_message(&mut self, msg: &str, cx: &mut ViewContext<Self>) {
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self.message = SharedString::from(msg.to_string());
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cx.notify();
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}
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}
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impl super::Story for ScrollableStory {
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@ -68,7 +97,7 @@ impl super::Story for ScrollableStory {
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}
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fn description() -> &'static str {
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"Add vertical or horizontal, or both scrollbars to a container."
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"Add vertical or horizontal, or both scrollbars to a container, and use `virtual_list` to render a large number of items."
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}
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fn new_view(cx: &mut WindowContext) -> View<impl gpui::FocusableView> {
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@ -92,91 +121,117 @@ impl Render for ScrollableStory {
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.child(
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h_flex()
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.gap_2()
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.child(Button::new("test-0").label("Size 0").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(0, cx);
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},
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)))
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.child(Button::new("test-1").label("Size 1").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(1, cx);
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},
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)))
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.child(Button::new("test-2").label("Size 2").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(2, cx);
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},
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)))
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.child(Button::new("test-3").label("Size 3").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(3, cx);
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},
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)))
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.child(Divider::vertical().px_2())
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.justify_between()
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.child(
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Button::new("test-axis-both")
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.label("Both Scrollbar")
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.on_click(
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cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Both, cx)
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}),
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),
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)
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.child(
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Button::new("test-axis-vertical")
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.label("Vertical")
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.on_click(cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Vertical, cx)
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})),
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)
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.child(
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Button::new("test-axis-horizontal")
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.label("Horizontal")
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.on_click(cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Horizontal, cx)
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})),
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),
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)
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.child(
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div()
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.w_full()
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.border_1()
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.border_color(cx.theme().border)
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.child(
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div()
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.relative()
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.w_full()
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.h(px(350.))
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h_flex()
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.gap_2()
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.child(Button::new("test-0").label("Size 0").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(0, cx);
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},
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)))
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.child(Button::new("test-1").label("Size 1").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(1, cx);
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},
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)))
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.child(Button::new("test-2").label("Size 2").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(2, cx);
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},
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)))
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.child(Button::new("test-3").label("Size 3").on_click(cx.listener(
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|view, _, cx| {
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view.change_test_cases(3, cx);
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},
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)))
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.child(Divider::vertical().px_2())
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.child(
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div()
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.id("scroll-story")
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.overflow_scroll()
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.p_4()
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.size_full()
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.track_scroll(&self.scroll_handle)
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.child(
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v_flex()
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.gap_1()
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.w(self.test_width)
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.children(self.items.iter().map(|s| {
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div().bg(cx.theme().card).child(s.clone())
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}))
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.child({
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let view = cx.view().clone();
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canvas(
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move |bounds, cx| {
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view.update(cx, |r, _| {
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r.scroll_size = bounds.size
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})
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},
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|_, _, _| {},
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)
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.absolute()
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.size_full()
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}),
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),
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Button::new("test-axis-both")
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.label("Both Scrollbar")
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.on_click(cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Both, cx)
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})),
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)
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.child(
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Button::new("test-axis-vertical")
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.label("Vertical")
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.on_click(cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Vertical, cx)
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})),
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)
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.child(
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Button::new("test-axis-horizontal")
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.label("Horizontal")
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.on_click(cx.listener(|view, _, cx| {
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view.change_axis(ScrollbarAxis::Horizontal, cx)
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})),
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),
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)
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.child(Label::new(self.message.clone())),
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)
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.child(
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div().w_full().child(
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div().relative().w_full().h(px(350.)).child(
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v_flex()
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.id("test-0")
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.relative()
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.size_full()
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.child(
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v_virtual_list(
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cx.view().clone(),
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"items",
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self.item_sizes.clone(),
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move |story, visible_range, content_size, cx| {
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story.set_message(
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&format!("visible_range: {:?}", visible_range),
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cx,
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);
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story.scroll_size = content_size;
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visible_range
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.map(|ix| {
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h_flex()
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.h(ITEM_HEIGHT)
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.gap_1()
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.children(
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(0..(story.test_width.0 as i32 / 100))
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.map(|i| {
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div()
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.flex()
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.h_full()
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.items_center()
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.justify_center()
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.text_sm()
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.w(px(100.))
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.bg(
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if cx.theme().mode.is_dark()
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{
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ui::gray_800()
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} else {
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ui::gray_100()
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},
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)
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.child(if i == 0 {
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format!("{}", ix)
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} else {
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format!("{}", i)
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})
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})
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.collect::<Vec<_>>(),
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)
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.items_center()
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})
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.collect::<Vec<_>>()
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},
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)
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.track_scroll(&self.scroll_handle)
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.p_4()
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.border_1()
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.border_color(cx.theme().border)
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.v_flex()
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.gap_1(),
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)
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.child({
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div()
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.absolute()
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.top_0()
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@ -191,14 +246,12 @@ impl Render for ScrollableStory {
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self.scroll_size,
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)
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.axis(self.axis),
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),
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),
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)
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}),
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),
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),
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)
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.child({
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let items = self.items.clone();
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let test_width = self.test_width;
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div()
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.relative()
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.border_1()
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@ -212,14 +265,18 @@ impl Render for ScrollableStory {
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.scrollable(cx.view().entity_id(), ScrollbarAxis::Vertical)
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.focusable()
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.p_3()
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.w(test_width)
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.w(self.test_width)
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.gap_1()
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.child("Hello world")
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.children(
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items
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.iter()
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.map(|s| div().bg(cx.theme().card).child(s.clone())),
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),
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.children(self.items.iter().take(500).map(|item| {
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div()
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.h(ITEM_HEIGHT)
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.bg(cx.theme().background)
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.items_center()
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.justify_center()
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.text_sm()
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.child(item.to_string())
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})),
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)
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})
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}
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@ -5,7 +5,6 @@ mod icon;
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mod root;
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mod styled;
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mod svg_img;
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mod table_row;
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mod time;
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mod title_bar;
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@ -47,6 +46,7 @@ pub mod tab;
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pub mod table;
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pub mod theme;
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pub mod tooltip;
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pub mod virtual_list;
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pub mod webview;
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// re-export
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@ -59,6 +59,7 @@ pub use root::{ContextModal, Root};
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pub use styled::*;
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pub use time::*;
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pub use title_bar::*;
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pub use virtual_list::{h_virtual_list, v_virtual_list, VirtualList};
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pub use colors::*;
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pub use icon::*;
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@ -5,12 +5,13 @@ use crate::{
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h_flex,
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popup_menu::PopupMenu,
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scroll::{ScrollableAxis, ScrollableMask, Scrollbar, ScrollbarState},
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table_row::table_row,
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theme::ActiveTheme,
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v_flex, Icon, IconName, Sizable, Size, StyleSized as _,
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v_flex,
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virtual_list::virtual_list,
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Icon, IconName, Sizable, Size, StyleSized as _,
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};
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use gpui::{
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actions, canvas, div, prelude::FluentBuilder, px, uniform_list, AppContext, Bounds, Div,
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actions, canvas, div, prelude::FluentBuilder, px, uniform_list, AppContext, Axis, Bounds, Div,
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DragMoveEvent, Edges, Entity, EntityId, EventEmitter, FocusHandle, FocusableView,
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InteractiveElement, IntoElement, KeyBinding, ListSizingBehavior, MouseButton, ParentElement,
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Pixels, Point, Render, ScrollHandle, ScrollStrategy, SharedString, Stateful,
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@ -975,11 +976,11 @@ where
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let is_stripe_row = self.stripe && row_ix % 2 != 0;
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let is_selected = self.selected_row == Some(row_ix);
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let view = cx.view().clone();
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let col_groups: Rc<Vec<ColGroup>> = Rc::new(
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let col_sizes: Rc<Vec<gpui::Size<Pixels>>> = Rc::new(
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self.col_groups
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.iter()
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.skip(left_cols_count)
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.cloned()
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.map(|col| col.bounds.size)
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.collect(),
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);
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@ -1030,13 +1031,9 @@ where
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.h_full()
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.overflow_hidden()
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.relative()
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.child(table_row(
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view,
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row_ix,
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col_groups,
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self.horizontal_scroll_handle.clone(),
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{
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move |table, visible_range: Range<usize>, cx| {
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.child(
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virtual_list(view, row_ix, Axis::Horizontal, col_sizes, {
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move |table, visible_range: Range<usize>, _, cx| {
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visible_range
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.map(|col_ix| {
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let col_ix = col_ix + left_cols_count;
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@ -1048,8 +1045,9 @@ where
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})
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.collect::<Vec<_>>()
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}
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},
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))
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})
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.with_scroll_handle(&self.horizontal_scroll_handle),
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)
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.child(self.delegate.render_last_empty_col(cx)),
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)
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// Row selected style
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|
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@ -1,274 +0,0 @@
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//! Table row component for render a large number of differently sized columns (Must ensure each column width).
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//!
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//! Only visible columns are rendered for performance reasons.
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//!
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//! Inspired by uniform_list to rolate vertically to horizontally.
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//!
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//! https://github.com/zed-industries/zed/blob/0ae1603610ab6b265bdfbee7b8dbc23c5ab06edc/crates/gpui/src/elements/uniform_list.rs
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use std::{cmp, ops::Range, rc::Rc};
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use gpui::{
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div, point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, Div, Element, ElementId,
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Hitbox, InteractiveElement, IntoElement, IsZero as _, Pixels, Render, ScrollHandle,
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SharedString, Size, Stateful, StyleRefinement, Styled, View, ViewContext, WindowContext,
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};
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use smallvec::SmallVec;
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use crate::table::ColGroup;
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pub(crate) fn table_row<R, V>(
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view: View<V>,
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row_ix: usize,
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col_groups: Rc<Vec<ColGroup>>,
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scroll_handle: ScrollHandle,
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f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<R>,
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) -> TableRow
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where
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R: IntoElement,
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V: Render,
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{
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let id = ElementId::NamedInteger(SharedString::from("table-row"), row_ix);
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let render_range = move |range, cx: &mut WindowContext| {
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view.update(cx, |this, cx| {
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f(this, range, cx)
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.into_iter()
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.map(|component| component.into_any_element())
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.collect()
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})
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};
|
||||
|
||||
TableRow {
|
||||
id: id.clone(),
|
||||
base: div().id(id).size_full(),
|
||||
scroll_handle,
|
||||
cols_count: col_groups.len(),
|
||||
col_groups,
|
||||
render_cols: Box::new(render_range),
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TableRow {
|
||||
id: ElementId,
|
||||
base: Stateful<Div>,
|
||||
scroll_handle: ScrollHandle,
|
||||
// scroll_handle: ScrollHandle,
|
||||
cols_count: usize,
|
||||
col_groups: Rc<Vec<ColGroup>>,
|
||||
render_cols:
|
||||
Box<dyn for<'a> Fn(Range<usize>, &'a mut WindowContext) -> SmallVec<[AnyElement; 64]>>,
|
||||
}
|
||||
|
||||
impl Styled for TableRow {
|
||||
fn style(&mut self) -> &mut StyleRefinement {
|
||||
self.base.style()
|
||||
}
|
||||
}
|
||||
|
||||
/// Frame state used by the [TableRow].
|
||||
pub struct TableRowFrameState {
|
||||
cols: SmallVec<[AnyElement; 32]>,
|
||||
// decorations: SmallVec<[AnyElement; 1]>,
|
||||
}
|
||||
|
||||
impl TableRow {
|
||||
#[allow(dead_code)]
|
||||
fn measure_col(&self, cx: &mut WindowContext) -> Size<Pixels> {
|
||||
if self.cols_count == 0 {
|
||||
return Size::default();
|
||||
}
|
||||
|
||||
let col_ix = self.cols_count - 1;
|
||||
let mut items = (self.render_cols)(col_ix..col_ix + 1, cx);
|
||||
let Some(mut item_to_measure) = items.pop() else {
|
||||
return Size::default();
|
||||
};
|
||||
|
||||
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
|
||||
item_to_measure.layout_as_root(available_space, cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoElement for TableRow {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for TableRow {
|
||||
type RequestLayoutState = TableRowFrameState;
|
||||
type PrepaintState = Option<Hitbox>;
|
||||
|
||||
fn id(&self) -> Option<gpui::ElementId> {
|
||||
Some(self.id.clone())
|
||||
}
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
global_id: Option<&gpui::GlobalElementId>,
|
||||
cx: &mut WindowContext,
|
||||
) -> (gpui::LayoutId, Self::RequestLayoutState) {
|
||||
let (layout_id, _) = self.base.request_layout(global_id, cx);
|
||||
|
||||
(
|
||||
layout_id,
|
||||
TableRowFrameState {
|
||||
cols: SmallVec::new(),
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
global_id: Option<&gpui::GlobalElementId>,
|
||||
bounds: gpui::Bounds<gpui::Pixels>,
|
||||
frame_state: &mut Self::RequestLayoutState,
|
||||
cx: &mut WindowContext,
|
||||
) -> Self::PrepaintState {
|
||||
let style = self.base.interactivity().compute_style(global_id, None, cx);
|
||||
let border = style.border_widths.to_pixels(cx.rem_size());
|
||||
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
|
||||
|
||||
let padded_bounds = Bounds::from_corners(
|
||||
bounds.origin + point(border.left + padding.left, border.top + padding.top),
|
||||
bounds.lower_right()
|
||||
- point(border.right + padding.right, border.bottom + padding.bottom),
|
||||
);
|
||||
|
||||
// This is important to get the width of each column to measure the visible columns.
|
||||
//
|
||||
// So the col must have a width.
|
||||
let col_widths = self
|
||||
.col_groups
|
||||
.iter()
|
||||
.map(|col| col.width.0)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let content_height = padded_bounds.size.height;
|
||||
let content_width = px(col_widths.iter().sum::<f32>());
|
||||
let content_size = Size {
|
||||
width: content_width,
|
||||
height: content_height,
|
||||
};
|
||||
|
||||
self.base.interactivity().prepaint(
|
||||
global_id,
|
||||
bounds,
|
||||
content_size,
|
||||
cx,
|
||||
|style, _, hitbox, cx| {
|
||||
let mut scroll_offset = self.scroll_handle.offset();
|
||||
// dbg!(&scroll_offset);
|
||||
let border = style.border_widths.to_pixels(cx.rem_size());
|
||||
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
|
||||
|
||||
let padded_bounds = Bounds::from_corners(
|
||||
bounds.origin + point(border.left + padding.left, border.top),
|
||||
bounds.lower_right() - point(border.right + padding.right, border.bottom),
|
||||
);
|
||||
|
||||
if self.cols_count > 0 {
|
||||
let is_scrolled_horizontally = !scroll_offset.x.is_zero();
|
||||
let min_horizontal_scroll_offset = padded_bounds.size.width - content_width;
|
||||
if is_scrolled_horizontally && scroll_offset.x < min_horizontal_scroll_offset {
|
||||
scroll_offset.x = min_horizontal_scroll_offset;
|
||||
}
|
||||
scroll_offset.y = Pixels::ZERO;
|
||||
|
||||
// Calculate the first and last visible element indices.
|
||||
let mut cumulative_width = 0.0;
|
||||
let mut first_visible_element_ix = 0;
|
||||
for (i, &width) in col_widths.iter().enumerate() {
|
||||
cumulative_width += width;
|
||||
if cumulative_width > -(scroll_offset.x + padding.left).0 {
|
||||
first_visible_element_ix = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cumulative_width = 0.0;
|
||||
let mut last_visible_element_ix = 0;
|
||||
for (i, &width) in col_widths.iter().enumerate() {
|
||||
cumulative_width += width;
|
||||
if cumulative_width > (-scroll_offset.x + padded_bounds.size.width).0 {
|
||||
last_visible_element_ix = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if last_visible_element_ix == 0 {
|
||||
last_visible_element_ix = self.cols_count;
|
||||
} else {
|
||||
last_visible_element_ix += 1;
|
||||
}
|
||||
let visible_range = first_visible_element_ix
|
||||
..cmp::min(last_visible_element_ix, self.cols_count);
|
||||
|
||||
let items = (self.render_cols)(visible_range.clone(), cx);
|
||||
|
||||
let content_mask = ContentMask { bounds };
|
||||
cx.with_content_mask(Some(content_mask), |cx| {
|
||||
for (mut item, ix) in items.into_iter().zip(visible_range.clone()) {
|
||||
let item_x = px(col_widths.iter().take(ix).sum::<f32>());
|
||||
|
||||
let item_origin = padded_bounds.origin
|
||||
+ point(item_x + scroll_offset.x + padding.left, padding.top);
|
||||
// println!("{}, {}", item_origin.x, item_origin.y);
|
||||
let available_height = padded_bounds.size.height;
|
||||
let col_width = col_widths[ix];
|
||||
let available_space = size(
|
||||
AvailableSpace::Definite(px(col_width)),
|
||||
AvailableSpace::Definite(available_height),
|
||||
);
|
||||
item.layout_as_root(available_space, cx);
|
||||
item.prepaint_at(item_origin, cx);
|
||||
frame_state.cols.push(item);
|
||||
}
|
||||
|
||||
// let bounds = Bounds::new(
|
||||
// padded_bounds.origin
|
||||
// + point(scroll_offset.x + padding.left, scroll_offset.y),
|
||||
// padded_bounds.size,
|
||||
// );
|
||||
// for decoration in &self.decorations {
|
||||
// let mut decoration = decoration.as_ref().compute(
|
||||
// visible_range.clone(),
|
||||
// bounds,
|
||||
// item_height,
|
||||
// self.item_count,
|
||||
// cx,
|
||||
// );
|
||||
// let available_space = size(
|
||||
// AvailableSpace::Definite(bounds.size.width),
|
||||
// AvailableSpace::Definite(bounds.size.height),
|
||||
// );
|
||||
// decoration.layout_as_root(available_space, cx);
|
||||
// decoration.prepaint_at(bounds.origin, cx);
|
||||
// frame_state.decorations.push(decoration);
|
||||
// }
|
||||
});
|
||||
}
|
||||
|
||||
hitbox
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
global_id: Option<&gpui::GlobalElementId>,
|
||||
bounds: gpui::Bounds<gpui::Pixels>,
|
||||
request_layout: &mut Self::RequestLayoutState,
|
||||
hitbox: &mut Self::PrepaintState,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
self.base
|
||||
.interactivity()
|
||||
.paint(global_id, bounds, hitbox.as_ref(), cx, |_, cx| {
|
||||
for col in &mut request_layout.cols {
|
||||
col.paint(cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
448
crates/ui/src/virtual_list.rs
Normal file
448
crates/ui/src/virtual_list.rs
Normal file
|
|
@ -0,0 +1,448 @@
|
|||
//! Vistual List for render a large number of differently sized rows/columns.
|
||||
//!
|
||||
//! > NOTE: This must ensure each column width or row height.
|
||||
//!
|
||||
//! Only visible range are rendered for performance reasons.
|
||||
//!
|
||||
//! Inspired by `gpui::uniform_list`.
|
||||
//! https://github.com/zed-industries/zed/blob/0ae1603610ab6b265bdfbee7b8dbc23c5ab06edc/crates/gpui/src/elements/uniform_list.rs
|
||||
//!
|
||||
//! Unlike the `uniform_list`, the each item can have different size.
|
||||
//!
|
||||
//! This is useful for more complex layout, for example, a table with different row height.
|
||||
use std::{cmp, ops::Range, rc::Rc};
|
||||
|
||||
use gpui::{
|
||||
div, point, px, size, AnyElement, AvailableSpace, Axis, Bounds, ContentMask, Div, Element,
|
||||
ElementId, GlobalElementId, Hitbox, InteractiveElement, IntoElement, IsZero as _, Pixels,
|
||||
Render, ScrollHandle, Size, Stateful, StatefulInteractiveElement, StyleRefinement, Styled,
|
||||
View, ViewContext, WindowContext,
|
||||
};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
/// Create a virtual list in Vertical direction.
|
||||
///
|
||||
/// This is like `uniform_list` in GPUI, but support two axis.
|
||||
///
|
||||
/// The `item_sizes` is the size of each column.
|
||||
pub fn v_virtual_list<R, V>(
|
||||
view: View<V>,
|
||||
id: impl Into<ElementId>,
|
||||
item_sizes: Rc<Vec<Size<Pixels>>>,
|
||||
f: impl 'static + Fn(&mut V, Range<usize>, Size<Pixels>, &mut ViewContext<V>) -> Vec<R>,
|
||||
) -> VirtualList
|
||||
where
|
||||
R: IntoElement,
|
||||
V: Render,
|
||||
{
|
||||
virtual_list(view, id, Axis::Vertical, item_sizes, f)
|
||||
}
|
||||
|
||||
/// Create a virtual list in Horizontal direction.
|
||||
pub fn h_virtual_list<R, V>(
|
||||
view: View<V>,
|
||||
id: impl Into<ElementId>,
|
||||
item_sizes: Rc<Vec<Size<Pixels>>>,
|
||||
f: impl 'static + Fn(&mut V, Range<usize>, Size<Pixels>, &mut ViewContext<V>) -> Vec<R>,
|
||||
) -> VirtualList
|
||||
where
|
||||
R: IntoElement,
|
||||
V: Render,
|
||||
{
|
||||
virtual_list(view, id, Axis::Horizontal, item_sizes, f)
|
||||
}
|
||||
|
||||
pub(crate) fn virtual_list<R, V>(
|
||||
view: View<V>,
|
||||
id: impl Into<ElementId>,
|
||||
axis: Axis,
|
||||
item_sizes: Rc<Vec<Size<Pixels>>>,
|
||||
f: impl 'static + Fn(&mut V, Range<usize>, Size<Pixels>, &mut ViewContext<V>) -> Vec<R>,
|
||||
) -> VirtualList
|
||||
where
|
||||
R: IntoElement,
|
||||
V: Render,
|
||||
{
|
||||
let id: ElementId = id.into();
|
||||
let scroll_handle = ScrollHandle::default();
|
||||
let render_range = move |visible_range, content_size, cx: &mut WindowContext| {
|
||||
view.update(cx, |this, cx| {
|
||||
f(this, visible_range, content_size, cx)
|
||||
.into_iter()
|
||||
.map(|component| component.into_any_element())
|
||||
.collect()
|
||||
})
|
||||
};
|
||||
|
||||
VirtualList {
|
||||
id: id.clone(),
|
||||
axis,
|
||||
base: div()
|
||||
.id(id)
|
||||
.size_full()
|
||||
.overflow_scroll()
|
||||
.track_scroll(&scroll_handle),
|
||||
scroll_handle,
|
||||
items_count: item_sizes.len(),
|
||||
item_sizes,
|
||||
render_items: Box::new(render_range),
|
||||
}
|
||||
}
|
||||
|
||||
/// VirtualItem component for rendering a large number of differently sized columns.
|
||||
pub struct VirtualList {
|
||||
id: ElementId,
|
||||
axis: Axis,
|
||||
base: Stateful<Div>,
|
||||
scroll_handle: ScrollHandle,
|
||||
// scroll_handle: ScrollHandle,
|
||||
items_count: usize,
|
||||
item_sizes: Rc<Vec<Size<Pixels>>>,
|
||||
render_items: Box<
|
||||
dyn for<'a> Fn(
|
||||
Range<usize>,
|
||||
Size<Pixels>,
|
||||
&'a mut WindowContext,
|
||||
) -> SmallVec<[AnyElement; 64]>,
|
||||
>,
|
||||
}
|
||||
|
||||
impl Styled for VirtualList {
|
||||
fn style(&mut self) -> &mut StyleRefinement {
|
||||
self.base.style()
|
||||
}
|
||||
}
|
||||
|
||||
impl VirtualList {
|
||||
pub fn track_scroll(mut self, scroll_handle: &ScrollHandle) -> Self {
|
||||
self.base = self.base.track_scroll(&scroll_handle);
|
||||
self.scroll_handle = scroll_handle.clone();
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify for table.
|
||||
pub(crate) fn with_scroll_handle(mut self, scroll_handle: &ScrollHandle) -> Self {
|
||||
self.base = div().id(self.id.clone()).size_full();
|
||||
self.scroll_handle = scroll_handle.clone();
|
||||
self
|
||||
}
|
||||
|
||||
/// Measure first item to get the size.
|
||||
fn measure_item(&self, cx: &mut WindowContext) -> Size<Pixels> {
|
||||
if self.items_count == 0 {
|
||||
return Size::default();
|
||||
}
|
||||
|
||||
let item_ix = 0;
|
||||
let mut items = (self.render_items)(item_ix..item_ix + 1, Size::default(), cx);
|
||||
let Some(mut item_to_measure) = items.pop() else {
|
||||
return Size::default();
|
||||
};
|
||||
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
|
||||
item_to_measure.layout_as_root(available_space, cx)
|
||||
}
|
||||
}
|
||||
|
||||
/// Frame state used by the [VirtualItem].
|
||||
pub struct VirtualListFrameState {
|
||||
/// Visible items to be painted.
|
||||
items: SmallVec<[AnyElement; 32]>,
|
||||
item_sizes: Vec<Pixels>,
|
||||
item_origins: Vec<Pixels>,
|
||||
}
|
||||
|
||||
impl IntoElement for VirtualList {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for VirtualList {
|
||||
type RequestLayoutState = VirtualListFrameState;
|
||||
type PrepaintState = Option<Hitbox>;
|
||||
|
||||
fn id(&self) -> Option<ElementId> {
|
||||
Some(self.id.clone())
|
||||
}
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
global_id: Option<&GlobalElementId>,
|
||||
cx: &mut WindowContext,
|
||||
) -> (gpui::LayoutId, Self::RequestLayoutState) {
|
||||
let style = self.base.interactivity().compute_style(global_id, None, cx);
|
||||
let font_size = cx.text_style().font_size.to_pixels(cx.rem_size());
|
||||
|
||||
// Including the gap between items for calculate the item size
|
||||
let gap = match self.axis {
|
||||
Axis::Horizontal => style.gap.width,
|
||||
Axis::Vertical => style.gap.height,
|
||||
}
|
||||
.to_pixels(font_size.into(), cx.rem_size());
|
||||
|
||||
// TODO: To cache the item_sizes, item_origins
|
||||
// If there have 500,000 items, this method will speed about 500~600µs
|
||||
// let start = std::time::Instant::now();
|
||||
// Prepare each item's size by axis
|
||||
let item_sizes = match self.axis {
|
||||
Axis::Horizontal => self
|
||||
.item_sizes
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, size)| {
|
||||
if i == self.items_count - 1 {
|
||||
size.width
|
||||
} else {
|
||||
size.width + gap
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
Axis::Vertical => self
|
||||
.item_sizes
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, size)| {
|
||||
if i == self.items_count - 1 {
|
||||
size.height
|
||||
} else {
|
||||
size.height + gap
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
|
||||
// Prepare each item's origin by axis
|
||||
let item_origins = match self.axis {
|
||||
Axis::Horizontal => item_sizes
|
||||
.iter()
|
||||
.scan(px(0.), |cumulative_x, size| {
|
||||
let x = *cumulative_x;
|
||||
*cumulative_x += *size;
|
||||
Some(x)
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
Axis::Vertical => item_sizes
|
||||
.iter()
|
||||
.scan(px(0.), |cumulative_y, size| {
|
||||
let y = *cumulative_y;
|
||||
*cumulative_y += *size;
|
||||
Some(y)
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
// println!("layout: {} {:?}", item_sizes.len(), start.elapsed());
|
||||
|
||||
let (layout_id, _) = self.base.request_layout(global_id, cx);
|
||||
|
||||
(
|
||||
layout_id,
|
||||
VirtualListFrameState {
|
||||
items: SmallVec::new(),
|
||||
item_sizes,
|
||||
item_origins,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
global_id: Option<&GlobalElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
layout: &mut Self::RequestLayoutState,
|
||||
cx: &mut WindowContext,
|
||||
) -> Self::PrepaintState {
|
||||
let style = self.base.interactivity().compute_style(global_id, None, cx);
|
||||
let border = style.border_widths.to_pixels(cx.rem_size());
|
||||
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
|
||||
|
||||
let first_item_size = self.measure_item(cx);
|
||||
|
||||
let padded_bounds = Bounds::from_corners(
|
||||
bounds.origin + point(border.left + padding.left, border.top + padding.top),
|
||||
bounds.lower_right()
|
||||
- point(border.right + padding.right, border.bottom + padding.bottom),
|
||||
);
|
||||
|
||||
// Get border + padding pixel size
|
||||
let padding_size = match self.axis {
|
||||
Axis::Horizontal => border.left + padding.left + border.right + padding.right,
|
||||
Axis::Vertical => border.top + padding.top + border.bottom + padding.bottom,
|
||||
};
|
||||
|
||||
let item_sizes = &layout.item_sizes;
|
||||
let item_origins = &layout.item_origins;
|
||||
|
||||
let content_size = match self.axis {
|
||||
Axis::Horizontal => Size {
|
||||
width: px(item_sizes.iter().map(|size| size.0).sum::<f32>()) + padding_size,
|
||||
height: (first_item_size.height + padding_size).max(padded_bounds.size.height),
|
||||
},
|
||||
Axis::Vertical => Size {
|
||||
width: (first_item_size.width + padding_size).max(padded_bounds.size.width),
|
||||
height: px(item_sizes.iter().map(|size| size.0).sum::<f32>()) + padding_size,
|
||||
},
|
||||
};
|
||||
|
||||
self.base.interactivity().prepaint(
|
||||
global_id,
|
||||
bounds,
|
||||
content_size,
|
||||
cx,
|
||||
|style, _, hitbox, cx| {
|
||||
let mut scroll_offset = self.scroll_handle.offset();
|
||||
let border = style.border_widths.to_pixels(cx.rem_size());
|
||||
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
|
||||
|
||||
let padded_bounds = Bounds::from_corners(
|
||||
bounds.origin + point(border.left + padding.left, border.top),
|
||||
bounds.lower_right() - point(border.right + padding.right, border.bottom),
|
||||
);
|
||||
|
||||
if self.items_count > 0 {
|
||||
let is_scrolled = match self.axis {
|
||||
Axis::Horizontal => !scroll_offset.x.is_zero(),
|
||||
Axis::Vertical => !scroll_offset.y.is_zero(),
|
||||
};
|
||||
|
||||
let min_scroll_offset = match self.axis {
|
||||
Axis::Horizontal => padded_bounds.size.width - content_size.width,
|
||||
Axis::Vertical => padded_bounds.size.height - content_size.height,
|
||||
};
|
||||
|
||||
if is_scrolled {
|
||||
match self.axis {
|
||||
Axis::Horizontal if scroll_offset.x < min_scroll_offset => {
|
||||
scroll_offset.x = min_scroll_offset;
|
||||
}
|
||||
Axis::Vertical if scroll_offset.y < min_scroll_offset => {
|
||||
scroll_offset.y = min_scroll_offset;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let (first_visible_element_ix, last_visible_element_ix) = match self.axis {
|
||||
Axis::Horizontal => {
|
||||
let mut cumulative_size = px(0.);
|
||||
let mut first_visible_element_ix = 0;
|
||||
for (i, &size) in item_sizes.iter().enumerate() {
|
||||
cumulative_size += size;
|
||||
if cumulative_size > -(scroll_offset.x + padding.left) {
|
||||
first_visible_element_ix = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cumulative_size = px(0.);
|
||||
let mut last_visible_element_ix = 0;
|
||||
for (i, &size) in item_sizes.iter().enumerate() {
|
||||
cumulative_size += size;
|
||||
if cumulative_size > (-scroll_offset.x + padded_bounds.size.width) {
|
||||
last_visible_element_ix = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if last_visible_element_ix == 0 {
|
||||
last_visible_element_ix = self.items_count;
|
||||
} else {
|
||||
last_visible_element_ix += 1;
|
||||
}
|
||||
(first_visible_element_ix, last_visible_element_ix)
|
||||
}
|
||||
Axis::Vertical => {
|
||||
let mut cumulative_size = px(0.);
|
||||
let mut first_visible_element_ix = 0;
|
||||
for (i, &size) in item_sizes.iter().enumerate() {
|
||||
cumulative_size += size;
|
||||
if cumulative_size > -(scroll_offset.y + padding.top) {
|
||||
first_visible_element_ix = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cumulative_size = px(0.);
|
||||
let mut last_visible_element_ix = 0;
|
||||
for (i, &size) in item_sizes.iter().enumerate() {
|
||||
cumulative_size += size;
|
||||
if cumulative_size > (-scroll_offset.y + padded_bounds.size.height)
|
||||
{
|
||||
last_visible_element_ix = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if last_visible_element_ix == 0 {
|
||||
last_visible_element_ix = self.items_count;
|
||||
} else {
|
||||
last_visible_element_ix += 1;
|
||||
}
|
||||
(first_visible_element_ix, last_visible_element_ix)
|
||||
}
|
||||
};
|
||||
|
||||
let visible_range = first_visible_element_ix
|
||||
..cmp::min(last_visible_element_ix, self.items_count);
|
||||
|
||||
let items = (self.render_items)(visible_range.clone(), content_size, cx);
|
||||
|
||||
let content_mask = ContentMask { bounds };
|
||||
cx.with_content_mask(Some(content_mask), |cx| {
|
||||
for (mut item, ix) in items.into_iter().zip(visible_range.clone()) {
|
||||
let item_origin = match self.axis {
|
||||
Axis::Horizontal => {
|
||||
padded_bounds.origin
|
||||
+ point(
|
||||
item_origins[ix] + scroll_offset.x,
|
||||
padding.top + scroll_offset.y,
|
||||
)
|
||||
}
|
||||
Axis::Vertical => {
|
||||
padded_bounds.origin
|
||||
+ point(
|
||||
scroll_offset.x,
|
||||
padding.top + item_origins[ix] + scroll_offset.y,
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
let available_space = match self.axis {
|
||||
Axis::Horizontal => size(
|
||||
AvailableSpace::Definite(item_sizes[ix]),
|
||||
AvailableSpace::Definite(padded_bounds.size.height),
|
||||
),
|
||||
Axis::Vertical => size(
|
||||
AvailableSpace::Definite(padded_bounds.size.width),
|
||||
AvailableSpace::Definite(item_sizes[ix]),
|
||||
),
|
||||
};
|
||||
|
||||
item.layout_as_root(available_space, cx);
|
||||
item.prepaint_at(item_origin, cx);
|
||||
layout.items.push(item);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
hitbox
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
global_id: Option<&GlobalElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
layout: &mut Self::RequestLayoutState,
|
||||
hitbox: &mut Self::PrepaintState,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
self.base
|
||||
.interactivity()
|
||||
.paint(global_id, bounds, hitbox.as_ref(), cx, |_, cx| {
|
||||
for item in &mut layout.items {
|
||||
item.paint(cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue