table: Improve Table to only render visible range columns for performance up to stable on 120 FPS (#489)
This change to make Table to only render visible range columns. With the example table story case: - 32 columns ## Before - Normally fast scroll: 80~90 FPS - Drag fast scroll: 60 FPS ## After - Normally fast scroll: 120 FPS - Drag fast scroll: 90~100 FPS 
This commit is contained in:
parent
64a3b4399b
commit
8558da4a7b
4 changed files with 332 additions and 31 deletions
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@ -301,11 +301,13 @@ impl TableDelegate for StockTableDelegate {
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}
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}
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fn col_width(&self, col_ix: usize, _: &AppContext) -> Option<Pixels> {
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if let Some(_) = self.columns.get(col_ix) {
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Some(120.0.into())
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fn col_width(&self, col_ix: usize, _: &AppContext) -> Pixels {
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if col_ix < 10 {
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120.0.into()
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} else if col_ix < 20 {
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80.0.into()
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} else {
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None
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130.0.into()
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}
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}
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@ -5,6 +5,7 @@ mod icon;
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mod root;
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mod styled;
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mod svg_img;
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mod table_row;
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mod time;
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mod title_bar;
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@ -5,6 +5,7 @@ use crate::{
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h_flex,
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popup_menu::PopupMenu,
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scroll::{ScrollableAxis, ScrollableMask, Scrollbar, ScrollbarState},
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table_row::table_row,
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theme::ActiveTheme,
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v_flex, Icon, IconName, Sizable, Size, StyleSized as _,
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};
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@ -45,19 +46,19 @@ pub enum ColFixed {
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}
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#[derive(Debug, Clone, Copy)]
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struct ColGroup {
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width: Option<Pixels>,
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bounds: Bounds<Pixels>,
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sort: Option<ColSort>,
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fixed: Option<ColFixed>,
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padding: Option<Edges<Pixels>>,
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pub(crate) struct ColGroup {
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pub(crate) width: Pixels,
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pub(crate) bounds: Bounds<Pixels>,
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pub(crate) sort: Option<ColSort>,
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pub(crate) fixed: Option<ColFixed>,
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pub(crate) padding: Option<Edges<Pixels>>,
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}
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#[derive(Clone)]
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pub(crate) struct DragCol {
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pub(crate) entity_id: EntityId,
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pub(crate) name: SharedString,
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pub(crate) width: Option<Pixels>,
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pub(crate) width: Pixels,
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pub(crate) col_ix: usize,
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}
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@ -82,7 +83,7 @@ impl Render for DragCol {
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.border_1()
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.border_color(cx.theme().border)
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.shadow_md()
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.when_some(self.width, |this, width| this.w(width))
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.w(self.width)
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.min_w(px(100.))
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.max_w(px(450.))
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.child(self.name.clone())
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@ -102,7 +103,7 @@ enum SelectionState {
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pub enum TableEvent {
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SelectRow(usize),
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SelectCol(usize),
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ColWidthsChanged(Vec<Option<Pixels>>),
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ColWidthsChanged(Vec<Pixels>),
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MoveCol(usize, usize),
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}
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@ -169,7 +170,11 @@ pub trait TableDelegate: Sized + 'static {
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/// Return None, use auto width.
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///
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/// This is only called when the table initializes.
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fn col_width(&self, col_ix: usize, cx: &AppContext) -> Option<Pixels>;
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///
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/// Default: 100px
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fn col_width(&self, col_ix: usize, cx: &AppContext) -> Pixels {
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px(100.)
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}
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/// Return the sort state of the column at the given index.
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///
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@ -513,7 +518,7 @@ where
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}
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let size = size.floor();
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let old_width = self.col_groups[ix].width.unwrap_or_default();
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let old_width = self.col_groups[ix].width;
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let new_width = size;
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if new_width < MIN_WIDTH {
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return;
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@ -523,7 +528,7 @@ where
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if changed_width > px(-1.0) && changed_width < px(1.0) {
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return;
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}
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self.col_groups[ix].width = Some(new_width.min(MAX_WIDTH));
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self.col_groups[ix].width = new_width.min(MAX_WIDTH);
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// Resize next col, table not need to resize the right cols.
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// let next_width = self.col_groups[ix + 1].width.unwrap_or_default();
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@ -619,7 +624,7 @@ where
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let col_padding = self.col_groups[col_ix].padding;
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div()
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.when_some(col_width, |this, width| this.w(width))
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.w(col_width)
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.h_full()
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.flex_shrink_0()
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.overflow_hidden()
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@ -721,7 +726,7 @@ where
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// sync col widths into real widths
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for (_, col_group) in view.col_groups.iter_mut().enumerate() {
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col_group.width = Some(col_group.bounds.size.width);
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col_group.width = col_group.bounds.size.width;
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}
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let ix = *ix;
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@ -970,12 +975,22 @@ where
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let is_stripe_row = self.stripe && row_ix % 2 != 0;
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let is_selected = self.selected_row == Some(row_ix);
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let view = cx.view().clone();
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let col_groups: Rc<Vec<ColGroup>> = Rc::new(
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self.col_groups
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.iter()
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.skip(left_cols_count)
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.cloned()
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.collect(),
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);
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if row_ix < rows_count {
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self.delegate
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.render_tr(row_ix, cx)
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.context_menu(move |this, cx: &mut ViewContext<PopupMenu>| {
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view.read(cx).delegate.context_menu(row_ix, this, cx)
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.context_menu({
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let view = view.clone();
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move |this, cx: &mut ViewContext<PopupMenu>| {
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view.read(cx).delegate.context_menu(row_ix, this, cx)
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}
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})
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.w_full()
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.h(self.size.table_row_height())
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@ -1014,17 +1029,26 @@ where
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.flex_1()
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.h_full()
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.overflow_hidden()
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.children((left_cols_count..cols_count).map(|col_ix| {
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self
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// Make the row scroll sync with the
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// horizontal_scroll_handle to support horizontal scrolling.
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.render_col_wrap(col_ix, cx)
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.left(horizontal_scroll_handle.offset().x)
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.child(
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self.render_cell(col_ix, cx)
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.child(self.delegate.render_td(row_ix, col_ix, cx)),
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)
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}))
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.relative()
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.child(table_row(
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view,
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row_ix,
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col_groups,
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self.horizontal_scroll_handle.clone(),
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{
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move |table, visible_range: Range<usize>, cx| {
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visible_range
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.map(|col_ix| {
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table.render_col_wrap(col_ix, cx).child(
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table.render_cell(col_ix, cx).child(
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table.delegate.render_td(row_ix, col_ix, cx),
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),
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)
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})
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.collect::<Vec<_>>()
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}
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},
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))
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.child(self.delegate.render_last_empty_col(cx)),
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)
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// Row selected style
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274
crates/ui/src/table_row.rs
Normal file
274
crates/ui/src/table_row.rs
Normal file
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@ -0,0 +1,274 @@
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//! Table row component for render a large number of differently sized columns (Must ensure each column width).
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//!
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//! Only visible columns are rendered for performance reasons.
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//!
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//! Inspired by uniform_list to rolate vertically to horizontally.
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//!
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//! https://github.com/zed-industries/zed/blob/0ae1603610ab6b265bdfbee7b8dbc23c5ab06edc/crates/gpui/src/elements/uniform_list.rs
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use std::{cmp, ops::Range, rc::Rc};
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use gpui::{
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div, point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, Div, Element, ElementId,
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Hitbox, InteractiveElement, IntoElement, IsZero as _, Pixels, Render, ScrollHandle,
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SharedString, Size, Stateful, StyleRefinement, Styled, View, ViewContext, WindowContext,
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};
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use smallvec::SmallVec;
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use crate::table::ColGroup;
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pub(crate) fn table_row<R, V>(
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view: View<V>,
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row_ix: usize,
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col_groups: Rc<Vec<ColGroup>>,
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scroll_handle: ScrollHandle,
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f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<R>,
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) -> TableRow
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where
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R: IntoElement,
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V: Render,
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{
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let id = ElementId::NamedInteger(SharedString::from("table-row"), row_ix);
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let render_range = move |range, cx: &mut WindowContext| {
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view.update(cx, |this, cx| {
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f(this, range, cx)
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.into_iter()
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.map(|component| component.into_any_element())
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.collect()
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})
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};
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TableRow {
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id: id.clone(),
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base: div().id(id).size_full(),
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scroll_handle,
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cols_count: col_groups.len(),
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col_groups,
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render_cols: Box::new(render_range),
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}
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}
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pub struct TableRow {
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id: ElementId,
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base: Stateful<Div>,
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scroll_handle: ScrollHandle,
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// scroll_handle: ScrollHandle,
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cols_count: usize,
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col_groups: Rc<Vec<ColGroup>>,
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render_cols:
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Box<dyn for<'a> Fn(Range<usize>, &'a mut WindowContext) -> SmallVec<[AnyElement; 64]>>,
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}
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impl Styled for TableRow {
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fn style(&mut self) -> &mut StyleRefinement {
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self.base.style()
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}
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}
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/// Frame state used by the [TableRow].
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pub struct TableRowFrameState {
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cols: SmallVec<[AnyElement; 32]>,
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// decorations: SmallVec<[AnyElement; 1]>,
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}
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impl TableRow {
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#[allow(dead_code)]
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fn measure_col(&self, cx: &mut WindowContext) -> Size<Pixels> {
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if self.cols_count == 0 {
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return Size::default();
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}
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let col_ix = self.cols_count - 1;
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let mut items = (self.render_cols)(col_ix..col_ix + 1, cx);
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let Some(mut item_to_measure) = items.pop() else {
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return Size::default();
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};
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let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
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item_to_measure.layout_as_root(available_space, cx)
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}
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}
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impl IntoElement for TableRow {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Element for TableRow {
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type RequestLayoutState = TableRowFrameState;
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type PrepaintState = Option<Hitbox>;
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fn id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let (layout_id, _) = self.base.request_layout(global_id, cx);
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(
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layout_id,
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TableRowFrameState {
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cols: SmallVec::new(),
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},
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)
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}
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fn prepaint(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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frame_state: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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let style = self.base.interactivity().compute_style(global_id, None, cx);
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let border = style.border_widths.to_pixels(cx.rem_size());
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let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
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let padded_bounds = Bounds::from_corners(
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bounds.origin + point(border.left + padding.left, border.top + padding.top),
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bounds.lower_right()
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- point(border.right + padding.right, border.bottom + padding.bottom),
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);
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// This is important to get the width of each column to measure the visible columns.
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//
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// So the col must have a width.
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let col_widths = self
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.col_groups
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.iter()
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.map(|col| col.width.0)
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.collect::<Vec<_>>();
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let content_height = padded_bounds.size.height;
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let content_width = px(col_widths.iter().sum::<f32>());
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let content_size = Size {
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width: content_width,
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height: content_height,
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};
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self.base.interactivity().prepaint(
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global_id,
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bounds,
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content_size,
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cx,
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|style, _, hitbox, cx| {
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let mut scroll_offset = self.scroll_handle.offset();
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// dbg!(&scroll_offset);
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let border = style.border_widths.to_pixels(cx.rem_size());
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let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
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let padded_bounds = Bounds::from_corners(
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bounds.origin + point(border.left + padding.left, border.top),
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bounds.lower_right() - point(border.right + padding.right, border.bottom),
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);
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if self.cols_count > 0 {
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let is_scrolled_horizontally = !scroll_offset.x.is_zero();
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let min_horizontal_scroll_offset = padded_bounds.size.width - content_width;
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if is_scrolled_horizontally && scroll_offset.x < min_horizontal_scroll_offset {
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scroll_offset.x = min_horizontal_scroll_offset;
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}
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scroll_offset.y = Pixels::ZERO;
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// Calculate the first and last visible element indices.
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let mut cumulative_width = 0.0;
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let mut first_visible_element_ix = 0;
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for (i, &width) in col_widths.iter().enumerate() {
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cumulative_width += width;
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if cumulative_width > -(scroll_offset.x + padding.left).0 {
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first_visible_element_ix = i;
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break;
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}
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}
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cumulative_width = 0.0;
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let mut last_visible_element_ix = 0;
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for (i, &width) in col_widths.iter().enumerate() {
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cumulative_width += width;
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if cumulative_width > (-scroll_offset.x + padded_bounds.size.width).0 {
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last_visible_element_ix = i + 1;
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break;
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}
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}
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if last_visible_element_ix == 0 {
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last_visible_element_ix = self.cols_count;
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} else {
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last_visible_element_ix += 1;
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}
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let visible_range = first_visible_element_ix
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..cmp::min(last_visible_element_ix, self.cols_count);
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let items = (self.render_cols)(visible_range.clone(), cx);
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let content_mask = ContentMask { bounds };
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cx.with_content_mask(Some(content_mask), |cx| {
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for (mut item, ix) in items.into_iter().zip(visible_range.clone()) {
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let item_x = px(col_widths.iter().take(ix).sum::<f32>());
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let item_origin = padded_bounds.origin
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+ point(item_x + scroll_offset.x + padding.left, padding.top);
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// println!("{}, {}", item_origin.x, item_origin.y);
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let available_height = padded_bounds.size.height;
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let col_width = col_widths[ix];
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let available_space = size(
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AvailableSpace::Definite(px(col_width)),
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AvailableSpace::Definite(available_height),
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);
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item.layout_as_root(available_space, cx);
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item.prepaint_at(item_origin, cx);
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frame_state.cols.push(item);
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}
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// let bounds = Bounds::new(
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// padded_bounds.origin
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// + point(scroll_offset.x + padding.left, scroll_offset.y),
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// padded_bounds.size,
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// );
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// for decoration in &self.decorations {
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// let mut decoration = decoration.as_ref().compute(
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// visible_range.clone(),
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// bounds,
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// item_height,
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// self.item_count,
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// cx,
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// );
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// let available_space = size(
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// AvailableSpace::Definite(bounds.size.width),
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// AvailableSpace::Definite(bounds.size.height),
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// );
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// decoration.layout_as_root(available_space, cx);
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// decoration.prepaint_at(bounds.origin, cx);
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// frame_state.decorations.push(decoration);
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// }
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});
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}
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hitbox
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},
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)
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}
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fn paint(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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hitbox: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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self.base
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.interactivity()
|
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.paint(global_id, bounds, hitbox.as_ref(), cx, |_, cx| {
|
||||
for col in &mut request_layout.cols {
|
||||
col.paint(cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue