table: Refactor the Table API for describe the columns. (#1072)

## Break Changes

- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.

### TableDelegate

- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.

    ```diff
    - fn cols_count(&self, _: &App) -> usize
    + fn columns_count(&self, _: &App) -> usize
    ``` 
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.

### TableEvent

```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
This commit is contained in:
Jason Lee 2025-07-21 11:16:35 +08:00 committed by GitHub
parent b7f443b73f
commit 61b7e54bfa
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 667 additions and 575 deletions

View file

@ -6,9 +6,9 @@ use std::{
use fake::Fake;
use gpui::{
div, prelude::FluentBuilder as _, px, Action, AnyElement, App, AppContext, ClickEvent, Context,
Edges, Entity, Focusable, InteractiveElement, IntoElement, ParentElement, Pixels, Render,
SharedString, StatefulInteractiveElement, Styled, TextAlign, Timer, Window,
div, prelude::FluentBuilder as _, Action, AnyElement, App, AppContext, ClickEvent, Context,
Entity, Focusable, InteractiveElement, IntoElement, ParentElement, Render, SharedString,
StatefulInteractiveElement, Styled, TextAlign, Timer, Window,
};
use gpui_component::{
button::Button,
@ -18,7 +18,7 @@ use gpui_component::{
input::{InputEvent, InputState, TextInput},
label::Label,
popup_menu::{PopupMenu, PopupMenuExt},
table::{self, ColFixed, ColSort, Table, TableDelegate, TableEvent},
table::{Column, ColumnFixed, ColumnSort, Table, TableDelegate, TableEvent},
v_flex, ActiveTheme as _, Selectable, Sizable as _, Size, StyleSized as _, StyledExt,
};
use serde::{Deserialize, Serialize};
@ -127,7 +127,7 @@ fn random_stocks(size: usize) -> Vec<Stock> {
id,
counter: Counter::random(),
change: (-100.0..100.0).fake(),
change_percent: (-1.0..1.0).fake(),
change_percent: (-0.1..0.1).fake(),
volume: (0.0..1000.0).fake(),
turnover: (0.0..1000.0).fake(),
market_cap: (0.0..1000.0).fake(),
@ -171,73 +171,12 @@ fn random_stocks(size: usize) -> Vec<Stock> {
.collect()
}
struct Column {
id: SharedString,
name: SharedString,
align: TextAlign,
sort: Option<ColSort>,
paddings: Option<Edges<Pixels>>,
width: Pixels,
fixed: bool,
resizable: bool,
}
impl Column {
fn new(id: impl Into<SharedString>, name: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
name: name.into(),
align: TextAlign::Left,
sort: None,
paddings: None,
width: px(100.),
fixed: false,
resizable: true,
}
}
fn sortable(mut self) -> Self {
self.sort = Some(ColSort::Default);
self
}
fn text_right(mut self) -> Self {
self.align = TextAlign::Right;
self
}
fn p_0(mut self) -> Self {
self.paddings = Some(Edges::all(px(0.)));
self
}
fn w(mut self, width: impl Into<Pixels>) -> Self {
self.width = width.into();
self
}
fn fixed(mut self) -> Self {
self.fixed = true;
self
}
fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
}
struct StockTableDelegate {
stocks: Vec<Stock>,
columns: Vec<Column>,
size: Size,
col_resize: bool,
col_order: bool,
col_sort: bool,
col_selection: bool,
loading: bool,
full_loading: bool,
fixed_cols: bool,
eof: bool,
visible_rows: Range<usize>,
visible_cols: Range<usize>,
@ -249,13 +188,21 @@ impl StockTableDelegate {
size: Size::default(),
stocks: random_stocks(size),
columns: vec![
Column::new("id", "ID").w(60.).fixed().resizable(false),
Column::new("market", "Market")
.w(60.)
.fixed()
Column::new("id", "ID")
.width(60.)
.fixed(ColumnFixed::Left)
.resizable(false),
Column::new("symbol", "Symbol").w(100.).fixed().sortable(),
Column::new("name", "Name").w(180.).fixed(),
Column::new("market", "Market")
.width(60.)
.fixed(ColumnFixed::Left)
.resizable(false),
Column::new("name", "Name")
.width(180.)
.fixed(ColumnFixed::Left),
Column::new("symbol", "Symbol")
.width(100.)
.fixed(ColumnFixed::Left)
.sortable(),
Column::new("price", "Price").sortable().text_right().p_0(),
Column::new("change", "Chg").sortable().text_right().p_0(),
Column::new("change_percent", "Chg%")
@ -307,11 +254,6 @@ impl StockTableDelegate {
Column::new("day_120_ranking", "120d Ranking"),
Column::new("day_250_ranking", "250d Ranking"),
],
col_resize: true,
col_order: true,
col_sort: true,
col_selection: true,
fixed_cols: false,
loading: false,
full_loading: false,
eof: false,
@ -327,6 +269,30 @@ impl StockTableDelegate {
self.full_loading = false;
}
fn render_percent(&self, col: &Column, val: f64, cx: &mut Context<Table<Self>>) -> AnyElement {
let right_num = ((val - val.floor()) * 1000.).floor() as i32;
div()
.h_full()
.table_cell_size(self.size)
.when(col.align == TextAlign::Right, |this| {
this.h_flex().justify_end()
})
.map(|this| {
if right_num % 3 == 0 {
this.text_color(cx.theme().red)
.bg(cx.theme().red_light.alpha(0.05))
} else if right_num % 3 == 1 {
this.text_color(cx.theme().green)
.bg(cx.theme().green_light.alpha(0.05))
} else {
this
}
})
.child(format!("{:.2}%", val * 100.))
.into_any_element()
}
fn render_value_cell(
&self,
col: &Column,
@ -359,7 +325,7 @@ impl StockTableDelegate {
}
impl TableDelegate for StockTableDelegate {
fn cols_count(&self, _: &App) -> usize {
fn columns_count(&self, _: &App) -> usize {
self.columns.len()
}
@ -367,54 +333,8 @@ impl TableDelegate for StockTableDelegate {
self.stocks.len()
}
fn col_name(&self, col_ix: usize, _: &App) -> SharedString {
self.columns
.get(col_ix)
.map(|col| col.name.clone())
.unwrap_or("--".into())
}
fn col_width(&self, col_ix: usize, _: &App) -> Pixels {
self.columns
.get(col_ix)
.map(|col| col.width)
.unwrap_or(px(100.))
}
fn col_paddings(&self, col_ix: usize, _: &App) -> Option<Edges<Pixels>> {
let Some(col) = self.columns.get(col_ix) else {
return None;
};
col.paddings
}
fn col_fixed(&self, col_ix: usize, _: &App) -> Option<table::ColFixed> {
if !self.fixed_cols {
return None;
}
let Some(col) = self.columns.get(col_ix) else {
return None;
};
if col.fixed {
Some(ColFixed::Left)
} else {
None
}
}
fn col_resizable(&self, col_ix: usize, _: &App) -> bool {
let Some(col) = self.columns.get(col_ix) else {
return false;
};
col.resizable
}
fn col_selectable(&self, _: usize, _: &App) -> bool {
return self.col_selection;
fn column(&self, col_ix: usize, _cx: &App) -> &Column {
&self.columns[col_ix]
}
fn render_th(
@ -487,7 +407,7 @@ impl TableDelegate for StockTableDelegate {
let stock = self.stocks.get(row_ix).unwrap();
let col = self.columns.get(col_ix).unwrap();
match col.id.as_ref() {
match col.key.as_ref() {
"id" => stock.id.to_string().into_any_element(),
"market" => div()
.map(|this| {
@ -503,7 +423,7 @@ impl TableDelegate for StockTableDelegate {
"name" => stock.counter.name.clone().into_any_element(),
"price" => self.render_value_cell(&col, stock.price, cx),
"change" => self.render_value_cell(&col, stock.change, cx),
"change_percent" => self.render_value_cell(&col, stock.change_percent, cx),
"change_percent" => self.render_percent(&col, stock.change_percent, cx),
"volume" => self.render_value_cell(&col, stock.volume, cx),
"turnover" => self.render_value_cell(&col, stock.turnover, cx),
"market_cap" => self.render_value_cell(&col, stock.market_cap, cx),
@ -514,10 +434,7 @@ impl TableDelegate for StockTableDelegate {
.floor()
.to_string()
.into_any_element(),
"year_change_percent" => (stock.year_change_percent * 100.0)
.floor()
.to_string()
.into_any_element(),
"year_change_percent" => self.render_percent(&col, stock.year_change_percent, cx),
"bid" => self.render_value_cell(&col, stock.bid, cx),
"bid_volume" => self.render_value_cell(&col, stock.bid_volume, cx),
"ask" => self.render_value_cell(&col, stock.ask, cx),
@ -553,20 +470,14 @@ impl TableDelegate for StockTableDelegate {
.to_string()
.into_any_element(),
"pre_market_cap" => stock.pre_market_cap.floor().to_string().into_any_element(),
"pre_market_percent" => (stock.pre_market_percent * 100.0)
.floor()
.to_string()
.into_any_element(),
"pre_market_percent" => self.render_percent(&col, stock.pre_market_percent, cx),
"pre_market_change" => stock
.pre_market_change
.floor()
.to_string()
.into_any_element(),
"post_market_cap" => stock.post_market_cap.floor().to_string().into_any_element(),
"post_market_percent" => (stock.post_market_percent * 100.0)
.floor()
.to_string()
.into_any_element(),
"post_market_percent" => self.render_percent(&col, stock.post_market_percent, cx),
"post_market_change" => stock
.post_market_change
.floor()
@ -584,11 +495,7 @@ impl TableDelegate for StockTableDelegate {
}
}
fn col_movable(&self, _: usize, _: &App) -> bool {
self.col_order
}
fn move_col(
fn move_column(
&mut self,
col_ix: usize,
to_ix: usize,
@ -599,37 +506,25 @@ impl TableDelegate for StockTableDelegate {
self.columns.insert(to_ix, col);
}
fn col_sort(&self, col_ix: usize, _: &App) -> Option<ColSort> {
if !self.col_sort {
return None;
}
self.columns.get(col_ix).and_then(|c| c.sort)
}
fn perform_sort(
&mut self,
col_ix: usize,
sort: ColSort,
sort: ColumnSort,
_: &mut Window,
_: &mut Context<Table<Self>>,
) {
if !self.col_sort {
return;
}
if let Some(col) = self.columns.get_mut(col_ix) {
match col.id.as_ref() {
match col.key.as_ref() {
"id" => self.stocks.sort_by(|a, b| match sort {
ColSort::Descending => b.id.cmp(&a.id),
ColumnSort::Descending => b.id.cmp(&a.id),
_ => a.id.cmp(&b.id),
}),
"symbol" => self.stocks.sort_by(|a, b| match sort {
ColSort::Descending => b.counter.symbol.cmp(&a.counter.symbol),
ColumnSort::Descending => b.counter.symbol.cmp(&a.counter.symbol),
_ => a.id.cmp(&b.id),
}),
"change" | "change_percent" => self.stocks.sort_by(|a, b| match sort {
ColSort::Descending => b
ColumnSort::Descending => b
.change
.partial_cmp(&a.change)
.unwrap_or(std::cmp::Ordering::Equal),
@ -679,7 +574,7 @@ impl TableDelegate for StockTableDelegate {
self.visible_rows = visible_range;
}
fn visible_cols_changed(
fn visible_columns_changed(
&mut self,
visible_range: Range<usize>,
_: &mut Window,
@ -817,32 +712,35 @@ impl TableStory {
fn toggle_col_resize(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.delegate_mut().col_resize = *checked;
table.refresh(cx);
table.col_resizable = *checked;
cx.notify();
});
}
fn toggle_col_order(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.delegate_mut().col_order = *checked;
table.refresh(cx);
table.col_movable = *checked;
cx.notify();
});
}
fn toggle_col_sort(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.delegate_mut().col_sort = *checked;
table.refresh(cx);
table.sortable = *checked;
cx.notify();
});
}
fn toggle_col_fixed(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.col_fixed = *checked;
cx.notify();
});
}
fn toggle_col_selection(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.delegate_mut().col_selection = *checked;
table.refresh(cx);
table.col_selectable = *checked;
cx.notify();
});
}
@ -856,14 +754,6 @@ impl TableStory {
});
}
fn toggle_fixed_cols(&mut self, checked: &bool, _: &mut Window, cx: &mut Context<Self>) {
self.table.update(cx, |table, cx| {
table.delegate_mut().fixed_cols = *checked;
table.refresh(cx);
cx.notify();
});
}
fn on_change_size(&mut self, a: &ChangeSize, _: &mut Window, cx: &mut Context<Self>) {
self.size = a.0;
self.table.update(cx, |table, cx| {
@ -885,13 +775,13 @@ impl TableStory {
_cx: &mut Context<Self>,
) {
match event {
TableEvent::ColWidthsChanged(col_widths) => {
println!("Col widths changed: {:?}", col_widths)
TableEvent::ColumnWidthsChanged(col_widths) => {
println!("Column widths changed: {:?}", col_widths)
}
TableEvent::SelectCol(ix) => println!("Select col: {}", ix),
TableEvent::SelectColumn(ix) => println!("Select col: {}", ix),
TableEvent::DoubleClickedRow(ix) => println!("Double clicked row: {}", ix),
TableEvent::SelectRow(ix) => println!("Select row: {}", ix),
TableEvent::MoveCol(origin_idx, target_idx) => {
TableEvent::MoveColumn(origin_idx, target_idx) => {
println!("Move col index: {} -> {}", origin_idx, target_idx);
}
}
@ -900,8 +790,8 @@ impl TableStory {
impl Render for TableStory {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
let delegate = self.table.read(cx).delegate();
let loop_selection = self.table.read(cx).loop_selection;
let table = &self.table.read(cx);
let delegate = table.delegate();
let rows_count = delegate.rows_count(cx);
let size = self.size;
@ -918,45 +808,45 @@ impl Render for TableStory {
.child(
Checkbox::new("loop-selection")
.label("Loop Selection")
.selected(loop_selection)
.selected(table.loop_selection)
.on_click(cx.listener(Self::toggle_loop_selection)),
)
.child(
Checkbox::new("col-resize")
.label("Column Resize")
.selected(delegate.col_resize)
.selected(table.col_resizable)
.on_click(cx.listener(Self::toggle_col_resize)),
)
.child(
Checkbox::new("col-order")
.label("Column Order")
.selected(delegate.col_order)
.selected(table.col_movable)
.on_click(cx.listener(Self::toggle_col_order)),
)
.child(
Checkbox::new("col-sort")
.label("Column Sort")
.selected(delegate.col_sort)
.label("Sortable")
.selected(table.sortable)
.on_click(cx.listener(Self::toggle_col_sort)),
)
.child(
Checkbox::new("col-selection")
.label("Column Selection")
.selected(delegate.col_selection)
.label("Column Selectable")
.selected(table.col_selectable)
.on_click(cx.listener(Self::toggle_col_selection)),
)
.child(
Checkbox::new("fixed")
.label("Column Fixed")
.selected(table.col_fixed)
.on_click(cx.listener(Self::toggle_col_fixed)),
)
.child(
Checkbox::new("stripe")
.label("Stripe")
.selected(self.stripe)
.on_click(cx.listener(Self::toggle_stripe)),
)
.child(
Checkbox::new("fixed-cols")
.label("Fixed Columns")
.selected(delegate.fixed_cols)
.on_click(cx.listener(Self::toggle_fixed_cols)),
)
.child(
Checkbox::new("loading")
.label("Loading")
@ -1043,7 +933,7 @@ impl Render for TableStory {
// .small()
// .on_click(cx.listener(|this, _, window, cx| {
// this.table.update(cx, |table, cx| {
// table.scroll_to_col(table.delegate().cols_count(cx), cx);
// table.scroll_to_col(table.delegate().columns_count(cx), cx);
// })
// })),
// ),

View file

@ -0,0 +1,202 @@
use gpui::{
div, prelude::FluentBuilder, px, Bounds, Context, Edges, Empty, EntityId, IntoElement,
ParentElement as _, Pixels, Render, SharedString, Styled as _, TextAlign, Window,
};
use crate::ActiveTheme as _;
/// Represents a column in a table, used for initializing table columns.
#[derive(Debug, Clone)]
pub struct Column {
pub key: SharedString,
pub name: SharedString,
pub align: TextAlign,
pub sort: Option<ColumnSort>,
pub paddings: Option<Edges<Pixels>>,
pub width: Pixels,
pub fixed: Option<ColumnFixed>,
pub resizable: bool,
pub movable: bool,
pub selectable: bool,
}
impl Default for Column {
fn default() -> Self {
Self {
key: SharedString::new(""),
name: SharedString::new(""),
align: TextAlign::Left,
sort: None,
paddings: None,
width: px(100.),
fixed: None,
resizable: true,
movable: true,
selectable: true,
}
}
}
impl Column {
/// Create a new column with the given key and name.
pub fn new(key: impl Into<SharedString>, name: impl Into<SharedString>) -> Self {
Self {
key: key.into(),
name: name.into(),
..Default::default()
}
}
/// Set the column to be sortable with custom sort function, default is None (not sortable).
///
/// See also [`Column::sortable`] to enable sorting with default.
pub fn sort(mut self, sort: ColumnSort) -> Self {
self.sort = Some(sort);
self
}
/// Set whether the column is sortable, default is true.
///
/// See also [`Column::sort`].
pub fn sortable(mut self) -> Self {
self.sort = Some(ColumnSort::Default);
self
}
/// Set whether the column is sort with ascending order.
pub fn ascending(mut self) -> Self {
self.sort = Some(ColumnSort::Ascending);
self
}
/// Set whether the column is sort with descending order.
pub fn descending(mut self) -> Self {
self.sort = Some(ColumnSort::Descending);
self
}
/// Set the alignment of the column text, default is left.
///
/// Only `text_left`, `text_right` is supported.
pub fn text_right(mut self) -> Self {
self.align = TextAlign::Right;
self
}
/// Set the padding of the column, default is None.
pub fn paddings(mut self, paddings: impl Into<Edges<Pixels>>) -> Self {
self.paddings = Some(paddings.into());
self
}
pub fn p_0(mut self) -> Self {
self.paddings = Some(Edges::all(px(0.)));
self
}
/// Set the width of the column, default is 100px.
pub fn width(mut self, width: impl Into<Pixels>) -> Self {
self.width = width.into();
self
}
/// Set whether the column is fixed, default is false.
pub fn fixed(mut self, fixed: impl Into<ColumnFixed>) -> Self {
self.fixed = Some(fixed.into());
self
}
/// Set whether the column is fixed on left side, default is false.
pub fn fixed_left(mut self) -> Self {
self.fixed = Some(ColumnFixed::Left);
self
}
/// Set whether the column is resizable, default is true.
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Set whether the column is movable, default is true.
pub fn movable(mut self, movable: bool) -> Self {
self.movable = movable;
self
}
/// Set whether the column is selectable, default is true.
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = selectable;
self
}
}
impl FluentBuilder for Column {}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColumnFixed {
Left,
}
/// Used to sort the column runtime info in Table internal.
#[derive(Debug, Clone)]
pub(crate) struct ColGroup {
pub(crate) column: Column,
/// This is the runtime width of the column, we may update it when the column is resized.
///
/// Including the width with next columns by col_span.
pub(crate) width: Pixels,
/// The bounds of the column in the table after it renders.
pub(crate) bounds: Bounds<Pixels>,
}
impl ColGroup {
pub(crate) fn is_resizable(&self) -> bool {
self.column.resizable
}
}
#[derive(Clone)]
pub(crate) struct DragColumn {
pub(crate) entity_id: EntityId,
pub(crate) name: SharedString,
pub(crate) width: Pixels,
pub(crate) col_ix: usize,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default)]
pub enum ColumnSort {
/// No sorting.
#[default]
Default,
/// Sort in ascending order.
Ascending,
/// Sort in descending order.
Descending,
}
impl Render for DragColumn {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.px_4()
.py_1()
.bg(cx.theme().table_head)
.text_color(cx.theme().muted_foreground)
.opacity(0.9)
.border_1()
.border_color(cx.theme().border)
.shadow_md()
.w(self.width)
.min_w(px(100.))
.max_w(px(450.))
.child(self.name.clone())
}
}
#[derive(Clone)]
pub(crate) struct ResizeColumn(pub (EntityId, usize));
impl Render for ResizeColumn {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
Empty
}
}

View file

@ -0,0 +1,170 @@
use std::ops::Range;
use gpui::{
div, App, Context, Div, InteractiveElement as _, IntoElement, ParentElement as _, Stateful,
Styled as _, Window,
};
use crate::{
h_flex,
popup_menu::PopupMenu,
table::{loading::Loading, Column, ColumnSort, Table},
ActiveTheme as _, Icon, IconName, Size,
};
#[allow(unused)]
pub trait TableDelegate: Sized + 'static {
/// Return the number of columns in the table.
fn columns_count(&self, cx: &App) -> usize;
/// Return the number of rows in the table.
fn rows_count(&self, cx: &App) -> usize;
/// Returns the table column at the given index.
///
/// This only call on Table prepare or refresh.
fn column(&self, col_ix: usize, cx: &App) -> &Column;
/// Perform sort on the column at the given index.
fn perform_sort(
&mut self,
col_ix: usize,
sort: ColumnSort,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Render the header cell at the given column index, default to the column name.
fn render_th(
&self,
col_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
div()
.size_full()
.child(self.column(col_ix, cx).name.clone())
}
/// Render the row at the given row and column.
fn render_tr(
&self,
row_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> Stateful<Div> {
h_flex().id(("row", row_ix))
}
/// Render the context menu for the row at the given row index.
fn context_menu(&self, row_ix: usize, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu {
menu
}
/// Render cell at the given row and column.
fn render_td(
&self,
row_ix: usize,
col_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement;
/// Move the column at the given `col_ix` to insert before the column at the given `to_ix`.
fn move_column(
&mut self,
col_ix: usize,
to_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Return a Element to show when table is empty.
fn render_empty(&self, window: &mut Window, cx: &mut Context<Table<Self>>) -> impl IntoElement {
h_flex()
.size_full()
.justify_center()
.text_color(cx.theme().muted_foreground.opacity(0.6))
.child(Icon::new(IconName::Inbox).size_12())
.into_any_element()
}
/// Return true to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Return a Element to show when table is loading, default is built-in Skeleton loading view.
///
/// The size is the size of the Table.
fn render_loading(
&self,
size: Size,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
Loading::new().size(size)
}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: true
fn can_load_more(&self, cx: &App) -> bool {
true
}
/// Returns a threshold value (n rows), of course, when scrolling to the bottom,
/// the remaining number of rows triggers `load_more`.
/// This should smaller than the total number of first load rows.
///
/// Default: 20 rows
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<Table<Self>>) {}
/// Render the last empty column, default to empty.
fn render_last_empty_col(
&mut self,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
h_flex().w_3().h_full().flex_shrink_0()
}
/// Called when the visible range of the rows changed.
///
/// NOTE: Make sure this method is fast, because it will be called frequently.
///
/// This can used to handle some data update, to only update the visible rows.
/// Please ensure that the data is updated in the background task.
fn visible_rows_changed(
&mut self,
visible_range: Range<usize>,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Called when the visible range of the columns changed.
///
/// NOTE: Make sure this method is fast, because it will be called frequently.
///
/// This can used to handle some data update, to only update the visible rows.
/// Please ensure that the data is updated in the background task.
fn visible_columns_changed(
&mut self,
visible_range: Range<usize>,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
}

View file

@ -10,15 +10,19 @@ use crate::{
};
use gpui::{
actions, canvas, div, prelude::FluentBuilder, px, uniform_list, App, AppContext, Axis, Bounds,
Context, Div, DragMoveEvent, Edges, Empty, EntityId, EventEmitter, FocusHandle, Focusable,
InteractiveElement, IntoElement, KeyBinding, ListSizingBehavior, MouseButton, MouseDownEvent,
ParentElement, Pixels, Point, Render, ScrollHandle, ScrollStrategy, ScrollWheelEvent,
SharedString, Stateful, StatefulInteractiveElement as _, Styled, Task, UniformListScrollHandle,
Window,
Context, Div, DragMoveEvent, Edges, EventEmitter, FocusHandle, Focusable, InteractiveElement,
IntoElement, KeyBinding, ListSizingBehavior, MouseButton, MouseDownEvent, ParentElement,
Pixels, Point, Render, ScrollHandle, ScrollStrategy, ScrollWheelEvent, SharedString,
StatefulInteractiveElement as _, Styled, Task, UniformListScrollHandle, Window,
};
mod column;
mod delegate;
mod loading;
pub use column::*;
pub use delegate::*;
actions!(table, [SelectPrevColumn, SelectNextColumn]);
pub fn init(cx: &mut App) {
@ -32,64 +36,6 @@ pub fn init(cx: &mut App) {
]);
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColFixed {
Left,
}
#[derive(Debug, Clone, Copy)]
pub(crate) struct ColGroup {
pub(crate) width: Pixels,
pub(crate) bounds: Bounds<Pixels>,
pub(crate) sort: Option<ColSort>,
pub(crate) fixed: Option<ColFixed>,
pub(crate) paddings: Option<Edges<Pixels>>,
}
#[derive(Clone)]
pub(crate) struct DragCol {
pub(crate) entity_id: EntityId,
pub(crate) name: SharedString,
pub(crate) width: Pixels,
pub(crate) col_ix: usize,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColSort {
/// No sorting.
Default,
/// Sort in ascending order.
Ascending,
/// Sort in descending order.
Descending,
}
impl Render for DragCol {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.px_4()
.py_1()
.bg(cx.theme().table_head)
.text_color(cx.theme().muted_foreground)
.opacity(0.9)
.border_1()
.border_color(cx.theme().border)
.shadow_md()
.w(self.width)
.min_w(px(100.))
.max_w(px(450.))
.child(self.name.clone())
}
}
#[derive(Clone)]
pub struct ResizeCol(pub (EntityId, usize));
impl Render for ResizeCol {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
Empty
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum SelectionState {
Column,
@ -102,14 +48,9 @@ pub enum TableEvent {
SelectRow(usize),
/// Double click on the row.
DoubleClickedRow(usize),
SelectCol(usize),
ColWidthsChanged(Vec<Pixels>),
MoveCol(usize, usize),
}
#[derive(Clone, Copy, Default)]
struct FixedCols {
left: usize,
SelectColumn(usize),
ColumnWidthsChanged(Vec<Pixels>),
MoveColumn(usize, usize),
}
/// The visible range of the rows and columns.
@ -142,12 +83,23 @@ pub struct Table<D: TableDelegate> {
fixed_head_cols_bounds: Bounds<Pixels>,
col_groups: Vec<ColGroup>,
fixed_cols: FixedCols,
/// Whether the table can loop selection, default is true.
///
/// When the prev/next selection is out of the table bounds, the selection will loop to the other side.
pub loop_selection: bool,
/// Whether the table can select column.
pub col_selectable: bool,
/// Whether the table can select row.
pub row_selectable: bool,
/// Whether the table can sort.
pub sortable: bool,
/// Whether the table can resize columns.
pub col_resizable: bool,
/// Whether the table can move columns.
pub col_movable: bool,
/// Enable/disable fixed columns feature.
pub col_fixed: bool,
pub vertical_scroll_handle: UniformListScrollHandle,
pub vertical_scroll_state: ScrollbarState,
@ -176,203 +128,6 @@ pub struct Table<D: TableDelegate> {
_load_more_task: Task<()>,
}
#[allow(unused)]
pub trait TableDelegate: Sized + 'static {
/// Return the number of columns in the table.
fn cols_count(&self, cx: &App) -> usize;
/// Return the number of rows in the table.
fn rows_count(&self, cx: &App) -> usize;
/// Returns the name of the column at the given index.
fn col_name(&self, col_ix: usize, cx: &App) -> SharedString;
/// Returns whether the column at the given index can be resized. Default: true
fn col_resizable(&self, col_ix: usize, cx: &App) -> bool {
true
}
/// Returns whether the column at the given index can be selected. Default: false
fn col_selectable(&self, col_ix: usize, cx: &App) -> bool {
false
}
/// Returns the width of the column at the given index.
/// Return None, use auto width.
///
/// This is only called when the table initializes.
///
/// Default: 100px
fn col_width(&self, col_ix: usize, cx: &App) -> Pixels {
px(100.)
}
/// Return the sort state of the column at the given index.
///
/// This is only called when the table initializes.
fn col_sort(&self, col_ix: usize, cx: &App) -> Option<ColSort> {
None
}
/// Return the fixed side of the column at the given index.
fn col_fixed(&self, col_ix: usize, cx: &App) -> Option<ColFixed> {
None
}
/// Return the padding of the column at the given index to override the default padding.
///
/// Return None, use the default padding.
fn col_paddings(&self, col_ix: usize, cx: &App) -> Option<Edges<Pixels>> {
None
}
/// Return true to enable column order change.
fn col_movable(&self, col_ix: usize, cx: &App) -> bool {
false
}
/// Perform sort on the column at the given index.
fn perform_sort(
&mut self,
col_ix: usize,
sort: ColSort,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Render the header cell at the given column index, default to the column name.
fn render_th(
&self,
col_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
div().size_full().child(self.col_name(col_ix, cx))
}
/// Render the row at the given row and column.
fn render_tr(
&self,
row_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> Stateful<Div> {
h_flex().id(("table-row", row_ix))
}
/// Render the context menu for the row at the given row index.
fn context_menu(&self, row_ix: usize, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu {
menu
}
/// Render cell at the given row and column.
fn render_td(
&self,
row_ix: usize,
col_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement;
/// Move the column at the given `col_ix` to insert before the column at the given `to_ix`.
fn move_col(
&mut self,
col_ix: usize,
to_ix: usize,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Return a Element to show when table is empty.
fn render_empty(&self, window: &mut Window, cx: &mut Context<Table<Self>>) -> impl IntoElement {
h_flex()
.size_full()
.justify_center()
.text_color(cx.theme().muted_foreground.opacity(0.6))
.child(Icon::new(IconName::Inbox).size_12())
.into_any_element()
}
/// Return true to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Return a Element to show when table is loading, default is built-in Skeleton loading view.
///
/// The size is the size of the Table.
fn render_loading(
&self,
size: Size,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
loading::Loading::new().size(size)
}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: true
fn can_load_more(&self, cx: &App) -> bool {
true
}
/// Returns a threshold value (n rows), of course, when scrolling to the bottom,
/// the remaining number of rows triggers `load_more`.
/// This should smaller than the total number of first load rows.
///
/// Default: 20 rows
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<Table<Self>>) {}
/// Render the last empty column, default to empty.
fn render_last_empty_col(
&mut self,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) -> impl IntoElement {
h_flex().w_3().h_full().flex_shrink_0()
}
/// Called when the visible range of the rows changed.
///
/// NOTE: Make sure this method is fast, because it will be called frequently.
///
/// This can used to handle some data update, to only update the visible rows.
/// Please ensure that the data is updated in the background task.
fn visible_rows_changed(
&mut self,
visible_range: Range<usize>,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
/// Called when the visible range of the columns changed.
///
/// NOTE: Make sure this method is fast, because it will be called frequently.
///
/// This can used to handle some data update, to only update the visible rows.
/// Please ensure that the data is updated in the background task.
fn visible_cols_changed(
&mut self,
visible_range: Range<usize>,
window: &mut Window,
cx: &mut Context<Table<Self>>,
) {
}
}
impl<D> Table<D>
where
D: TableDelegate,
@ -382,7 +137,6 @@ where
focus_handle: cx.focus_handle(),
delegate,
col_groups: Vec::new(),
fixed_cols: FixedCols::default(),
horizontal_scroll_handle: ScrollHandle::new(),
vertical_scroll_handle: UniformListScrollHandle::new(),
vertical_scroll_state: ScrollbarState::default(),
@ -400,6 +154,12 @@ where
scrollbar_visible: Edges::all(true),
visible_range: VisibleRangeState::default(),
loop_selection: true,
col_selectable: true,
row_selectable: true,
sortable: true,
col_movable: true,
col_resizable: true,
col_fixed: true,
_load_more_task: Task::ready(()),
_measure: Vec::new(),
};
@ -439,6 +199,36 @@ where
self
}
/// Set to enable/disable column movable, default to true.
pub fn col_movable(mut self, col_movable: bool) -> Self {
self.col_movable = col_movable;
self
}
/// Set to enable/disable column resizable, default to true.
pub fn col_resizable(mut self, col_resizable: bool) -> Self {
self.col_resizable = col_resizable;
self
}
/// Set to enable/disable column sortable, default true
pub fn sortable(mut self, sortable: bool) -> Self {
self.sortable = sortable;
self
}
/// Set to enable/disable row selectable, default true
pub fn row_selectable(mut self, row_selectable: bool) -> Self {
self.row_selectable = row_selectable;
self
}
/// Set to enable/disable column selectable, default true
pub fn col_selectable(mut self, col_selectable: bool) -> Self {
self.col_selectable = col_selectable;
self
}
/// Set the size to the table.
pub fn set_size(&mut self, size: Size, cx: &mut Context<Self>) {
self.size = size;
@ -466,20 +256,16 @@ where
}
fn prepare_col_groups(&mut self, cx: &mut Context<Self>) {
self.col_groups = (0..self.delegate.cols_count(cx))
.map(|col_ix| ColGroup {
width: self.delegate.col_width(col_ix, cx),
paddings: self.delegate.col_paddings(col_ix, cx),
bounds: Bounds::default(),
sort: self.delegate.col_sort(col_ix, cx),
fixed: self.delegate.col_fixed(col_ix, cx),
self.col_groups = (0..self.delegate.columns_count(cx))
.map(|col_ix| {
let column = self.delegate().column(col_ix, cx);
ColGroup {
width: column.width,
bounds: Bounds::default(),
column: column.clone(),
}
})
.collect();
self.fixed_cols.left = self
.col_groups
.iter()
.filter(|col| col.fixed == Some(ColFixed::Left))
.count();
cx.notify();
}
@ -530,7 +316,7 @@ where
// self.horizontal_scroll_handle.scroll_to_item(col_ix);
// }
}
cx.emit(TableEvent::SelectCol(col_ix));
cx.emit(TableEvent::SelectColumn(col_ix));
cx.notify();
}
@ -566,7 +352,15 @@ where
}
fn on_col_head_click(&mut self, col_ix: usize, _: &mut Window, cx: &mut Context<Self>) {
if !self.delegate.col_selectable(col_ix, cx) {
if !self.col_selectable {
return;
}
let Some(col_group) = self.col_groups.get(col_ix) else {
return;
};
if !col_group.column.selectable {
return;
}
@ -623,12 +417,12 @@ where
cx: &mut Context<Self>,
) {
let mut selected_col = self.selected_col.unwrap_or(0);
let cols_count = self.delegate.cols_count(cx);
let columns_count = self.delegate.columns_count(cx);
if selected_col > 0 {
selected_col = selected_col.saturating_sub(1);
} else {
if self.loop_selection {
selected_col = cols_count.saturating_sub(1);
selected_col = columns_count.saturating_sub(1);
}
}
self.set_selected_col(selected_col, cx);
@ -641,7 +435,7 @@ where
cx: &mut Context<Self>,
) {
let mut selected_col = self.selected_col.unwrap_or(0);
if selected_col < self.delegate.cols_count(cx).saturating_sub(1) {
if selected_col < self.delegate.columns_count(cx).saturating_sub(1) {
selected_col += 1;
} else {
if self.loop_selection {
@ -653,7 +447,11 @@ where
}
/// Scroll table when mouse position is near the edge of the table bounds.
fn scroll_table_by_col_resizing(&mut self, mouse_position: Point<Pixels>, col_group: ColGroup) {
fn scroll_table_by_col_resizing(
&mut self,
mouse_position: Point<Pixels>,
col_group: &ColGroup,
) {
// Do nothing if pos out of the table bounds right for avoid scroll to the right.
if mouse_position.x > self.bounds.right() {
return;
@ -678,15 +476,22 @@ where
/// The `ix`` is the index of the col to resize,
/// and the `size` is the new size for the col.
fn resize_cols(&mut self, ix: usize, size: Pixels, _: &mut Window, cx: &mut Context<Self>) {
if !self.col_resizable {
return;
}
const MIN_WIDTH: Pixels = px(10.0);
const MAX_WIDTH: Pixels = px(1200.0);
let Some(col_group) = self.col_groups.get_mut(ix) else {
return;
};
if !self.delegate.col_resizable(ix, cx) {
if !col_group.is_resizable() {
return;
}
let size = size.floor();
let old_width = self.col_groups[ix].width;
let old_width = col_group.width;
let new_width = size;
if new_width < MIN_WIDTH {
return;
@ -696,35 +501,34 @@ where
if changed_width > px(-1.0) && changed_width < px(1.0) {
return;
}
self.col_groups[ix].width = new_width.min(MAX_WIDTH);
// Resize next col, table not need to resize the right cols.
// let next_width = self.col_groups[ix + 1].width.unwrap_or_default();
// let next_width = (next_width - changed_width).max(MIN_WIDTH);
// self.col_groups[ix + 1].width = Some(next_width);
col_group.width = new_width.min(MAX_WIDTH);
cx.notify();
}
fn perform_sort(&mut self, col_ix: usize, window: &mut Window, cx: &mut Context<Self>) {
let sort = self.col_groups.get(col_ix).and_then(|g| g.sort);
if !self.sortable {
return;
}
let sort = self.col_groups.get(col_ix).and_then(|g| g.column.sort);
if sort.is_none() {
return;
}
let sort = sort.unwrap();
let sort = match sort {
ColSort::Ascending => ColSort::Default,
ColSort::Descending => ColSort::Ascending,
ColSort::Default => ColSort::Descending,
ColumnSort::Ascending => ColumnSort::Default,
ColumnSort::Descending => ColumnSort::Ascending,
ColumnSort::Default => ColumnSort::Descending,
};
for (ix, col_group) in self.col_groups.iter_mut().enumerate() {
if ix == col_ix {
col_group.sort = Some(sort);
col_group.column.sort = Some(sort);
} else {
if col_group.sort.is_some() {
col_group.sort = Some(ColSort::Default);
if col_group.column.sort.is_some() {
col_group.column.sort = Some(ColumnSort::Default);
}
}
}
@ -734,7 +538,7 @@ where
cx.notify();
}
fn move_col(
fn move_column(
&mut self,
col_ix: usize,
to_ix: usize,
@ -745,11 +549,11 @@ where
return;
}
self.delegate.move_col(col_ix, to_ix, window, cx);
self.delegate.move_column(col_ix, to_ix, window, cx);
let col_group = self.col_groups.remove(col_ix);
self.col_groups.insert(to_ix, col_group);
cx.emit(TableEvent::MoveCol(col_ix, to_ix));
cx.emit(TableEvent::MoveColumn(col_ix, to_ix));
cx.notify();
}
@ -801,19 +605,18 @@ where
return;
}
self.delegate_mut()
.visible_cols_changed(visible_range.clone(), window, cx);
.visible_columns_changed(visible_range.clone(), window, cx);
self.visible_range.cols = visible_range;
}
}
#[inline]
fn render_cell(&self, col_ix: usize, _window: &mut Window, _cx: &mut Context<Self>) -> Div {
let Some(col_group) = self.col_groups.get(col_ix) else {
return div();
};
let col_width = col_group.width;
let col_padding = col_group.paddings;
let col_padding = col_group.column.paddings;
div()
.w(col_width)
@ -835,8 +638,14 @@ where
/// Show Column selection style, when the column is selected and the selection state is Column.
fn render_col_wrap(&self, col_ix: usize, _: &mut Window, cx: &mut Context<Self>) -> Div {
let el = h_flex().h_full();
let selectable = self.col_selectable
&& self
.col_groups
.get(col_ix)
.map(|col_group| col_group.column.selectable)
.unwrap_or(false);
if self.delegate().col_selectable(col_ix, cx)
if selectable
&& self.selected_col == Some(col_ix)
&& self.selection_state == SelectionState::Column
{
@ -899,7 +708,13 @@ where
) -> impl IntoElement {
const HANDLE_SIZE: Pixels = px(2.);
if !self.delegate.col_resizable(ix, cx) {
let resizable = self.col_resizable
&& self
.col_groups
.get(ix)
.map(|col| col.is_resizable())
.unwrap_or(false);
if !resizable {
return div().into_any_element();
}
@ -924,23 +739,27 @@ where
.w(px(1.)),
)
.on_drag_move(
cx.listener(move |view, e: &DragMoveEvent<ResizeCol>, window, cx| {
cx.listener(move |view, e: &DragMoveEvent<ResizeColumn>, window, cx| {
match e.drag(cx) {
ResizeCol((entity_id, ix)) => {
ResizeColumn((entity_id, ix)) => {
if cx.entity_id() != *entity_id {
return;
}
// sync col widths into real widths
for (_, col_group) in view.col_groups.iter_mut().enumerate() {
col_group.width = col_group.bounds.size.width;
}
// TODO: Consider to remove this, this may not need now.
// for (_, col_group) in view.col_groups.iter_mut().enumerate() {
// col_group.width = col_group.bounds.size.width;
// }
let ix = *ix;
view.resizing_col = Some(ix);
let col_group =
*view.col_groups.get(ix).expect("BUG: invalid col index");
let col_group = view
.col_groups
.get(ix)
.expect("BUG: invalid col index")
.clone();
view.resize_cols(
ix,
@ -950,12 +769,12 @@ where
);
// scroll the table if the drag is near the edge
view.scroll_table_by_col_resizing(e.event.position, col_group);
view.scroll_table_by_col_resizing(e.event.position, &col_group);
}
};
}),
)
.on_drag(ResizeCol((cx.entity_id(), ix)), |drag, _, _, cx| {
.on_drag(ResizeColumn((cx.entity_id(), ix)), |drag, _, _, cx| {
cx.stop_propagation();
cx.new(|_| drag.clone())
})
@ -969,7 +788,7 @@ where
view.resizing_col = None;
let new_widths = view.col_groups.iter().map(|g| g.width).collect();
cx.emit(TableEvent::ColWidthsChanged(new_widths));
cx.emit(TableEvent::ColumnWidthsChanged(new_widths));
cx.notify();
}),
)
@ -983,14 +802,18 @@ where
_: &mut Window,
cx: &mut Context<Self>,
) -> Option<impl IntoElement> {
let Some(sort) = col_group.sort else {
if !self.sortable {
return None;
}
let Some(sort) = col_group.column.sort else {
return None;
};
let (icon, is_on) = match sort {
ColSort::Ascending => (IconName::SortAscending, true),
ColSort::Descending => (IconName::SortDescending, true),
ColSort::Default => (IconName::ChevronsUpDown, false),
ColumnSort::Ascending => (IconName::SortAscending, true),
ColumnSort::Descending => (IconName::SortDescending, true),
ColumnSort::Default => (IconName::ChevronsUpDown, false),
};
Some(
@ -1027,9 +850,10 @@ where
) -> impl IntoElement {
let entity_id = cx.entity_id();
let col_group = self.col_groups.get(col_ix).expect("BUG: invalid col index");
let movable = self.delegate.col_movable(col_ix, cx);
let paddings = self.delegate.col_paddings(col_ix, cx);
let name = self.delegate.col_name(col_ix, cx);
let movable = self.col_movable && col_group.column.movable;
let paddings = col_group.column.paddings;
let name = col_group.column.name.clone();
h_flex()
.child(
@ -1057,7 +881,7 @@ where
)
.when(movable, |this| {
this.on_drag(
DragCol {
DragColumn {
entity_id,
col_ix,
name,
@ -1068,20 +892,20 @@ where
cx.new(|_| drag.clone())
},
)
.drag_over::<DragCol>(|this, _, _, cx| {
.drag_over::<DragColumn>(|this, _, _, cx| {
this.rounded_l_none()
.border_l_2()
.border_r_0()
.border_color(cx.theme().drag_border)
})
.on_drop(cx.listener(
move |table, drag: &DragCol, window, cx| {
move |table, drag: &DragColumn, window, cx| {
// If the drag col is not the same as the drop col, then swap the cols.
if drag.entity_id != cx.entity_id() {
return;
}
table.move_col(drag.col_ix, col_ix, window, cx);
table.move_column(drag.col_ix, col_ix, window, cx);
},
))
}),
@ -1104,7 +928,7 @@ where
fn render_table_head(
&mut self,
left_cols_count: usize,
left_columns_count: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
@ -1112,7 +936,7 @@ where
let horizontal_scroll_handle = self.horizontal_scroll_handle.clone();
// Reset fixed head columns bounds, if no fixed columns are present
if left_cols_count == 0 {
if left_columns_count == 0 {
self.fixed_head_cols_bounds = Bounds::default();
}
@ -1123,7 +947,7 @@ where
.border_b_1()
.border_color(cx.theme().border)
.text_color(cx.theme().table_head_foreground)
.when(left_cols_count > 0, |this| {
.when(left_columns_count > 0, |this| {
let view = view.clone();
// Render left fixed columns
this.child(
@ -1134,7 +958,7 @@ where
.children(
self.col_groups
.iter()
.filter(|col| col.fixed == Some(ColFixed::Left))
.filter(|col| col.column.fixed == Some(ColumnFixed::Left))
.enumerate()
.map(|(col_ix, _)| self.render_th(col_ix, window, cx)),
)
@ -1177,10 +1001,10 @@ where
.children(
self.col_groups
.iter()
.filter(|col| col.fixed == None)
.filter(|col| col.column.fixed == None)
.enumerate()
.map(|(col_ix, _)| {
self.render_th(left_cols_count + col_ix, window, cx)
self.render_th(left_columns_count + col_ix, window, cx)
}),
)
.child(self.delegate.render_last_empty_col(window, cx)),
@ -1193,9 +1017,9 @@ where
&mut self,
row_ix: usize,
rows_count: usize,
left_cols_count: usize,
left_columns_count: usize,
col_sizes: Rc<Vec<gpui::Size<Pixels>>>,
cols_count: usize,
columns_count: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
@ -1223,16 +1047,16 @@ where
this.bg(cx.theme().table_hover)
}
})
.when(left_cols_count > 0, |this| {
.when(left_columns_count > 0, |this| {
// Left fixed columns
this.child(
h_flex()
.relative()
.h_full()
.children({
let mut items = Vec::with_capacity(left_cols_count);
let mut items = Vec::with_capacity(left_columns_count);
(0..left_cols_count).for_each(|col_ix| {
(0..left_columns_count).for_each(|col_ix| {
items.push(self.render_col_wrap(col_ix, window, cx).child(
self.render_cell(col_ix, window, cx).child(
self.measure_render_td(row_ix, col_ix, window, cx),
@ -1282,7 +1106,7 @@ where
);
visible_range.for_each(|col_ix| {
let col_ix = col_ix + left_cols_count;
let col_ix = col_ix + left_columns_count;
let el =
table.render_col_wrap(col_ix, window, cx).child(
table.render_cell(col_ix, window, cx).child(
@ -1357,7 +1181,7 @@ where
.border_t_1()
.border_color(cx.theme().table_row_border)
.when(is_stripe_row, |this| this.bg(cx.theme().table_even))
.children((0..cols_count).map(|col_ix| {
.children((0..columns_count).map(|col_ix| {
h_flex()
.left(horizontal_scroll_handle.offset().x)
.child(self.render_cell(col_ix, window, cx))
@ -1467,8 +1291,12 @@ where
let view = cx.entity().clone();
let vertical_scroll_handle = self.vertical_scroll_handle.clone();
let horizontal_scroll_handle = self.horizontal_scroll_handle.clone();
let cols_count: usize = self.delegate.cols_count(cx);
let left_cols_count = self.fixed_cols.left;
let columns_count: usize = self.delegate.columns_count(cx);
let left_columns_count = self
.col_groups
.iter()
.filter(|col| self.col_fixed && col.column.fixed == Some(ColumnFixed::Left))
.count();
let rows_count = self.delegate.rows_count(cx);
let loading = self.delegate.loading(cx);
let extra_rows_needed = self.calculate_extra_rows_needed(rows_count);
@ -1484,7 +1312,7 @@ where
.on_action(cx.listener(Self::action_select_prev_col))
.size_full()
.overflow_hidden()
.child(self.render_table_head(left_cols_count, window, cx))
.child(self.render_table_head(left_columns_count, window, cx))
.context_menu({
let view = view.clone();
move |this, window: &mut Window, cx: &mut Context<PopupMenu>| {
@ -1518,7 +1346,7 @@ where
table
.col_groups
.iter()
.skip(left_cols_count)
.skip(left_columns_count)
.map(|col| col.bounds.size)
.collect(),
);
@ -1556,9 +1384,9 @@ where
items.push(table.render_table_row(
row_ix,
rows_count,
left_cols_count,
left_columns_count,
col_sizes.clone(),
cols_count,
columns_count,
window,
cx,
));
@ -1608,17 +1436,19 @@ where
move |bounds, _, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _, _| {},
))
.child(
div()
.absolute()
.top_0()
.size_full()
.when(self.scrollbar_visible.bottom, |this| {
this.child(self.render_horizontal_scrollbar(window, cx))
})
.when(self.scrollbar_visible.right && rows_count > 0, |this| {
this.children(self.render_vertical_scrollbar(window, cx))
}),
)
.when(!window.is_inspector_picking(cx), |this| {
this.child(
div()
.absolute()
.top_0()
.size_full()
.when(self.scrollbar_visible.bottom, |this| {
this.child(self.render_horizontal_scrollbar(window, cx))
})
.when(self.scrollbar_visible.right && rows_count > 0, |this| {
this.children(self.render_vertical_scrollbar(window, cx))
}),
)
})
}
}

View file

@ -100,30 +100,30 @@ impl From<String> for Paragraph {
#[derive(Debug, Default, Clone, PartialEq)]
pub struct Table {
pub children: Vec<TableRow>,
pub column_aligns: Vec<TableColumnAlign>,
pub column_aligns: Vec<ColumnumnAlign>,
}
impl Table {
pub(crate) fn column_align(&self, index: usize) -> TableColumnAlign {
pub(crate) fn column_align(&self, index: usize) -> ColumnumnAlign {
self.column_aligns.get(index).copied().unwrap_or_default()
}
}
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub enum TableColumnAlign {
pub enum ColumnumnAlign {
#[default]
Left,
Center,
Right,
}
impl From<mdast::AlignKind> for TableColumnAlign {
impl From<mdast::AlignKind> for ColumnumnAlign {
fn from(value: mdast::AlignKind) -> Self {
match value {
mdast::AlignKind::None => TableColumnAlign::Left,
mdast::AlignKind::Left => TableColumnAlign::Left,
mdast::AlignKind::Center => TableColumnAlign::Center,
mdast::AlignKind::Right => TableColumnAlign::Right,
mdast::AlignKind::None => ColumnumnAlign::Left,
mdast::AlignKind::Left => ColumnumnAlign::Left,
mdast::AlignKind::Center => ColumnumnAlign::Center,
mdast::AlignKind::Right => ColumnumnAlign::Right,
}
}
}
@ -571,10 +571,10 @@ impl Node {
div()
.id("cell")
.flex()
.when(align == TableColumnAlign::Center, |this| {
.when(align == ColumnumnAlign::Center, |this| {
this.justify_center()
})
.when(align == TableColumnAlign::Right, |this| {
.when(align == ColumnumnAlign::Right, |this| {
this.justify_end()
})
.w(Length::Definite(relative(len as f32)))
@ -863,9 +863,9 @@ impl Node {
.iter()
.map(|align| {
match align {
TableColumnAlign::Left => ":--",
TableColumnAlign::Center => ":-:",
TableColumnAlign::Right => "--:",
ColumnumnAlign::Left => ":--",
ColumnumnAlign::Center => ":-:",
ColumnumnAlign::Right => "--:",
}
.to_string()
})