scrollbar: Improve Scrollbar to get correct scroll size. (#985)
Continue #984 - Fixes there may Scrollbar size not match the content size. Close #979 - Improved Table scrollbar to only render at scrollable area when there have fixed columns. <img width="850" alt="image" src="https://github.com/user-attachments/assets/84f54515-e61a-484f-b2b4-ea5abb98ddb8" /> ## Break Changes - The `Scrollbar` has been removed `entity_id` and `scroll_size` argument from new method, it will get that value from `scroll_handle`. - There still have a `scroll_size` optional method, if you want to give your own. - Also changed the `scroll_state`, `scroll_handle` to receive a ref. ```diff - Scrollbar::vertical(entity_id, scroll_state, scroll_handle, scroll_size); + Scrollbar::vertical(&scroll_state, &scroll_handle); + Scrollbar::vertical(&scroll_state, &scroll_handle).scroll_size(scroll_size); ```
This commit is contained in:
parent
4c87c72f60
commit
d7e04ecdd0
12 changed files with 100 additions and 201 deletions
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@ -198,8 +198,6 @@ impl Render for ScrollableStory {
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_: &mut gpui::Window,
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cx: &mut gpui::Context<Self>,
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) -> impl gpui::IntoElement {
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let view = cx.entity().clone();
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v_flex()
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.size_full()
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.gap_4()
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@ -273,13 +271,8 @@ impl Render for ScrollableStory {
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(
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view.entity_id(),
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self.scroll_state.clone(),
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self.scroll_handle.clone(),
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self.scroll_size,
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)
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.axis(self.axis),
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Scrollbar::both(&self.scroll_state, &self.scroll_handle)
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.axis(self.axis),
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)
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}),
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),
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@ -298,7 +291,7 @@ impl Render for ScrollableStory {
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.p_3()
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.w(self.test_width)
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.id("test-1")
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.scrollable(cx.entity().entity_id(), Axis::Vertical)
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.scrollable(Axis::Vertical)
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.gap_1()
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.child("Scrollable Example")
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.children(self.items.iter().take(500).map(|item| {
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@ -1069,7 +1069,6 @@ impl EventEmitter<DismissEvent> for Tiles {}
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impl Render for Tiles {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let view = cx.entity().clone();
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let view_id = view.entity_id();
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let panels = self.sorted_panels();
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let scroll_bounds =
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self.panels
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@ -1139,12 +1138,10 @@ impl Render for Tiles {
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.left_0()
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.right_0()
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.bottom_0()
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.child(Scrollbar::both(
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view_id,
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self.scroll_state.clone(),
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self.scroll_handle.clone(),
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scroll_size,
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)),
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.child(
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Scrollbar::both(&self.scroll_state, &self.scroll_handle)
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.scroll_size(scroll_size),
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),
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)
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.size_full()
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}
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@ -202,11 +202,10 @@ impl RenderOnce for Drawer {
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)
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.child(
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// Body
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div().flex_1().overflow_hidden().child(
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v_flex()
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.scrollable(window.current_view(), Axis::Vertical)
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.child(self.content),
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),
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div()
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.flex_1()
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.overflow_hidden()
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.child(v_flex().scrollable(Axis::Vertical).child(self.content)),
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)
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.when_some(self.footer, |this, footer| {
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// Footer
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@ -298,10 +298,7 @@ impl RenderOnce for TextInput {
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})
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.refine_style(&self.style)
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.when(state.is_multi_line(), |this| {
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let entity_id = self.state.entity_id();
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if state.last_layout.is_some() {
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let scroll_size = state.scroll_size;
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this.relative().child(
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div()
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.absolute()
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@ -309,12 +306,10 @@ impl RenderOnce for TextInput {
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.left_0()
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.right(px(1.))
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.bottom_0()
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.child(Scrollbar::vertical(
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entity_id,
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state.scroll_state.clone(),
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state.scroll_handle.clone(),
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scroll_size,
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)),
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.child(
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Scrollbar::vertical(&state.scroll_state, &state.scroll_handle)
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.scroll_size(state.scroll_size),
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),
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)
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} else {
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this
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@ -287,15 +287,14 @@ where
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self.selected_index
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}
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fn render_scrollbar(&self, _: &mut Window, cx: &mut Context<Self>) -> Option<impl IntoElement> {
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fn render_scrollbar(&self, _: &mut Window, _: &mut Context<Self>) -> Option<impl IntoElement> {
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if !self.scrollbar_visible {
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return None;
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}
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Some(Scrollbar::uniform_scroll(
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cx.entity().entity_id(),
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self.scroll_state.clone(),
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self.vertical_scroll_handle.clone(),
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&self.scroll_state,
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&self.vertical_scroll_handle,
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))
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}
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@ -943,12 +943,7 @@ impl Render for PopupMenu {
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.left_0()
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.right_0p5()
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.bottom_0p5()
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.child(Scrollbar::vertical(
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cx.entity_id(),
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self.scroll_state.clone(),
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self.scroll_handle.clone(),
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self.bounds.size,
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)),
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.child(Scrollbar::vertical(&self.scroll_state, &self.scroll_handle)),
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)
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})
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}
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@ -475,7 +475,7 @@ impl RenderOnce for Modal {
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v_flex()
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.pl(padding_left)
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.pr(padding_right)
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.scrollable(window.current_view(), Axis::Vertical)
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.scrollable(Axis::Vertical)
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.child(self.content),
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),
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)
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@ -1,18 +1,15 @@
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use std::{cell::Cell, rc::Rc};
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use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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use gpui::{
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canvas, div, relative, AnyElement, App, Bounds, Div, Element, ElementId, EntityId,
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GlobalElementId, InspectorElementId, InteractiveElement, Interactivity, IntoElement, LayoutId,
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ParentElement, Pixels, Position, ScrollHandle, SharedString, Size, Stateful,
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StatefulInteractiveElement, Style, StyleRefinement, Styled, Window,
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div, relative, AnyElement, App, Bounds, Div, Element, ElementId, GlobalElementId,
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InspectorElementId, InteractiveElement, Interactivity, IntoElement, LayoutId, ParentElement,
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Pixels, Position, ScrollHandle, SharedString, Stateful, StatefulInteractiveElement, Style,
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StyleRefinement, Styled, Window,
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};
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/// A scroll view is a container that allows the user to scroll through a large amount of content.
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pub struct Scrollable<E> {
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id: ElementId,
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element: Option<E>,
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view_id: EntityId,
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axis: ScrollbarAxis,
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/// This is a fake element to handle Styled, InteractiveElement, not used.
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_element: Stateful<Div>,
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@ -22,18 +19,15 @@ impl<E> Scrollable<E>
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where
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E: Element,
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{
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pub(crate) fn new(view_id: EntityId, element: E, axis: impl Into<ScrollbarAxis>) -> Self {
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let id = ElementId::Name(SharedString::from(format!(
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"scrollable-{}-{:?}",
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view_id,
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element.id(),
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)));
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pub(crate) fn new(axis: impl Into<ScrollbarAxis>, element: E) -> Self {
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let id = ElementId::Name(SharedString::from(
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format!("scrollable-{:?}", element.id(),),
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));
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Self {
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element: Some(element),
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_element: div().id("fake"),
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id,
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view_id,
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axis: axis.into(),
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}
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}
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@ -75,7 +69,6 @@ where
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}
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: ScrollbarState,
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handle: ScrollHandle,
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}
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@ -84,7 +77,6 @@ impl Default for ScrollViewState {
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fn default() -> Self {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: ScrollbarState::default(),
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}
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}
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@ -168,15 +160,10 @@ where
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style.size.height = relative(1.0).into();
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let axis = self.axis;
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let view_id = self.view_id;
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let scroll_id = self.id.clone();
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let content = self.element.take().map(|c| c.into_any_element());
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self.with_element_state(id.unwrap(), window, cx, |_, element_state, window, cx| {
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let handle = element_state.handle.clone();
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let state = element_state.state.clone();
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let scroll_size = element_state.scroll_size.clone();
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let mut element = div()
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.relative()
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.size_full()
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@ -184,16 +171,11 @@ where
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.child(
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div()
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.id(scroll_id)
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.track_scroll(&handle)
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.track_scroll(&element_state.handle)
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.overflow_scroll()
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.relative()
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.size_full()
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.child(div().children(content).child({
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let scroll_size = element_state.scroll_size.clone();
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canvas(move |b, _, _| scroll_size.set(b.size), |_, _, _, _| {})
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.absolute()
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.size_full()
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})),
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.child(div().children(content)),
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)
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.child(
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div()
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@ -203,8 +185,7 @@ where
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(view_id, state, handle.clone(), scroll_size.get())
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.axis(axis),
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Scrollbar::both(&element_state.state, &element_state.handle).axis(axis),
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),
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)
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.into_any_element();
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@ -220,7 +201,7 @@ where
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&mut self,
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_: Option<&GlobalElementId>,
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_: Option<&InspectorElementId>,
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_: gpui::Bounds<Pixels>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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@ -8,9 +8,9 @@ use std::{
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use crate::{ActiveTheme, AxisExt};
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use gpui::{
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fill, point, px, relative, size, App, Axis, BorderStyle, Bounds, ContentMask, Corner,
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CursorStyle, Edges, Element, EntityId, Hitbox, Hsla, IntoElement, MouseDownEvent,
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MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle,
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ScrollWheelEvent, Style, UniformListScrollHandle, Window,
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CursorStyle, Edges, Element, GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId,
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IntoElement, LayoutId, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window,
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};
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use serde::{Deserialize, Serialize};
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@ -54,6 +54,8 @@ pub trait ScrollHandleOffsetable {
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fn is_uniform_list(&self) -> bool {
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false
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}
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/// The full size of the content, including padding.
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fn content_size(&self) -> Size<Pixels>;
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}
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impl ScrollHandleOffsetable for ScrollHandle {
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@ -64,6 +66,10 @@ impl ScrollHandleOffsetable for ScrollHandle {
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fn set_offset(&self, offset: Point<Pixels>) {
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self.set_offset(offset);
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}
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fn content_size(&self) -> Size<Pixels> {
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self.padded_content_size()
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}
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}
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impl ScrollHandleOffsetable for UniformListScrollHandle {
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@ -78,6 +84,10 @@ impl ScrollHandleOffsetable for UniformListScrollHandle {
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fn is_uniform_list(&self) -> bool {
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true
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}
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fn content_size(&self) -> Size<Pixels> {
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self.0.borrow().base_handle.padded_content_size()
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}
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}
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#[derive(Debug, Clone)]
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@ -250,11 +260,10 @@ impl ScrollbarAxis {
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/// Scrollbar control for scroll-area or a uniform-list.
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pub struct Scrollbar {
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view_id: EntityId,
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axis: ScrollbarAxis,
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scroll_handle: Rc<Box<dyn ScrollHandleOffsetable>>,
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scroll_size: gpui::Size<Pixels>,
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state: ScrollbarState,
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scroll_size: Option<Size<Pixels>>,
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/// Maximum frames per second for scrolling by drag. Default is 120 FPS.
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///
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/// This is used to limit the update rate of the scrollbar when it is
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@ -264,90 +273,57 @@ pub struct Scrollbar {
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impl Scrollbar {
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fn new(
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view_id: EntityId,
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state: ScrollbarState,
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axis: impl Into<ScrollbarAxis>,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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state: &ScrollbarState,
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scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
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) -> Self {
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Self {
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view_id,
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state,
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state: state.clone(),
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axis: axis.into(),
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scroll_size,
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scroll_handle: Rc::new(Box::new(scroll_handle)),
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scroll_handle: Rc::new(Box::new(scroll_handle.clone())),
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max_fps: 120,
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scroll_size: None,
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}
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}
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/// Create with vertical and horizontal scrollbar.
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pub fn both(
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view_id: EntityId,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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state: &ScrollbarState,
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scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
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) -> Self {
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Self::new(
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view_id,
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state,
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ScrollbarAxis::Both,
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scroll_handle,
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scroll_size,
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)
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Self::new(ScrollbarAxis::Both, state, scroll_handle)
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}
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/// Create with horizontal scrollbar.
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pub fn horizontal(
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view_id: EntityId,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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state: &ScrollbarState,
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scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
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) -> Self {
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Self::new(
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view_id,
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state,
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ScrollbarAxis::Horizontal,
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scroll_handle,
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scroll_size,
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)
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Self::new(ScrollbarAxis::Horizontal, state, scroll_handle)
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}
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/// Create with vertical scrollbar.
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pub fn vertical(
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view_id: EntityId,
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state: ScrollbarState,
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scroll_handle: impl ScrollHandleOffsetable + 'static,
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scroll_size: gpui::Size<Pixels>,
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state: &ScrollbarState,
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scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
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) -> Self {
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Self::new(
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view_id,
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state,
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ScrollbarAxis::Vertical,
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scroll_handle,
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scroll_size,
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)
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Self::new(ScrollbarAxis::Vertical, state, scroll_handle)
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}
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/// Create vertical scrollbar for uniform list.
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pub fn uniform_scroll(
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view_id: EntityId,
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state: ScrollbarState,
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scroll_handle: UniformListScrollHandle,
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state: &ScrollbarState,
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scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
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) -> Self {
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let scroll_size = scroll_handle
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.0
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.borrow()
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.last_item_size
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.map(|size| size.contents)
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.unwrap_or_default();
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Self::new(ScrollbarAxis::Vertical, state, scroll_handle)
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}
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Self::new(
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view_id,
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state,
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ScrollbarAxis::Vertical,
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scroll_handle,
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scroll_size,
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)
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/// Set a special scroll size of the content area, default is None.
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///
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/// Default will sync the `content_size` from `scroll_handle`.
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pub fn scroll_size(mut self, scroll_size: Size<Pixels>) -> Self {
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self.scroll_size = Some(scroll_size);
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self
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}
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/// Set scrollbar axis.
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@ -448,7 +424,6 @@ pub struct AxisPrepaintState {
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impl Element for Scrollbar {
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type RequestLayoutState = ();
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type PrepaintState = PrepaintState;
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fn id(&self) -> Option<gpui::ElementId> {
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|
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@ -461,11 +436,11 @@ impl Element for Scrollbar {
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fn request_layout(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: Option<&GlobalElementId>,
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_: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.position = Position::Absolute;
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style.flex_grow = 1.0;
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|
|
@ -478,32 +453,34 @@ impl Element for Scrollbar {
|
|||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: Option<&gpui::InspectorElementId>,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Option<&InspectorElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) -> Self::PrepaintState {
|
||||
let hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
|
||||
window.insert_hitbox(bounds, gpui::HitboxBehavior::Normal)
|
||||
window.insert_hitbox(bounds, HitboxBehavior::Normal)
|
||||
});
|
||||
|
||||
let mut states = vec![];
|
||||
|
||||
let mut has_both = self.axis.is_both();
|
||||
let scroll_size = self
|
||||
.scroll_size
|
||||
.unwrap_or(self.scroll_handle.content_size());
|
||||
|
||||
for axis in self.axis.all().into_iter() {
|
||||
let is_vertical = axis.is_vertical();
|
||||
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
|
||||
(
|
||||
self.scroll_size.height,
|
||||
scroll_size.height,
|
||||
hitbox.size.height,
|
||||
self.scroll_handle.offset().y,
|
||||
)
|
||||
} else {
|
||||
(
|
||||
self.scroll_size.width,
|
||||
scroll_size.width,
|
||||
hitbox.size.width,
|
||||
self.scroll_handle.offset().x,
|
||||
)
|
||||
|
|
@ -660,14 +637,15 @@ impl Element for Scrollbar {
|
|||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: Option<&gpui::InspectorElementId>,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Option<&InspectorElementId>,
|
||||
_: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
prepaint: &mut Self::PrepaintState,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) {
|
||||
let view_id = window.current_view();
|
||||
let hitbox_bounds = prepaint.hitbox.bounds;
|
||||
let is_visible =
|
||||
self.state.get().is_scrollbar_visible() || cx.theme().scrollbar_show.is_always();
|
||||
|
|
@ -733,7 +711,6 @@ impl Element for Scrollbar {
|
|||
|
||||
window.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
|
||||
move |event: &ScrollWheelEvent, phase, _, cx| {
|
||||
|
|
@ -754,7 +731,6 @@ impl Element for Scrollbar {
|
|||
if is_hover_to_show || is_visible {
|
||||
window.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
|
||||
move |event: &MouseDownEvent, phase, _, cx| {
|
||||
|
|
@ -803,7 +779,6 @@ impl Element for Scrollbar {
|
|||
window.on_mouse_event({
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let max_fps_duration = Duration::from_millis((1000 / self.max_fps) as u64);
|
||||
|
||||
move |event: &MouseMoveEvent, _, _, cx| {
|
||||
|
|
@ -888,7 +863,6 @@ impl Element for Scrollbar {
|
|||
});
|
||||
|
||||
window.on_mouse_event({
|
||||
let view_id = self.view_id;
|
||||
let state = self.state.clone();
|
||||
|
||||
move |_event: &MouseUpEvent, phase, _, cx| {
|
||||
|
|
|
|||
|
|
@ -185,8 +185,7 @@ impl RenderOnce for SidebarToggleButton {
|
|||
}
|
||||
|
||||
impl<E: Collapsible + IntoElement> RenderOnce for Sidebar<E> {
|
||||
fn render(mut self, window: &mut Window, cx: &mut App) -> impl IntoElement {
|
||||
let view_id = window.current_view();
|
||||
fn render(mut self, _: &mut Window, cx: &mut App) -> impl IntoElement {
|
||||
v_flex()
|
||||
.id("sidebar")
|
||||
.w(self.width)
|
||||
|
|
@ -215,7 +214,7 @@ impl<E: Collapsible + IntoElement> RenderOnce for Sidebar<E> {
|
|||
.map(|(ix, c)| div().id(ix).child(c.collapsed(self.collapsed))),
|
||||
)
|
||||
.gap_2()
|
||||
.scrollable(view_id, ScrollbarAxis::Vertical),
|
||||
.scrollable(ScrollbarAxis::Vertical),
|
||||
),
|
||||
)
|
||||
.when_some(self.footer.take(), |this, footer| {
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ use crate::{
|
|||
ActiveTheme,
|
||||
};
|
||||
use gpui::{
|
||||
div, px, App, Axis, DefiniteLength, Div, Edges, Element, ElementId, EntityId, FocusHandle,
|
||||
Pixels, Refineable, StyleRefinement, Styled, Window,
|
||||
div, px, App, Axis, DefiniteLength, Div, Edges, Element, ElementId, FocusHandle, Pixels,
|
||||
Refineable, StyleRefinement, Styled, Window,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
|
|
@ -144,11 +144,11 @@ pub trait StyledExt: Styled + Sized {
|
|||
///
|
||||
/// Current this is only have a vertical scrollbar.
|
||||
#[inline]
|
||||
fn scrollable(self, view_id: EntityId, axis: impl Into<ScrollbarAxis>) -> Scrollable<Self>
|
||||
fn scrollable(self, axis: impl Into<ScrollbarAxis>) -> Scrollable<Self>
|
||||
where
|
||||
Self: Element,
|
||||
{
|
||||
Scrollable::new(view_id, self, axis)
|
||||
Scrollable::new(axis, self)
|
||||
}
|
||||
|
||||
font_weight!(font_thin, THIN);
|
||||
|
|
|
|||
|
|
@ -140,8 +140,6 @@ pub struct Table<D: TableDelegate> {
|
|||
bounds: Bounds<Pixels>,
|
||||
/// The bounds of the fixed head cols.
|
||||
fixed_head_cols_bounds: Bounds<Pixels>,
|
||||
/// The bounds of the table head content.
|
||||
head_content_bounds: Bounds<Pixels>,
|
||||
|
||||
col_groups: Vec<ColGroup>,
|
||||
fixed_cols: FixedCols,
|
||||
|
|
@ -400,7 +398,6 @@ where
|
|||
resizing_col: None,
|
||||
bounds: Bounds::default(),
|
||||
fixed_head_cols_bounds: Bounds::default(),
|
||||
head_content_bounds: Bounds::default(),
|
||||
stripe: false,
|
||||
border: true,
|
||||
size: Size::default(),
|
||||
|
|
@ -806,22 +803,6 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns the size of the content area.
|
||||
fn head_content_bounds(&self) -> gpui::Bounds<Pixels> {
|
||||
let has_fixed_cols = self.fixed_head_cols_bounds.size.width > px(0.0);
|
||||
Bounds {
|
||||
origin: if has_fixed_cols {
|
||||
self.fixed_head_cols_bounds.origin
|
||||
} else {
|
||||
self.head_content_bounds.origin
|
||||
},
|
||||
size: gpui::size(
|
||||
self.fixed_head_cols_bounds.size.width + self.head_content_bounds.size.width,
|
||||
self.head_content_bounds.size.height,
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn render_cell(&self, col_ix: usize, _window: &mut Window, _cx: &mut Context<Self>) -> Div {
|
||||
let Some(col_group) = self.col_groups.get(col_ix) else {
|
||||
|
|
@ -880,14 +861,7 @@ where
|
|||
.on_scroll_wheel(cx.listener(|_, _: &ScrollWheelEvent, _, cx| {
|
||||
cx.notify();
|
||||
}))
|
||||
.child(
|
||||
Scrollbar::uniform_scroll(
|
||||
cx.entity().entity_id(),
|
||||
state,
|
||||
self.vertical_scroll_handle.clone(),
|
||||
)
|
||||
.max_fps(60),
|
||||
),
|
||||
.child(Scrollbar::uniform_scroll(&state, &self.vertical_scroll_handle).max_fps(60)),
|
||||
)
|
||||
}
|
||||
|
||||
|
|
@ -901,7 +875,7 @@ where
|
|||
div()
|
||||
.occlude()
|
||||
.absolute()
|
||||
.left_0()
|
||||
.left(self.fixed_head_cols_bounds.size.width)
|
||||
.right_0()
|
||||
.bottom_0()
|
||||
.h(scroll::WIDTH)
|
||||
|
|
@ -909,10 +883,8 @@ where
|
|||
cx.notify();
|
||||
}))
|
||||
.child(Scrollbar::horizontal(
|
||||
cx.entity().entity_id(),
|
||||
state,
|
||||
self.horizontal_scroll_handle.clone(),
|
||||
self.head_content_bounds().size,
|
||||
&state,
|
||||
&self.horizontal_scroll_handle,
|
||||
))
|
||||
}
|
||||
|
||||
|
|
@ -1136,6 +1108,11 @@ where
|
|||
let view = cx.entity().clone();
|
||||
let horizontal_scroll_handle = self.horizontal_scroll_handle.clone();
|
||||
|
||||
// Reset fixed head columns bounds, if no fixed columns are present
|
||||
if left_cols_count == 0 {
|
||||
self.fixed_head_cols_bounds = Bounds::default();
|
||||
}
|
||||
|
||||
h_flex()
|
||||
.w_full()
|
||||
.h(self.size.table_row_height())
|
||||
|
|
@ -1203,17 +1180,7 @@ where
|
|||
self.render_th(left_cols_count + col_ix, window, cx)
|
||||
}),
|
||||
)
|
||||
.child(self.delegate.render_last_empty_col(window, cx))
|
||||
.child(
|
||||
canvas(
|
||||
move |bounds, _, cx| {
|
||||
view.update(cx, |r, _| r.head_content_bounds = bounds)
|
||||
},
|
||||
|_, _, _, _| {},
|
||||
)
|
||||
.absolute()
|
||||
.size_full(),
|
||||
),
|
||||
.child(self.delegate.render_last_empty_col(window, cx)),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue