Romain Beaumont
39dc37f94d
put together player plugins and server plugins
2015-11-16 20:23:09 +01:00
Romain Beaumont
47b6e00d5e
fix block drop (use currentlyDugBlock instead of getting air)
2015-11-11 11:37:06 +01:00
DemiPixel
f0c17d38b4
Almost done with entities, needs some more finishing touches
2015-11-10 21:12:53 -08:00
DemiPixel
687b8b971f
Remove debugging, fix flying blocks
2015-11-08 14:46:56 -08:00
DemiPixel
0684ff481f
Added mobs, /spawn, fixed bugs, added many more
2015-11-07 23:17:38 -08:00
DemiPixel
573c0e4200
Adding lots of cool stuff (spawnObject, entity physics, etc)
2015-11-07 17:49:52 -08:00
Romain Beaumont
81d6cca4f1
add metadata when placing a block, progress on #9
2015-10-26 21:32:53 +01:00
Romain Beaumont
888fa21b7b
some more es6 arrows
2015-10-26 02:40:23 +01:00
Romain Beaumont
1a58da904c
more es6 refactoring : use destructing and more arrow functions
2015-10-26 01:53:07 +01:00
Romain Beaumont
e3b7ad569b
fix stuff related to changeWorld
...
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
1917165caf
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
2015-10-24 16:56:28 -07:00
Romain Beaumont
24370e9d0f
make the program crash in case of errors
2015-10-24 22:12:11 +02:00
Romain Beaumont
a79181b27e
go to es6 + use real prismarine-chunk and prismarine-world
2015-10-02 00:12:09 +02:00