Commit graph

12 commits

Author SHA1 Message Date
Romain Beaumont
39dc37f94d put together player plugins and server plugins 2015-11-16 20:23:09 +01:00
DemiPixel
9c61b7b009 Trying to work on sending entities, fair amount of broken stuff 2015-11-09 13:25:42 -08:00
DemiPixel
0684ff481f Added mobs, /spawn, fixed bugs, added many more 2015-11-07 23:17:38 -08:00
DemiPixel
573c0e4200 Adding lots of cool stuff (spawnObject, entity physics, etc) 2015-11-07 17:49:52 -08:00
Romain Beaumont
1a58da904c more es6 refactoring : use destructing and more arrow functions 2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it 2015-10-26 01:15:21 +01:00
Romain Beaumont
e3b7ad569b fix stuff related to changeWorld
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
bb80bd7c44 Changed stuff, added seeds, etc 2015-10-24 19:41:21 -07:00
DemiPixel
1917165caf Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. 2015-10-24 16:56:28 -07:00
Romain Beaumont
0873206011 fix missing fixedPosition conversion, bypass nmp 0.15 uuid+array bug by sending multiple player_info, fix the mc version since next nmp version will support cross version 2015-10-09 12:30:43 +02:00
Romain Beaumont
d3a20e4399 implement infinite world, fix #43, fix #52, progress on #47 2015-10-08 22:50:04 +02:00
Romain Beaumont
a79181b27e go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
Renamed from lib/playerPlugins/updatePositions.js (Browse further)