Romain Beaumont
39dc37f94d
put together player plugins and server plugins
2015-11-16 20:23:09 +01:00
DemiPixel
9c61b7b009
Trying to work on sending entities, fair amount of broken stuff
2015-11-09 13:25:42 -08:00
DemiPixel
0684ff481f
Added mobs, /spawn, fixed bugs, added many more
2015-11-07 23:17:38 -08:00
DemiPixel
573c0e4200
Adding lots of cool stuff (spawnObject, entity physics, etc)
2015-11-07 17:49:52 -08:00
Romain Beaumont
1a58da904c
more es6 refactoring : use destructing and more arrow functions
2015-10-26 01:53:07 +01:00
Romain Beaumont
a50642967b
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it
2015-10-26 01:15:21 +01:00
Romain Beaumont
e3b7ad569b
fix stuff related to changeWorld
...
* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in vec3 prototype
* fix changeWorld (use the same function than in login)
* use entity_destroy in changeWorld
* sendPosition, not setPosition
* disable pregenWorld : it just makes everything slow
2015-10-25 21:03:02 +01:00
DemiPixel
bb80bd7c44
Changed stuff, added seeds, etc
2015-10-24 19:41:21 -07:00
DemiPixel
1917165caf
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
2015-10-24 16:56:28 -07:00
Romain Beaumont
0873206011
fix missing fixedPosition conversion, bypass nmp 0.15 uuid+array bug by sending multiple player_info, fix the mc version since next nmp version will support cross version
2015-10-09 12:30:43 +02:00
Romain Beaumont
d3a20e4399
implement infinite world, fix #43 , fix #52 , progress on #47
2015-10-08 22:50:04 +02:00
Romain Beaumont
a79181b27e
go to es6 + use real prismarine-chunk and prismarine-world
2015-10-02 00:12:09 +02:00