Jason Lee
ffa36c1c5b
input: Add focused_input, has_focused_input method to Root. #727
...
Add this to save current focused Input, this used to avoid some special keybinding conflict.
For example: `/` as ToggleSearch, if on this action, we can check is there `has_focused_input` to decide to ignore or handle action.
- dock: Rename toggle button visible method.
2025-03-21 17:34:32 +08:00
Floyd Wang
0d1c40a56a
dock: Support hide dock toggle buttons ( #726 )
2025-03-21 11:55:02 +08:00
Jason Lee
a89f971108
chore: Update GPUI 2025/03/20 and fix spawn method. ( #725 )
...
- Update `resvg`, `usvg` to 0.45.0
2025-03-20 21:23:50 +08:00
Floyd Wang
7442aa1fba
dock: Fixed panels will lose height when dragged to minimum ( #718 )
...
## Before
https://github.com/user-attachments/assets/c49464bf-6106-422b-b948-83c5b4c4de60
## After
https://github.com/user-attachments/assets/b83fba18-ecfd-458f-8f25-5d59a60a66cb
2025-03-14 15:55:51 +08:00
Jason Lee
df94217999
tiles: Fix back panels flick when hover on top panel in tiles. ( #708 )
...
- Move resize handle out of the panel to avoid conflict with scrollbar.
2025-03-11 19:56:50 +08:00
Floyd Wang
f8a530279a
dock: Fix incorrect extra inner padding in Panels. ( #682 )
2025-03-04 17:22:17 +08:00
Jason Lee
c4331c9419
tab: Improve TabBar API. ( #678 )
...
- Fixed scroll support for TabBar.
- Remove `id` argument from Tab, it will set from TabBar iter.
- Add `id` to TabBar to ensure scroll_handle state will store correct.
- Update `label` argument of Tab, to use `impl Into<SharedString>` type
for better use.
- Added `child` to Tab for render custom element as label.
2025-03-03 19:48:28 +08:00
Jason Lee
bc89ce2536
tab: Add to support string children for TabBar. ( #677 )
...
## Break changes
- Removed `id` argument from `TabBar::new` method.
2025-03-03 17:34:17 +08:00
Jason Lee
1aa43b1bfe
tab: Add Pill, Segmented, Underline style Tab and complete the Tab API. ( #676 )
...
<img width="985" alt="image"
src="https://github.com/user-attachments/assets/3d3860ff-ac7c-459a-bb6e-d0ea09b8eac8 "
/>
<img width="936" alt="image"
src="https://github.com/user-attachments/assets/abb39b8f-4139-4f41-9c12-2a22f767bec0 "
/>
<img width="985" alt="image"
src="https://github.com/user-attachments/assets/9fccce5f-8da5-4c78-8679-1a85dcfc56f0 "
/>
Run example:
```
cargo run --example tabs
```
2025-03-03 17:09:52 +08:00
Jason Lee
76efa2715b
tiles: Fix panels get item out of bound error when removed some panel. ( #675 )
2025-02-28 18:53:25 +08:00
Jason Lee
9732c3b7e8
tiles: To support close panel. ( #674 )
...
- Add `remove_panel` method to DockArea.
2025-02-28 18:36:58 +08:00
Jason Lee
5cf11ffe1b
tiles: Remove cursor style on Tile's title. ( #673 )
2025-02-28 16:57:01 +08:00
Jason Lee
7eaac7b171
chore: Update TabPanel closable doc. ( #672 )
2025-02-28 15:40:33 +08:00
Jason Lee
e443a219be
panel: Add title_suffix to panel and write a custom container panel example. ( #669 )
...
- Add to support `xsmall` size for TextInput.
- Add `global`, `global_mut`, `build_panel` static method to
`PanelRegistry`.
<img width="1011" alt="image"
src="https://github.com/user-attachments/assets/1a6e61c4-502a-4d1c-a4ea-2644777fd4d8 "
/>
2025-02-27 14:52:28 +08:00
Jason Lee
98625edf01
tiles: Fix active_panel method to returns actually Panel view, avoid return TabPanel. ( #665 )
...
- Limit `add_item` only allows TabPanel type.
- Export `items` method in DockArea.
2025-02-26 11:33:58 +08:00
Floyd Wang
dc4d7e614c
dock: Panel trait set_zoomed with mutable window and cx ( #661 )
...
Need Update panel functions to mutable `self`, `window` and `cx`.
2025-02-25 14:34:49 +08:00
Floyd Wang
f75f96f135
dock: Panel trait set_active with mutable window and cx ( #659 )
2025-02-25 14:15:42 +08:00
Jason Lee
806c6dffe8
tiles: Add active_panel method to Tiles. ( #656 )
2025-02-25 12:00:43 +08:00
Floyd Wang
9739493bce
dock: Add mutable reference for set_active ( #655 )
2025-02-25 11:46:54 +08:00
ihavecoke
c303b84303
dock: Add item to tiles layout should use default TabPanel view ( #645 )
2025-02-23 22:22:27 +08:00
ihavecoke
03d5f83a83
dock: Implement core panel addition logic for tiling layout ( #644 )
2025-02-20 21:20:59 +08:00
ihavecoke
6c39078e8a
dock: Add drag drop event for tiles ( #640 )
2025-02-19 22:20:48 +08:00
Jason Lee
c62be93da6
panel: Reduce tool buttons gap from 8px to 4px. ( #636 )
...
<img width="314" alt="image"
src="https://github.com/user-attachments/assets/eab5f4f8-b604-4c5c-bfd4-2535340b1d1e "
/>
And use `selected` style for zoom button when zoomed:
<img width="114" alt="image"
src="https://github.com/user-attachments/assets/fa11ec81-a4db-42ea-8edc-39ed8ad40ba1 "
/>
2025-02-17 14:46:44 +08:00
Jason Lee
2c377985bb
tiles: Limit panel x to out of bounds, but keep retaining 64px. ( #632 )
...
- Adjust `tile_grid_size` default to `8px`.
- Fix unexpected scroll size by `-1px` design.
2025-02-17 11:51:10 +08:00
Jason Lee
d446c0e7b3
tile: Add to support setup tiles background color, tile_shadow, tile_grid_size. ( #631 )
2025-02-17 10:49:26 +08:00
Jason Lee
e4c31f1ce4
tiles: Limit tile panel move to avoid out of the container. ( #630 )
2025-02-17 10:24:06 +08:00
Jason Lee
0ebedbe79f
chrome: Refactor state fields to remove is_ prefix. ( #627 )
2025-02-14 15:20:18 +08:00
Jason Lee
83375147fe
panel: Improve resize handle to show highlight color on dragging. ( #622 )
...
https://github.com/user-attachments/assets/aabbd73b-3c11-43e2-a4f2-121d46fba1d7
2025-02-13 16:07:00 +08:00
Jason Lee
0050685a58
chore: Avoid some unnecessary window.refresh call. ( #617 )
...
Ref
https://github.com/zed-industries/zed/discussions/24260#discussioncomment-12135749
2025-02-11 17:06:17 +08:00
Floyd Wang
44e678b9bc
dock: Make the panel inner padding controllable ( #613 )
2025-02-10 17:55:57 +08:00
Floyd Wang
cd9c88a0f7
dock: Leave some space between the tabs title and panel ( #612 )
...
## Before
<img width="541" alt="image"
src="https://github.com/user-attachments/assets/a41390ec-a86b-4ca2-bcf4-a2b368c1e2e0 "
/>
## After
<img width="518" alt="image"
src="https://github.com/user-attachments/assets/0896abe5-d499-4052-aa84-0864029c0346 "
/>
2025-02-10 15:55:08 +08:00
Jason Lee
7ceae0acff
Revert "dock: Revert AnyView cached ( #607 )" ( #611 )
...
This reverts commit 2479fc3418 .
> NOTE: When we enabled this, we need make sure call `cx.nofity()` when
the data has been updated.
In real world application, this may reduce about 3% CPU cost.
<img width="550" alt="image"
src="https://github.com/user-attachments/assets/9188cde9-3402-4860-9e03-328aa74a74e7 "
/>
> I watched this data about 5 minutes, the CPU cost is always like this.
2025-02-10 14:09:09 +08:00
Floyd Wang
2479fc3418
dock: Revert AnyView cached ( #607 )
...
* This may cause the interface to not update in real time.
2025-02-07 10:22:29 +08:00
Jason Lee
9675f1e02b
dock: Add cache to panel view. ( #600 )
2025-02-05 17:23:40 +08:00
Jason Lee
3ffbbb0688
theme: Ensure all elements to use radius. ( #596 )
...
- Fix menu dispatch action.
2025-02-03 19:03:16 +08:00
Jason Lee
6fa1888ee6
chore: Upgrade for GPUI API changes. ( #589 )
2025-01-29 16:49:17 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 ( #587 )
...
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2 ) branch,
if there need to use.
Ref https://github.com/zed-industries/zed/pull/22632
## Prepare
### Generate index.scip
```bash
rust-analyzer scip ./ > index.scip
```
### Get [refactor](https://github.com/zed-industries/refactor )
```bash
https://github.com/zed-industries/refactor.git
```
## Refactor exist code
```bash
cd refactor
cargo run -- ~/work/gpui-component
```
Then will get result if successed:
```
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```
-------------
## Changes
```diff
- View<T>
- Model<T>
+ Entity<T>
- WeakView<T>
+ WeakEntity<T>
- FocusableView
+ Focusable
- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```
```diff
- &mut WindowContext
+ &mut Window, &mut App
- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App
- &mut ViewContext<
+ &mut Window, &mut Context<
- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```
```diff
- cx.spawn(|_, mut cx| async move {
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```
`cx.spawn`
```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+ _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Floyd Wang
7aade44e7a
dock: Fix the tab panel cannot fill the entire height ( #575 )
...
## Before
<img width="411" alt="image"
src="https://github.com/user-attachments/assets/8801361d-20fd-4ba5-8b9e-bb18f6e8cc5a "
/>
## After
<img width="410" alt="image"
src="https://github.com/user-attachments/assets/91975382-5ed1-45a4-acd2-a131d2a162f5 "
/>
2025-01-24 15:28:51 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. ( #561 )
...
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.
## Break Changes
- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Floyd Wang
2aad7e412a
tag: Rename badge to tag ( #539 )
2025-01-10 10:28:47 +08:00
Floyd Wang
ceba66c22d
dock: Add PanelControl for pinning the toolbar button ( #537 )
...
<img width="387" alt="image"
src="https://github.com/user-attachments/assets/b3d3f2a8-dc4e-49e6-8e82-e7f551d70bc7 "
/>
2025-01-09 19:18:59 +08:00
Jason Lee
de42cc46a7
panel: Update Panel toolbar_buttons method to use ViewContext<Self>. ( #536 )
...
## Break changes
The `toolbar_buttons` trait method in Panel has been changed:
```diff
- fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button>
+ fn toolbar_buttons(&self, cx: &mut ViewContext<Self>) -> Option<Vec<Button>>
```
2025-01-09 16:49:35 +08:00
Jason Lee
e012eb6d07
history: Add unique mode to keep unique item in History. ( #529 )
2025-01-06 19:19:36 +08:00
xda
66d9a34844
tiles: Add History<I> to track changes with undo, redo methods. ( #510 )
...

2024-12-31 18:47:21 +08:00
Jason Lee
6851e53183
dock: Fix to active prev tab, when current tab is invisible. ( #517 )
2024-12-27 11:58:19 +08:00
Jason Lee
1a4ee348f8
dock: Add visible method to Panel trait to control panel visible. ( #503 )
...
Closes #502 #499
## Added
- Add `visible` method to `Panel` trait, if return false this panel will
disappear.
## Break changes
- Renamed `closeable` to `closable`.
- The `title_style`, `closable`, `zoomable` in `Panel` trait have been
change `cx: &WindowContext` to `cx: &AppContext`.
2024-12-20 10:21:21 +08:00
Jason Lee
4b211bfe21
panel: Add set_active, set_zoomed method to Panel trait. ( #501 )
...
It will called when the panel active, zoom state changed.
2024-12-19 10:29:58 +08:00
Jason Lee
d4819b34aa
chore: Update GPUI with AnchorCorner renamed to Corner. ( #497 )
...
Ref https://github.com/zed-industries/zed/pull/22119
2024-12-18 18:02:47 +08:00
xda
5874c6974f
tiles: Add Tiles ( #435 )
...
## Break Changes
- Renamed `DockItemState` to `PanelState`.
- Renamed `DockItemInfo` to `PanelInfo`.
- Update `cx` type from `WindowContext` to `AppContext` for Panel trait
`panel_name` method.
## TODO
- [ ] Support merge panels into TabPanel.
- [ ] Support split panels into Tile.
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-12-16 20:33:14 +08:00
Jason Lee
a5a72fcb5a
panel: Avoid render panel when TabPanel is collapsed. ( #492 )
...
Close #488
- Fix `collapsed` sync to `TabPanel` when load state.
2024-12-13 11:23:00 +08:00