chore: Avoid some unnecessary window.refresh call. (#617)
Ref https://github.com/zed-industries/zed/discussions/24260#discussioncomment-12135749
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4a26776289
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0050685a58
5 changed files with 51 additions and 56 deletions
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@ -1,4 +1,3 @@
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use core::time;
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use std::time::Duration;
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use fake::Fake;
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@ -306,22 +305,19 @@ impl ListStory {
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// Spawn a background to random refresh the list
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cx.spawn(move |this, mut cx| async move {
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loop {
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Timer::after(time::Duration::from_secs_f64(0.5)).await;
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this.update(&mut cx, |this, cx| {
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this.company_list.update(cx, |picker, _| {
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picker
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.delegate_mut()
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.companies
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.iter_mut()
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.for_each(|company| {
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company.random_update();
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});
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});
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cx.notify();
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})
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.ok();
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}
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this.update(&mut cx, |this, cx| {
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this.company_list.update(cx, |picker, _| {
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picker
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.delegate_mut()
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.companies
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.iter_mut()
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.for_each(|company| {
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company.random_update();
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});
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});
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cx.notify();
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})
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.ok();
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})
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.detach();
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@ -3,10 +3,10 @@
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use std::sync::Arc;
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use gpui::{
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div, prelude::FluentBuilder as _, px, AnyView, App, AppContext, Axis, Context, Element, Empty,
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Entity, InteractiveElement as _, IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _,
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Pixels, Point, Render, StatefulInteractiveElement, Style, StyleRefinement, Styled as _,
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WeakEntity, Window,
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div, prelude::FluentBuilder as _, px, App, AppContext, Axis, Context, Element, Empty, Entity,
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InteractiveElement as _, IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels,
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Point, Render, StatefulInteractiveElement, Style, StyleRefinement, Styled as _, WeakEntity,
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Window,
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};
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use serde::{Deserialize, Serialize};
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@ -411,9 +411,7 @@ impl Render for Dock {
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})
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.map(|this| match &self.panel {
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DockItem::Split { view, .. } => this.child(view.clone()),
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DockItem::Tabs { view, .. } => {
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this.child(AnyView::from(view.clone()).cached(cache_style))
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}
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DockItem::Tabs { view, .. } => this.child(view.clone()),
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DockItem::Panel { view, .. } => this.child(view.clone().view().cached(cache_style)),
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// Not support to render Tiles and Tile into Dock
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DockItem::Tiles { .. } => this,
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@ -472,14 +470,20 @@ impl Element for DockElement {
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_: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut gpui::Window,
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_: &mut App,
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cx: &mut App,
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) {
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window.on_mouse_event({
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let view = self.view.clone();
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let is_resizing = view.read(cx).is_resizing;
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move |e: &MouseMoveEvent, phase, window, cx| {
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if phase.bubble() {
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view.update(cx, |view, cx| view.resize(e.position, window, cx))
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if !is_resizing {
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return;
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}
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if !phase.bubble() {
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return;
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}
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view.update(cx, |view, cx| view.resize(e.position, window, cx))
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}
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});
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@ -143,7 +143,6 @@ impl PopupMenu {
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scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
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_subscriptions,
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};
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window.refresh();
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f(menu, window, cx)
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})
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}
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@ -496,41 +496,38 @@ impl Element for ResizePanelGroupElement {
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let axis = self.axis;
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let current_ix = view.read(cx).resizing_panel_ix;
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move |e: &MouseMoveEvent, phase, window, cx| {
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if phase.bubble() {
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if let Some(ix) = current_ix {
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view.update(cx, |view, cx| {
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let panel = view
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.panels
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.get(ix)
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.expect("BUG: invalid panel index")
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.read(cx);
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match axis {
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Axis::Horizontal => view.resize_panels(
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ix,
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e.position.x - panel.bounds.left(),
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window,
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cx,
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),
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Axis::Vertical => {
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view.resize_panels(
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ix,
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e.position.y - panel.bounds.top(),
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window,
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cx,
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);
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}
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}
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})
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}
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if !phase.bubble() {
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return;
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}
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let Some(ix) = current_ix else { return };
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view.update(cx, |view, cx| {
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let panel = view
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.panels
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.get(ix)
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.expect("BUG: invalid panel index")
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.read(cx);
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match axis {
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Axis::Horizontal => {
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view.resize_panels(ix, e.position.x - panel.bounds.left(), window, cx)
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}
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Axis::Vertical => {
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view.resize_panels(ix, e.position.y - panel.bounds.top(), window, cx);
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}
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}
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})
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}
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});
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// When any mouse up, stop dragging
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window.on_mouse_event({
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let view = self.view.clone();
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let current_ix = view.read(cx).resizing_panel_ix;
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move |_: &MouseUpEvent, phase, window, cx| {
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if current_ix.is_none() {
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return;
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}
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if phase.bubble() {
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view.update(cx, |view, cx| view.done_resizing(window, cx));
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}
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@ -124,7 +124,6 @@ impl RenderOnce for WindowBorder {
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.when(!tiling.bottom, |div| div.pb(SHADOW_SIZE))
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.when(!tiling.left, |div| div.pl(SHADOW_SIZE))
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.when(!tiling.right, |div| div.pr(SHADOW_SIZE))
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.on_mouse_move(|_e, window, _| window.refresh())
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.on_mouse_down(MouseButton::Left, move |_, window, _| {
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let size = window.window_bounds().get_bounds().size;
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let pos = window.mouse_position();
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