tag: Rename badge to tag (#539)
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ceba66c22d
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2aad7e412a
4 changed files with 42 additions and 42 deletions
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@ -4,7 +4,6 @@ use gpui::{
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};
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use ui::{
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badge::Badge,
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button::{Button, ButtonVariant, ButtonVariants as _},
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checkbox::Checkbox,
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clipboard::Clipboard,
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@ -12,6 +11,7 @@ use ui::{
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label::Label,
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link::Link,
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radio::Radio,
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tag::Tag,
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v_flex, Disableable as _, IconName, Sizable, StyledExt,
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};
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@ -247,22 +247,22 @@ impl Render for TextStory {
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),
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)
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.child(
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section("Badge", cx)
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section("Tag", cx)
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.child(
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h_flex().gap_2()
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.child(Badge::primary().small().child("Badge"))
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.child(Badge::secondary().small().child("Secondary"))
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.child(Badge::outline().small().child("Outline"))
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.child(Badge::destructive().small().child("Destructive"))
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.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).small().child("Custom"))
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.child(Tag::primary().small().child("Tag"))
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.child(Tag::secondary().small().child("Secondary"))
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.child(Tag::outline().small().child("Outline"))
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.child(Tag::destructive().small().child("Destructive"))
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.child(Tag::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).small().child("Custom"))
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)
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.child(
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h_flex().gap_2()
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.child(Badge::primary().child("Badge"))
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.child(Badge::secondary().child("Secondary"))
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.child(Badge::outline().child("Outline"))
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.child(Badge::destructive().child("Destructive"))
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.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).child("Custom"))
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.child(Tag::primary().child("Tag"))
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.child(Tag::secondary().child("Secondary"))
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.child(Tag::outline().child("Outline"))
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.child(Tag::destructive().child("Destructive"))
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.child(Tag::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).child("Custom"))
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)
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)
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}
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@ -76,7 +76,7 @@ pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
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true
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}
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/// Return `PanelControl` if the panel is zoomable, default is `None`.
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/// Return `PanelControl` if the panel is zoomable, default is `PanelControl::Menu`.
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///
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/// This method called in Panel render, we should make sure it is fast.
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fn zoomable(&self, cx: &AppContext) -> Option<PanelControl> {
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@ -11,7 +11,6 @@ mod window_border;
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pub mod accordion;
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pub mod animation;
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pub mod badge;
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pub mod breadcrumb;
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pub mod button;
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pub mod button_group;
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@ -45,6 +44,7 @@ pub mod slider;
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pub mod switch;
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pub mod tab;
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pub mod table;
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pub mod tag;
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pub mod theme;
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pub mod tooltip;
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pub mod virtual_list;
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@ -1,11 +1,11 @@
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use crate::{theme::ActiveTheme as _, Sizable, Size};
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use gpui::{
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div, prelude::FluentBuilder as _, relative, Div, Hsla, InteractiveElement as _, IntoElement,
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ParentElement, RenderOnce, Styled,
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div, prelude::FluentBuilder as _, relative, transparent_black, AnyElement, Div, Hsla,
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InteractiveElement as _, IntoElement, ParentElement, RenderOnce, Styled, WindowContext,
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};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum BadgeVariant {
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pub enum TagVariant {
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#[default]
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Primary,
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Secondary,
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@ -17,18 +17,18 @@ pub enum BadgeVariant {
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border: Hsla,
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},
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}
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impl BadgeVariant {
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fn bg(&self, cx: &gpui::WindowContext) -> Hsla {
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impl TagVariant {
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fn bg(&self, cx: &WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary,
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Self::Secondary => cx.theme().secondary,
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Self::Outline => gpui::transparent_black(),
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Self::Outline => transparent_black(),
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Self::Destructive => cx.theme().destructive,
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Self::Custom { color, .. } => *color,
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}
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}
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fn border(&self, cx: &gpui::WindowContext) -> Hsla {
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fn border(&self, cx: &WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary,
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Self::Secondary => cx.theme().secondary,
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@ -38,7 +38,7 @@ impl BadgeVariant {
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}
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}
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fn fg(&self, cx: &gpui::WindowContext) -> Hsla {
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fn fg(&self, cx: &WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary_foreground,
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Self::Secondary => cx.theme().secondary_foreground,
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@ -49,75 +49,75 @@ impl BadgeVariant {
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}
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}
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/// Badge is a small status indicator for UI elements.
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/// Tag is a small status indicator for UI elements.
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///
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/// Only support: Medium, Small
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#[derive(IntoElement)]
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pub struct Badge {
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pub struct Tag {
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base: Div,
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veriant: BadgeVariant,
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variant: TagVariant,
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size: Size,
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}
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impl Badge {
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impl Tag {
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fn new() -> Self {
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Self {
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base: div().flex().items_center().rounded_md().border_1(),
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veriant: BadgeVariant::default(),
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variant: TagVariant::default(),
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size: Size::Medium,
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}
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}
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pub fn with_variant(mut self, variant: BadgeVariant) -> Self {
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self.veriant = variant;
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pub fn with_variant(mut self, variant: TagVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn primary() -> Self {
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Self::new().with_variant(BadgeVariant::Primary)
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Self::new().with_variant(TagVariant::Primary)
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}
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pub fn secondary() -> Self {
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Self::new().with_variant(BadgeVariant::Secondary)
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Self::new().with_variant(TagVariant::Secondary)
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}
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pub fn outline() -> Self {
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Self::new().with_variant(BadgeVariant::Outline)
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Self::new().with_variant(TagVariant::Outline)
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}
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pub fn destructive() -> Self {
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Self::new().with_variant(BadgeVariant::Destructive)
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Self::new().with_variant(TagVariant::Destructive)
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}
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pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self {
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Self::new().with_variant(BadgeVariant::Custom {
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Self::new().with_variant(TagVariant::Custom {
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color,
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foreground,
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border,
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})
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}
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}
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impl Sizable for Badge {
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impl Sizable for Tag {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl ParentElement for Badge {
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fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
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impl ParentElement for Tag {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.base.extend(elements);
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}
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}
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impl RenderOnce for Badge {
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fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
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impl RenderOnce for Tag {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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self.base
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.line_height(relative(1.3))
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.map(|this| match self.size {
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Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(),
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_ => this.text_xs().px_2p5().py_0p5(),
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})
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.bg(self.veriant.bg(cx))
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.text_color(self.veriant.fg(cx))
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.border_color(self.veriant.border(cx))
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.bg(self.variant.bg(cx))
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.text_color(self.variant.fg(cx))
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.border_color(self.variant.border(cx))
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.hover(|this| this.opacity(0.9))
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}
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}
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