panel: Improve resize handle to show highlight color on dragging. (#622)
https://github.com/user-attachments/assets/aabbd73b-3c11-43e2-a4f2-121d46fba1d7
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437f1b2098
commit
83375147fe
3 changed files with 206 additions and 102 deletions
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@ -1,18 +1,17 @@
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//! Dock is a fixed container that places at left, bottom, right of the Windows.
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use std::sync::Arc;
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use std::{ops::Deref, sync::Arc};
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use gpui::{
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div, prelude::FluentBuilder as _, px, App, AppContext, Axis, Context, Element, Empty, Entity,
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InteractiveElement as _, IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels,
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Point, Render, StatefulInteractiveElement, Style, StyleRefinement, Styled as _, WeakEntity,
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Window,
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IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render, Style,
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StyleRefinement, Styled as _, WeakEntity, Window,
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};
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use serde::{Deserialize, Serialize};
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use crate::{
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resizable::{HANDLE_PADDING, HANDLE_SIZE, PANEL_MIN_SIZE},
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ActiveTheme as _, AxisExt as _, StyledExt,
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resizable::{resize_handle, PANEL_MIN_SIZE},
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StyledExt,
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};
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use super::{DockArea, DockItem, PanelView, TabPanel};
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@ -278,51 +277,16 @@ impl Dock {
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fn render_resize_handle(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let axis = self.placement.axis();
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let neg_offset = -HANDLE_PADDING;
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let view = cx.entity().clone();
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div()
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.id("resize-handle")
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.occlude()
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.absolute()
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.flex_shrink_0()
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.when(self.placement.is_left(), |this| {
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// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
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this.cursor_col_resize()
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.top_0()
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.right(px(1.))
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.h_full()
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.w(HANDLE_SIZE)
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.pl(HANDLE_PADDING)
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})
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.when(self.placement.is_right(), |this| {
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this.cursor_col_resize()
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.top_0()
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.left(neg_offset)
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.h_full()
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.w(HANDLE_SIZE)
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.px(HANDLE_PADDING)
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})
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.when(self.placement.is_bottom(), |this| {
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this.cursor_row_resize()
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.top(neg_offset)
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.left_0()
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.w_full()
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.h(HANDLE_SIZE)
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.py(HANDLE_PADDING)
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})
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.child(
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div()
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.bg(cx.theme().border)
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.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
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.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
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)
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resize_handle("resize-handle", axis)
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.placement(self.placement)
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.on_drag(ResizePanel {}, move |info, _, _, cx| {
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cx.stop_propagation();
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view.update(cx, |view, _| {
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view.is_resizing = true;
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});
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cx.new(|_| info.clone())
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cx.new(|_| info.deref().clone())
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})
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}
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fn resize(&mut self, mouse_position: Point<Pixels>, _: &mut Window, cx: &mut Context<Self>) {
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@ -1,10 +1,9 @@
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use std::rc::Rc;
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use std::{ops::Deref, rc::Rc};
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use gpui::{
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canvas, div, prelude::FluentBuilder, px, relative, Along, AnyElement, AnyView, App, AppContext,
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Axis, Bounds, Context, Element, Empty, Entity, EntityId, EventEmitter, IntoElement, IsZero,
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MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, Render, StatefulInteractiveElement as _,
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Style, Styled, WeakEntity, Window,
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MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, Render, Style, Styled, WeakEntity, Window,
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};
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use crate::{h_flex, v_flex, AxisExt};
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@ -174,7 +173,7 @@ impl ResizablePanelGroup {
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view.update(cx, |view, _| {
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view.resizing_panel_ix = Some(ix);
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});
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cx.new(|_| drag_panel.clone())
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cx.new(|_| drag_panel.deref().clone())
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},
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)
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}
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@ -1,72 +1,213 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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div, prelude::FluentBuilder as _, px, App, Axis, Div, ElementId, InteractiveElement,
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IntoElement, ParentElement as _, Pixels, RenderOnce, Stateful, StatefulInteractiveElement,
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Styled as _, Window,
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div, prelude::FluentBuilder as _, px, AnyElement, App, Axis, Element, ElementId, Entity,
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GlobalElementId, InteractiveElement, IntoElement, MouseDownEvent, MouseUpEvent,
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ParentElement as _, Pixels, Point, Render, StatefulInteractiveElement, Styled as _, Window,
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};
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use crate::{ActiveTheme as _, AxisExt as _};
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use crate::{dock::DockPlacement, ActiveTheme as _, AxisExt as _};
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pub(crate) const HANDLE_PADDING: Pixels = px(4.);
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pub(crate) const HANDLE_SIZE: Pixels = px(1.);
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#[derive(IntoElement)]
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pub(crate) struct ResizeHandle {
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base: Stateful<Div>,
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axis: Axis,
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}
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impl ResizeHandle {
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fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
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Self {
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base: div().id(id.into()),
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axis,
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}
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}
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}
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/// Create a resize handle for a resizable panel.
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pub(crate) fn resize_handle(id: impl Into<ElementId>, axis: Axis) -> ResizeHandle {
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pub(crate) fn resize_handle<T: 'static, E: 'static + Render>(
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id: impl Into<ElementId>,
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axis: Axis,
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) -> ResizeHandle<T, E> {
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ResizeHandle::new(id, axis)
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}
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impl InteractiveElement for ResizeHandle {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.base.interactivity()
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pub(crate) struct ResizeHandle<T: 'static, E: 'static + Render> {
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id: ElementId,
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axis: Axis,
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drag_value: Option<Rc<T>>,
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placement: Option<DockPlacement>,
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on_drag: Option<Rc<dyn Fn(&Point<Pixels>, &mut Window, &mut App) -> Entity<E>>>,
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}
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impl<T: 'static, E: 'static + Render> ResizeHandle<T, E> {
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fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
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let id = id.into();
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Self {
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id: id.clone(),
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on_drag: None,
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drag_value: None,
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placement: None,
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axis,
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}
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}
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pub(crate) fn on_drag(
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mut self,
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value: T,
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f: impl Fn(Rc<T>, &Point<Pixels>, &mut Window, &mut App) -> Entity<E> + 'static,
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) -> Self {
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let value = Rc::new(value);
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self.drag_value = Some(value.clone());
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self.on_drag = Some(Rc::new(move |p, window, cx| {
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f(value.clone(), p, window, cx)
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}));
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self
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}
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pub(crate) fn placement(mut self, placement: DockPlacement) -> Self {
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self.placement = Some(placement);
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self
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}
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}
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impl StatefulInteractiveElement for ResizeHandle {}
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impl RenderOnce for ResizeHandle {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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#[derive(Default, Debug, Clone)]
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struct ResizeHandleState {
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active: Rc<RefCell<bool>>,
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}
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impl ResizeHandleState {
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fn set_active(&self, active: bool) {
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*self.active.borrow_mut() = active;
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}
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fn is_active(&self) -> bool {
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*self.active.borrow()
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}
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}
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impl<T: 'static, E: 'static + Render> IntoElement for ResizeHandle<T, E> {
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type Element = ResizeHandle<T, E>;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl<T: 'static, E: 'static + Render> Element for ResizeHandle<T, E> {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&GlobalElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let neg_offset = -HANDLE_PADDING;
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let axis = self.axis;
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self.base
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.occlude()
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.absolute()
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.flex_shrink_0()
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.when(self.axis.is_horizontal(), |this| {
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this.cursor_col_resize()
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.top_0()
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.left(neg_offset)
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.h_full()
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.w(HANDLE_SIZE)
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.px(HANDLE_PADDING)
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})
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.when(self.axis.is_vertical(), |this| {
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this.cursor_row_resize()
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.top(neg_offset)
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.left_0()
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.w_full()
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.h(HANDLE_SIZE)
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.py(HANDLE_PADDING)
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})
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.child(
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div()
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.bg(cx.theme().border)
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.when(self.axis.is_horizontal(), |this| {
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this.h_full().w(HANDLE_SIZE)
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})
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.when(self.axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
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)
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window.with_element_state(id.unwrap(), |state, window| {
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let state = state.unwrap_or(ResizeHandleState::default());
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let bg_color = if state.is_active() {
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cx.theme().drag_border
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} else {
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cx.theme().border
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};
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let mut el = div()
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.id(self.id.clone())
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.occlude()
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.absolute()
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.flex_shrink_0()
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.group("handle")
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.when_some(self.on_drag.clone(), |this, on_drag| {
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this.on_drag(
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self.drag_value.clone().unwrap(),
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move |_, position, window, cx| on_drag(&position, window, cx),
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)
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})
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.map(|this| match self.placement {
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Some(DockPlacement::Left) => {
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// Special for Left Dock
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// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
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this.cursor_col_resize()
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.top_0()
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.right(px(1.))
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.h_full()
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.w(HANDLE_SIZE)
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.pl(HANDLE_PADDING)
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}
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_ => this
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.when(axis.is_horizontal(), |this| {
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this.cursor_col_resize()
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.top_0()
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.left(neg_offset)
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.h_full()
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.w(HANDLE_SIZE)
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.px(HANDLE_PADDING)
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})
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.when(axis.is_vertical(), |this| {
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this.cursor_row_resize()
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.top(neg_offset)
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.left_0()
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.w_full()
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.h(HANDLE_SIZE)
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.py(HANDLE_PADDING)
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}),
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})
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.child(
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div()
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.bg(bg_color)
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.group_hover("handle", |this| this.bg(cx.theme().drag_border))
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.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
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.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
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)
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.into_any_element();
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let layout_id = el.request_layout(window, cx);
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((layout_id, el), state)
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})
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}
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fn prepaint(
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&mut self,
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_: Option<&GlobalElementId>,
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_: gpui::Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Self::PrepaintState {
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request_layout.prepaint(window, cx);
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}
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fn paint(
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&mut self,
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id: Option<&GlobalElementId>,
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bounds: gpui::Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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request_layout.paint(window, cx);
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window.with_element_state(id.unwrap(), |state: Option<ResizeHandleState>, window| {
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let state = state.unwrap_or(ResizeHandleState::default());
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window.on_mouse_event({
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let state = state.clone();
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move |ev: &MouseDownEvent, phase, window, _| {
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if bounds.contains(&ev.position) && phase.bubble() {
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state.set_active(true);
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window.refresh();
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}
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}
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});
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window.on_mouse_event({
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let state = state.clone();
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move |_: &MouseUpEvent, _, window, _| {
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if state.is_active() {
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state.set_active(false);
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window.refresh();
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}
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}
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});
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((), state)
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});
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}
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}
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