The `virtual_list` scroll range issue because recently GPUI changed the
`ScrollHandle` API, now we only get the `max_offset`.
So #1086 have fixed this to implementation a `content_size` method to
calculate `max_offset` and `bounds` of the `ScrollHandle`.
But I found that the `Interactivity` prepaint (This is used in
VirtualList) was not to update the `bounds` of the `ScrollHandle`.
Wait https://github.com/zed-industries/zed/pull/35013 to merge.
| Before | After |
| -- | --- |
| <img width="620" alt="image"
src="https://github.com/user-attachments/assets/6ffb8f30-93b4-42ec-a837-90f80ecb2bf5"
/> | <img width="620" alt="image"
src="https://github.com/user-attachments/assets/21466332-030c-495f-8c84-e3a2c6eeb403"
/> |
- Split `Scrollbale` and `VirtualList` story.
## Break Changes
- The `content_size` argument has been removed from `virtual_list`
callback.
Caused by PR #1078 incorrect changes, and GPUI was changed API
https://github.com/zed-industries/zed/pull/34832
The content size of the scrollable area should be its max scroll offset
plus the container size.
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
This change to fix some incorrect style use, that will break in Taffy
0.5.2+
Ref https://github.com/zed-industries/zed/pull/34827
- Add `Tab::empty` to create a Tab without label.
- Fix form layout in Taffy new version.
- Update GPUI for scroll API changes.
## Break Changes
- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.
### TableDelegate
- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.
```diff
- fn cols_count(&self, _: &App) -> usize
+ fn columns_count(&self, _: &App) -> usize
```
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.
### TableEvent
```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
- Added a lot of default fallbacks for theme colors based on `base`
colors.
- Added `hue`, `saturation`, `lightness` method to change Hsla color.
- Update stories to use theme colors, not a direct color.
- Improve `Badge`, `Avatar` to use theme colors.
- Added a new theme: `Fahrenheit`.
## Break Change
- Convert all `f64` parameters to `f32`.
Since the GPUI geometry module uses f32 for rendering, we are also
switching to f32. This helps avoid many as operators and unnecessary
conversions.