chore: Remove unnecessary examples that have includes in gallery. (#1049)
This commit is contained in:
parent
40a2467374
commit
463c3ebfea
19 changed files with 3 additions and 579 deletions
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{AccordionStory, Assets};
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pub struct Example {
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root: Entity<AccordionStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = AccordionStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Accordion Example", Example::view, cx);
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});
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}
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@ -1,36 +0,0 @@
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use gpui::*;
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use story::{AlertStory, Assets};
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pub struct Example {
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story: Entity<AlertStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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story: AlertStory::view(window, cx),
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}
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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self.story.clone()
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Alert Example", Example::view, cx);
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});
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}
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@ -1,40 +0,0 @@
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use gpui::*;
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use story::{Assets, ButtonStory};
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pub struct Example {
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root: Entity<ButtonStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = ButtonStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.p_4()
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.id("button_example")
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.overflow_y_scroll()
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.size_full()
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.child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Button Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, FormStory};
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pub struct Example {
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story: Entity<FormStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let story = FormStory::view(window, cx);
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Self { story }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.story.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Form Example", Example::view, cx);
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});
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}
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@ -13,7 +13,7 @@ pub struct Example {
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_subscribe: Subscription,
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}
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const EXAMPLE: &str = include_str!("./html.html");
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const EXAMPLE: &str = include_str!("./fixtures/test.html");
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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@ -87,6 +87,6 @@ fn main() {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("HTML Example", Example::view, cx);
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story::create_new_window("HTML Render (native)", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, InputStory};
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pub struct Example {
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root: Entity<InputStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = InputStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Input Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, ListStory};
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pub struct Example {
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root: Entity<ListStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = ListStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("List Example", Example::view, cx);
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});
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}
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@ -101,6 +101,6 @@ fn main() {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Markdown Example", Example::view, cx);
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story::create_new_window("Markdown Editor", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, ModalStory};
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pub struct Example {
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root: Entity<ModalStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = ModalStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Modal Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, PopoverStory};
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pub struct Example {
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story: Entity<PopoverStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let story = PopoverStory::view(window, cx);
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Self { story }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.story.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Popover Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, ScrollableStory};
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pub struct Example {
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story: Entity<ScrollableStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let story = ScrollableStory::view(window, cx);
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Self { story }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.story.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Scrollable Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, SidebarStory};
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pub struct Example {
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root: Entity<SidebarStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = SidebarStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().mt(-px(1.)).size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Sidebar Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, SwitchStory};
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pub struct Example {
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story: Entity<SwitchStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let story = SwitchStory::view(window, cx);
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Self { story }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.story.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Switch Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, TableStory};
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pub struct Example {
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table: Entity<TableStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let table = TableStory::view(window, cx);
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Self { table }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.table.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Table Example", Example::view, cx);
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});
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}
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@ -1,35 +0,0 @@
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use gpui::*;
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use story::{Assets, TabsStory};
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pub struct Example {
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root: Entity<TabsStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = TabsStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div().p_4().size_full().child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Tabs Example", Example::view, cx);
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});
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}
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@ -1,40 +0,0 @@
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use gpui::*;
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use story::{Assets, LabelStory};
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pub struct Example {
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root: Entity<LabelStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = LabelStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.p_4()
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.id("example")
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.overflow_y_scroll()
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.size_full()
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.child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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|
||||
story::create_new_window("List Example", Example::view, cx);
|
||||
});
|
||||
}
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
use gpui::*;
|
||||
use story::{Assets, ToggleStory};
|
||||
|
||||
pub struct Example {
|
||||
root: Entity<ToggleStory>,
|
||||
}
|
||||
|
||||
impl Example {
|
||||
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
|
||||
let root = ToggleStory::view(window, cx);
|
||||
|
||||
Self { root }
|
||||
}
|
||||
|
||||
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
|
||||
cx.new(|cx| Self::new(window, cx))
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for Example {
|
||||
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
|
||||
div().p_4().size_full().child(self.root.clone())
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let app = Application::new().with_assets(Assets);
|
||||
|
||||
app.run(move |cx| {
|
||||
story::init(cx);
|
||||
cx.activate(true);
|
||||
|
||||
story::create_new_window("Toggle Example", Example::view, cx);
|
||||
});
|
||||
}
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
use gpui::*;
|
||||
use story::{Assets, TooltipStory};
|
||||
|
||||
pub struct Example {
|
||||
root: Entity<TooltipStory>,
|
||||
}
|
||||
|
||||
impl Example {
|
||||
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
|
||||
let root = TooltipStory::view(window, cx);
|
||||
|
||||
Self { root }
|
||||
}
|
||||
|
||||
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
|
||||
cx.new(|cx| Self::new(window, cx))
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for Example {
|
||||
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
|
||||
div()
|
||||
.p_4()
|
||||
.id("example")
|
||||
.overflow_y_scroll()
|
||||
.size_full()
|
||||
.child(self.root.clone())
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let app = Application::new().with_assets(Assets);
|
||||
|
||||
app.run(move |cx| {
|
||||
story::init(cx);
|
||||
cx.activate(true);
|
||||
|
||||
story::create_new_window("Tooltip Example", Example::view, cx);
|
||||
});
|
||||
}
|
||||
Loading…
Reference in a new issue