- Added `disabled` method to OtpInput.
- Added `disabled` method to DatePicker.
- Added `disabled_matcher` method to CalendarState.
## Break Changes
- The `InputState` has been removed `disabled` and `set_disabled`
method, the disabled state should assign from TextInput element.
```diff
- let state = InputState::new("input1").disabled(true)
+ let state = InputState::new("input1");
+ TextInput::new(&state).disabled(true)
```
- Renamed `set_disabled` method to `set_disabled_matcher` from
`CalendarState`.
- Removed `set_disabled` method from `DatePickerState`, use
`disabled_matcher` method in `DatePicker` element.
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
The `virtual_list` scroll range issue because recently GPUI changed the
`ScrollHandle` API, now we only get the `max_offset`.
So #1086 have fixed this to implementation a `content_size` method to
calculate `max_offset` and `bounds` of the `ScrollHandle`.
But I found that the `Interactivity` prepaint (This is used in
VirtualList) was not to update the `bounds` of the `ScrollHandle`.
Wait https://github.com/zed-industries/zed/pull/35013 to merge.
| Before | After |
| -- | --- |
| <img width="620" alt="image"
src="https://github.com/user-attachments/assets/6ffb8f30-93b4-42ec-a837-90f80ecb2bf5"
/> | <img width="620" alt="image"
src="https://github.com/user-attachments/assets/21466332-030c-495f-8c84-e3a2c6eeb403"
/> |
- Split `Scrollbale` and `VirtualList` story.
## Break Changes
- The `content_size` argument has been removed from `virtual_list`
callback.
## Break Changes
- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.
### TableDelegate
- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.
```diff
- fn cols_count(&self, _: &App) -> usize
+ fn columns_count(&self, _: &App) -> usize
```
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.
### TableEvent
```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
- Added a lot of default fallbacks for theme colors based on `base`
colors.
- Added `hue`, `saturation`, `lightness` method to change Hsla color.
- Update stories to use theme colors, not a direct color.
- Improve `Badge`, `Avatar` to use theme colors.
- Added a new theme: `Fahrenheit`.
## Break Change
- Convert all `f64` parameters to `f32`.
Since the GPUI geometry module uses f32 for rendering, we are also
switching to f32. This helps avoid many as operators and unnecessary
conversions.
Continue #984
- Fixes there may Scrollbar size not match the content size. Close#979
- Improved Table scrollbar to only render at scrollable area when there
have fixed columns.
<img width="850" alt="image"
src="https://github.com/user-attachments/assets/84f54515-e61a-484f-b2b4-ea5abb98ddb8"
/>
## Break Changes
- The `Scrollbar` has been removed `entity_id` and `scroll_size`
argument from new method, it will get that value from `scroll_handle`.
- There still have a `scroll_size` optional method, if you want to give
your own.
- Also changed the `scroll_state`, `scroll_handle` to receive a ref.
```diff
- Scrollbar::vertical(entity_id, scroll_state, scroll_handle, scroll_size);
+ Scrollbar::vertical(&scroll_state, &scroll_handle);
+ Scrollbar::vertical(&scroll_state, &scroll_handle).scroll_size(scroll_size);
```
- Fix Input, NumberInput padding x with prefix, suffix.
- Fix Input mask char to render in vertical center.
<img width="498" alt="image"
src="https://github.com/user-attachments/assets/f7b34e17-2503-4a24-9e16-3a30b48bacb5"
/>
- Fix to only use `Tab`, `Shift-Tab` to indent in multi-line mode.
- Improve blink cursor to render with 1.5px width and same as
line-height.