Commit graph

15 commits

Author SHA1 Message Date
Romain Beaumont
53c2bc776d use an es6 class for diamond_square generation 2015-10-26 02:03:32 +01:00
Romain Beaumont
1a58da904c more es6 refactoring : use destructing and more arrow functions 2015-10-26 01:53:07 +01:00
Romain Beaumont
939a404050 fix grass in diamond_square 2015-10-25 23:33:12 +01:00
DemiPixel
7ac4653ea2 Maybe this works 2015-10-24 21:22:20 -07:00
DemiPixel
bb80bd7c44 Changed stuff, added seeds, etc 2015-10-24 19:41:21 -07:00
DemiPixel
1917165caf Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there. 2015-10-24 16:56:28 -07:00
Romain Beaumont
32c1368107 add all_the_blocks generation 2015-10-10 16:15:33 +02:00
DemiPixel
c72452da79 Added waterline + dirt/bedrock height 2015-10-09 10:29:40 -07:00
Alex
8658a5eb6b move waterline to params 2015-10-09 18:50:28 +03:00
JWo1F
4e091873d4 Fix grass under water 2015-10-09 18:38:26 +03:00
Romain Beaumont
c4974f8e33 make seed a normal generation option, use es6 default parameters, add superflat (thanks @demipixel) 2015-10-09 15:11:28 +02:00
Romain Beaumont
140cf4bb5a add seed to the parameters of generations 2015-10-09 14:54:10 +02:00
Romain Beaumont
e5a5973575 add options to the generation files 2015-10-09 14:17:13 +02:00
JWo1F
b28204974a fix grass bug 2015-10-09 14:32:00 +03:00
Romain Beaumont
df58bea932 support multiple generation : worldGenerations dir + generation option in the settings, move diamond_square in its own file, 2015-10-09 13:08:00 +02:00