Romain Beaumont
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53c2bc776d
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use an es6 class for diamond_square generation
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2015-10-26 02:03:32 +01:00 |
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Romain Beaumont
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1a58da904c
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more es6 refactoring : use destructing and more arrow functions
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2015-10-26 01:53:07 +01:00 |
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Romain Beaumont
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939a404050
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fix grass in diamond_square
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2015-10-25 23:33:12 +01:00 |
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DemiPixel
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7ac4653ea2
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Maybe this works
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2015-10-24 21:22:20 -07:00 |
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DemiPixel
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bb80bd7c44
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Changed stuff, added seeds, etc
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2015-10-24 19:41:21 -07:00 |
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DemiPixel
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1917165caf
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Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.
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2015-10-24 16:56:28 -07:00 |
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Romain Beaumont
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32c1368107
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add all_the_blocks generation
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2015-10-10 16:15:33 +02:00 |
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DemiPixel
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c72452da79
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Added waterline + dirt/bedrock height
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2015-10-09 10:29:40 -07:00 |
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Alex
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8658a5eb6b
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move waterline to params
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2015-10-09 18:50:28 +03:00 |
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JWo1F
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4e091873d4
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Fix grass under water
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2015-10-09 18:38:26 +03:00 |
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Romain Beaumont
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c4974f8e33
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make seed a normal generation option, use es6 default parameters, add superflat (thanks @demipixel)
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2015-10-09 15:11:28 +02:00 |
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Romain Beaumont
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140cf4bb5a
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add seed to the parameters of generations
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2015-10-09 14:54:10 +02:00 |
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Romain Beaumont
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e5a5973575
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add options to the generation files
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2015-10-09 14:17:13 +02:00 |
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JWo1F
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b28204974a
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fix grass bug
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2015-10-09 14:32:00 +03:00 |
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Romain Beaumont
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df58bea932
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support multiple generation : worldGenerations dir + generation option in the settings, move diamond_square in its own file,
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2015-10-09 13:08:00 +02:00 |
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