Commit graph

191 commits

Author SHA1 Message Date
Romain Beaumont
6207010a02 don't force entities to despawn when they die, the client figures out when to do that itself, fix #156 2015-12-11 01:14:39 +01:00
Romain Beaumont
fcce925032 fix first page of help 2015-12-11 00:59:31 +01:00
Romain Beaumont
71a85c0f48 page length to 7 like vanilla 2015-12-11 00:23:49 +01:00
DemiPixel
cd646972f7 Fix help 2015-12-10 15:06:47 -08:00
DemiPixel
b7aea8251f Fix tp, updatePosition, and tests 2015-12-10 11:20:17 -08:00
DemiPixel
9b0970b291 Fix tp, implement entity.selectorString 2015-12-10 09:06:20 -08:00
DemiPixel
f38ea36c55 Make UserError in index.js 2015-12-10 00:14:29 -08:00
DemiPixel
cbb2068454 Made /help not shit 2015-12-09 23:04:57 -08:00
DemiPixel
fe2f220f10 Big changes to player/entity.sendPosition and entity/player.teleport. Not fully working yet. 2015-12-09 23:04:57 -08:00
DemiPixel
67af4a8144 Fix tp and setblock, implement relative position function, throw errors instead of returning, catch errors and display error 2015-12-09 23:04:57 -08:00
Romain Beaumont
ad7253d36d put experience pure functions in a lib and adapt the doc 2015-12-10 01:47:57 +01:00
Romain Beaumont
865327b482 use require-self for better consistency with external plugins
require("flying-squid").someLib instead of require("../someLib")
2015-12-10 01:25:33 +01:00
Romain Beaumont
a770046407 properly implement /kill using selectors 2015-12-09 01:12:04 +01:00
Romain Beaumont
31a8d18aa0 Merge branch 'selector' : #149 2015-12-09 01:03:48 +01:00
Romain Beaumont
5d0d9ceb11 fix @e[type=Zombie] selector 2015-12-09 01:03:32 +01:00
DemiPixel
e151d6958e Finish basic implementation of selectors 2015-12-07 15:59:56 -08:00
Romain Beaumont
de202f5faa fix commands to support /ban-ip , add /pardon-ip 2015-12-07 23:47:53 +01:00
C109
e5ff8eae7e Added IP ban command 2015-12-07 11:50:52 -05:00
DemiPixel
843fa1ffa2 Starting selectors (incomplete) 2015-12-07 01:21:45 -08:00
DemiPixel
05be3c4e89 Basic XP implementation 2015-12-06 14:44:10 -08:00
Romain Beaumont
ae6d9887fd fix bug in /tp and add regression tests 2015-12-06 18:31:25 +01:00
DemiPixel
b4b90c01ed Add /op and /deop 2015-12-05 22:08:00 -08:00
DemiPixel
f17f54fe92 Adding op 'n stuff 2015-12-05 21:52:46 -08:00
DemiPixel
127ef3c777 Add ~ tp /tp, small fixes 2015-12-05 21:24:38 -08:00
Romain Beaumont
6ab320e3bc sendRelativePositionChange needs to be async because of behavior use
not sure if that behavior thingy has its place in that function, I think 'move' is not really a behavior at all.
'letPlayerMove' would be a normal behavior and it would be in sendRelativePositionChange.
Making plugins able to break function is not at all a good idea imho.
2015-12-06 04:39:09 +01:00
azastrael
bb75c6c1a0 Gona kill myself . . . 2015-12-06 04:19:15 +01:00
azastrael
d334fc486c Crying right now . . . 2015-12-06 04:17:19 +01:00
azastrael
3849de3aa3 Try number 42. 2015-12-06 04:13:30 +01:00
azastrael
284cdc73fa Please ... love me whatever stupid things i do =( 2015-12-06 03:57:30 +01:00
azastrael
844558dd89 The magic of 32. 2015-12-06 03:48:16 +01:00
azastrael
b850d23496 Fix a very bad bug. 2015-12-06 03:44:21 +01:00
azastrael
01e0162d59 Add teleport ( aka. tp ) command. 2015-12-06 03:24:48 +01:00
C109
46f1000bcf Fixed friction bug 2015-12-01 11:35:20 -05:00
Romain Beaumont
04ab50b7d8 add /attach <carrierId> <attachedId> to attach an entity on an other one
will be used to make a attach function and in vanilla uses later
2015-11-30 02:51:25 +01:00
Romain Beaumont
57ff06a805 map 7 dragon parts to dragon when attacking the dragon, fix #109 2015-11-29 22:03:42 +01:00
Romain Beaumont
64c1a5921d entity should despawn even if animation=false 2015-11-29 20:35:58 +01:00
Romain Beaumont
c34ebb1f5e fix entity dying, add /killall commands, add entity.takeDamage method, remove despawnPlayers (same as despawnEntities) 2015-11-29 20:08:42 +01:00
Romain Beaumont
959100ef7d stop extending prismarine-entity and add license field 2015-11-28 22:38:08 +01:00
Romain Beaumont
e7952f386f send equipment during spawn and fix some code style issues 2015-11-28 21:54:49 +01:00
Romain Beaumont
c8ce897013 start fixing inventory equipments 2015-11-28 21:40:09 +01:00
Romain Beaumont
b5d22e57f9 improve code with webstorm suggestion + split entities.js into spawn.js and other files 2015-11-28 18:23:26 +01:00
mhsjlw
96ef26a21b Update README.md 2015-11-28 07:26:36 -05:00
Romain Beaumont
f2889dd674 fix /command help message 2015-11-28 02:16:23 +01:00
Romain Beaumont
23094fd152 try/catch acceptClick until everything is implemented 2015-11-28 01:53:35 +01:00
Romain Beaumont
af3cfeda51 fix place lime wool bug (use Item.fromNotch) 2015-11-28 01:48:54 +01:00
Romain Beaumont
6d098deb23 convert coords to int, fix chunk unload bug (on node 0.10) 2015-11-26 18:04:13 +01:00
Romain Beaumont
7f47dacc60 add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks
I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanilla server
progress on #127
2015-11-26 01:32:35 +01:00
Romain Beaumont
fb5450e3ca unload chunks, progress on #127 2015-11-26 01:08:10 +01:00
Romain Beaumont
ddd38e148a fix settings, cleanup logs (fix #125) 2015-11-25 19:49:38 +01:00
Romain Beaumont
82dbd722fd most objects don't despawn and don't get picked up, fix #121 2015-11-25 00:52:49 +01:00