Currently, the bounds are zero on the first frame.
Therefore, the extra_rows_count will always be zero on the first frame.
This causes rendering issues for row border & row stripes.
Unfortunately, I don't know how to get the correct height on the first
frame to fix the row stripes.
However, an easy fix for the row border rendering issue is to disable
the table_is_filled check. The check is problematic anyways since the
border affects the height of the element.
I attached a video showing the issue, the border doesn't render on the
first frame and the height of the element also shifts due to the border:
https://github.com/user-attachments/assets/b154c686-cd9c-4b6b-8ba6-c79640297abc
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
This to fix#1468, #1449 changes broken the state (e.g.: `SelectState`
to call `cx.notify()`) update not notify parent element (e.g.: `Select`)
to rerender.
## Break Change
- Like Select, Input API design, now `List`, `Table` also has ListState
and TableState.
```diff
- let table = cx.new(|_| Table::new(delegate, window, cx).stripe(true).border(true))
+ let table = cx.new(|_| TableState::new(delegate, window, cx))
+ Table::new(&table).stripe(true).border(true) // for render
- let list = cx.new(|_| List::new(delegate, window, cx))
+ let list = cx.new(|_| ListState::new(delegate, window, cx))
+ List::new(&list) // for render
```
- ListDelegate, TableDelegate methods has changed some argument type:
- If first argument is `&mut self`, the `cx` has been changed to `&mut
Context<ListState<Self>>` or `&mut Context<TableState<Self>>`.
```diff
- fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<List<Self>>)
+ fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<ListState<Self>>)
```
- If first argument is `&self`, the `cx` has been changed to `&mut App`.
```diff
- fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut
Context<List<Self>>)
+ fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut App)
```
Ref UITableView API:
https://developer.apple.com/documentation/uikit/uitableviewdatasource
## Changes
- Added some section related API to `ListDelegeate` and
`DropdownDelegate` with default implement, so if you don't need section
that you can just keep the default.
- Added `sections_count` method to get the number of sections, default
is 1.
- Added `render_section_header` for special the section header by if
needed, default return None.
- Added `render_section_footer` for special the section footer by if
needed, default return None.
## Break Changes
- The `DropdownState` have change new method to use IndexPath type:
```diff
- DropdownState::new(vec![], Some(1), window, cx);
+ DropdownState::new(vec![], Some(IndexPath::new(1)), window, cx);
```
- The `ListDelegeate`, `DropdownDelegate` has changed API:
- The `ix` are change from `usize` to `IndexPath`.
```diff
- fn render_item(&self, ix: usize, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
+ fn render_item(&self, ix: IndexPath, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
- fn set_selected_index(&mut self, ix: Option<usize>, window: &mut
Window, cx: &mut Context<List<Self>>)
+ fn set_selected_index(&mut self, ix: Option<IndexPath>, window: &mut
Window, cx: &mut Context<List<Self>>)
```
- The `items_count` method have added `section` argument to support list
section.
```diff
- fn items_count(&self, cx: &App) -> usize
+ fn items_count(&self, section: usize, cx: &App) -> usize
```
- The `can_load_more` method has renamed to `is_eof` in `ListDelegate`
and `TableDelegate`.
```diff
- fn can_load_more(&self, cx: &App) -> bool
+ fn is_eof(&self, cx: &App) -> bool
```
- The `can_search` method has renamed to `searchable` in `ListDelegate`.
```diff
- fn can_search(&self) -> bool
+ fn searchable(&self) -> bool
```
## Showcase
<img width="1196" height="925" alt="image"
src="https://github.com/user-attachments/assets/22750abe-cc3f-427e-903b-51758bd4e027"
/>
<img width="1214" height="934" alt="image"
src="https://github.com/user-attachments/assets/52d42546-e6e7-4448-9c0f-43cd659fb630"
/>
---------
Co-authored-by: Floyd Wang <gassnake999@gmail.com>
The `virtual_list` scroll range issue because recently GPUI changed the
`ScrollHandle` API, now we only get the `max_offset`.
So #1086 have fixed this to implementation a `content_size` method to
calculate `max_offset` and `bounds` of the `ScrollHandle`.
But I found that the `Interactivity` prepaint (This is used in
VirtualList) was not to update the `bounds` of the `ScrollHandle`.
Wait https://github.com/zed-industries/zed/pull/35013 to merge.
| Before | After |
| -- | --- |
| <img width="620" alt="image"
src="https://github.com/user-attachments/assets/6ffb8f30-93b4-42ec-a837-90f80ecb2bf5"
/> | <img width="620" alt="image"
src="https://github.com/user-attachments/assets/21466332-030c-495f-8c84-e3a2c6eeb403"
/> |
- Split `Scrollbale` and `VirtualList` story.
## Break Changes
- The `content_size` argument has been removed from `virtual_list`
callback.
## Break Changes
- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.
### TableDelegate
- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.
```diff
- fn cols_count(&self, _: &App) -> usize
+ fn columns_count(&self, _: &App) -> usize
```
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.
### TableEvent
```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```