This PR to improve the Scrollbar API to manage the state in the
internal.
## Break Changes
Describe any breaking changes introduced by this pull request. If none,
remove this section.
- Removed `scrollbar_state` argument from `Scrollbar::new`,
`Scrollbar::both`, `Scrollbar::vertical` and `Scrollbar::horizontal`.
```diff
- Scrollbar::horizontal(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::horizontal(&self.scroll_handle)
- Scrollbar::vertical(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::vertical(&self.scroll_handle)
```
- Change `struct ScrollbarState` to private, we not need this not.
```diff
- pub struct ScrollbarState {
+ struct ScrollbarState {
```
- Renamed `trait ScrollHandleOffsetable` to `trait ScrollbarHanle`.
```diff
- pub trait ScrollHandleOffsetable {
+ pub trait ScrollbarHanle {
```
- Removed `Scrollbar::both`, now use `Scrollbar::new` instead.
```diff
- Scrollbar::both(&scroll_handle)
+ Scrollbar::new(&scroll_handle)
```
https://github.com/longbridge/gpui-component/pull/1502#issuecomment-3485354324
## Break Change
- The `DatePicker` and `Select` has changed `cleanable` default from
`true` to `false`.
- Updated `Input`, `DatePicker` and `Select` the `cleanable` to have a
argument.
```diff
- pub fn cleanable(mut self)
+ pub fn cleanable(mut self, cleanable: bool)
```
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
## Break Change
- Removed `set_query_input`, `query_input` and `no_query` method from
List. Now use `List::new(&state).searchable(false)` to intead of
`no_query`.
- Removed `searchable` method from `SelectDelegate`, use
`Select::searchable` instead.
This to fix#1468, #1449 changes broken the state (e.g.: `SelectState`
to call `cx.notify()`) update not notify parent element (e.g.: `Select`)
to rerender.
## Break Change
- Like Select, Input API design, now `List`, `Table` also has ListState
and TableState.
```diff
- let table = cx.new(|_| Table::new(delegate, window, cx).stripe(true).border(true))
+ let table = cx.new(|_| TableState::new(delegate, window, cx))
+ Table::new(&table).stripe(true).border(true) // for render
- let list = cx.new(|_| List::new(delegate, window, cx))
+ let list = cx.new(|_| ListState::new(delegate, window, cx))
+ List::new(&list) // for render
```
- ListDelegate, TableDelegate methods has changed some argument type:
- If first argument is `&mut self`, the `cx` has been changed to `&mut
Context<ListState<Self>>` or `&mut Context<TableState<Self>>`.
```diff
- fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<List<Self>>)
+ fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<ListState<Self>>)
```
- If first argument is `&self`, the `cx` has been changed to `&mut App`.
```diff
- fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut
Context<List<Self>>)
+ fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut App)
```
## Break Change
- Removed `Kbd` from root export, use `gpui_component::kbd::Kbd`
instead.
- Removed `List` from root export, use `gpui_component::list::*`
instead.
- Removed `Tree` from root export, use `gpui_component::tree:*` instead.
Change this to avoid Rope `to_string` performance cost. Ref #1220
The listeners of `InputEvent::Change` may not be going to use entire of
text.
## Break Change
- The `InputEvent::Change(SharedString)` removed value.
```diff
- pub enum InputEvent {
- Change(SharedString),
+ pub enum InputEvent {
+ Change,
```
Ref UITableView API:
https://developer.apple.com/documentation/uikit/uitableviewdatasource
## Changes
- Added some section related API to `ListDelegeate` and
`DropdownDelegate` with default implement, so if you don't need section
that you can just keep the default.
- Added `sections_count` method to get the number of sections, default
is 1.
- Added `render_section_header` for special the section header by if
needed, default return None.
- Added `render_section_footer` for special the section footer by if
needed, default return None.
## Break Changes
- The `DropdownState` have change new method to use IndexPath type:
```diff
- DropdownState::new(vec![], Some(1), window, cx);
+ DropdownState::new(vec![], Some(IndexPath::new(1)), window, cx);
```
- The `ListDelegeate`, `DropdownDelegate` has changed API:
- The `ix` are change from `usize` to `IndexPath`.
```diff
- fn render_item(&self, ix: usize, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
+ fn render_item(&self, ix: IndexPath, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
- fn set_selected_index(&mut self, ix: Option<usize>, window: &mut
Window, cx: &mut Context<List<Self>>)
+ fn set_selected_index(&mut self, ix: Option<IndexPath>, window: &mut
Window, cx: &mut Context<List<Self>>)
```
- The `items_count` method have added `section` argument to support list
section.
```diff
- fn items_count(&self, cx: &App) -> usize
+ fn items_count(&self, section: usize, cx: &App) -> usize
```
- The `can_load_more` method has renamed to `is_eof` in `ListDelegate`
and `TableDelegate`.
```diff
- fn can_load_more(&self, cx: &App) -> bool
+ fn is_eof(&self, cx: &App) -> bool
```
- The `can_search` method has renamed to `searchable` in `ListDelegate`.
```diff
- fn can_search(&self) -> bool
+ fn searchable(&self) -> bool
```
## Showcase
<img width="1196" height="925" alt="image"
src="https://github.com/user-attachments/assets/22750abe-cc3f-427e-903b-51758bd4e027"
/>
<img width="1214" height="934" alt="image"
src="https://github.com/user-attachments/assets/52d42546-e6e7-4448-9c0f-43cd659fb630"
/>
---------
Co-authored-by: Floyd Wang <gassnake999@gmail.com>
Continue #984
- Fixes there may Scrollbar size not match the content size. Close#979
- Improved Table scrollbar to only render at scrollable area when there
have fixed columns.
<img width="850" alt="image"
src="https://github.com/user-attachments/assets/84f54515-e61a-484f-b2b4-ea5abb98ddb8"
/>
## Break Changes
- The `Scrollbar` has been removed `entity_id` and `scroll_size`
argument from new method, it will get that value from `scroll_handle`.
- There still have a `scroll_size` optional method, if you want to give
your own.
- Also changed the `scroll_state`, `scroll_handle` to receive a ref.
```diff
- Scrollbar::vertical(entity_id, scroll_state, scroll_handle, scroll_size);
+ Scrollbar::vertical(&scroll_state, &scroll_handle);
+ Scrollbar::vertical(&scroll_state, &scroll_handle).scroll_size(scroll_size);
```
## Break Changes
- input: Now the `text` method `Input` changed return type from
`SharedString` to `&SharedString`.
- list: Remove `set_query` and `query` method from `List`, you can use
`query_input` to instead.
- Add `loading` method to `ListDelegate` and `TableDelegate` to control
loading view display.
## Break Changes
- Remove `loading`, `set_loading` method from List and Table, use
`loading` method in delegate instead.
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.
## Break Changes
- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.