Now with 10K lines plain text, in release mode on macOS. The
`large-text` example can work with:
- 120 FPS for display.
- 90 FPS for update text.
```
MTL_HUD_ENABLED=1 cargo run --example large-text --release
```
- Fixed the cursor position at end of line, also support at start of
line.
https://github.com/user-attachments/assets/1de52f6c-e138-4ed3-a600-06372a807ed8
### Check list
- [x] Modifying Text with Rope
- [x] LineColumn, GoToLine
- [x] Code Highlight
- [x] Delete word, select word
- [x] Delete line
- [x] Move left, right, up, down
Continue #1131 to fix some scroll offset details.
- Keep line number at left.
- Show scrollbar next the line_numbers right side.
- Fix scroll_size calculate issue that will always show vertical
scrollbar, even not have enough contents.
<img width="888" height="641" alt="image"
src="https://github.com/user-attachments/assets/5d388377-3f6d-4530-b837-6c719e1eb48f"
/>
Ref UITableView API:
https://developer.apple.com/documentation/uikit/uitableviewdatasource
## Changes
- Added some section related API to `ListDelegeate` and
`DropdownDelegate` with default implement, so if you don't need section
that you can just keep the default.
- Added `sections_count` method to get the number of sections, default
is 1.
- Added `render_section_header` for special the section header by if
needed, default return None.
- Added `render_section_footer` for special the section footer by if
needed, default return None.
## Break Changes
- The `DropdownState` have change new method to use IndexPath type:
```diff
- DropdownState::new(vec![], Some(1), window, cx);
+ DropdownState::new(vec![], Some(IndexPath::new(1)), window, cx);
```
- The `ListDelegeate`, `DropdownDelegate` has changed API:
- The `ix` are change from `usize` to `IndexPath`.
```diff
- fn render_item(&self, ix: usize, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
+ fn render_item(&self, ix: IndexPath, window: &mut Window, cx: &mut
Context<List<Self>>) -> Option<Self::Item>
- fn set_selected_index(&mut self, ix: Option<usize>, window: &mut
Window, cx: &mut Context<List<Self>>)
+ fn set_selected_index(&mut self, ix: Option<IndexPath>, window: &mut
Window, cx: &mut Context<List<Self>>)
```
- The `items_count` method have added `section` argument to support list
section.
```diff
- fn items_count(&self, cx: &App) -> usize
+ fn items_count(&self, section: usize, cx: &App) -> usize
```
- The `can_load_more` method has renamed to `is_eof` in `ListDelegate`
and `TableDelegate`.
```diff
- fn can_load_more(&self, cx: &App) -> bool
+ fn is_eof(&self, cx: &App) -> bool
```
- The `can_search` method has renamed to `searchable` in `ListDelegate`.
```diff
- fn can_search(&self) -> bool
+ fn searchable(&self) -> bool
```
## Showcase
<img width="1196" height="925" alt="image"
src="https://github.com/user-attachments/assets/22750abe-cc3f-427e-903b-51758bd4e027"
/>
<img width="1214" height="934" alt="image"
src="https://github.com/user-attachments/assets/52d42546-e6e7-4448-9c0f-43cd659fb630"
/>
---------
Co-authored-by: Floyd Wang <gassnake999@gmail.com>
The button example was not scrolling in the y direction and therefore
you were *NOT* able to see the entire ButtonStory.
This minor fix now enables one to see the entire ButtonStory.
The only code that needed to be added was
```rust
.id("button_example")
.overflow_y_scroll()
```
## TODO
- [x] Cache highlight result.
- [x] Add a `code-editor` example with more languages test.
- [x] Support setup font to Input (Base on window scope text style).
- [x] Line number
- [x] Change font size and font family.
- [x] Enter newline to keep indent.
- [x] Height with flex_1
- [x] Add to support press `up`, `down` to move cursor to start or end
of the selection, if there is selected.
- [x] Add `Tab`, `Shift-Tab` to indent or outdent for cursor and
selection.
- [x] Double click to select at least 1 char.
https://github.com/user-attachments/assets/af74862d-15a9-4802-b4b4-2aeb606227ec
This change to revert `Dock` to use `Pixels` for size, not use ratio,
because in most case we need to keep dock size, not wants it change when
window resize, we just only want center dock to change.
The `Panel` will keep the relative size changes.