input: Fix horizontal scrolling offset. (#1191)
Continue #1131 to fix some scroll offset details. - Keep line number at left. - Show scrollbar next the line_numbers right side. - Fix scroll_size calculate issue that will always show vertical scrollbar, even not have enough contents. <img width="888" height="641" alt="image" src="https://github.com/user-attachments/assets/5d388377-3f6d-4530-b837-6c719e1eb48f" />
This commit is contained in:
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ca548bd856
commit
6569bead8b
5 changed files with 152 additions and 73 deletions
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@ -5,7 +5,7 @@ use gpui_component::{
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h_flex,
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highlighter::{Language, LanguageConfig, LanguageRegistry},
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input::{InputEvent, InputState, Marker, TabSize, TextInput},
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v_flex, ActiveTheme, ContextModal, IconName, IndexPath, Sizable,
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v_flex, ActiveTheme, ContextModal, IconName, IndexPath, Selectable, Sizable,
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};
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use story::Assets;
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@ -30,6 +30,7 @@ pub struct Example {
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language: Lang,
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line_number: bool,
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need_update: bool,
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soft_wrap: bool,
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_subscribes: Vec<Subscription>,
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}
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@ -99,6 +100,7 @@ impl Example {
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tab_size: 4,
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hard_tabs: false,
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})
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.soft_wrap(false)
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.default_value(default_language.1)
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.placeholder("Enter your code here...")
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});
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@ -140,6 +142,7 @@ impl Example {
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language: default_language.0,
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line_number: true,
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need_update: false,
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soft_wrap: false,
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_subscribes,
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}
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}
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@ -220,6 +223,14 @@ impl Example {
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})
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});
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}
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fn toggle_soft_wrap(&mut self, _: &ClickEvent, window: &mut Window, cx: &mut Context<Self>) {
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self.soft_wrap = !self.soft_wrap;
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self.editor.update(cx, |state, cx| {
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state.set_soft_wrap(self.soft_wrap, window, cx);
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});
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cx.notify();
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}
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}
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impl Render for Example {
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@ -232,7 +243,6 @@ impl Render for Example {
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.id("source")
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.w_full()
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.flex_1()
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.gap_2()
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.child(
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TextInput::new(&self.editor)
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.bordered(false)
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@ -272,7 +282,15 @@ impl Render for Example {
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});
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cx.notify();
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})),
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),
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)
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.child({
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Button::new("soft-wrap")
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.ghost()
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.xsmall()
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.label("Soft Wrap")
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.selected(self.soft_wrap)
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.on_click(cx.listener(Self::toggle_soft_wrap))
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}),
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)
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.child({
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let loc = self.editor.read(cx).line_column();
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@ -14,9 +14,9 @@ use crate::{
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use super::{mode::InputMode, InputState, LastLayout};
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const RIGHT_MARGIN: Pixels = px(5.);
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pub(super) const RIGHT_MARGIN: Pixels = px(10.);
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const BOTTOM_MARGIN_ROWS: usize = 1;
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const LINE_NUMBER_MARGIN_RIGHT: Pixels = px(10.);
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pub(super) const LINE_NUMBER_RIGHT_MARGIN: Pixels = px(10.);
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pub(super) struct TextElement {
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state: Entity<InputState>,
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@ -129,16 +129,17 @@ impl TextElement {
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let selection_changed = state.last_selected_range != Some(selected_range);
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if cursor_moved || selection_changed {
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scroll_offset.x =
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if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
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// cursor is out of right
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bounds.size.width - RIGHT_MARGIN - cursor_pos.x
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} else if scroll_offset.x + cursor_pos.x < px(0.) {
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// cursor is out of left
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scroll_offset.x - cursor_pos.x
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} else {
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scroll_offset.x
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};
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scroll_offset.x = if scroll_offset.x + cursor_pos.x
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> (bounds.size.width - line_number_width - RIGHT_MARGIN)
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{
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// cursor is out of right
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bounds.size.width - line_number_width - RIGHT_MARGIN - cursor_pos.x
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} else if scroll_offset.x + cursor_pos.x < px(0.) {
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// cursor is out of left
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scroll_offset.x - cursor_pos.x
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} else {
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scroll_offset.x
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};
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scroll_offset.y = if scroll_offset.y + cursor_pos.y + line_height
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> bounds.size.height - bottom_margin
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{
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@ -512,12 +513,13 @@ impl Element for TextElement {
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style.size.width = relative(1.).into();
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if state.mode.is_multi_line() {
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style.flex_grow = 1.0;
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if let Some(h) = state.mode.height() {
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style.size.height = h.into();
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style.min_size.height = line_height.into();
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style.size.height = relative(1.).into();
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if state.mode.is_auto_grow() {
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// Auto grow to let height match to rows, but not exceed max rows.
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let rows = state.mode.max_rows().min(state.mode.rows());
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style.min_size.height = (rows * line_height).into();
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} else {
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style.size.height = relative(1.).into();
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style.min_size.height = (state.mode.rows() * line_height).into();
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style.min_size.height = line_height.into();
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}
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} else {
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// For single-line inputs, the minimum height should be the line height
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@ -583,7 +585,7 @@ impl Element for TextElement {
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)
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.unwrap();
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let line_number_width = if state.mode.line_number() {
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empty_line_number.last().unwrap().width() + LINE_NUMBER_MARGIN_RIGHT
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empty_line_number.last().unwrap().width() + LINE_NUMBER_RIGHT_MARGIN
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} else {
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px(0.)
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};
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@ -674,21 +676,21 @@ impl Element for TextElement {
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.expect("failed to shape text");
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// measure.end();
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let total_wrapped_lines = lines
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.iter()
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.map(|line| {
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// +1 is the first line, `wrap_boundaries` is the wrapped lines after the `\n`.
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1 + line.wrap_boundaries.len()
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})
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.sum::<usize>();
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let mut max_line_width = px(0.);
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let mut total_wrapped_lines = 0;
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for line in lines.iter() {
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// FIXME: The `shape_text` measured width is not stable, sometime will large, sometime small.
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max_line_width = max_line_width.max(line.width());
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// +1 is the first line, `wrap_boundaries` is the wrapped lines after the `\n`.
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total_wrapped_lines += 1 + line.wrap_boundaries.len();
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}
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let max_line_width = lines
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.iter()
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.map(|line| line.width())
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.max()
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.unwrap_or(bounds.size.width);
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let scroll_size = size(
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max_line_width + line_number_width + RIGHT_MARGIN,
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if max_line_width + line_number_width + RIGHT_MARGIN > bounds.size.width {
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max_line_width + line_number_width + RIGHT_MARGIN
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} else {
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max_line_width
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},
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(total_wrapped_lines as f32 * line_height).max(bounds.size.height),
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);
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@ -879,6 +881,7 @@ impl Element for TextElement {
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let active_line_color = cx.theme().highlight_theme.style.active_line;
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// Paint active line
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let mut offset_y = px(0.);
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if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
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offset_y += invisible_top_padding;
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@ -887,7 +890,7 @@ impl Element for TextElement {
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for (ix, lines) in line_numbers.iter().enumerate() {
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let is_active = prepaint.current_line_index == Some(visible_range.start + ix);
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for line in lines {
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let p = point(origin.x, origin.y + offset_y);
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let p = point(input_bounds.origin.x, origin.y + offset_y);
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let line_size = line.size(line_height);
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// Paint the current line background
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if is_active {
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@ -898,7 +901,6 @@ impl Element for TextElement {
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));
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}
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}
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_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
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offset_y += line_size.height;
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}
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}
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@ -913,7 +915,6 @@ impl Element for TextElement {
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// Paint text
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let mut offset_y = mask_offset_y + invisible_top_padding;
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for line in prepaint
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.last_layout
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.iter()
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@ -928,6 +929,7 @@ impl Element for TextElement {
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offset_y += line.size(line_height).height;
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}
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// Paint blinking cursor
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if focused {
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if let Some(mut cursor_bounds) = prepaint.cursor_bounds.take() {
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cursor_bounds.origin.y += prepaint.cursor_scroll_offset.y;
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@ -935,6 +937,54 @@ impl Element for TextElement {
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}
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}
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// Paint line numbers
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let mut offset_y = px(0.);
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if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
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offset_y += invisible_top_padding;
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// Paint line number background
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window.paint_quad(fill(
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Bounds {
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origin: input_bounds.origin,
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size: size(
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prepaint.last_layout.line_number_width,
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input_bounds.size.height,
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),
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},
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cx.theme()
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.highlight_theme
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.style
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.background
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.unwrap_or(cx.theme().input),
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));
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// Each item is the normal lines.
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for (ix, lines) in line_numbers.iter().enumerate() {
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for line in lines {
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let p = point(input_bounds.origin.x, origin.y + offset_y);
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let is_active = prepaint.current_line_index == Some(visible_range.start + ix);
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let line_size = line.size(line_height);
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// paint active line number background
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if is_active {
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if let Some(bg_color) = active_line_color {
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window.paint_quad(fill(
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Bounds::new(
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p,
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size(prepaint.last_layout.line_number_width, line_height),
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),
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bg_color,
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));
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}
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}
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_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
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offset_y += line_size.height;
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}
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}
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}
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self.state.update(cx, |state, cx| {
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state.last_layout = Some(prepaint.last_layout.clone());
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state.last_bounds = Some(bounds);
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@ -1,7 +1,7 @@
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use std::rc::Rc;
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use std::{cell::RefCell, ops::Range};
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use gpui::{App, DefiniteLength, SharedString};
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use gpui::{App, SharedString};
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use crate::{highlighter::SyntaxHighlighter, input::marker::Marker};
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@ -41,7 +41,6 @@ pub enum InputMode {
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MultiLine {
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tab: TabSize,
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rows: usize,
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height: Option<DefiniteLength>,
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},
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AutoGrow {
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rows: usize,
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@ -51,7 +50,6 @@ pub enum InputMode {
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CodeEditor {
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tab: TabSize,
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rows: usize,
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height: Option<DefiniteLength>,
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/// Show line number
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line_number: bool,
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language: SharedString,
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@ -104,18 +102,6 @@ impl InputMode {
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}
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}
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pub(super) fn set_height(&mut self, new_height: Option<DefiniteLength>) {
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match self {
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InputMode::MultiLine { height, .. } => {
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*height = new_height;
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}
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InputMode::CodeEditor { height, .. } => {
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*height = new_height;
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}
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_ => {}
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}
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}
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pub(super) fn update_auto_grow(&mut self, text_wrapper: &TextWrapper) {
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let wrapped_lines = text_wrapper.wrapped_lines.len();
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self.set_rows(wrapped_lines);
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@ -152,14 +138,6 @@ impl InputMode {
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}
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}
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pub(super) fn height(&self) -> Option<DefiniteLength> {
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match self {
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InputMode::MultiLine { height, .. } => *height,
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InputMode::CodeEditor { height, .. } => *height,
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_ => None,
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}
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}
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/// Return false if the mode is not [`InputMode::CodeEditor`].
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#[allow(unused)]
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#[inline]
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@ -11,8 +11,8 @@ use std::rc::Rc;
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use unicode_segmentation::*;
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use gpui::{
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actions, div, point, prelude::FluentBuilder as _, px, relative, App, AppContext, Bounds,
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ClipboardItem, Context, Entity, EntityInputHandler, EventEmitter, FocusHandle, Focusable,
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actions, div, point, prelude::FluentBuilder as _, px, App, AppContext, Bounds, ClipboardItem,
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Context, Entity, EntityInputHandler, EventEmitter, FocusHandle, Focusable,
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InteractiveElement as _, IntoElement, KeyBinding, KeyDownEvent, MouseButton, MouseDownEvent,
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MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render, ScrollHandle,
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ScrollWheelEvent, SharedString, Styled as _, Subscription, UTF16Selection, Window, WrappedLine,
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@ -224,7 +224,7 @@ pub(super) struct LastLayout {
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pub(super) visible_range: Range<usize>,
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/// The wrap width of text layout, this will change will InputElement painted.
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pub(super) wrap_width: Option<Pixels>,
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/// The line number width of text layout.
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/// The line number area width of text layout, if not line number, this will be 0px.
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pub(super) line_number_width: Pixels,
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}
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@ -362,7 +362,6 @@ impl InputState {
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pub fn multi_line(mut self) -> Self {
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self.mode = InputMode::MultiLine {
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rows: 2,
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height: None,
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tab: TabSize::default(),
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};
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self
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@ -404,7 +403,6 @@ impl InputState {
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language,
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highlighter: Rc::new(RefCell::new(None)),
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line_number: true,
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height: Some(relative(1.)),
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markers: Rc::new(vec![]),
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};
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self
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@ -1,13 +1,14 @@
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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div, px, relative, AnyElement, App, DefiniteLength, Entity, InteractiveElement as _,
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IntoElement, MouseButton, ParentElement as _, Rems, RenderOnce, StyleRefinement, Styled,
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Window,
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IntoElement, IsZero, MouseButton, ParentElement as _, Rems, RenderOnce, StyleRefinement,
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Styled, Window,
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};
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use crate::button::{Button, ButtonVariants as _};
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use crate::indicator::Indicator;
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use crate::input::clear_button;
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use crate::input::element::{LINE_NUMBER_RIGHT_MARGIN, RIGHT_MARGIN};
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use crate::scroll::Scrollbar;
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use crate::ActiveTheme;
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use crate::{h_flex, StyledExt};
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@ -153,7 +154,6 @@ impl RenderOnce for TextInput {
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let font_size = window.text_style().font_size.to_pixels(window.rem_size());
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self.state.update(cx, |state, cx| {
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state.mode.set_height(self.height);
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state.text_wrapper.set_font(font, font_size, cx);
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state.disabled = self.disabled;
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});
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@ -299,8 +299,43 @@ impl RenderOnce for TextInput {
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)
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})
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.refine_style(&self.style)
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.when(state.mode.is_multi_line(), |this| {
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if state.last_layout.is_some() {
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.when(state.mode.is_multi_line(), |mut this| {
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let paddings = this.style().padding.clone();
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let base_size = window.text_style().font_size;
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let rem_size = window.rem_size();
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let paddings = gpui::Edges {
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left: paddings
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.left
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.map(|v| v.to_pixels(base_size, rem_size))
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.unwrap_or(px(0.)),
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right: paddings
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.right
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.map(|v| v.to_pixels(base_size, rem_size))
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.unwrap_or(px(0.)),
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top: paddings
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.top
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.map(|v| v.to_pixels(base_size, rem_size))
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.unwrap_or(px(0.)),
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bottom: paddings
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.bottom
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.map(|v| v.to_pixels(base_size, rem_size))
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.unwrap_or(px(0.)),
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};
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if let Some(last_layout) = state.last_layout.as_ref() {
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let left = if last_layout.line_number_width.is_zero() {
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px(0.)
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} else {
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// Align left edge to the Line number.
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paddings.left + last_layout.line_number_width - LINE_NUMBER_RIGHT_MARGIN
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};
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let scroll_size = gpui::Size {
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width: state.scroll_size.width - left + paddings.right + RIGHT_MARGIN,
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height: state.scroll_size.height,
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};
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let scrollbar = if !state.soft_wrap {
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Scrollbar::both(&state.scroll_state, &state.scroll_handle)
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} else {
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@ -311,10 +346,10 @@ impl RenderOnce for TextInput {
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|||
div()
|
||||
.absolute()
|
||||
.top_0()
|
||||
.left_0()
|
||||
.right(px(1.))
|
||||
.left(left)
|
||||
.right_0()
|
||||
.bottom_0()
|
||||
.child(scrollbar.scroll_size(state.scroll_size)),
|
||||
.child(scrollbar.scroll_size(scroll_size)),
|
||||
)
|
||||
} else {
|
||||
this
|
||||
|
|
|
|||
Loading…
Reference in a new issue