## Description
1. Add `overflow_scrollbar`, `overflow_y_scrollbar`, `overflow_x_scroll`
to GPUI elements to let them has scrollbars. It is almost like the
`overscroll` but adds the Scrollbar.
2. And adjust the display scrollbar of margining 4px of the container.
3. Add `scrollbar`, `vertical_scrollbar`, `horizontal_scrollbar` with
your own scroll handle.
<img width="1181" height="911" alt="image"
src="https://github.com/user-attachments/assets/8b02cd54-d527-4f22-b9be-f762ede22122"
/>
## Break Changes
- There `Scrollable` trait and it `scrollable` method has been removed.
```diff
- div().id("contents").scrollable(Axis::Vertical)
+ div().id("contents").overflow_y_scrollbar()
```
This PR to improve the Scrollbar API to manage the state in the
internal.
## Break Changes
Describe any breaking changes introduced by this pull request. If none,
remove this section.
- Removed `scrollbar_state` argument from `Scrollbar::new`,
`Scrollbar::both`, `Scrollbar::vertical` and `Scrollbar::horizontal`.
```diff
- Scrollbar::horizontal(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::horizontal(&self.scroll_handle)
- Scrollbar::vertical(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::vertical(&self.scroll_handle)
```
- Change `struct ScrollbarState` to private, we not need this not.
```diff
- pub struct ScrollbarState {
+ struct ScrollbarState {
```
- Renamed `trait ScrollHandleOffsetable` to `trait ScrollbarHanle`.
```diff
- pub trait ScrollHandleOffsetable {
+ pub trait ScrollbarHanle {
```
- Removed `Scrollbar::both`, now use `Scrollbar::new` instead.
```diff
- Scrollbar::both(&scroll_handle)
+ Scrollbar::new(&scroll_handle)
```
## Break Change
- The `width`, `border_width` method has been removed from Sidebar, use
`Styled` trait to use `w`, `border` method from GPUI instead.
```diff
Sidebar::left()
- .width(relative(1.))
- .border_width(px(0.))
+ .w(relative(1.))
+ .border_0()
.collapsed(false)
```
## Break Change
- The `Root::render_notification_layer`, `Root::render_sheet_layer`,
`Root::render_dialog_layer` has been removed, we don't need it now, the
Root element has default rendered them.
- Add `open`, `on_open_change` method to control open state.
- Add `default_open` method.
## Break Change
This PR to rewrite the API of Popover API to make it easy to use.
- The `content` method now can receive an element directly.
```diff
- .content(|window, cx| {
- cx.new(|cx| {
- PopoverContent::new(window, cx, |_, _| {
- div().child("This popover content.")
- })
- })
- })
+ .content(|state, window, cx| {
+ div().child("This popover content.")
+ })
```
- And you can also just use `child` and `children` to add child
elements.
```rs
Popover::new("my-popover")
.trigger(Button::new("trigger").label("Open Popover"))
.child("This popover content.")
```
- Removed `PopoverContent`, and changed `Popover` default paddings to
`p_3`.
## Breaking change
```diff
- Tab::new("Account")
+ Tab::new().label("Account")
```
We can currently create a tab item without a label, such as only an
icon.
Adds the ability to choose between a linear and a logarithmic scale for
the slider. A logarithmic scale is the right and intuitive choice for
many different slider applications. Building this right into the
component has two advantages:
- The user doesn't have to convert at every point where they might use
or update the slider value
- On a logarithmic scale, the distance between steps varies over the
sliders range. This implementation respects that
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
Adds a vertical option to the button group
Also added an example of the vertical button group to the story
Also fixed button rounding only working when both tl/bl and tr/br are
both set, now they can be set individually
I'm not sure if the justify_center in `.when(self.vertical, |this|
this.flex_col().justify_center())` is needed, but I added it to match
the behaviour of `.items_center()` when the flex direction is row.
## Break Change
- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.
```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet
- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
## Break Changes
- Refactor `Toggle` new API to require a `id`, and renamed `on_change`
to `on_click.
- Renamed `on_change` method to `on_click` for `ToggleGroup`.
```diff
- Toggle::label("Hello").id("hello").on_change(..)
+ Toggle::new("hello).label("Hello").on_click(..)
- ToggleGroup::new("group1).on_change(..)
+ ToggleGroup::new("group1).on_click(..)
```
https://github.com/longbridge/gpui-component/pull/1502#issuecomment-3485354324
## Break Change
- The `DatePicker` and `Select` has changed `cleanable` default from
`true` to `false`.
- Updated `Input`, `DatePicker` and `Select` the `cleanable` to have a
argument.
```diff
- pub fn cleanable(mut self)
+ pub fn cleanable(mut self, cleanable: bool)
```
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>