collapsible: Add Collapsible. (#1525)
Close #1479 <img width="1171" height="791" alt="image" src="https://github.com/user-attachments/assets/eac5cd9f-ef8c-4eb4-b93d-f63c9302c99a" />
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182
crates/story/src/collapsible_story.rs
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182
crates/story/src/collapsible_story.rs
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@ -0,0 +1,182 @@
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use gpui::div;
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use gpui::{
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App, AppContext, Context, Entity, FocusHandle, Focusable, IntoElement, ParentElement, Render,
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Styled, Window, prelude::FluentBuilder as _,
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};
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use gpui_component::group_box::GroupBox;
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use gpui_component::label::Label;
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use gpui_component::tag::Tag;
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use gpui_component::{ActiveTheme, IconName, StyledExt, h_flex};
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use gpui_component::{
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Sizable,
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button::{Button, ButtonVariants},
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collapsible::Collapsible,
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v_flex,
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};
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use crate::section;
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pub struct CollapsibleStory {
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focus_handle: FocusHandle,
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item1_open: bool,
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item2_open: bool,
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}
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impl super::Story for CollapsibleStory {
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fn title() -> &'static str {
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"Collapsible"
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}
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fn description() -> &'static str {
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"An interactive element that expands/collapses."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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}
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impl CollapsibleStory {
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pub(crate) fn new(_: &mut Window, cx: &mut App) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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item1_open: false,
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item2_open: false,
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}
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}
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Focusable for CollapsibleStory {
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fn focus_handle(&self, _: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for CollapsibleStory {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let items = [
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["TSLA.US", "$423.00", "+30.25%"],
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["NVDA.US", "$312.00", "+12.12%"],
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["AAPL.US", "$145.00", "-8.50%"],
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];
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v_flex()
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.gap_6()
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.child(
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section("Expland Paragraphs").v_flex().child(
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Collapsible::new()
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.max_w_128()
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.gap_1()
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.open(self.item1_open)
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.child(
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"This is a collapsible component. \
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Click the header to expand or collapse the content.",
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)
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.content(
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"This is the full content of the Collapsible component. \
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It is only visible when the component is expanded. \n\
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You can put any content you like here, including text, images, \
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or other UI elements.
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",
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)
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.child(
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h_flex().justify_center().child(
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Button::new("toggle1")
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.icon(IconName::ChevronDown)
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.label("Show more")
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.when(self.item1_open, |this| {
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this.icon(IconName::ChevronUp).label("Show less")
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})
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.xsmall()
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.link()
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.on_click({
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cx.listener(move |this, _, _, cx| {
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this.item1_open = !this.item1_open;
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cx.notify();
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})
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}),
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),
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),
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),
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)
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.child(
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section("Card").child(
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GroupBox::new()
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.outline()
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.w_80()
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.title("Collapsible in a Card")
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.child(
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Collapsible::new()
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.gap_1()
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.open(self.item2_open)
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.child(
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h_flex()
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.justify_between()
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.child(
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v_flex().child("Total Return").child(
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h_flex()
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.gap_1()
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.child(
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Label::new("123.5%")
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.text_2xl()
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.font_semibold(),
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)
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.child(
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Tag::info()
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.child("+4.5%")
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.outline()
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.rounded_full()
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.small(),
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),
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),
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)
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.child(
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Button::new("toggle2")
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.small()
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.outline()
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.icon(IconName::ChevronDown)
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.label("Details")
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.when(self.item2_open, |this| {
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this.icon(IconName::ChevronUp)
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})
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.on_click({
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cx.listener(move |this, _, _, cx| {
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this.item2_open = !this.item2_open;
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cx.notify();
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})
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}),
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),
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)
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.content(v_flex().gap_2().children(items.iter().map(|item| {
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let is_up = item[2].starts_with('+');
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h_flex().justify_between().child(item[0]).child(
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h_flex()
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.flex_1()
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.justify_end()
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.gap_4()
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.child(div().w_16().justify_end().child(item[1]))
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.child(
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Label::new(item[2])
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.text_xs()
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.w_16()
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.justify_end()
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.when(is_up, |this| {
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this.text_color(cx.theme().green)
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})
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.when(!is_up, |this| {
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this.text_color(cx.theme().red)
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}),
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),
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)
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}))),
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),
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),
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)
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}
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}
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@ -9,6 +9,7 @@ mod calendar_story;
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mod chart_story;
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mod checkbox_story;
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mod clipboard_story;
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mod collapsible_story;
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mod color_picker_story;
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mod date_picker_story;
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mod description_list_story;
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@ -68,6 +69,7 @@ pub use calendar_story::CalendarStory;
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pub use chart_story::ChartStory;
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pub use checkbox_story::CheckboxStory;
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pub use clipboard_story::ClipboardStory;
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pub use collapsible_story::CollapsibleStory;
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pub use color_picker_story::ColorPickerStory;
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pub use date_picker_story::DatePickerStory;
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pub use description_list_story::DescriptionListStory;
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@ -45,6 +45,7 @@ impl Gallery {
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StoryContainer::panel::<ChartStory>(window, cx),
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StoryContainer::panel::<CheckboxStory>(window, cx),
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StoryContainer::panel::<ClipboardStory>(window, cx),
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StoryContainer::panel::<CollapsibleStory>(window, cx),
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StoryContainer::panel::<ColorPickerStory>(window, cx),
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StoryContainer::panel::<DatePickerStory>(window, cx),
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StoryContainer::panel::<DescriptionListStory>(window, cx),
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80
crates/ui/src/collapsible.rs
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80
crates/ui/src/collapsible.rs
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@ -0,0 +1,80 @@
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use gpui::{
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AnyElement, App, IntoElement, ParentElement, RenderOnce, StyleRefinement, Styled, Window,
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};
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use crate::{v_flex, StyledExt};
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enum CollapsibleChild {
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Element(AnyElement),
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Content(AnyElement),
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}
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impl CollapsibleChild {
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fn is_content(&self) -> bool {
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matches!(self, CollapsibleChild::Content(_))
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}
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}
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/// An interactive element which expands/collapses.
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#[derive(IntoElement)]
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pub struct Collapsible {
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style: StyleRefinement,
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children: Vec<CollapsibleChild>,
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open: bool,
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}
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impl Collapsible {
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/// Creates a new `Collapsible` instance.
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pub fn new() -> Self {
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Self {
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style: StyleRefinement::default(),
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open: false,
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children: vec![],
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}
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}
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/// Sets whether the collapsible is open. default is false.
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pub fn open(mut self, open: bool) -> Self {
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self.open = open;
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self
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}
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/// Sets the content of the collapsible.
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///
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/// If `open` is false, content will be hidden.
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pub fn content(mut self, content: impl IntoElement) -> Self {
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self.children
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.push(CollapsibleChild::Content(content.into_any_element()));
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self
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}
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}
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impl Styled for Collapsible {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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impl ParentElement for Collapsible {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children
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.extend(elements.into_iter().map(|el| CollapsibleChild::Element(el)));
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}
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}
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impl RenderOnce for Collapsible {
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fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
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v_flex()
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.refine_style(&self.style)
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.children(self.children.into_iter().filter_map(|child| {
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if child.is_content() && !self.open {
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None
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} else {
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match child {
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CollapsibleChild::Element(el) => Some(el),
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CollapsibleChild::Content(el) => Some(el),
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}
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}
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}))
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}
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}
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@ -26,6 +26,7 @@ pub mod button;
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pub mod chart;
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pub mod checkbox;
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pub mod clipboard;
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pub mod collapsible;
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pub mod color_picker;
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pub mod description_list;
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pub mod divider;
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57
docs/docs/components/collapsible.md
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57
docs/docs/components/collapsible.md
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---
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title: Collapsible
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description: An interactive element which expands/collapses.
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---
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# Collapsible
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An interactive element which expands/collapses.
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## Import
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```rust
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use gpui_component::collapsible::Collapsible;
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```
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## Usage
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### Basic Use
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```rust
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Collapsible::new()
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.max_w_128()
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.gap_1()
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.open(self.open)
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.child(
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"This is a collapsible component. \
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Click the header to expand or collapse the content.",
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)
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.content(
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"This is the full content of the Collapsible component. \
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It is only visible when the component is expanded. \n\
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You can put any content you like here, including text, images, \
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or other UI elements.",
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)
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.child(
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h_flex().justify_center().child(
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Button::new("toggle1")
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.icon(IconName::ChevronDown)
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.label("Show more")
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.when(open, |this| {
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this.icon(IconName::ChevronUp).label("Show less")
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})
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.xsmall()
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.link()
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.on_click({
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cx.listener(move |this, _, _, cx| {
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this.open = !this.open;
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cx.notify();
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})
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}),
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),
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)
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```
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We can use `open` method to control the collapsed state. If false, the `content` method added child elements will be hidden.
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[Collapsible]: https://docs.rs/gpui-component/latest/gpui_component/collapsible/struct.Collapsible.html
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@ -14,6 +14,7 @@ collapsed: false
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- [Badge](badge) - Count badges and indicators
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- [Button](button) - Interactive buttons with multiple variants
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- [Checkbox](checkbox) - Binary selection control
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- [Collapsible](collapsible) - Expandable/collapsible content
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- [Icon](icon) - Icon display component
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- [Image](image) - Image display with fallbacks
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- [Indicator](indicator) - Loading and status indicators
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