azastrael
|
284cdc73fa
|
Please ... love me whatever stupid things i do =(
|
2015-12-06 03:57:30 +01:00 |
|
azastrael
|
844558dd89
|
The magic of 32.
|
2015-12-06 03:48:16 +01:00 |
|
azastrael
|
b850d23496
|
Fix a very bad bug.
|
2015-12-06 03:44:21 +01:00 |
|
azastrael
|
01e0162d59
|
Add teleport ( aka. tp ) command.
|
2015-12-06 03:24:48 +01:00 |
|
Romain Beaumont
|
843fdfb6fe
|
Merge pull request #140 from 109C/master
Fixed friction bug
|
2015-12-01 17:51:05 +01:00 |
|
C109
|
46f1000bcf
|
Fixed friction bug
|
2015-12-01 11:35:20 -05:00 |
|
Romain Beaumont
|
04ab50b7d8
|
add /attach <carrierId> <attachedId> to attach an entity on an other one
will be used to make a attach function and in vanilla uses later
|
2015-11-30 02:51:25 +01:00 |
|
Romain Beaumont
|
57ff06a805
|
map 7 dragon parts to dragon when attacking the dragon, fix #109
|
2015-11-29 22:03:42 +01:00 |
|
Romain Beaumont
|
64c1a5921d
|
entity should despawn even if animation=false
|
2015-11-29 20:35:58 +01:00 |
|
Romain Beaumont
|
c34ebb1f5e
|
fix entity dying, add /killall commands, add entity.takeDamage method, remove despawnPlayers (same as despawnEntities)
|
2015-11-29 20:08:42 +01:00 |
|
Romain Beaumont
|
959100ef7d
|
stop extending prismarine-entity and add license field
|
2015-11-28 22:38:08 +01:00 |
|
Romain Beaumont
|
e7952f386f
|
send equipment during spawn and fix some code style issues
|
2015-11-28 21:54:49 +01:00 |
|
Romain Beaumont
|
c8ce897013
|
start fixing inventory equipments
|
2015-11-28 21:40:09 +01:00 |
|
Romain Beaumont
|
b5d22e57f9
|
improve code with webstorm suggestion + split entities.js into spawn.js and other files
|
2015-11-28 18:23:26 +01:00 |
|
Romain Beaumont
|
a4c208ec5e
|
fix createMCServer doc
|
2015-11-28 14:12:48 +01:00 |
|
mhsjlw
|
8f7185773d
|
API fixes
|
2015-11-28 07:56:03 -05:00 |
|
mhsjlw
|
1c4611cb86
|
Various updates to MCServer
|
2015-11-28 07:49:08 -05:00 |
|
mhsjlw
|
5f02899173
|
Update and rename history.md to HISTORY.md
|
2015-11-28 07:37:50 -05:00 |
|
mhsjlw
|
7c314a589c
|
Rename contribute.md to CONTRIBUTE.md
|
2015-11-28 07:35:53 -05:00 |
|
mhsjlw
|
4b2915b239
|
Rename api.md to API.md
|
2015-11-28 07:35:41 -05:00 |
|
mhsjlw
|
74ecfcd70d
|
Update README.md
|
2015-11-28 07:30:25 -05:00 |
|
mhsjlw
|
96ef26a21b
|
Update README.md
|
2015-11-28 07:26:36 -05:00 |
|
Romain Beaumont
|
f2889dd674
|
fix /command help message
|
2015-11-28 02:16:23 +01:00 |
|
Romain Beaumont
|
23094fd152
|
try/catch acceptClick until everything is implemented
|
2015-11-28 01:53:35 +01:00 |
|
Romain Beaumont
|
af3cfeda51
|
fix place lime wool bug (use Item.fromNotch)
|
2015-11-28 01:48:54 +01:00 |
|
Romain Beaumont
|
6d098deb23
|
convert coords to int, fix chunk unload bug (on node 0.10)
|
2015-11-26 18:04:13 +01:00 |
|
Romain Beaumont
|
7f47dacc60
|
add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks
I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanilla server
progress on #127
|
2015-11-26 01:32:35 +01:00 |
|
Romain Beaumont
|
fb5450e3ca
|
unload chunks, progress on #127
|
2015-11-26 01:08:10 +01:00 |
|
Romain Beaumont
|
d1c1c9d77f
|
close the server when the tests end
|
2015-11-25 20:23:45 +01:00 |
|
Romain Beaumont
|
ddd38e148a
|
fix settings, cleanup logs (fix #125)
|
2015-11-25 19:49:38 +01:00 |
|
Romain Beaumont
|
fe3afd1ce0
|
set a different port for the server with mineflayer test
|
2015-11-25 02:59:09 +01:00 |
|
Romain Beaumont
|
44d721d2a5
|
add a few tests based on mineflayer
|
2015-11-25 02:46:32 +01:00 |
|
Romain Beaumont
|
82dbd722fd
|
most objects don't despawn and don't get picked up, fix #121
|
2015-11-25 00:52:49 +01:00 |
|
Romain Beaumont
|
f250e4b2a4
|
fix chunk sending, fix #124
|
2015-11-25 00:46:56 +01:00 |
|
Romain Beaumont
|
804ddee7c1
|
Merge pull request #123 from 109C/master
Disable shift clicking
|
2015-11-25 00:12:07 +01:00 |
|
C109
|
69379d75e4
|
Not even shift clicking works...
|
2015-11-24 18:09:55 -05:00 |
|
Romain Beaumont
|
77b326ffee
|
Merge pull request #122 from 109C/master
No more crashes when using uniplemented windows.js features
|
2015-11-25 00:06:22 +01:00 |
|
C109
|
d5a8acbe3b
|
No more crashes
|
2015-11-24 18:02:32 -05:00 |
|
Romain Beaumont
|
58193cb37e
|
Merge pull request #116 from 109C/master
Add survival inventory handling for players
|
2015-11-24 23:43:02 +01:00 |
|
Romain Beaumont
|
5bff660bbe
|
Merge pull request #115 from demipixel/BEHAVIORS
A
|
2015-11-24 23:41:52 +01:00 |
|
DemiPixel
|
8d9eb32073
|
Fix crashing for module plugins
|
2015-11-24 14:35:07 -08:00 |
|
DemiPixel
|
483269db4c
|
Added forceCancelDig and some other stuff
|
2015-11-23 19:27:35 -08:00 |
|
DemiPixel
|
0355195cd9
|
No more crashes, update API, add more stuff
|
2015-11-23 16:27:35 -08:00 |
|
DemiPixel
|
6a9281c195
|
Add more to "dug" behavior and add "breakAnimation" behavior
|
2015-11-23 16:12:51 -08:00 |
|
C109
|
c01c0b9cb4
|
Items now stack
|
2015-11-23 18:21:13 -05:00 |
|
DemiPixel
|
565309846b
|
Fix packages, add catch to commands
|
2015-11-23 13:54:23 -08:00 |
|
DemiPixel
|
a68b10bfa0
|
Change to async emits
|
2015-11-23 11:23:50 -08:00 |
|
DemiPixel
|
fa99c91551
|
Small fixes
|
2015-11-23 09:25:59 -08:00 |
|
C109
|
06eda4e2fc
|
More skeletal code
|
2015-11-23 11:00:09 -05:00 |
|
C109
|
c1571c1bd3
|
Skeletal code for survival inventory clicks
|
2015-11-23 10:22:15 -05:00 |
|