fix createMCServer doc

This commit is contained in:
Romain Beaumont 2015-11-28 14:12:48 +01:00
parent 8f7185773d
commit a4c208ec5e

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@ -152,26 +152,26 @@ See [prismarine-entity](https://github.com/PrismarineJS/prismarine-entity)
Create and return an instance of the class MCServer.
Options is an object containing the following properties:
```
port: default to 25565
host: default to localhost
kickTimeout: default to 10*1000 (10s), kick client that doesn't answer to keepalive after that time
checkTimeoutInterval: defaults to 4*1000 (4s), send keepalive packet at that period
online-mode: defaults to true
beforePing: allow customisation of the answer to ping the server does. It takes a function with argument response and client, response is the default json response, and client is client who sent a ping. It can take as third argument a callback. If the callback is passed, the function should pass its result to the callback, if not it should return.
motd: the string that players see when looking for the server. Defaults to "A Minecraft server"
maxPlayers: the amount of players on the server. Defaults to 20
logging: defaults to true, enables logging
gameMode: defaults to 0, 0 is survival 1 is creative.
generation: is an object. contains the name and the options for the generator. example:
* port: default to 25565
* host: default to localhost
* kickTimeout: default to 10*1000 (10s), kick client that doesn't answer to keepalive after that time
* checkTimeoutInterval: defaults to 4*1000 (4s), send keepalive packet at that period
* online-mode: defaults to true
* beforePing: allow customisation of the answer to ping the server does. It takes a function with argument response and client, response is the default json response, and client is client who sent a ping. It can take as third argument a callback. If the callback is passed, the function should pass its result to the callback, if not it should return.
* motd: the string that players see when looking for the server. Defaults to "A Minecraft server"
* maxPlayers: the amount of players on the server. Defaults to 20
* logging: defaults to true, enables logging
* gameMode: defaults to 0, 0 is survival 1 is creative.
* generation: is an object. contains the name and the options for the generator. example:
```json
{
"name":"diamond_square",
"options":{
"worldHeight":80
}
}
modpe: defaults to false, wether or not modpe should be enabled.
```
* modpe: defaults to false, wether or not modpe should be enabled.
### Properties