Commit graph

9 commits

Author SHA1 Message Date
Jason Lee
efa2c7c9ef
virtual_list: Add VirtualListScrollHandle to support scroll_to_item. (#1108)
- Also fixed Table scroll to selected column support.


https://github.com/user-attachments/assets/3b7c51a7-addf-4657-9f9f-de9047fffab8
2025-07-31 18:09:23 +08:00
Jason Lee
f423b8ffa2
table: Fix table head size. (#1099)
Close #1098, this issue was included from #1094
2025-07-29 10:03:25 +08:00
Floyd Wang
6d0443998c
table: Fix the incorrect rendering of the header border (#1094) 2025-07-28 10:32:11 +08:00
Jason Lee
579c7a3cbb
virtual_list: Fix scrollable size calculate in VirtualList. (#1087)
The `virtual_list` scroll range issue because recently GPUI changed the
`ScrollHandle` API, now we only get the `max_offset`.

So #1086 have fixed this to implementation a `content_size` method to
calculate `max_offset` and `bounds` of the `ScrollHandle`.

But I found that the `Interactivity` prepaint (This is used in
VirtualList) was not to update the `bounds` of the `ScrollHandle`.

Wait https://github.com/zed-industries/zed/pull/35013 to merge.

| Before | After |
| -- | --- |
| <img width="620" alt="image"
src="https://github.com/user-attachments/assets/6ffb8f30-93b4-42ec-a837-90f80ecb2bf5"
/> | <img width="620" alt="image"
src="https://github.com/user-attachments/assets/21466332-030c-495f-8c84-e3a2c6eeb403"
/> |
- Split `Scrollbale` and `VirtualList` story.

## Break Changes

- The `content_size` argument has been removed from `virtual_list`
callback.
2025-07-24 08:30:42 +00:00
Jason Lee
56cf05b749
table: Fix horizontal scroll range when no fixed columns. (#1089) 2025-07-24 15:35:14 +08:00
Jason Lee
61b7e54bfa
table: Refactor the Table API for describe the columns. (#1072)
## Break Changes

- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.

### TableDelegate

- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.

    ```diff
    - fn cols_count(&self, _: &App) -> usize
    + fn columns_count(&self, _: &App) -> usize
    ``` 
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.

### TableEvent

```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
2025-07-21 11:16:35 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. (#561)
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.

## Break Changes

- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
7848311046
list, table: Add default loading animation to List and Table. (#546)
<img width="485" alt="image"
src="https://github.com/user-attachments/assets/568cbf3a-6e32-4b21-8816-5e3cb26acc82"
/>

<img width="755" alt="image"
src="https://github.com/user-attachments/assets/5e13d6b8-e6f4-4cc3-b1f6-9b378ff523a4"
/>
2025-01-14 11:36:33 +08:00